Key Developer Features
- Multi-window Support
- Notifications
- JIT/AOT Compilation
- Quick Path to App Install
- Doze on the Go
- Background Optimizations
- SurfaceView
- Data Saver
- Vulkan API
- Quick Settings Tile API
- Number Blocking
- Call Screening
- Locales and Languages
- New Emojis
- ICU4J APIs in Android
- WebView
- OpenGL ES 3.2 API
- Android TV Recording
- Android for Work
- Accessibility
- Direct Boot
- Key Attestation
- Network Security Config
- Default Trusted CA
- APK Signature Scheme v2
- Scoped Directory Access
- Keyboard Shortcuts Helper
- Custom Pointer API
- Sustained Performance API
- VR Support
- Print Service Enhancements
- Virtual Files
- FrameMetricsListener API
Android 7.0
(N)
offers new features for users and app developers. This document provides
an introduction to the most notable APIs. Make sure, also,
to check out the
Multi-window Support
In Android 7.0, we're introducing a new and much-requested multitasking feature into the platform — multi-window support.
Users can now pop open two apps on the screen at once.
- On phones and tablets running Android 7.0, users can run two apps side-by-side or one-above-the-other in splitscreen mode. Users can resize the apps by dragging the divider between them.
- On Android TV devices, apps can put themselves in picture-in-picture mode, allowing them to continue showing content while the user browses or interacts with other apps.
Especially on tablets and other larger-screen devices, multi-window support gives you new ways to engage users. You can even enable drag-and-drop in your app to let users conveniently drag content to or from your app — a great way to enhance your user experience.
It's straightforward to add multi-window support to your app and configure how it handles multi-window display. For example, you can specify your activity's minimum allowable dimensions, preventing users from resizing the activity below that size. You can also disable multi-window display for your app, which ensures that the system will only show your app in full-screen mode.
For more information, see the Multi-Window Support developer documentation.
Notification Enhancements
In Android 7.0 we've redesigned notifications to make them easier and faster to use. Some of the changes include:
- Template updates: We're updating notification templates to put a new emphasis on hero image and avatar. Developers will be able to take advantage of the new templates with minimal adjustments in their code.
-
Messaging style customization: You can customize more of
the user interface labels associated with your notifications using the
MessagingStyle
class. You can configure the message, conversation title, and content view. - Bundled notifications: The system can group messages together, for example by message topic, and display the group. A user can take actions, such as Dismiss or Archive, on them in place. If you’ve implemented notifications for Android Wear, you’ll already be familiar with this model.
- Direct reply: For real-time communication apps, the Android system supports inline replies so that users can quickly respond to an SMS or text message directly within the notification interface.
- Custom views: Two new APIs enable you to leverage system decorations, such as notification headers and actions, when using custom views in notifications.
To learn how to implement the new features, see the Notifications guide.
Profile-guided JIT/AOT Compilation
In Android 7.0, we've added a Just in Time (JIT) compiler with code profiling to ART, which lets it constantly improve the performance of Android apps as they run. The JIT compiler complements ART's current Ahead of Time (AOT) compiler and helps improve runtime performance, save storage space, and speed up app updates and system updates.
Profile-guided compilation lets ART manage the AOT/JIT compilation for each app according to its actual usage, as well as conditions on the device. For example, ART maintains a profile of each app's hot methods and can precompile and cache those methods for best performance. It leaves other parts of the app uncompiled until they are actually used.
Besides improving performance for key parts of the app, profile-guided compilation helps reduce an app's overall RAM footprint, including associated binaries. This feature is especially important on low-memory devices.
ART manages profile-guided compilation in a way that minimizes impact on the device battery. It does precompilation only when then the device is idle and charging, saving time and battery by doing that work in advance.
Quick Path to App Install
One of the most tangible benefits of ART's JIT compiler is the speed of app installs and system updates. Even large apps that required several minutes to optimize and install in Android 6.0 can now install in just a matter of seconds. System updates are also faster, since there's no more optimizing step.
