/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.media; import android.annotation.SdkConstant; import android.annotation.SdkConstant.SdkConstantType; import android.app.PendingIntent; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.database.ContentObserver; import android.graphics.Bitmap; import android.os.Binder; import android.os.Handler; import android.os.IBinder; import android.os.Looper; import android.os.Message; import android.os.RemoteException; import android.os.SystemClock; import android.os.ServiceManager; import android.provider.Settings; import android.util.Log; import android.view.KeyEvent; import android.view.VolumePanel; import java.util.Iterator; import java.util.HashMap; /** * AudioManager provides access to volume and ringer mode control. *
* Use Context.getSystemService(Context.AUDIO_SERVICE)
to get
* an instance of this class.
*/
public class AudioManager {
private final Context mContext;
private final Handler mHandler;
private long mVolumeKeyUpTime;
private int mVolumeControlStream = -1;
private static String TAG = "AudioManager";
private static boolean localLOGV = false;
/**
* Broadcast intent, a hint for applications that audio is about to become
* 'noisy' due to a change in audio outputs. For example, this intent may
* be sent when a wired headset is unplugged, or when an A2DP audio
* sink is disconnected, and the audio system is about to automatically
* switch audio route to the speaker. Applications that are controlling
* audio streams may consider pausing, reducing volume or some other action
* on receipt of this intent so as not to surprise the user with audio
* from the speaker.
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_AUDIO_BECOMING_NOISY = "android.media.AUDIO_BECOMING_NOISY";
/**
* Sticky broadcast intent action indicating that the ringer mode has
* changed. Includes the new ringer mode.
*
* @see #EXTRA_RINGER_MODE
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String RINGER_MODE_CHANGED_ACTION = "android.media.RINGER_MODE_CHANGED";
/**
* The new ringer mode.
*
* @see #RINGER_MODE_CHANGED_ACTION
* @see #RINGER_MODE_NORMAL
* @see #RINGER_MODE_SILENT
* @see #RINGER_MODE_VIBRATE
*/
public static final String EXTRA_RINGER_MODE = "android.media.EXTRA_RINGER_MODE";
/**
* Broadcast intent action indicating that the vibrate setting has
* changed. Includes the vibrate type and its new setting.
*
* @see #EXTRA_VIBRATE_TYPE
* @see #EXTRA_VIBRATE_SETTING
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String VIBRATE_SETTING_CHANGED_ACTION = "android.media.VIBRATE_SETTING_CHANGED";
/**
* @hide Broadcast intent when the volume for a particular stream type changes.
* Includes the stream, the new volume and previous volumes
*
* @see #EXTRA_VOLUME_STREAM_TYPE
* @see #EXTRA_VOLUME_STREAM_VALUE
* @see #EXTRA_PREV_VOLUME_STREAM_VALUE
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String VOLUME_CHANGED_ACTION = "android.media.VOLUME_CHANGED_ACTION";
/**
* The new vibrate setting for a particular type.
*
* @see #VIBRATE_SETTING_CHANGED_ACTION
* @see #EXTRA_VIBRATE_TYPE
* @see #VIBRATE_SETTING_ON
* @see #VIBRATE_SETTING_OFF
* @see #VIBRATE_SETTING_ONLY_SILENT
*/
public static final String EXTRA_VIBRATE_SETTING = "android.media.EXTRA_VIBRATE_SETTING";
/**
* The vibrate type whose setting has changed.
*
* @see #VIBRATE_SETTING_CHANGED_ACTION
* @see #VIBRATE_TYPE_NOTIFICATION
* @see #VIBRATE_TYPE_RINGER
*/
public static final String EXTRA_VIBRATE_TYPE = "android.media.EXTRA_VIBRATE_TYPE";
/**
* @hide The stream type for the volume changed intent.
*/
public static final String EXTRA_VOLUME_STREAM_TYPE = "android.media.EXTRA_VOLUME_STREAM_TYPE";
/**
* @hide The volume associated with the stream for the volume changed intent.
*/
public static final String EXTRA_VOLUME_STREAM_VALUE =
"android.media.EXTRA_VOLUME_STREAM_VALUE";
/**
* @hide The previous volume associated with the stream for the volume changed intent.
