/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package java.util; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.io.ObjectStreamField; import java.io.Serializable; import libcore.icu.ICU; /** * {@code Locale} represents a language/country/variant combination. Locales are used to * alter the presentation of information such as numbers or dates to suit the conventions * in the region they describe. * *

The language codes are two-letter lowercase ISO language codes (such as "en") as defined by * ISO 639-1. * The country codes are two-letter uppercase ISO country codes (such as "US") as defined by * ISO 3166-1. * The variant codes are unspecified. * *

Note that Java uses several deprecated two-letter codes. The Hebrew ("he") language * code is rewritten as "iw", Indonesian ("id") as "in", and Yiddish ("yi") as "ji". This * rewriting happens even if you construct your own {@code Locale} object, not just for * instances returned by the various lookup methods. * *

Available locales

*

This class' constructors do no error checking. You can create a {@code Locale} for languages * and countries that don't exist, and you can create instances for combinations that don't * exist (such as "de_US" for "German as spoken in the US"). * *

Note that locale data is not necessarily available for any of the locales pre-defined as * constants in this class except for en_US, which is the only locale Java guarantees is always * available. * *

It is also a mistake to assume that all devices have the same locales available. * A device sold in the US will almost certainly support en_US and es_US, but not necessarily * any locales with the same language but different countries (such as en_GB or es_ES), * nor any locales for other languages (such as de_DE). The opposite may well be true for a device * sold in Europe. * *

You can use {@link Locale#getDefault} to get an appropriate locale for the user of the * device you're running on, or {@link Locale#getAvailableLocales} to get a list of all the locales * available on the device you're running on. * *

Locale data

*

Note that locale data comes solely from ICU. User-supplied locale service providers (using * the {@code java.text.spi} or {@code java.util.spi} mechanisms) are not supported. * *

Here are the versions of ICU (and the corresponding CLDR and Unicode versions) used in * various Android releases: * * * * * *
cupcake/donut/eclair ICU 3.8 CLDR 1.5 Unicode 5.0
froyo ICU 4.2 CLDR 1.7 Unicode 5.1
gingerbread/honeycombICU 4.4 CLDR 1.8 Unicode 5.2
ice cream sandwichICU 4.6 CLDR 1.9 Unicode 6.0
* *

Be wary of the default locale

*

Note that there are many convenience methods that automatically use the default locale, but * using them may lead to subtle bugs. * *

The default locale is appropriate for tasks that involve presenting data to the user. In * this case, you want to use the user's date/time formats, number * formats, rules for conversion to lowercase, and so on. In this case, it's safe to use the * convenience methods. * *

The default locale is not appropriate for machine-readable output. The best choice * there is usually {@code Locale.US} – this locale is guaranteed to be available on all * devices, and the fact that it has no surprising special cases and is frequently used (especially * for computer-computer communication) means that it tends to be the most efficient choice too. * *

A common mistake is to implicitly use the default locale when producing output meant to be * machine-readable. This tends to work on the developer's test devices (especially because so many * developers use en_US), but fails when run on a device whose user is in a more complex locale. * *