Doze on the Go...
Android 6.0 introduced Doze, a system mode that saves battery by deferring apps' CPU and network activities when the device is idle, such as when it's sitting on a table or in a drawer.
Now in Android 7.0, Doze takes a step further and saves battery while on the go. Any time the screen is off for a period of time and the device is unplugged, Doze applies a subset of the familiar CPU and network restrictions to apps. This means users can save battery even when carrying their devices in their pockets.
A short time after the screen turns off while the device is on battery, Doze restricts network access and defers jobs and syncs. During brief maintenance windows, applications are allowed network access and any of their deferred jobs/syncs are executed. Turning the screen on or plugging in the device brings the device out of Doze.
When the device is stationary again, with screen off and on battery for a
period of time, Doze applies the full CPU and network restrictions on PowerManager.WakeLock
, AlarmManager
alarms, and
GPS/Wi-Fi scans.
The best practices for adapting your app to Doze are the same whether the device is moving or not, so if you already updated your app to gracefully handle Doze, you're all set. If not, start adapting your app to Doze now.
Project Svelte: Background Optimizations
Project Svelte is an ongoing effort to minimize RAM use by system and apps across the range of Android devices in the ecosystem. In Android 7.0, Project Svelte is focused on optimizing the way apps run in the background.
Background processing is an essential part of most apps. When handled right, it can make your user experience amazing — immediate, fast, and context-aware. When not handled right, background processing can needlessly consume RAM (and battery) and affect system performance for other apps.
Since Android 5.0, JobScheduler
has been the
preferred way of performing background work in a way that's good
for users. Apps can schedule jobs while letting the system optimize based on
memory, power, and connectivity conditions. JobScheduler offers control and
simplicity, and we want all apps to use it.
Another good option is
GCMNetworkManager
, part of Google Play Services, which
offers similar job scheduling with compatibility across legacy versions of
Android.
We're continuing to extend JobScheduler
and
GCMNetworkManager
to meet more of
your use cases — for example, in Android 7.0 you can now schedule background
work based on changes in Content Providers. At the same time we're starting to
deprecate some of the older patterns that can reduce system performance,
especially on low-memory devices.
In Android 7.0 we're removing three commonly-used implicit broadcasts —
CONNECTIVITY_ACTION
, ACTION_NEW_PICTURE
, and ACTION_NEW_VIDEO
— since those can wake the
background processes of multiple apps at once and strain memory and battery. If
your app is receiving these, take advantage of the Android 7.0 to
migrate to JobScheduler
and related APIs instead.
Take a look at the Background Optimizations documentation for details.
SurfaceView
Android 7.0 brings synchronous movement to the SurfaceView
class, which provides better battery performance
than TextureView
in certain cases: When rendering video or
3D content, apps with scrolling and animated video position use less power with
SurfaceView
than with TextureView
.
SurfaceView
class enables more battery-efficient compositing on
screen, because it is composited in dedicated hardware, separately from app
window content. As a result, it makes fewer intermediate
copies than TextureView
.
A SurfaceView
object's content position is now updated synchronously
with the containing app content. One result of this change is that simple
translations or scales of a video playing in a SurfaceView
no longer produce black bars alongside the view as it moves.
Starting with Android 7.0, we strongly recommend that you save power by using
SurfaceView
instead of TextureView
.
Data Saver
Over the life of a mobile device, the cost of a cellular data plan typically exceeds the cost of the device itself. For many users, cellular data is an expensive resource that they want to conserve.
Android 7.0 introduces Data Saver mode, a new system service that helps reduce cellular data use by apps, whether roaming, near the end of the billing cycle, or on a small prepaid data pack. Data Saver gives users control over how apps use cellular data and lets developers provide more efficient service when Data Saver is on.
When a user enables Data Saver in Settings and the device is on a metered network, the system blocks background data usage and signals apps to use less data in the foreground wherever possible — such as by limiting bit rate for streaming, reducing image quality, deferring optimistic precaching, and so on. Users can whitelist specific apps to allow background metered data usage even when Data Saver is turned on.