*/
public static final String EXTRA_PREV_VOLUME_STREAM_VALUE =
"android.media.EXTRA_PREV_VOLUME_STREAM_VALUE";
/** The audio stream for phone calls */
public static final int STREAM_VOICE_CALL = AudioSystem.STREAM_VOICE_CALL;
/** The audio stream for system sounds */
public static final int STREAM_SYSTEM = AudioSystem.STREAM_SYSTEM;
/** The audio stream for the phone ring */
public static final int STREAM_RING = AudioSystem.STREAM_RING;
/** The audio stream for music playback */
public static final int STREAM_MUSIC = AudioSystem.STREAM_MUSIC;
/** The audio stream for alarms */
public static final int STREAM_ALARM = AudioSystem.STREAM_ALARM;
/** The audio stream for notifications */
public static final int STREAM_NOTIFICATION = AudioSystem.STREAM_NOTIFICATION;
/** @hide The audio stream for phone calls when connected to bluetooth */
public static final int STREAM_BLUETOOTH_SCO = AudioSystem.STREAM_BLUETOOTH_SCO;
/** @hide The audio stream for enforced system sounds in certain countries (e.g camera in Japan) */
public static final int STREAM_SYSTEM_ENFORCED = AudioSystem.STREAM_SYSTEM_ENFORCED;
/** The audio stream for DTMF Tones */
public static final int STREAM_DTMF = AudioSystem.STREAM_DTMF;
/** @hide The audio stream for text to speech (TTS) */
public static final int STREAM_TTS = AudioSystem.STREAM_TTS;
/** Number of audio streams */
/**
* @deprecated Use AudioSystem.getNumStreamTypes() instead
*/
@Deprecated public static final int NUM_STREAMS = AudioSystem.NUM_STREAMS;
/** @hide Default volume index values for audio streams */
public static final int[] DEFAULT_STREAM_VOLUME = new int[] {
4, // STREAM_VOICE_CALL
7, // STREAM_SYSTEM
5, // STREAM_RING
11, // STREAM_MUSIC
6, // STREAM_ALARM
5, // STREAM_NOTIFICATION
7, // STREAM_BLUETOOTH_SCO
7, // STREAM_SYSTEM_ENFORCED
11, // STREAM_DTMF
11 // STREAM_TTS
};
/**
* Increase the ringer volume.
*
* @see #adjustVolume(int, int)
* @see #adjustStreamVolume(int, int, int)
*/
public static final int ADJUST_RAISE = 1;
/**
* Decrease the ringer volume.
*
* @see #adjustVolume(int, int)
* @see #adjustStreamVolume(int, int, int)
*/
public static final int ADJUST_LOWER = -1;
/**
* Maintain the previous ringer volume. This may be useful when needing to
* show the volume toast without actually modifying the volume.
*
* @see #adjustVolume(int, int)
* @see #adjustStreamVolume(int, int, int)
*/
public static final int ADJUST_SAME = 0;
// Flags should be powers of 2!
/**
* Show a toast containing the current volume.
*
* @see #adjustStreamVolume(int, int, int)
* @see #adjustVolume(int, int)
* @see #setStreamVolume(int, int, int)
* @see #setRingerMode(int)
*/
public static final int FLAG_SHOW_UI = 1 << 0;
/**
* Whether to include ringer modes as possible options when changing volume.
* For example, if true and volume level is 0 and the volume is adjusted
* with {@link #ADJUST_LOWER}, then the ringer mode may switch the silent or
* vibrate mode.
*
* By default this is on for the ring stream. If this flag is included, * this behavior will be present regardless of the stream type being * affected by the ringer mode. * * @see #adjustVolume(int, int) * @see #adjustStreamVolume(int, int, int) */ public static final int FLAG_ALLOW_RINGER_MODES = 1 << 1; /** * Whether to play a sound when changing the volume. *
* If this is given to {@link #adjustVolume(int, int)} or * {@link #adjustSuggestedStreamVolume(int, int, int)}, it may be ignored * in some cases (for example, the decided stream type is not * {@link AudioManager#STREAM_RING}, or the volume is being adjusted * downward). * * @see #adjustStreamVolume(int, int, int) * @see #adjustVolume(int, int) * @see #setStreamVolume(int, int, int) */ public static final int FLAG_PLAY_SOUND = 1 << 2; /** * Removes any sounds/vibrate that may be in the queue, or are playing (related to * changing volume). */ public static final int FLAG_REMOVE_SOUND_AND_VIBRATE = 1 << 3; /** * Whether to vibrate if going into the vibrate ringer mode. */ public static final int FLAG_VIBRATE = 1 << 4; /** * forces use of specified stream * @hide */ public static final int FLAG_FORCE_STREAM = 1 << 5; /** * Ringer mode that will be silent and will not vibrate. (This overrides the * vibrate setting.) * * @see #setRingerMode(int) * @see #getRingerMode() */ public static final int RINGER_MODE_SILENT = 0; /** * Ringer mode that will be silent and will vibrate. (This will cause the * phone ringer to always vibrate, but the notification vibrate to only * vibrate if set.) * * @see #setRingerMode(int) * @see #getRingerMode() */ public static final int RINGER_MODE_VIBRATE = 1; /** * Ringer mode that may be audible and may vibrate. It will be audible if * the volume before changing out of this mode was audible. It will vibrate * if the vibrate setting is on. * * @see #setRingerMode(int) * @see #getRingerMode() */ public static final int RINGER_MODE_NORMAL = 2; // maximum valid ringer mode value. Values must start from 0 and be contiguous. private static final int RINGER_MODE_MAX = RINGER_MODE_NORMAL; /** * Vibrate type that corresponds to the ringer. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) * @see #shouldVibrate(int) */ public static final int VIBRATE_TYPE_RINGER = 0; /** * Vibrate type that corresponds to notifications. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) * @see #shouldVibrate(int) */ public static final int VIBRATE_TYPE_NOTIFICATION = 1; /** * Vibrate setting that suggests to never vibrate. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) */ public static final int VIBRATE_SETTING_OFF = 0; /** * Vibrate setting that suggests to vibrate when possible. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) */ public static final int VIBRATE_SETTING_ON = 1; /** * Vibrate setting that suggests to only vibrate when in the vibrate ringer * mode. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) */ public static final int VIBRATE_SETTING_ONLY_SILENT = 2; /** * Suggests using the default stream type. This may not be used in all * places a stream type is needed. */ public static final int USE_DEFAULT_STREAM_TYPE = Integer.MIN_VALUE; private static IAudioService sService; /** * @hide */ public AudioManager(Context context) { mContext = context; mHandler = new Handler(context.getMainLooper()); } private static IAudioService getService() { if (sService != null) { return sService; } IBinder b = ServiceManager.getService(Context.AUDIO_SERVICE); sService = IAudioService.Stub.asInterface(b); return sService; } /** * @hide */ public void preDispatchKeyEvent(int keyCode, int stream) { /* * If the user hits another key within the play sound delay, then * cancel the sound */ if (keyCode != KeyEvent.KEYCODE_VOLUME_DOWN && keyCode != KeyEvent.KEYCODE_VOLUME_UP && keyCode != KeyEvent.KEYCODE_VOLUME_MUTE && mVolumeKeyUpTime + VolumePanel.PLAY_SOUND_DELAY > SystemClock.uptimeMillis()) { /* * The user has hit another key during the delay (e.g., 300ms) * since the last volume key up, so cancel any sounds. */ adjustSuggestedStreamVolume(AudioManager.ADJUST_SAME, stream, AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE); } } /** * @hide */ public void handleKeyDown(int keyCode, int stream) { switch (keyCode) { case KeyEvent.KEYCODE_VOLUME_UP: case KeyEvent.KEYCODE_VOLUME_DOWN: /* * Adjust the volume in on key down since it is more * responsive to the user. */ int flags = FLAG_SHOW_UI | FLAG_VIBRATE; if (mVolumeControlStream != -1) { stream = mVolumeControlStream; flags |= FLAG_FORCE_STREAM; } adjustSuggestedStreamVolume( keyCode == KeyEvent.KEYCODE_VOLUME_UP ? ADJUST_RAISE : ADJUST_LOWER, stream, flags); break; case KeyEvent.KEYCODE_VOLUME_MUTE: // TODO: Actually handle MUTE. break; } } /** * @hide */ public void handleKeyUp(int keyCode, int stream) { switch (keyCode) { case KeyEvent.KEYCODE_VOLUME_UP: case KeyEvent.KEYCODE_VOLUME_DOWN: /* * Play a sound. This is done on key up since we don't want the * sound to play when a user holds down volume down to mute. */ int flags = FLAG_PLAY_SOUND; if (mVolumeControlStream != -1) { stream = mVolumeControlStream; flags |= FLAG_FORCE_STREAM; } adjustSuggestedStreamVolume( ADJUST_SAME, stream, flags); mVolumeKeyUpTime = SystemClock.uptimeMillis(); break; case KeyEvent.KEYCODE_VOLUME_MUTE: // TODO: Actually handle MUTE. break; } } /** * Adjusts the volume of a particular stream by one step in a direction. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param streamType The stream type to adjust. One of {@link #STREAM_VOICE_CALL}, * {@link #STREAM_SYSTEM}, {@link #STREAM_RING}, {@link #STREAM_MUSIC} or * {@link #STREAM_ALARM} * @param direction The direction to adjust the volume. One of * {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or * {@link #ADJUST_SAME}. * @param flags One or more flags. * @see #adjustVolume(int, int) * @see #setStreamVolume(int, int, int) */ public void adjustStreamVolume(int streamType, int direction, int flags) { IAudioService service = getService(); try { service.adjustStreamVolume(streamType, direction, flags); } catch (RemoteException e) { Log.e(TAG, "Dead object in adjustStreamVolume", e); } } /** * Adjusts the volume of the most relevant stream. For example, if a call is * active, it will have the highest priority regardless of if the in-call * screen is showing. Another example, if music is playing in the background * and a call is not active, the music stream will be adjusted. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param direction The direction to adjust the volume. One of * {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or * {@link #ADJUST_SAME}. * @param flags One or more flags. * @see #adjustSuggestedStreamVolume(int, int, int) * @see #adjustStreamVolume(int, int, int) * @see #setStreamVolume(int, int, int) */ public void adjustVolume(int direction, int flags) { IAudioService service = getService(); try { service.adjustVolume(direction, flags); } catch (RemoteException e) { Log.e(TAG, "Dead object in adjustVolume", e); } } /** * Adjusts the volume of the most relevant stream, or the given fallback * stream. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param direction The direction to adjust the volume. One of * {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or * {@link #ADJUST_SAME}. * @param suggestedStreamType The stream type that will be used if there * isn't a relevant stream. {@link #USE_DEFAULT_STREAM_TYPE} is valid here. * @param flags One or more flags. * @see #adjustVolume(int, int) * @see #adjustStreamVolume(int, int, int) * @see #setStreamVolume(int, int, int) */ public void adjustSuggestedStreamVolume(int direction, int suggestedStreamType, int flags) { IAudioService service = getService(); try { service.adjustSuggestedStreamVolume(direction, suggestedStreamType, flags); } catch (RemoteException e) { Log.e(TAG, "Dead object in adjustVolume", e); } } /** * Returns the current ringtone mode. * * @return The current ringtone mode, one of {@link #RINGER_MODE_NORMAL}, * {@link #RINGER_MODE_SILENT}, or {@link #RINGER_MODE_VIBRATE}. * @see #setRingerMode(int) */ public int getRingerMode() { IAudioService service = getService(); try { return service.getRingerMode(); } catch (RemoteException e) { Log.e(TAG, "Dead object in getRingerMode", e); return RINGER_MODE_NORMAL; } } /** * Checks valid ringer mode values. * * @return true if the ringer mode indicated is valid, false otherwise. * * @see #setRingerMode(int) * @hide */ public static boolean isValidRingerMode(int ringerMode) { if (ringerMode < 0 || ringerMode > RINGER_MODE_MAX) { return false; } return true; } /** * Returns the maximum volume index for a particular stream. * * @param streamType The stream type whose maximum volume index is returned. * @return The maximum valid volume index for the stream. * @see #getStreamVolume(int) */ public int getStreamMaxVolume(int streamType) { IAudioService service = getService(); try { return service.getStreamMaxVolume(streamType); } catch (RemoteException e) { Log.e(TAG, "Dead object in getStreamMaxVolume", e); return 0; } } /** * Returns the current volume index for a particular stream. * * @param streamType The stream type whose volume index is returned. * @return The current volume index for the stream. * @see #getStreamMaxVolume(int) * @see #setStreamVolume(int, int, int) */ public int getStreamVolume(int streamType) { IAudioService service = getService(); try { return service.getStreamVolume(streamType); } catch (RemoteException e) { Log.e(TAG, "Dead object in getStreamVolume", e); return 0; } } /** * Get last audible volume before stream was muted. * * @hide */ public int getLastAudibleStreamVolume(int streamType) { IAudioService service = getService(); try { return service.getLastAudibleStreamVolume(streamType); } catch (RemoteException e) { Log.e(TAG, "Dead object in getLastAudibleStreamVolume", e); return 0; } } /** * Sets the ringer mode. *
* Silent mode will mute the volume and will not vibrate. Vibrate mode will * mute the volume and vibrate. Normal mode will be audible and may vibrate * according to user settings. * * @param ringerMode The ringer mode, one of {@link #RINGER_MODE_NORMAL}, * {@link #RINGER_MODE_SILENT}, or {@link #RINGER_MODE_VIBRATE}. * @see #getRingerMode() */ public void setRingerMode(int ringerMode) { if (!isValidRingerMode(ringerMode)) { return; } IAudioService service = getService(); try { service.setRingerMode(ringerMode); } catch (RemoteException e) { Log.e(TAG, "Dead object in setRingerMode", e); } } /** * Sets the volume index for a particular stream. * * @param streamType The stream whose volume index should be set. * @param index The volume index to set. See * {@link #getStreamMaxVolume(int)} for the largest valid value. * @param flags One or more flags. * @see #getStreamMaxVolume(int) * @see #getStreamVolume(int) */ public void setStreamVolume(int streamType, int index, int flags) { IAudioService service = getService(); try { service.setStreamVolume(streamType, index, flags); } catch (RemoteException e) { Log.e(TAG, "Dead object in setStreamVolume", e); } } /** * Solo or unsolo a particular stream. All other streams are muted. *
* The solo command is protected against client process death: if a process * with an active solo request on a stream dies, all streams that were muted * because of this request will be unmuted automatically. *
* The solo requests for a given stream are cumulative: the AudioManager * can receive several solo requests from one or more clients and the stream * will be unsoloed only when the same number of unsolo requests are received. *
* For a better user experience, applications MUST unsolo a soloed stream * in onPause() and solo is again in onResume() if appropriate. * * @param streamType The stream to be soloed/unsoloed. * @param state The required solo state: true for solo ON, false for solo OFF */ public void setStreamSolo(int streamType, boolean state) { IAudioService service = getService(); try { service.setStreamSolo(streamType, state, mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in setStreamSolo", e); } } /** * Mute or unmute an audio stream. *
* The mute command is protected against client process death: if a process * with an active mute request on a stream dies, this stream will be unmuted * automatically. *
* The mute requests for a given stream are cumulative: the AudioManager * can receive several mute requests from one or more clients and the stream * will be unmuted only when the same number of unmute requests are received. *
* For a better user experience, applications MUST unmute a muted stream * in onPause() and mute is again in onResume() if appropriate. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param streamType The stream to be muted/unmuted. * @param state The required mute state: true for mute ON, false for mute OFF */ public void setStreamMute(int streamType, boolean state) { IAudioService service = getService(); try { service.setStreamMute(streamType, state, mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in setStreamMute", e); } } /** * get stream mute state. * * @hide */ public boolean isStreamMute(int streamType) { IAudioService service = getService(); try { return service.isStreamMute(streamType); } catch (RemoteException e) { Log.e(TAG, "Dead object in isStreamMute", e); return false; } } /** * forces the stream controlled by hard volume keys * specifying streamType == -1 releases control to the * logic. * * @hide */ public void forceVolumeControlStream(int streamType) { mVolumeControlStream = streamType; } /** * Returns whether a particular type should vibrate according to user * settings and the current ringer mode. *