For example, if you're formatting integers some locales will use non-ASCII decimal * digits. As another example, if you're formatting floating-point numbers some locales will use * {@code ','} as the decimal point and {@code '.'} for digit grouping. That's correct for * human-readable output, but likely to cause problems if presented to another * computer ({@link Double#parseDouble} can't parse such a number, for example). * You should also be wary of the {@link String#toLowerCase} and * {@link String#toUpperCase} overloads that don't take a {@code Locale}: in Turkey, for example, * the characters {@code 'i'} and {@code 'I'} won't be converted to {@code 'I'} and {@code 'i'}. * This is the correct behavior for Turkish text (such as user input), but inappropriate for, say, * HTTP headers. */ public final class Locale implements Cloneable, Serializable { private static final long serialVersionUID = 9149081749638150636L; /** * Locale constant for en_CA. */ public static final Locale CANADA = new Locale(true, "en", "CA"); /** * Locale constant for fr_CA. */ public static final Locale CANADA_FRENCH = new Locale(true, "fr", "CA"); /** * Locale constant for zh_CN. */ public static final Locale CHINA = new Locale(true, "zh", "CN"); /** * Locale constant for zh. */ public static final Locale CHINESE = new Locale(true, "zh", ""); /** * Locale constant for en. */ public static final Locale ENGLISH = new Locale(true, "en", ""); /** * Locale constant for fr_FR. */ public static final Locale FRANCE = new Locale(true, "fr", "FR"); /** * Locale constant for fr. */ public static final Locale FRENCH = new Locale(true, "fr", ""); /** * Locale constant for de. */ public static final Locale GERMAN = new Locale(true, "de", ""); /** * Locale constant for de_DE. */ public static final Locale GERMANY = new Locale(true, "de", "DE"); /** * Locale constant for it. */ public static final Locale ITALIAN = new Locale(true, "it", ""); /** * Locale constant for it_IT. */ public static final Locale ITALY = new Locale(true, "it", "IT"); /** * Locale constant for ja_JP. */ public static final Locale JAPAN = new Locale(true, "ja", "JP"); /** * Locale constant for ja. */ public static final Locale JAPANESE = new Locale(true, "ja", ""); /** * Locale constant for ko_KR. */ public static final Locale KOREA = new Locale(true, "ko", "KR"); /** * Locale constant for ko. */ public static final Locale KOREAN = new Locale(true, "ko", ""); /** * Locale constant for zh_CN. */ public static final Locale PRC = new Locale(true, "zh", "CN"); /** * Locale constant for the root locale. The root locale has an empty language, * country, and variant. * * @since 1.6 */ public static final Locale ROOT = new Locale(true, "", ""); /** * Locale constant for zh_CN. */ public static final Locale SIMPLIFIED_CHINESE = new Locale(true, "zh", "CN"); /** * Locale constant for zh_TW. */ public static final Locale TAIWAN = new Locale(true, "zh", "TW"); /** * Locale constant for zh_TW. */ public static final Locale TRADITIONAL_CHINESE = new Locale(true, "zh", "TW"); /** * Locale constant for en_GB. */ public static final Locale UK = new Locale(true, "en", "GB"); /** * Locale constant for en_US. */ public static final Locale US = new Locale(true, "en", "US"); /** * The current default locale. It is temporarily assigned to US because we * need a default locale to lookup the real default locale. */ private static Locale defaultLocale = US; static { String language = System.getProperty("user.language", "en"); String region = System.getProperty("user.region", "US"); String variant = System.getProperty("user.variant", ""); defaultLocale = new Locale(language, region, variant); } private transient String countryCode; private transient String languageCode; private transient String variantCode; private transient String cachedToStringResult; /** * There's a circular dependency between toLowerCase/toUpperCase and * Locale.US. Work around this by avoiding these methods when constructing * the built-in locales. * * @param unused required for this constructor to have a unique signature */ private Locale(boolean unused, String lowerCaseLanguageCode, String upperCaseCountryCode) { this.languageCode = lowerCaseLanguageCode; this.countryCode = upperCaseCountryCode; this.variantCode = ""; } /** * Constructs a new {@code Locale} using the specified language. */ public Locale(String language) { this(language, "", ""); } /** * Constructs a new {@code Locale} using the specified language and country codes. */ public Locale(String language, String country) { this(language, country, ""); } /** * Constructs a new {@code Locale} using the specified language, country, * and variant codes. */ public Locale(String language, String country, String variant) { if (language == null || country == null || variant == null) { throw new NullPointerException(); } if (language.isEmpty() && country.isEmpty()) { languageCode = ""; countryCode = ""; variantCode = variant; return; } languageCode = language.toLowerCase(Locale.US); // Map new language codes to the obsolete language // codes so the correct resource bundles will be used. if (languageCode.equals("he")) { languageCode = "iw"; } else if (languageCode.equals("id")) { languageCode = "in"; } else if (languageCode.equals("yi")) { languageCode = "ji"; } countryCode = country.toUpperCase(Locale.US); // Work around for be compatible with RI variantCode = variant; } @Override public Object clone() { try { return super.clone(); } catch (CloneNotSupportedException e) { throw new AssertionError(e); } } /** * Returns true if {@code object} is a locale with the same language, * country and variant. */ @Override public boolean equals(Object object) { if (object == this) { return true; } if (object instanceof Locale) { Locale o = (Locale) object; return languageCode.equals(o.languageCode) && countryCode.equals(o.countryCode) && variantCode.equals(o.variantCode); } return false; } /** * Returns the system's installed locales. This array always includes {@code * Locale.US}, and usually several others. Most locale-sensitive classes * offer their own {@code getAvailableLocales} method, which should be * preferred over this general purpose method. * * @see java.text.BreakIterator#getAvailableLocales() * @see java.text.Collator#getAvailableLocales() * @see java.text.DateFormat#getAvailableLocales() * @see java.text.DateFormatSymbols#getAvailableLocales() * @see java.text.DecimalFormatSymbols#getAvailableLocales() * @see java.text.NumberFormat#getAvailableLocales() * @see java.util.Calendar#getAvailableLocales() */ public static Locale[] getAvailableLocales() { return ICU.getAvailableLocales(); } /** * Returns the country code for this locale, or {@code ""} if this locale * doesn't correspond to a specific country. */ public String getCountry() { return countryCode; } /** * Returns the user's preferred locale. This may have been overridden for * this process with {@link #setDefault}. * *