Android 7.0 extends the ConnectivityManager
to provide apps a
way to retrieve the
user's Data Saver preferences and monitor
preference changes. All apps should check whether the user has enabled Data
Saver and make an effort to limit foreground and background data usage.
Vulkan API
Android 7.0 integrates Vulkan™, a new 3D rendering API, into the platform. Like OpenGL™ ES, Vulkan is an open standard for 3D graphics and rendering maintained by the Khronos Group.
Vulkan is designed from the ground up to minimize CPU overhead in the driver, and allow your application to control GPU operation more directly. Vulkan also enables better parallelization by allowing multiple threads to perform work such as command buffer construction at once.
Vulkan development tools and libraries are rolled into the Android 7.0DK. They include:
- Headers
- Validation layers (debug libraries)
- SPIR-V shader compiler
- SPIR-V runtime shader compilation library
Vulkan is only available to apps on devices with Vulkan-capable hardware, such as Nexus 5X, Nexus 6P, and Nexus Player. We're working closely with our partners to bring Vulkan to more devices as soon as possible.
For more information, see the the API documentation.
Quick Settings Tile API
Quick Settings is a popular and simple way to expose key settings and actions, directly from the notification shade. In Android 7.0, we've expanded the scope of Quick Settings to make it even more useful and convenient.
We've added more room for additional Quick Settings tiles, which users can access across a paginated display area by swiping left or right. We've also given users control over what Quick Settings tiles appear and where they are displayed — users can add or move tiles just by dragging and dropping them.
For developers, Android 7.0 also adds a new API that lets you define your own Quick Settings tiles to give users easy access to key controls and actions in your app.
Quick Settings tiles are reserved for controls or actions that are either urgently required or frequently used, and should not be used as shortcuts to launching an app.
Once you’ve defined your tiles, you can surface them to users, who can add them to Quick Settings just by drag and drop.
For information about creating an app tile, see the documentation for
android.service.quicksettings.Tile
in the downloadable API Reference.
Number Blocking
Android 7.0 now supports number blocking in the platform and provides a framework API to let service providers maintain a blocked-number list. The default SMS app, the default phone app, and carrier apps can read from and write to the blocked-number list. The list is not accessible to other apps.
By making number blocking a standard feature of the platform, Android provides a consistent way for apps to support number blocking across a wide range of devices. Among the other benefits that apps can take advantage of are:
- Numbers blocked on calls are also blocked on texts
- Blocked numbers can persist across resets and devices through the Backup & Restore feature
- Multiple apps can use the same blocked numbers list
Additionally, carrier app integration through Android means that carriers can read the blocked numbers list on the device and perform service-side blocking for the user in order to stop unwanted calls and texts from reaching the user through any medium, such as a VOIP endpoint or forwarding phones.
For more information, see android.provider.BlockedNumberContract
in the downloadable API
Reference.
Call Screening
Android 7.0 allows the default phone app to screen incoming calls. The phone
app does this by implementing the new CallScreeningService
,
which allows the phone app to perform a number of actions based on an
incoming call's Call.Details
, such as:
- Reject the incoming call
- Do not allow the call to the call log
- Do not show the user a notification for the call
For more information, see android.telecom.CallScreeningService
in the downloadable API
Reference.
Multi-locale Support, More Languages
Android 7.0 now lets users select multiple locales in Settings, to better support bilingual use-cases. Apps can use a new API to get the user's selected locales and then offer more sophisticated user experiences for multi-locale users — such as showing search results in multiple languages and not offering to translate webpages in a language the user already knows.
Along with multi-locale support, Android 7.0 also expands the range of languages available to users. It offers more than 25 variants each for commonly used languages such as English, Spanish, French, and Arabic. It also adds partial support for more than 100 new languages.