* This shouldn't be needed by most clients that use notifications to * vibrate. The notification manager will not vibrate if the policy doesn't * allow it, so the client should always set a vibrate pattern and let the * notification manager control whether or not to actually vibrate. * * @param vibrateType The type of vibrate. One of * {@link #VIBRATE_TYPE_NOTIFICATION} or * {@link #VIBRATE_TYPE_RINGER}. * @return Whether the type should vibrate at the instant this method is * called. * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) */ public boolean shouldVibrate(int vibrateType) { IAudioService service = getService(); try { return service.shouldVibrate(vibrateType); } catch (RemoteException e) { Log.e(TAG, "Dead object in shouldVibrate", e); return false; } } /** * Returns whether the user's vibrate setting for a vibrate type. *
* This shouldn't be needed by most clients that want to vibrate, instead * see {@link #shouldVibrate(int)}. * * @param vibrateType The type of vibrate. One of * {@link #VIBRATE_TYPE_NOTIFICATION} or * {@link #VIBRATE_TYPE_RINGER}. * @return The vibrate setting, one of {@link #VIBRATE_SETTING_ON}, * {@link #VIBRATE_SETTING_OFF}, or * {@link #VIBRATE_SETTING_ONLY_SILENT}. * @see #setVibrateSetting(int, int) * @see #shouldVibrate(int) */ public int getVibrateSetting(int vibrateType) { IAudioService service = getService(); try { return service.getVibrateSetting(vibrateType); } catch (RemoteException e) { Log.e(TAG, "Dead object in getVibrateSetting", e); return VIBRATE_SETTING_OFF; } } /** * Sets the setting for when the vibrate type should vibrate. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param vibrateType The type of vibrate. One of * {@link #VIBRATE_TYPE_NOTIFICATION} or * {@link #VIBRATE_TYPE_RINGER}. * @param vibrateSetting The vibrate setting, one of * {@link #VIBRATE_SETTING_ON}, * {@link #VIBRATE_SETTING_OFF}, or * {@link #VIBRATE_SETTING_ONLY_SILENT}. * @see #getVibrateSetting(int) * @see #shouldVibrate(int) */ public void setVibrateSetting(int vibrateType, int vibrateSetting) { IAudioService service = getService(); try { service.setVibrateSetting(vibrateType, vibrateSetting); } catch (RemoteException e) { Log.e(TAG, "Dead object in setVibrateSetting", e); } } /** * Sets the speakerphone on or off. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param on set true to turn on speakerphone; * false to turn it off */ public void setSpeakerphoneOn(boolean on){ IAudioService service = getService(); try { service.setSpeakerphoneOn(on); } catch (RemoteException e) { Log.e(TAG, "Dead object in setSpeakerphoneOn", e); } } /** * Checks whether the speakerphone is on or off. * * @return true if speakerphone is on, false if it's off */ public boolean isSpeakerphoneOn() { IAudioService service = getService(); try { return service.isSpeakerphoneOn(); } catch (RemoteException e) { Log.e(TAG, "Dead object in isSpeakerphoneOn", e); return false; } } //==================================================================== // Bluetooth SCO control /** * Sticky broadcast intent action indicating that the bluetoooth SCO audio * connection state has changed. The intent contains on extra {@link #EXTRA_SCO_AUDIO_STATE} * indicating the new state which is either {@link #SCO_AUDIO_STATE_DISCONNECTED} * or {@link #SCO_AUDIO_STATE_CONNECTED} * * @see #startBluetoothSco() * @deprecated Use {@link #ACTION_SCO_AUDIO_STATE_UPDATED} instead */ @Deprecated @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_SCO_AUDIO_STATE_CHANGED = "android.media.SCO_AUDIO_STATE_CHANGED"; /** * Sticky broadcast intent action indicating that the bluetoooth SCO audio * connection state has been updated. *
This intent has two extras: *
EXTRA_SCO_AUDIO_STATE or EXTRA_SCO_AUDIO_PREVIOUS_STATE can be any of: *
Requires Permission: * {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}. *
This method can be used by applications wanting to send and received audio * to/from a bluetooth SCO headset while the phone is not in call. *
As the SCO connection establishment can take several seconds, * applications should not rely on the connection to be available when the method * returns but instead register to receive the intent {@link #ACTION_SCO_AUDIO_STATE_UPDATED} * and wait for the state to be {@link #SCO_AUDIO_STATE_CONNECTED}. *
As the ACTION_SCO_AUDIO_STATE_UPDATED intent is sticky, the application can check the SCO * audio state before calling startBluetoothSco() by reading the intent returned by the receiver * registration. If the state is already CONNECTED, no state change will be received via the * intent after calling startBluetoothSco(). It is however useful to call startBluetoothSco() * so that the connection stays active in case the current initiator stops the connection. *
Unless the connection is already active as described above, the state will always * transition from DISCONNECTED to CONNECTING and then either to CONNECTED if the connection * succeeds or back to DISCONNECTED if the connection fails (e.g no headset is connected). *
When finished with the SCO connection or if the establishment fails, the application must * call {@link #stopBluetoothSco()} to clear the request and turn down the bluetooth connection. *
Even if a SCO connection is established, the following restrictions apply on audio * output streams so that they can be routed to SCO headset: *