Since the user's locale changes dynamically, avoid caching this value. * Instead, use this method to look it up for each use. */ public static Locale getDefault() { return defaultLocale; } /** * Equivalent to {@code getDisplayCountry(Locale.getDefault())}. */ public final String getDisplayCountry() { return getDisplayCountry(getDefault()); } /** * Returns the name of this locale's country, localized to {@code locale}. * Returns the empty string if this locale does not correspond to a specific * country. */ public String getDisplayCountry(Locale locale) { if (countryCode.isEmpty()) { return ""; } String result = ICU.getDisplayCountryNative(toString(), locale.toString()); if (result == null) { // TODO: do we need to do this, or does ICU do it for us? result = ICU.getDisplayCountryNative(toString(), Locale.getDefault().toString()); } return result; } /** * Equivalent to {@code getDisplayLanguage(Locale.getDefault())}. */ public final String getDisplayLanguage() { return getDisplayLanguage(getDefault()); } /** * Returns the name of this locale's language, localized to {@code locale}. * If the language name is unknown, the language code is returned. */ public String getDisplayLanguage(Locale locale) { if (languageCode.isEmpty()) { return ""; } String result = ICU.getDisplayLanguageNative(toString(), locale.toString()); if (result == null) { // TODO: do we need to do this, or does ICU do it for us? result = ICU.getDisplayLanguageNative(toString(), Locale.getDefault().toString()); } return result; } /** * Equivalent to {@code getDisplayName(Locale.getDefault())}. */ public final String getDisplayName() { return getDisplayName(getDefault()); } /** * Returns this locale's language name, country name, and variant, localized * to {@code locale}. The exact output form depends on whether this locale * corresponds to a specific language, country and variant. * *