Apps can get the list of locales set by the user by calling
LocaleList.GetDefault()
. To support the expanded number of locales, Android 7.0 is
changing the way that it resolves resources. Make sure that you test and verify that your apps
working as expected with the new resource resolution logic.
To learn about the new resource-resolution behavior and the best practices you should follow, see Multilingual Support.
New Emojis
Android 7.0 introduces additional emojis and emoji-related features including skin tone emojis and support for variation selectors. If your app supports emojis, follow the guidelines below to take advantage of these emoji-related features.
-
Check that a device contains an emoji before inserting it.
To check which emojis are present in the
system font, use the
hasGlyph(String)
method. - Check that an emoji supports variation selectors. Variation selectors allow you to present certain emojis in color or in black-and-white. On mobile devices, apps should represent emojis in color rather than black-and-white. However, if your app displays emojis inline with text, then it should use the black-and-white variation. To determine whether an emoji has a variation, use the variation selector. For a complete list of characters with variations, review the emoji variation sequences section of the Unicode documentation on variations.
-
Check that an emoji supports skin tone. Android 7.0 allows users to modify the
rendered skin tone of emojis to their preference. Keyboard apps should provide visual
indications for emojis that have multiple skin tones and should allow users to
select the skin tone that they prefer. To determine which system emojis have
skin tone modifiers, use the
hasGlyph(String)
method. You can determine which emojis use skin tones by reading the Unicode documentation.
ICU4J APIs in Android
Android 7.0 now offers a subset of ICU4J APIs in the Android framework under
the android.icu
package. Migration is easy, and mostly entails
simply changing from the com.java.icu
namespace to
android.icu
. If you are already using an ICU4J bundle in your
apps, switching to the android.icu
APIs provided in the Android
framework can produce substantial savings in APK size.
To learn more about the Android ICU4J APIs, see ICU4J Support.
WebView
Chrome + WebView, Together
Starting with Chrome version 51 on Android 7.0 and above, the Chrome APK on your device is used to provide and render Android System WebViews. This approach improves memory usage on the device itself and also reduces the bandwidth required to keep WebView up to date (as the standalone WebView APK will no longer be updated as long as Chrome remains enabled).
You can choose your WebView provider by enabling Developer Options and selecting WebView implementation. You can use any compatible Chrome version (Dev, Beta or Stable) that is installed on your device or the standalone Webview APK to act as the WebView implementation.
Multiprocess
Starting with Chrome version 51 in Android 7.0, WebView will run web content in a separate sandboxed process when the developer option "Multiprocess WebView" is enabled.
We're looking for feedback on compatibility and runtime performance in N before enabling multiprocess WebView in a future version of Android. In this version, regressions in startup time, total memory usage and software rendering performance are expected.
If you find unexpected issues in multiprocess mode we’d like to hear about them. Please get in touch with the WebView team on the Chromium bug tracker.
Javascript run before page load
Starting with apps targeting Android 7.0, the Javascript context will be reset when a new page is loaded. Currently, the context is carried over for the first page loaded in a new WebView instance.
Developers looking to inject Javascript into the WebView should execute the script after the page has started to load.
Geolocation on insecure origins
Starting with apps targeting Android 7.0, the geolocation API will only be allowed on secure origins (over HTTPS.) This policy is designed to protect users’ private information when they’re using an insecure connection.
Testing with WebView Beta
WebView is updated regularly, so we recommend that you test compatibility with your app frequently using WebView’s beta channel. To get started testing pre-release versions of WebView on Android 7.0, download and install either Chrome Dev or Chrome Beta, and select it as the WebView implementation under developer options as described above. Please report issues via the Chromium bug tracker so that we can fix them before a new version of WebView is released.
If you have any other questions or issues, feel free to reach out to the WebView team via our G+ community.
OpenGL™ ES 3.2 API
Android 7.0 adds framework interfaces and platform support for OpenGL ES 3.2, including:
- All extensions from the
Android Extension Pack (AEP) except for
EXT_texture_sRGB_decode
. - Floating-point framebuffers for HDR and deferred shading.
