/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package java.nio.charset; import java.io.UnsupportedEncodingException; import java.nio.ByteBuffer; import java.nio.CharBuffer; import java.nio.charset.spi.CharsetProvider; import java.util.Collections; import java.util.HashMap; import java.util.HashSet; import java.util.Iterator; import java.util.Locale; import java.util.ServiceLoader; import java.util.Set; import java.util.SortedMap; import java.util.TreeMap; import libcore.icu.NativeConverter; /** * A charset is a named mapping between Unicode characters and byte sequences. Every * {@code Charset} can decode, converting a byte sequence into a sequence of characters, * and some can also encode, converting a sequence of characters into a byte sequence. * Use the method {@link #canEncode} to find out whether a charset supports both. * *
In the context of this class, character always refers to a Java character: a Unicode * code point in the range U+0000 to U+FFFF. (Java represents supplementary characters using surrogates.) * Not all byte sequences will represent a character, and not * all characters can necessarily be represented by a given charset. The method {@link #contains} * can be used to determine whether every character representable by one charset can also be * represented by another (meaning that a lossless transformation is possible from the contained * to the container). * *
There are many possible ways to represent Unicode characters as byte sequences. * See UTR#17: Unicode Character Encoding Model * for detailed discussion. * *
The most important mappings capable of representing every character are the Unicode * Transformation Format (UTF) charsets. Of those, UTF-8 and the UTF-16 family are the most * common. UTF-8 (described in RFC 3629) * encodes a character using 1 to 4 bytes. UTF-16 uses exactly 2 bytes per character (potentially * wasting space, but allowing efficient random access into BMP text), and UTF-32 uses * exactly 4 bytes per character (trading off even more space for efficient random access into text * that includes supplementary characters). * *
UTF-16 and UTF-32 encode characters directly, using their code point as a two- or four-byte * integer. This means that any given UTF-16 or UTF-32 byte sequence is either big- or * little-endian. To assist decoders, Unicode includes a special byte order mark (BOM) * character U+FEFF used to determine the endianness of a sequence. The corresponding byte-swapped * code point U+FFFE is guaranteed never to be assigned. If a UTF-16 decoder sees * {@code 0xfe, 0xff}, for example, it knows it's reading a big-endian byte sequence, while * {@code 0xff, 0xfe}, would indicate a little-endian byte sequence. * *
UTF-8 can contain a BOM, but since the UTF-8 encoding of a character always uses the same * byte sequence, there is no information about endianness to convey. Seeing the bytes * corresponding to the UTF-8 encoding of U+FEFF ({@code 0xef, 0xbb, 0xbf}) would only serve to * suggest that you're reading UTF-8. Note that BOMs are decoded as the U+FEFF character, and * will appear in the output character sequence. This means that a disadvantage to including a BOM * in UTF-8 is that most applications that use UTF-8 do not expect to see a BOM. (This is also a * reason to prefer UTF-8: it's one less complication to worry about.) * *
Because a BOM indicates how the data that follows should be interpreted, a BOM should occur * as the first character in a character sequence. * *
See the Byte Order Mark (BOM) FAQ for * more about dealing with BOMs. * *
The following tables show the endianness and BOM behavior of the UTF-16 variants. * *
This table shows what the encoder writes. "BE" means that the byte sequence is big-endian, * "LE" means little-endian. "BE BOM" means a big-endian BOM (that is, {@code 0xfe, 0xff}). *
Charset | Encoder writes |
---|---|
UTF-16BE | BE, no BOM |
UTF-16LE | LE, no BOM |
UTF-16 | BE, with BE BOM |
The next table shows how each variant's decoder behaves when reading a byte sequence. * The exact meaning of "failure" in the table is dependent on the * {@link CodingErrorAction} supplied to {@link CharsetDecoder#malformedInputAction}, so * "BE, failure" means "the byte sequence is treated as big-endian, and a little-endian BOM * triggers the malformedInputAction". * *
The phrase "includes BOM" means that the output includes the U+FEFF byte order mark character. * *
Charset | BE BOM | LE BOM | No BOM |
---|---|---|---|
UTF-16BE | BE, includes BOM | BE, failure | BE |
UTF-16LE | LE, failure | LE, includes BOM | LE |
