/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Shader; import android.util.Pools.SynchronizedPool; /** * An implementation of a GL canvas that records drawing operations. * This is intended for use with a DisplayList. This class keeps a list of all the Paint and * Bitmap objects that it draws, preventing the backing memory of Bitmaps from being freed while * the DisplayList is still holding a native reference to the memory. */ class GLES20RecordingCanvas extends GLES20Canvas { // The recording canvas pool should be large enough to handle a deeply nested // view hierarchy because display lists are generated recursively. private static final int POOL_LIMIT = 25; private static final SynchronizedPool sPool = new SynchronizedPool(POOL_LIMIT); private GLES20DisplayList mDisplayList; private GLES20RecordingCanvas() { super(true, true); } static GLES20RecordingCanvas obtain(GLES20DisplayList displayList) { GLES20RecordingCanvas canvas = sPool.acquire(); if (canvas == null) { canvas = new GLES20RecordingCanvas(); } canvas.mDisplayList = displayList; return canvas; } void recycle() { mDisplayList = null; resetDisplayListRenderer(); sPool.release(this); } void start() { mDisplayList.mBitmaps.clear(); mDisplayList.mChildDisplayLists.clear(); } int end(int nativeDisplayList) { return getDisplayList(nativeDisplayList); } private void recordShaderBitmap(Paint paint) { if (paint != null) { final Shader shader = paint.getShader(); if (shader instanceof BitmapShader) { mDisplayList.mBitmaps.add(((BitmapShader) shader).mBitmap); } } } @Override public void drawPatch(Bitmap bitmap, byte[] chunks, RectF dst, Paint paint) { super.drawPatch(bitmap, chunks, dst, paint); mDisplayList.mBitmaps.add(bitmap); // Shaders in the Paint are ignored when drawing a Bitmap } @Override public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) { super.drawBitmap(bitmap, left, top, paint); mDisplayList.mBitmaps.add(bitmap); // Shaders in the Paint are ignored when drawing a Bitmap } @Override public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) { super.drawBitmap(bitmap, matrix, paint); mDisplayList.mBitmaps.add(bitmap); // Shaders in the Paint are ignored when drawing a Bitmap } @Override public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) { super.drawBitmap(bitmap, src, dst, paint); mDisplayList.mBitmaps.add(bitmap); // Shaders in the Paint are ignored when drawing a Bitmap } @Override public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) { super.drawBitmap(bitmap, src, dst, paint); mDisplayList.mBitmaps.add(bitmap); // Shaders in the Paint are ignored when drawing a Bitmap } @Override public void drawBitmap(int[] colors, int offset, int stride, float x, float y, int width, int height, boolean hasAlpha, Paint paint) { super.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint); // Shaders in the Paint are ignored when drawing a Bitmap } @Override public void drawBitmap(int[] colors, int offset, int stride, int x, int y, int width, int height, boolean hasAlpha, Paint paint) { super.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint); // Shaders in the Paint are ignored when drawing a Bitmap } @Override public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) { super.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset, paint); mDisplayList.mBitmaps.add(bitmap); // Shaders in the Paint are ignored when drawing a Bitmap } @Override public void drawCircle(float cx, float cy, float radius, Paint paint) { super.drawCircle(cx, cy, radius, paint); recordShaderBitmap(paint); } @Override public int drawDisplayList(DisplayList displayList, Rect dirty, int flags) { int status = super.drawDisplayList(displayList, dirty, flags); mDisplayList.mChildDisplayLists.add(displayList); return status; } @Override public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) { super.drawLine(startX, startY, stopX, stopY, paint); recordShaderBitmap(paint); } @Override public void drawLines(float[] pts, int offset, int count, Paint paint) { super.drawLines(pts, offset, count, paint); recordShaderBitmap(paint); } @Override public void drawLines(float[] pts, Paint paint) { super.drawLines(pts, paint); recordShaderBitmap(paint); } @Override public void drawOval(RectF oval, Paint paint) { super.drawOval(oval, paint); recordShaderBitmap(paint); } @Override public void drawPaint(Paint paint) { super.drawPaint(paint); recordShaderBitmap(paint); } @Override public void drawPath(Path path, Paint paint) { super.drawPath(path, paint); recordShaderBitmap(paint); } @Override public void drawPoint(float x, float y, Paint paint) { super.drawPoint(x, y, paint); recordShaderBitmap(paint); } @Override public void drawPoints(float[] pts, int offset, int count, Paint paint) { super.drawPoints(pts, offset, count, paint); recordShaderBitmap(paint); } @Override public void drawPoints(float[] pts, Paint paint) { super.drawPoints(pts, paint); recordShaderBitmap(paint); } @Override public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) { super.drawPosText(text, index, count, pos, paint); recordShaderBitmap(paint); } @Override public void drawPosText(String text, float[] pos, Paint paint) { super.drawPosText(text, pos, paint); recordShaderBitmap(paint); } @Override public void drawRect(float left, float top, float right, float bottom, Paint paint) { super.drawRect(left, top, right, bottom, paint); recordShaderBitmap(paint); } @Override public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) { super.drawRoundRect(rect, rx, ry, paint); recordShaderBitmap(paint); } @Override public void drawText(char[] text, int index, int count, float x, float y, Paint paint) { super.drawText(text, index, count, x, y, paint); recordShaderBitmap(paint); } @Override public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) { super.drawText(text, start, end, x, y, paint); recordShaderBitmap(paint); } @Override public void drawText(String text, int start, int end, float x, float y, Paint paint) { super.drawText(text, start, end, x, y, paint); recordShaderBitmap(paint); } @Override public void drawText(String text, float x, float y, Paint paint) { super.drawText(text, x, y, paint); recordShaderBitmap(paint); } @Override public void drawTextOnPath(char[] text, int index, int count, Path path, float hOffset, float vOffset, Paint paint) { super.drawTextOnPath(text, index, count, path, hOffset, vOffset, paint); recordShaderBitmap(paint); } @Override public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) { super.drawTextOnPath(text, path, hOffset, vOffset, paint); recordShaderBitmap(paint); } @Override public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount, float x, float y, int dir, Paint paint) { super.drawTextRun(text, index, count, contextIndex, contextCount, x, y, dir, paint); recordShaderBitmap(paint); } @Override public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd, float x, float y, int dir, Paint paint) { super.drawTextRun(text, start, end, contextStart, contextEnd, x, y, dir, paint); recordShaderBitmap(paint); } @Override public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, Paint paint) { super.drawVertices(mode, vertexCount, verts, vertOffset, texs, texOffset, colors, colorOffset, indices, indexOffset, indexCount, paint); recordShaderBitmap(paint); } }