- BaseVertex draw calls to enable better batching and streaming.
- Robust buffer access control to reduce WebGL overhead.
The framework API for OpenGL ES 3.2 on Android 7.0 is provided with the
GLES32
class. When using OpenGL ES 3.2, be sure to declare the
requirement in your manifest file, using the <uses-feature>
tag and
the android:glEsVersion
attribute.
For information about using OpenGL ES, including how to check a device's supported OpenGL ES version at runtime, see the OpenGL ES API guide.
Android TV Recording
Android 7.0 adds the ability to record and playback content from Android TV input services via new recording APIs. Building on top of existing time-shifting APIs, TV input services can control what channel data can be recorded, how recorded sessions are saved, and manage user interaction with recorded content.
For more information, see Android TV Recording APIs.
Android for Work
Android for Work adds many new features and APIs for devices running Android 7.0. Some highlights are below — for a complete list of changes, see Android for Work Updates.
Work profile security challenge
Profile owners targeting the N SDK
can specify a separate security challenge for apps running in
the work profile. The work challenge is shown when a user attempts to open
any work apps. Successful completion of the security challenge unlocks the
work profile and decrypts it if necessary. For profile owners,
ACTION_SET_NEW_PASSWORD
prompts the user to set a work
challenge, and ACTION_SET_NEW_PARENT_PROFILE_PASSWORD
prompts
the user to set a device lock.
Profile owners can set distinct passcode policies for the work challenge
(such as how long the PIN needs to be, or whether a fingerprint can be used
to unlock the profile) using the setPasswordQuality()
,
setPasswordMinimumLength()
and related methods. The profile
owner can also set the device lock using the DevicePolicyManager
instance returned by the new getParentProfileInstance()
method.
Additionally, profile owners can customize the credentials screen for the
work challenge using the new setOrganizationColor()
and
setOrganizationName()
methods.
Turn off work
On a device with a work profile, users can toggle work mode. When work mode is off the managed user is temporarily shut down, which disables work profile apps, background sync, and notifications. This includes the profile owner application. When work mode is off, the system displays a persistent status icon to remind the user that they can't launch work apps. The launcher indicates that work apps and widgets are not accessible.
Always on VPN
Device owners and profile owners can ensure that work apps always connect through a specified VPN. The system automatically starts that VPN after the device boots.
New DevicePolicyManager
methods are
setAlwaysOnVpnPackage()
and
getAlwaysOnVpnPackage()
.
Because VPN services can be bound directly by the system without app
interaction, VPN clients need to handle new entry points for Always on VPN. As
before, services are indicated to the system by an intent filter matching
action android.net.VpnService
.
Users can also manually set Always on VPN clients that implement
VPNService
methods using
Settings>More>Vpn. The option to enable Always on VPN
from Settings is available only if VPN client targets API level 24.
Customized provisioning
An application can customize the profile owner and device owner provisioning
flows with corporate colors and logos.
DevicePolicyManager.EXTRA_PROVISIONING_MAIN_COLOR
customizes
flow color. DevicePolicyManager.EXTRA_PROVISIONING_LOGO_URI
customizes the flow with a corporate logo.
Accessibility Enhancements
Android 7.0 now offers Vision Settings directly on the Welcome screen for new device setup. This makes it much easier for users to discover and configure accessibility features on their devices, including magnification gesture, font size, display size, and TalkBack.
With these accessibility features getting more prominent placement, your users are more likely to try your app with them enabled. Make sure you test your apps early with these settings enabled. You can enable them from Settings > Accessibility.
Also in Android 7.0, accessibility services can now help users with motor impairments to touch the screen. The new API allows building services with features such as face-tracking, eye-tracking, point scanning, and so on, to meet the needs of those users.
For more information, see android.accessibilityservice.GestureDescription
in the downloadable API Reference.
Direct Boot
Direct boot improves device startup times and lets registered apps have limited functionality even after an unexpected reboot. For example, if an encrypted device reboots while the user is sleeping, registered alarms, messages and incoming calls can now continue to notify the user as normal. This also means accessibility services can also be available immediately after a restart.