UTF-16 | BE | LE | BE |
A charset has a canonical name, returned by {@link #name}. Most charsets will * also have one or more aliases, returned by {@link #aliases}. A charset can be looked up * by canonical name or any of its aliases using {@link #forName}. * *
The following charsets are available on every Java implementation: *
All of these charsets support both decoding and encoding. The charsets whose names begin * "UTF" can represent all characters, as mentioned above. The "ISO-8859-1" and "US-ASCII" charsets * can only represent small subsets of these characters. Except when required to do otherwise for * compatibility, new code should use one of the UTF charsets listed above. The platform's default * charset is UTF-8. (This is in contrast to some older implementations, where the default charset * depended on the user's locale.) * *
Most implementations will support hundreds of charsets. Use {@link #availableCharsets} or * {@link #isSupported} to see what's available. If you intend to use the charset if it's * available, just call {@link #forName} and catch the exceptions it throws if the charset isn't * available. * *
Additional charsets can be made available by configuring one or more charset * providers through provider configuration files. Such files are always named * as "java.nio.charset.spi.CharsetProvider" and located in the * "META-INF/services" directory of one or more classpaths. The files should be * encoded in "UTF-8". Each line of their content specifies the class name of a * charset provider which extends {@link java.nio.charset.spi.CharsetProvider}. * A line should end with '\r', '\n' or '\r\n'. Leading and trailing whitespace * is trimmed. Blank lines, and lines (after trimming) starting with "#" which are * regarded as comments, are both ignored. Duplicates of names already found are also * ignored. Both the configuration files and the provider classes will be loaded * using the thread context class loader. * *
Although class is thread-safe, the {@link CharsetDecoder} and {@link CharsetEncoder} instances
* it returns are inherently stateful.
*/
public abstract class Charset implements Comparable Note that this method is allowed to be conservative, and some implementations may return
* false when this charset does contain the other charset. Android's implementation is precise,
* and will always return true in such cases.
*
* @param charset
* a given charset.
* @return true if this charset is a super set of the given charset,
* false if it's unknown or this charset is not a superset of
* the given charset.
*/
public abstract boolean contains(Charset charset);
/**
* Gets a new instance of an encoder for this charset.
*
* @return a new instance of an encoder for this charset.
*/
public abstract CharsetEncoder newEncoder();
/**
* Gets a new instance of a decoder for this charset.
*
* @return a new instance of a decoder for this charset.
*/
public abstract CharsetDecoder newDecoder();
/**
* Gets the canonical name of this charset.
*
* @return this charset's name in canonical form.
*/
public final String name() {
return this.canonicalName;
}
/**
* Gets the set of this charset's aliases.
*
* @return an unmodifiable set of this charset's aliases.
*/
public final Set The default implementation returns the canonical name of this charset.
* Subclasses may return a localized display name.
*
* @return the name of this charset for the default locale.
*/
public String displayName() {
return this.canonicalName;
}
/**
* Gets the name of this charset for the specified locale.
*
* The default implementation returns the canonical name of this charset.
* Subclasses may return a localized display name.
*
* @param l
* a certain locale
* @return the name of this charset for the specified locale
*/
public String displayName(Locale l) {
return this.canonicalName;
}
/**
* Indicates whether this charset is known to be registered in the IANA
* Charset Registry.
*
* @return true if the charset is known to be registered, otherwise returns
* false.
*/
public final boolean isRegistered() {
return !canonicalName.startsWith("x-") && !canonicalName.startsWith("X-");
}
/**
* Returns true if this charset supports encoding, false otherwise.
*
* @return true if this charset supports encoding, false otherwise.
*/
public boolean canEncode() {
return true;
}
/**
* Returns a new {@code ByteBuffer} containing the bytes encoding the characters from
* {@code buffer}.
* This method uses {@code CodingErrorAction.REPLACE}.
*
* Applications should generally create a {@link CharsetEncoder} using {@link #newEncoder}
* for performance.
