/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.graphics.Matrix;
/**
* A display lists records a series of graphics related operation and can replay
* them later. Display lists are usually built by recording operations on a
* {@link android.graphics.Canvas}. Replaying the operations from a display list
* avoids executing views drawing code on every frame, and is thus much more
* efficient.
*
* @hide
*/
public abstract class DisplayList {
/**
* Flag used when calling
* {@link HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)}
* When this flag is set, draw operations lying outside of the bounds of the
* display list will be culled early. It is recommeneded to always set this
* flag.
*/
public static final int FLAG_CLIP_CHILDREN = 0x1;
// NOTE: The STATUS_* values *must* match the enum in DrawGlInfo.h
/**
* Indicates that the display list is done drawing.
*
* @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
*/
public static final int STATUS_DONE = 0x0;
/**
* Indicates that the display list needs another drawing pass.
*
* @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
*/
public static final int STATUS_DRAW = 0x1;
/**
* Indicates that the display list needs to re-execute its GL functors.
*
* @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
* @see HardwareCanvas#callDrawGLFunction(int)
*/
public static final int STATUS_INVOKE = 0x2;
/**
* Indicates that the display list performed GL drawing operations.
*
* @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
*/
public static final int STATUS_DREW = 0x4;
/**
* Starts recording the display list. All operations performed on the
* returned canvas are recorded and stored in this display list.
*
* @return A canvas to record drawing operations.
*/
public abstract HardwareCanvas start();
/**
* Ends the recording for this display list. A display list cannot be
* replayed if recording is not finished.
*/
public abstract void end();
/**
* Invalidates the display list, indicating that it should be repopulated
* with new drawing commands prior to being used again. Calling this method
* causes calls to {@link #isValid()} to return false
.
*/
public abstract void invalidate();
/**
* Clears additional resources held onto by this display list. You should
* only invoke this method after {@link #invalidate()}.
*/
public abstract void clear();
/**
* Returns whether the display list is currently usable. If this returns false,
* the display list should be re-recorded prior to replaying it.
*
* @return boolean true if the display list is able to be replayed, false otherwise.
*/
public abstract boolean isValid();
/**
* Return the amount of memory used by this display list.
*
* @return The size of this display list in bytes
*/
public abstract int getSize();
///////////////////////////////////////////////////////////////////////////
// DisplayList Property Setters
///////////////////////////////////////////////////////////////////////////
/**
* Set the caching property on the DisplayList, which indicates whether the DisplayList
* holds a layer. Layer DisplayLists should avoid creating an alpha layer, since alpha is
* handled in the drawLayer operation directly (and more efficiently).
*
* @param caching true if the DisplayList represents a hardware layer, false otherwise.
*/
public abstract void setCaching(boolean caching);
/**
* Set whether the DisplayList should clip itself to its bounds. This property is controlled by
* the view's parent.
*
* @param clipChildren true if the DisplayList should clip to its bounds
*/
public abstract void setClipChildren(boolean clipChildren);
/**
* Set the static matrix on the DisplayList. This matrix exists if a custom ViewGroup
* overrides
* {@link ViewGroup#getChildStaticTransformation(View, android.view.animation.Transformation)}
* and also has {@link ViewGroup#setStaticTransformationsEnabled(boolean)} set to true.
* This matrix will be concatenated with any other matrices in the DisplayList to position
* the view appropriately.
*
* @param matrix The matrix
*/
public abstract void setStaticMatrix(Matrix matrix);
/**
* Set the Animation matrix on the DisplayList. This matrix exists if an Animation is
* currently playing on a View, and is set on the DisplayList during at draw() time. When
* the Animation finishes, the matrix should be cleared by sending null
* for the matrix parameter.
*
* @param matrix The matrix, null indicates that the matrix should be cleared.
*/
public abstract void setAnimationMatrix(Matrix matrix);
/**
* Sets the alpha value for the DisplayList
*
* @param alpha The translucency of the DisplayList
* @see View#setAlpha(float)
*/
public abstract void setAlpha(float alpha);
/**
* Sets whether the DisplayList renders content which overlaps. Non-overlapping rendering
* can use a fast path for alpha that avoids rendering to an offscreen buffer.