Direct boot takes advantage of file based encryption in Android 7.0 to enable fine grained encryption policies for both system and app data. The system uses a device-encrypted store for select system data and explicitly registered app data. By default a credential-encrypted store is used for all other system data, user data, apps, and app data.
At boot, the system starts in a restricted mode with access to
device-encrypted data only, and without general access to apps or data.
If you have components that you want to run in this mode, you can register
them by setting a flag in the manifest. After restart, the system activates
registered components by broadcasting the LOCKED_BOOT_COMPLETED
intent. The system ensures registered device-encrypted app data is available
before unlock. All other data is unavailable until the User confirms their lock
screen credentials to decrypt it.
Key Attestation
Android 7.0 introduces key attestation, a new security tool that helps you make sure that the key pairs stored within a device's hardware-backed keystore properly protect the sensitive information that your app uses. By using this tool, you gain additional confidence that your app interacts with keys that reside in secure hardware, even if the device running your app is rooted. If you use keys from the hardware-backed keystore in your apps, you should use this tool, particularly if you use the keys to verify sensitive information within your app.
Key attestation allows you to verify that an RSA or EC key pair has been created and stored in a device’s hardware-backed keystore within the device’s trusted execution environment (TEE). The tool also allows you to use an off-device service, such as your app's back-end server, to determine and strongly verify the uses and validity of the key pair. These features provide an additional level of security that protects the key pair, even if someone roots the device or compromises the security of the Android platform running on the device.
Note: Only a small number of devices running Android 7.0
support hardware-level key attestation; all other devices running Android 7.0
use software-level key attestation instead. Before you verify the properties
of a device's hardware-backed keys in a production-level environment, you
should make sure that the device supports hardware-level key attestation. To
do so, you should check that the attestation certificate chain contains a root
certificate that is signed by the Google attestation root key and that the
attestationSecurityLevel
element within the key
description data structure is set to the TrustedEnvironment security
level.
For more information, see the Key Attestation developer documentation.
Network Security Config
In Android 7.0, apps can customize the behavior of their secure (HTTPS, TLS) connections safely, without any code modification, by using the declarative Network Security Config instead of using the conventional error-prone programmatic APIs (e.g. X509TrustManager).
Supported features:
- Custom trust anchors. Lets an application customize which Certificate Authorities (CA) are trusted for its secure connections. For example, trusting particular self-signed certificates or a restricted set of public CAs.
- Debug-only overrides. Lets an application developer safely debug secure connections of their application without added risk to the installed base.
- Cleartext traffic opt-out. Lets an application protect itself from accidental usage of cleartext traffic.
- Certificate pinning. An advanced feature that lets an application limit which server keys are trusted for secure connections.
For more information, see Network Security Config.
Default Trusted Certificate Authority
By default, apps that target Android 7.0 only trust system-provided certificates and no longer trust user-added Certificate Authorities (CA). Apps targeting Android N that wish to trust user-added CAs should use the Network Security Config to specify how user CAs should be trusted.
APK Signature Scheme v2
Android 7.0 introduces APK Signature Scheme v2, a new app-signing scheme that offers faster app install times and more protection against unauthorized alterations to APK files. By default, Android Studio 2.2 and the Android Plugin for Gradle 2.2 sign your app using both APK Signature Scheme v2 and the traditional signing scheme, which uses JAR signing.
Although we recommend applying APK Signature Scheme v2 to your app, this new
scheme is not mandatory. If your app doesn't build properly when using APK
Signature Scheme v2, you can disable the new scheme. The disabling process
causes Android Studio 2.2 and the Android Plugin for Gradle 2.2 to sign your
app using only the traditional signing scheme. To sign with only the
traditional scheme, open the module-level build.gradle
file, then
add the line v2SigningEnabled false
to your release signing
configuration:
android { ... defaultConfig { ... } signingConfigs { release { storeFile file("myreleasekey.keystore") storePassword "password" keyAlias "MyReleaseKey" keyPassword "password" v2SigningEnabled false } } }
Caution: If you sign your app using APK
Signature Scheme v2 and make further changes to the app, the app's signature
is invalidated. For this reason, use tools such as zipalign
before signing your app using APK Signature Scheme v2, not after.