*
* @param buffer
* the character buffer containing the content to be encoded.
* @return the result of the encoding.
*/
public final ByteBuffer encode(CharBuffer buffer) {
try {
return newEncoder()
.onMalformedInput(CodingErrorAction.REPLACE)
.onUnmappableCharacter(CodingErrorAction.REPLACE).encode(
buffer);
} catch (CharacterCodingException ex) {
throw new Error(ex.getMessage(), ex);
}
}
/**
* Returns a new {@code ByteBuffer} containing the bytes encoding the characters from {@code s}.
* This method uses {@code CodingErrorAction.REPLACE}.
*
* Applications should generally create a {@link CharsetEncoder} using {@link #newEncoder}
* for performance.
*
* @param s the string to be encoded.
* @return the result of the encoding.
*/
public final ByteBuffer encode(String s) {
return encode(CharBuffer.wrap(s));
}
/**
* Returns a new {@code CharBuffer} containing the characters decoded from {@code buffer}.
* This method uses {@code CodingErrorAction.REPLACE}.
*
* Applications should generally create a {@link CharsetDecoder} using {@link #newDecoder}
* for performance.
*
* @param buffer
* the byte buffer containing the content to be decoded.
* @return a character buffer containing the output of the decoding.
*/
public final CharBuffer decode(ByteBuffer buffer) {
try {
return newDecoder()
.onMalformedInput(CodingErrorAction.REPLACE)
.onUnmappableCharacter(CodingErrorAction.REPLACE).decode(buffer);
} catch (CharacterCodingException ex) {
throw new Error(ex.getMessage(), ex);
}
}
/*
* -------------------------------------------------------------------
* Methods implementing parent interface Comparable
* -------------------------------------------------------------------
*/
/**
* Compares this charset with the given charset. This comparison is
* based on the case insensitive canonical names of the charsets.
*
* @param charset
* the given object to be compared with.
* @return a negative integer if less than the given object, a positive
* integer if larger than it, or 0 if equal to it.
*/
public final int compareTo(Charset charset) {
return this.canonicalName.compareToIgnoreCase(charset.canonicalName);
}
/*
* -------------------------------------------------------------------
* Methods overriding parent class Object
* -------------------------------------------------------------------
*/
/**
* Determines whether this charset equals to the given object. They are
* considered to be equal if they have the same canonical name.
*
* @param obj
* the given object to be compared with.
* @return true if they have the same canonical name, otherwise false.
*/
@Override
public final boolean equals(Object obj) {
if (obj instanceof Charset) {
Charset that = (Charset) obj;
return this.canonicalName.equals(that.canonicalName);
}
return false;
}
/**
* Gets the hash code of this charset.
*
* @return the hash code of this charset.
*/
@Override
public final int hashCode() {
return this.canonicalName.hashCode();
}
/**
* Gets a string representation of this charset. Usually this contains the
* canonical name of the charset.
*
* @return a string representation of this charset.
*/
@Override
public final String toString() {
return getClass().getName() + "[" + this.canonicalName + "]";
}
/**
* Returns the system's default charset. This is determined during VM startup, and will not
* change thereafter. On Android, the default charset is UTF-8.
*/
public static Charset defaultCharset() {
return DEFAULT_CHARSET;
}
private static Charset getDefaultCharset() {
String encoding = System.getProperty("file.encoding", "UTF-8");
try {
return Charset.forName(encoding);
} catch (UnsupportedCharsetException e) {
return Charset.forName("UTF-8");
}
}
}
Charset
object. Duplicated aliases are
* ignored.
*
* @param canonicalName
* the canonical name of the charset.
* @param aliases
* an array containing all aliases of the charset. May be null.
* @throws IllegalCharsetNameException
* on an illegal value being supplied for either
* canonicalName
or for any element of
* aliases
.
*/
protected Charset(String canonicalName, String[] aliases) {
// check whether the given canonical name is legal
checkCharsetName(canonicalName);
this.canonicalName = canonicalName;
// check each alias and put into a set
this.aliasesSet = new HashSet