The following restrictions apply on input streams: *
Note that the phone application always has the priority on the usage of the SCO * connection for telephony. If this method is called while the phone is in call * it will be ignored. Similarly, if a call is received or sent while an application * is using the SCO connection, the connection will be lost for the application and NOT * returned automatically when the call ends. * @see #stopBluetoothSco() * @see #ACTION_SCO_AUDIO_STATE_UPDATED */ public void startBluetoothSco(){ IAudioService service = getService(); try { service.startBluetoothSco(mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in startBluetoothSco", e); } } /** * Stop bluetooth SCO audio connection. *
Requires Permission: * {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}. *
This method must be called by applications having requested the use of * bluetooth SCO audio with {@link #startBluetoothSco()} * when finished with the SCO connection or if connection fails. * @see #startBluetoothSco() */ public void stopBluetoothSco(){ IAudioService service = getService(); try { service.stopBluetoothSco(mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in stopBluetoothSco", e); } } /** * Request use of Bluetooth SCO headset for communications. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param on set true to use bluetooth SCO for communications; * false to not use bluetooth SCO for communications */ public void setBluetoothScoOn(boolean on){ IAudioService service = getService(); try { service.setBluetoothScoOn(on); } catch (RemoteException e) { Log.e(TAG, "Dead object in setBluetoothScoOn", e); } } /** * Checks whether communications use Bluetooth SCO. * * @return true if SCO is used for communications; * false if otherwise */ public boolean isBluetoothScoOn() { IAudioService service = getService(); try { return service.isBluetoothScoOn(); } catch (RemoteException e) { Log.e(TAG, "Dead object in isBluetoothScoOn", e); return false; } } /** * @param on set true to route A2DP audio to/from Bluetooth * headset; false disable A2DP audio * @deprecated Do not use. */ @Deprecated public void setBluetoothA2dpOn(boolean on){ } /** * Checks whether A2DP audio routing to the Bluetooth headset is on or off. * * @return true if A2DP audio is being routed to/from Bluetooth headset; * false if otherwise */ public boolean isBluetoothA2dpOn() { if (AudioSystem.getDeviceConnectionState(DEVICE_OUT_BLUETOOTH_A2DP,"") == AudioSystem.DEVICE_STATE_UNAVAILABLE) { return false; } else { return true; } } /** * Sets audio routing to the wired headset on or off. * * @param on set true to route audio to/from wired * headset; false disable wired headset audio * @deprecated Do not use. */ @Deprecated public void setWiredHeadsetOn(boolean on){ } /** * Checks whether a wired headset is connected or not. *
This is not a valid indication that audio playback is * actually over the wired headset as audio routing depends on other conditions. * * @return true if a wired headset is connected. * false if otherwise * @deprecated Use only to check is a headset is connected or not. */ public boolean isWiredHeadsetOn() { if (AudioSystem.getDeviceConnectionState(DEVICE_OUT_WIRED_HEADSET,"") == AudioSystem.DEVICE_STATE_UNAVAILABLE && AudioSystem.getDeviceConnectionState(DEVICE_OUT_WIRED_HEADPHONE,"") == AudioSystem.DEVICE_STATE_UNAVAILABLE) { return false; } else { return true; } } /** * Sets the microphone mute on or off. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param on set true to mute the microphone; * false to turn mute off */ public void setMicrophoneMute(boolean on){ AudioSystem.muteMicrophone(on); } /** * Checks whether the microphone mute is on or off. * * @return true if microphone is muted, false if it's not */ public boolean isMicrophoneMute() { return AudioSystem.isMicrophoneMuted(); } /** * Sets the audio mode. *
* The audio mode encompasses audio routing AND the behavior of
* the telephony layer. Therefore this method should only be used by applications that
* replace the platform-wide management of audio settings or the main telephony application.
* In particular, the {@link #MODE_IN_CALL} mode should only be used by the telephony
* application when it places a phone call, as it will cause signals from the radio layer
* to feed the platform mixer.
*
* @param mode the requested audio mode ({@link #MODE_NORMAL}, {@link #MODE_RINGTONE},
* {@link #MODE_IN_CALL} or {@link #MODE_IN_COMMUNICATION}).
* Informs the HAL about the current audio state so that
* it can route the audio appropriately.
*/
public void setMode(int mode) {
IAudioService service = getService();
try {
service.setMode(mode, mICallBack);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setMode", e);
}
}
/**
* Returns the current audio mode.
*
* @return the current audio mode ({@link #MODE_NORMAL}, {@link #MODE_RINGTONE},
* {@link #MODE_IN_CALL} or {@link #MODE_IN_COMMUNICATION}).
* Returns the current current audio state from the HAL.
*/
public int getMode() {
IAudioService service = getService();
try {
return service.getMode();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in getMode", e);
return MODE_INVALID;
}
}
/* modes for setMode/getMode/setRoute/getRoute */
/**
* Audio harware modes.
*/
/**
* Invalid audio mode.
*/
public static final int MODE_INVALID = AudioSystem.MODE_INVALID;
/**
* Current audio mode. Used to apply audio routing to current mode.