For more information, read the Android Studio documents that describe how to sign an app in Android Studio and how to configure the build file for signing apps using the Android Plugin for Gradle.
Scoped Directory Access
In Android 7.0, apps can use new APIs to request access to specific external
storage directories, including directories on removable media such as SD
cards. The new APIs greatly simplify how your application accesses standard
external storage directories, such as the Pictures
directory. Apps
like photo apps can use these APIs instead of using
READ_EXTERNAL_STORAGE
, which grants access to all storage
directories, or the Storage Access Framework, which makes the user navigate to
the directory.
Additionally, the new APIs simplify the steps a user takes to grant external storage access to your app. When you use the new APIs, the system uses a simple permissions UI that clearly details what directory the application is requesting access to.
For more information, see the Scoped Directory Access developer documentation.
Keyboard Shortcuts Helper
In Android 7.0, the user can press Meta + / to trigger a
Keyboard Shortcuts screen that displays all shortcuts available both
from the system and from the app in focus. The system retrieves these
shortcuts automatically from the app’s menu if the shortcuts exist. You can
also provide your own fine-tuned shortcuts lists for the screen. You can do
this by overriding the new Activity.onProvideKeyboardShortcuts()
method, described in the downloadable API Reference.
Note: The Meta key is not present on all keyboards: on a Macintosh keyboard, it is the Command key, on the Windows keyboard, it is the Windows key, and on the Pixel C and the Chrome OS keyboards, it is the Search key.
To trigger Keyboard Shortcuts Helper from anywhere in your app, call
Activity.requestKeyboardShortcutsHelper()
for the relevant activity.
Custom Pointer API
Android 7.0 introduces the Custom Pointer API, which lets you customize the appearance, visibility, and behavior of the pointer. This capability is especially useful when a user is using a mouse or touchpad to interact with UI objects. The default pointer uses a standard icon. This API also includes advanced functionality such as changing the pointer icon's appearance based on specific mouse or touchpad movements.
To set a pointer icon, override the onResolvePointerIcon()
method of the View
class. This method uses a
PointerIcon
object to draw the icon that corresponds to a
specific motion event.
Sustained Performance API
Performance can fluctuate dramatically for long-running apps, because the system throttles system-on-chip engines as device components reach their temperature limits. This fluctuation presents a moving target for app developers creating high-performance, long-running apps.
To address these limitations, Android 7.0 includes support for sustained performance mode, enabling OEMs to provide hints about device-performance capabilities for long-running apps. App developers can use these hints to tune apps for a predictable, consistent level of device performance over long periods of time.
App developers can try out this new API in Android 7.0 on
Nexus 6P devices only. To use this feature,
set the sustained performance window flag for the window
you want to run in sustained performance mode. Set this flag using the
Window.setSustainedPerformanceMode()
method. The system automatically
disables this mode when the window is no longer in focus.
VR Support
Android 7.0 adds platform support and optimizations for a new VR Mode to let developers build high-quality mobile VR experiences for users. There are a number of performance enhancements, including access to an exclusive CPU core for VR apps. Within your apps, you can take advantage of intelligent head-tracking, and stereo notifications that work for VR. Most importantly, Android 7.0 provides for very low latency graphics. For complete information about building VR apps for Android 7.0, see the Google VR SDK for Android.
Print Service Enhancements
In Android 7.0, print service developers can now surface additional information about individual printers and print jobs.