*
* @param hasOverlappingRendering
* @see android.view.View#hasOverlappingRendering()
*/
public abstract void setHasOverlappingRendering(boolean hasOverlappingRendering);
/**
* Sets the translationX value for the DisplayList
*
* @param translationX The translationX value of the DisplayList
* @see View#setTranslationX(float)
*/
public abstract void setTranslationX(float translationX);
/**
* Sets the translationY value for the DisplayList
*
* @param translationY The translationY value of the DisplayList
* @see View#setTranslationY(float)
*/
public abstract void setTranslationY(float translationY);
/**
* Sets the rotation value for the DisplayList
*
* @param rotation The rotation value of the DisplayList
* @see View#setRotation(float)
*/
public abstract void setRotation(float rotation);
/**
* Sets the rotationX value for the DisplayList
*
* @param rotationX The rotationX value of the DisplayList
* @see View#setRotationX(float)
*/
public abstract void setRotationX(float rotationX);
/**
* Sets the rotationY value for the DisplayList
*
* @param rotationY The rotationY value of the DisplayList
* @see View#setRotationY(float)
*/
public abstract void setRotationY(float rotationY);
/**
* Sets the scaleX value for the DisplayList
*
* @param scaleX The scaleX value of the DisplayList
* @see View#setScaleX(float)
*/
public abstract void setScaleX(float scaleX);
/**
* Sets the scaleY value for the DisplayList
*
* @param scaleY The scaleY value of the DisplayList
* @see View#setScaleY(float)
*/
public abstract void setScaleY(float scaleY);
/**
* Sets all of the transform-related values of the View onto the DisplayList
*
* @param alpha The alpha value of the DisplayList
* @param translationX The translationX value of the DisplayList
* @param translationY The translationY value of the DisplayList
* @param rotation The rotation value of the DisplayList
* @param rotationX The rotationX value of the DisplayList
* @param rotationY The rotationY value of the DisplayList
* @param scaleX The scaleX value of the DisplayList
* @param scaleY The scaleY value of the DisplayList
*/
public abstract void setTransformationInfo(float alpha, float translationX, float translationY,
float rotation, float rotationX, float rotationY, float scaleX, float scaleY);
/**
* Sets the pivotX value for the DisplayList
*
* @param pivotX The pivotX value of the DisplayList
* @see View#setPivotX(float)
*/
public abstract void setPivotX(float pivotX);
/**
* Sets the pivotY value for the DisplayList
*
* @param pivotY The pivotY value of the DisplayList
* @see View#setPivotY(float)
*/
public abstract void setPivotY(float pivotY);
/**
* Sets the camera distance for the DisplayList
*
* @param distance The distance in z of the camera of the DisplayList
* @see View#setCameraDistance(float)
*/
public abstract void setCameraDistance(float distance);
/**
* Sets the left value for the DisplayList
*
* @param left The left value of the DisplayList
* @see View#setLeft(int)
*/
public abstract void setLeft(int left);
/**
* Sets the top value for the DisplayList
*
* @param top The top value of the DisplayList
* @see View#setTop(int)
*/
public abstract void setTop(int top);
/**
* Sets the right value for the DisplayList
*
* @param right The right value of the DisplayList
* @see View#setRight(int)
*/
public abstract void setRight(int right);
/**
* Sets the bottom value for the DisplayList
*
* @param bottom The bottom value of the DisplayList
* @see View#setBottom(int)
*/
public abstract void setBottom(int bottom);
/**
* Sets the left and top values for the DisplayList
*
* @param left The left value of the DisplayList
* @param top The top value of the DisplayList
* @see View#setLeft(int)
* @see View#setTop(int)
*/
public abstract void setLeftTop(int left, int top);
/**
* Sets the left and top values for the DisplayList
*
* @param left The left value of the DisplayList
* @param top The top value of the DisplayList
* @see View#setLeft(int)
* @see View#setTop(int)
*/
public abstract void setLeftTopRightBottom(int left, int top, int right, int bottom);
/**
* Offsets the left and right values for the DisplayList
*
* @param offset The amount that the left and right values of the DisplayList are offset
* @see View#offsetLeftAndRight(int)
*/
public abstract void offsetLeftRight(int offset);
/**
* Offsets the top and bottom values for the DisplayList
*
* @param offset The amount that the top and bottom values of the DisplayList are offset
* @see View#offsetTopAndBottom(int)
*/
public abstract void offsetTopBottom(int offset);
}