*/
public static final int MODE_CURRENT = AudioSystem.MODE_CURRENT;
/**
* Normal audio mode: not ringing and no call established.
*/
public static final int MODE_NORMAL = AudioSystem.MODE_NORMAL;
/**
* Ringing audio mode. An incoming is being signaled.
*/
public static final int MODE_RINGTONE = AudioSystem.MODE_RINGTONE;
/**
* In call audio mode. A telephony call is established.
*/
public static final int MODE_IN_CALL = AudioSystem.MODE_IN_CALL;
/**
* In communication audio mode. An audio/video chat or VoIP call is established.
*/
public static final int MODE_IN_COMMUNICATION = AudioSystem.MODE_IN_COMMUNICATION;
/* Routing bits for setRouting/getRouting API */
/**
* Routing audio output to earpiece
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_EARPIECE = AudioSystem.ROUTE_EARPIECE;
/**
* Routing audio output to speaker
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_SPEAKER = AudioSystem.ROUTE_SPEAKER;
/**
* @deprecated use {@link #ROUTE_BLUETOOTH_SCO}
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_BLUETOOTH = AudioSystem.ROUTE_BLUETOOTH_SCO;
/**
* Routing audio output to bluetooth SCO
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_BLUETOOTH_SCO = AudioSystem.ROUTE_BLUETOOTH_SCO;
/**
* Routing audio output to headset
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_HEADSET = AudioSystem.ROUTE_HEADSET;
/**
* Routing audio output to bluetooth A2DP
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_BLUETOOTH_A2DP = AudioSystem.ROUTE_BLUETOOTH_A2DP;
/**
* Used for mask parameter of {@link #setRouting(int,int,int)}.
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated public static final int ROUTE_ALL = AudioSystem.ROUTE_ALL;
/**
* Sets the audio routing for a specified mode
*
* @param mode audio mode to change route. E.g., MODE_RINGTONE.
* @param routes bit vector of routes requested, created from one or
* more of ROUTE_xxx types. Set bits indicate that route should be on
* @param mask bit vector of routes to change, created from one or more of
* ROUTE_xxx types. Unset bits indicate the route should be left unchanged
*
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
* setBluetoothScoOn() methods instead.
*/
@Deprecated
public void setRouting(int mode, int routes, int mask) {
}
/**
* Returns the current audio routing bit vector for a specified mode.
*
* @param mode audio mode to get route (e.g., MODE_RINGTONE)
* @return an audio route bit vector that can be compared with ROUTE_xxx
* bits
* @deprecated Do not query audio routing directly, use isSpeakerphoneOn(),
* isBluetoothScoOn(), isBluetoothA2dpOn() and isWiredHeadsetOn() methods instead.
*/
@Deprecated
public int getRouting(int mode) {
return -1;
}
/**
* Checks whether any music is active.
*
* @return true if any music tracks are active.
*/
public boolean isMusicActive() {
return AudioSystem.isStreamActive(STREAM_MUSIC, 0);
}
/*
* Sets a generic audio configuration parameter. The use of these parameters
* are platform dependant, see libaudio
*
* ** Temporary interface - DO NOT USE
*
* TODO: Replace with a more generic key:value get/set mechanism
*
* param key name of parameter to set. Must not be null.
* param value value of parameter. Must not be null.
*/
/**
* @hide
* @deprecated Use {@link #setPrameters(String)} instead
*/
@Deprecated public void setParameter(String key, String value) {
setParameters(key+"="+value);
}
/**
* Sets a variable number of parameter values to audio hardware.
*
* @param keyValuePairs list of parameters key value pairs in the form:
* key1=value1;key2=value2;...
*
*/
public void setParameters(String keyValuePairs) {
AudioSystem.setParameters(keyValuePairs);
}
/**
* Sets a varaible number of parameter values to audio hardware.
*
* @param keys list of parameters
* @return list of parameters key value pairs in the form:
* key1=value1;key2=value2;...
*/
public String getParameters(String keys) {
return AudioSystem.getParameters(keys);
}
/* Sound effect identifiers */
/**
* Keyboard and direction pad click sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEY_CLICK = 0;
/**
* Focus has moved up
* @see #playSoundEffect(int)
*/
public static final int FX_FOCUS_NAVIGATION_UP = 1;
/**
* Focus has moved down
* @see #playSoundEffect(int)
*/
public static final int FX_FOCUS_NAVIGATION_DOWN = 2;
/**
* Focus has moved left
* @see #playSoundEffect(int)
*/
public static final int FX_FOCUS_NAVIGATION_LEFT = 3;
/**
* Focus has moved right
* @see #playSoundEffect(int)
*/
public static final int FX_FOCUS_NAVIGATION_RIGHT = 4;
/**
* IME standard keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_STANDARD = 5;
/**
* IME spacebar keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_SPACEBAR = 6;
/**
* IME delete keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_DELETE = 7;
/**
* IME return_keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_RETURN = 8;
/**
* @hide Number of sound effects
*/
public static final int NUM_SOUND_EFFECTS = 9;
/**
* Plays a sound effect (Key clicks, lid open/close...)