When listing individual printers, a print service can now set per-printer icons in two ways:
- You can set an icon from a resource ID by calling
PrinterInfo.Builder.setResourceIconId()
- You can show an icon from the network by calling
PrinterInfo.Builder.setHasCustomPrinterIcon()
, and setting a callback for when the icon is requested usingandroid.printservice.PrinterDiscoverySession.onRequestCustomPrinterIcon()
In addition, you can provide a per-printer activity to display additional
information by calling PrinterInfo.Builder.setInfoIntent()
.
You can indicate the progress and status of print jobs in the print job
notification by calling
android.printservice.PrintJob.setProgress()
and
android.printservice.PrintJob.setStatus()
, respectively.
For more information about these methods, see the downloadable API Reference.
FrameMetricsListener API
The FrameMetricsListener API allows an app to monitor its UI rendering
performance. The API provides this capability by exposing a streaming Pub/Sub API to transfer frame
timing info for the app's current window. The data returned is
equivalent to that which adb shell
dumpsys gfxinfo framestats
displays, but is not limited to the past 120 frames.
You can use FrameMetricsListener to measure interaction-level UI
performance in production, without a USB connection. This API
allows collection of data at a much higher granularity than does
adb shell dumpsys gfxinfo
. This higher granularity is possible because
the system can collect data for particular interactions in the app; the system
need not capture a global summary of the entire app’s
performance, or clear any global state. You can use this
capability to gather performance data and catch regressions in UI performance
for real use cases within an app.
To monitor a window, implement the FrameMetricsListener.onMetricsAvailable()
callback method and register it on that window. For more information, refer to
the FrameMetricsListener
class documentation in
the downloadable API Reference.
The API provides a FrameMetrics
object, which contains timing data that
the rendering subsystem reports for various milestones in a frame lifecycle.
The supported metrics are: UNKNOWN_DELAY_DURATION
,
INPUT_HANDLING_DURATION
, ANIMATION_DURATION
,
LAYOUT_MEASURE_DURATION
, DRAW_DURATION
, SYNC_DURATION
,
COMMAND_ISSUE_DURATION
, SWAP_BUFFERS_DURATION
,
TOTAL_DURATION
, and FIRST_DRAW_FRAME
.
Virtual Files
In previous versions of Android, your app could use the Storage Access Framework to allow users to select files from their cloud storage accounts, such as Google Drive. However, there was no way to represent files that did not have a direct bytecode representation; every file was required to provide an input stream.
Android 7.0 adds the concept of virtual files to the Storage Access
Framework. The virtual files feature allows your
DocumentsProvider
to return document URIs that can be
used with an ACTION_VIEW
intent even if they
don't have a direct bytecode representation. Android 7.0 also allows you to
provide alternate formats for user files, virtual or otherwise.
To get a URI for a virtual document in your app, first you create an
Intent
to open the file picker UI. Since an app
cannot directly open a virtual file by using the
openInputStream()
method, your app does not receive any virtual files if you include the
CATEGORY_OPENABLE
category.
After the user has made a selection, the system calls the
onActivityResult()
method.
Your app can retrieve the URI of the virtual file and get an input stream, as
demonstrated in the code snippet below.
// Other Activity code ... final static private int REQUEST_CODE = 64; // We listen to the OnActivityResult event to respond to the user's selection. @Override public void onActivityResult(int requestCode, int resultCode, Intent resultData) { try { if (requestCode == REQUEST_CODE && resultCode == Activity.RESULT_OK) { Uri uri = null; if (resultData != null) { uri = resultData.getData(); ContentResolver resolver = getContentResolver(); // Before attempting to coerce a file into a MIME type, // check to see what alternative MIME types are available to // coerce this file into. String[] streamTypes = resolver.getStreamTypes(uri, "*/*"); AssetFileDescriptor descriptor = resolver.openTypedAssetFileDescriptor( uri, streamTypes[0], null); // Retrieve a stream to the virtual file. InputStream inputStream = descriptor.createInputStream(); } } } catch (Exception ex) { Log.e("EXCEPTION", "ERROR: ", ex); } }
For more information about accessing user files, see the Storage Access Frameworks guide.