For example: *

*/ public String getDisplayName(Locale locale) { int count = 0; StringBuilder buffer = new StringBuilder(); if (!languageCode.isEmpty()) { String displayLanguage = getDisplayLanguage(locale); buffer.append(displayLanguage.isEmpty() ? languageCode : displayLanguage); ++count; } if (!countryCode.isEmpty()) { if (count == 1) { buffer.append(" ("); } String displayCountry = getDisplayCountry(locale); buffer.append(displayCountry.isEmpty() ? countryCode : displayCountry); ++count; } if (!variantCode.isEmpty()) { if (count == 1) { buffer.append(" ("); } else if (count == 2) { buffer.append(","); } String displayVariant = getDisplayVariant(locale); buffer.append(displayVariant.isEmpty() ? variantCode : displayVariant); ++count; } if (count > 1) { buffer.append(")"); } return buffer.toString(); } /** * Returns the full variant name in the default {@code Locale} for the variant code of * this {@code Locale}. If there is no matching variant name, the variant code is * returned. */ public final String getDisplayVariant() { return getDisplayVariant(getDefault()); } /** * Returns the full variant name in the specified {@code Locale} for the variant code * of this {@code Locale}. If there is no matching variant name, the variant code is * returned. */ public String getDisplayVariant(Locale locale) { if (variantCode.length() == 0) { return variantCode; } String result = ICU.getDisplayVariantNative(toString(), locale.toString()); if (result == null) { // TODO: do we need to do this, or does ICU do it for us? result = ICU.getDisplayVariantNative(toString(), Locale.getDefault().toString()); } return result; } /** * Returns the three letter ISO country code which corresponds to the country * code for this {@code Locale}. */ public String getISO3Country() { if (countryCode.length() == 0) { return countryCode; } return ICU.getISO3CountryNative(toString()); } /** * Returns the three letter ISO language code which corresponds to the language * code for this {@code Locale}. */ public String getISO3Language() { if (languageCode.length() == 0) { return languageCode; } return ICU.getISO3LanguageNative(toString()); } /** * Returns an array of strings containing all the two-letter ISO country codes that can be * used as the country code when constructing a {@code Locale}. */ public static String[] getISOCountries() { return ICU.getISOCountries(); } /** * Returns an array of strings containing all the two-letter ISO language codes that can be * used as the language code when constructing a {@code Locale}. */ public static String[] getISOLanguages() { return ICU.getISOLanguages(); } /** * Returns the language code for this {@code Locale} or the empty string if no language * was set. */ public String getLanguage() { return languageCode; } /** * Returns the variant code for this {@code Locale} or an empty {@code String} if no variant * was set. */ public String getVariant() { return variantCode; } @Override public synchronized int hashCode() { return countryCode.hashCode() + languageCode.hashCode() + variantCode.hashCode(); } /** * Overrides the default locale. This does not affect system configuration, * and attempts to override the system-provided default locale may * themselves be overridden by actual changes to the system configuration. * Code that calls this method is usually incorrect, and should be fixed by * passing the appropriate locale to each locale-sensitive method that's * called. */ public synchronized static void setDefault(Locale locale) { if (locale == null) { throw new NullPointerException(); } defaultLocale = locale; } /** * Returns the string representation of this {@code Locale}. It consists of the * language code, country code and variant separated by underscores. * If the language is missing the string begins * with an underscore. If the country is missing there are 2 underscores * between the language and the variant. The variant cannot stand alone * without a language and/or country code: in this case this method would * return the empty string. * *

Examples: "en", "en_US", "_US", "en__POSIX", "en_US_POSIX" */ @Override public final String toString() { String result = cachedToStringResult; return (result == null) ? (cachedToStringResult = toNewString()) : result; } private String toNewString() { // The string form of a locale that only has a variant is the empty string. if (languageCode.length() == 0 && countryCode.length() == 0) { return ""; } // Otherwise, the output format is "ll_cc_variant", where language and country are always // two letters, but the variant is an arbitrary length. A size of 11 characters has room // for "en_US_POSIX", the largest "common" value. (In practice, the string form is almost // always 5 characters: "ll_cc".) StringBuilder result = new StringBuilder(11); result.append(languageCode); if (countryCode.length() > 0 || variantCode.length() > 0) { result.append('_'); } result.append(countryCode); if (variantCode.length() > 0) { result.append('_'); } result.append(variantCode); return result.toString(); } private static final ObjectStreamField[] serialPersistentFields = { new ObjectStreamField("country", String.class), new ObjectStreamField("hashcode", int.class), new ObjectStreamField("language", String.class), new ObjectStreamField("variant", String.class), }; private void writeObject(ObjectOutputStream stream) throws IOException { ObjectOutputStream.PutField fields = stream.putFields(); fields.put("country", countryCode); fields.put("hashcode", -1); fields.put("language", languageCode); fields.put("variant", variantCode); stream.writeFields(); } private void readObject(ObjectInputStream stream) throws IOException, ClassNotFoundException { ObjectInputStream.GetField fields = stream.readFields(); countryCode = (String) fields.get("country", ""); languageCode = (String) fields.get("language", ""); variantCode = (String) fields.get("variant", ""); } }