* @param effectType The type of sound effect. One of
* {@link #FX_KEY_CLICK},
* {@link #FX_FOCUS_NAVIGATION_UP},
* {@link #FX_FOCUS_NAVIGATION_DOWN},
* {@link #FX_FOCUS_NAVIGATION_LEFT},
* {@link #FX_FOCUS_NAVIGATION_RIGHT},
* {@link #FX_KEYPRESS_STANDARD},
* {@link #FX_KEYPRESS_SPACEBAR},
* {@link #FX_KEYPRESS_DELETE},
* {@link #FX_KEYPRESS_RETURN},
* NOTE: This version uses the UI settings to determine
* whether sounds are heard or not.
*/
public void playSoundEffect(int effectType) {
if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) {
return;
}
if (!querySoundEffectsEnabled()) {
return;
}
IAudioService service = getService();
try {
service.playSoundEffect(effectType);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in playSoundEffect"+e);
}
}
/**
* Plays a sound effect (Key clicks, lid open/close...)
* @param effectType The type of sound effect. One of
* {@link #FX_KEY_CLICK},
* {@link #FX_FOCUS_NAVIGATION_UP},
* {@link #FX_FOCUS_NAVIGATION_DOWN},
* {@link #FX_FOCUS_NAVIGATION_LEFT},
* {@link #FX_FOCUS_NAVIGATION_RIGHT},
* {@link #FX_KEYPRESS_STANDARD},
* {@link #FX_KEYPRESS_SPACEBAR},
* {@link #FX_KEYPRESS_DELETE},
* {@link #FX_KEYPRESS_RETURN},
* @param volume Sound effect volume.
* The volume value is a raw scalar so UI controls should be scaled logarithmically.
* If a volume of -1 is specified, the AudioManager.STREAM_MUSIC stream volume minus 3dB will be used.
* NOTE: This version is for applications that have their own
* settings panel for enabling and controlling volume.
*/
public void playSoundEffect(int effectType, float volume) {
if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) {
return;
}
IAudioService service = getService();
try {
service.playSoundEffectVolume(effectType, volume);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in playSoundEffect"+e);
}
}
/**
* Settings has an in memory cache, so this is fast.
*/
private boolean querySoundEffectsEnabled() {
return Settings.System.getInt(mContext.getContentResolver(), Settings.System.SOUND_EFFECTS_ENABLED, 0) != 0;
}
/**
* Load Sound effects.
* This method must be called when sound effects are enabled.
*/
public void loadSoundEffects() {
IAudioService service = getService();
try {
service.loadSoundEffects();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in loadSoundEffects"+e);
}
}
/**
* Unload Sound effects.
* This method can be called to free some memory when
* sound effects are disabled.
*/
public void unloadSoundEffects() {
IAudioService service = getService();
try {
service.unloadSoundEffects();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in unloadSoundEffects"+e);
}
}
/**
* Used to indicate a gain of audio focus, or a request of audio focus, of unknown duration.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
*/
public static final int AUDIOFOCUS_GAIN = 1;
/**
* Used to indicate a temporary gain or request of audio focus, anticipated to last a short
* amount of time. Examples of temporary changes are the playback of driving directions, or an
* event notification.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
*/
public static final int AUDIOFOCUS_GAIN_TRANSIENT = 2;
/**
* Used to indicate a temporary request of audio focus, anticipated to last a short
* amount of time, and where it is acceptable for other audio applications to keep playing
* after having lowered their output level (also referred to as "ducking").
* Examples of temporary changes are the playback of driving directions where playback of music
* in the background is acceptable.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
*/
public static final int AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK = 3;
/**
* Used to indicate a loss of audio focus of unknown duration.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
*/
public static final int AUDIOFOCUS_LOSS = -1 * AUDIOFOCUS_GAIN;
/**
* Used to indicate a transient loss of audio focus.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
*/
public static final int AUDIOFOCUS_LOSS_TRANSIENT = -1 * AUDIOFOCUS_GAIN_TRANSIENT;
/**
* Used to indicate a transient loss of audio focus where the loser of the audio focus can
* lower its output volume if it wants to continue playing (also referred to as "ducking"), as
* the new focus owner doesn't require others to be silent.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
*/
public static final int AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK =
-1 * AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK;
/**
* Interface definition for a callback to be invoked when the audio focus of the system is
* updated.
*/
public interface OnAudioFocusChangeListener {
/**
* Called on the listener to notify it the audio focus for this listener has been changed.
* The focusChange value indicates whether the focus was gained,
* whether the focus was lost, and whether that loss is transient, or whether the new focus
* holder will hold it for an unknown amount of time.
* When losing focus, listeners can use the focus change information to decide what
* behavior to adopt when losing focus. A music player could for instance elect to lower
* the volume of its music stream (duck) for transient focus losses, and pause otherwise.
* @param focusChange the type of focus change, one of {@link AudioManager#AUDIOFOCUS_GAIN},
* {@link AudioManager#AUDIOFOCUS_LOSS}, {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT}
* and {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}.
*/
public void onAudioFocusChange(int focusChange);
}
/**
* Map to convert focus event listener IDs, as used in the AudioService audio focus stack,
* to actual listener objects.
*/
private HashMap