/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.content.Context; import android.content.res.CompatibilityInfo; import android.content.res.Configuration; import android.graphics.Rect; import android.graphics.RectF; import android.os.Bundle; import android.os.IBinder; import android.os.Looper; import android.view.animation.Animation; import java.io.PrintWriter; /** * This interface supplies all UI-specific behavior of the window manager. An * instance of it is created by the window manager when it starts up, and allows * customization of window layering, special window types, key dispatching, and * layout. * *

Because this provides deep interaction with the system window manager, * specific methods on this interface can be called from a variety of contexts * with various restrictions on what they can do. These are encoded through * a suffixes at the end of a method encoding the thread the method is called * from and any locks that are held when it is being called; if no suffix * is attached to a method, then it is not called with any locks and may be * called from the main window manager thread or another thread calling into * the window manager. * *

The current suffixes are: * *

*
Ti
Called from the input thread. This is the thread that * collects pending input events and dispatches them to the appropriate window. * It may block waiting for events to be processed, so that the input stream is * properly serialized. *
Tq
Called from the low-level input queue thread. This is the * thread that reads events out of the raw input devices and places them * into the global input queue that is read by the Ti thread. * This thread should not block for a long period of time on anything but the * key driver. *
Lw
Called with the main window manager lock held. Because the * window manager is a very low-level system service, there are few other * system services you can call with this lock held. It is explicitly okay to * make calls into the package manager and power manager; it is explicitly not * okay to make calls into the activity manager or most other services. Note that * {@link android.content.Context#checkPermission(String, int, int)} and * variations require calling into the activity manager. *
Li
Called with the input thread lock held. This lock can be * acquired by the window manager while it holds the window lock, so this is * even more restrictive than Lw. *
* * @hide */ public interface WindowManagerPolicy { // Policy flags. These flags are also defined in frameworks/base/include/ui/Input.h. public final static int FLAG_WAKE = 0x00000001; public final static int FLAG_WAKE_DROPPED = 0x00000002; public final static int FLAG_SHIFT = 0x00000004; public final static int FLAG_CAPS_LOCK = 0x00000008; public final static int FLAG_ALT = 0x00000010; public final static int FLAG_ALT_GR = 0x00000020; public final static int FLAG_MENU = 0x00000040; public final static int FLAG_LAUNCHER = 0x00000080; public final static int FLAG_VIRTUAL = 0x00000100; public final static int FLAG_INJECTED = 0x01000000; public final static int FLAG_TRUSTED = 0x02000000; public final static int FLAG_FILTERED = 0x04000000; public final static int FLAG_DISABLE_KEY_REPEAT = 0x08000000; public final static int FLAG_WOKE_HERE = 0x10000000; public final static int FLAG_BRIGHT_HERE = 0x20000000; public final static int FLAG_PASS_TO_USER = 0x40000000; // Flags used for indicating whether the internal and/or external input devices // of some type are available. public final static int PRESENCE_INTERNAL = 1 << 0; public final static int PRESENCE_EXTERNAL = 1 << 1; public final static boolean WATCH_POINTER = false; /** * Sticky broadcast of the current HDMI plugged state. */ public final static String ACTION_HDMI_PLUGGED = "android.intent.action.HDMI_PLUGGED"; /** * Extra in {@link #ACTION_HDMI_PLUGGED} indicating the state: true if * plugged in to HDMI, false if not. */ public final static String EXTRA_HDMI_PLUGGED_STATE = "state"; /** * Pass this event to the user / app. To be returned from * {@link #interceptKeyBeforeQueueing}. */ public final static int ACTION_PASS_TO_USER = 0x00000001; /** * This key event should wake the device. * To be returned from {@link #interceptKeyBeforeQueueing}. * Do not return this and {@link #ACTION_GO_TO_SLEEP} or {@link #ACTION_PASS_TO_USER}. */ public final static int ACTION_WAKE_UP = 0x00000002; /** * This key event should put the device to sleep (and engage keyguard if necessary) * To be returned from {@link #interceptKeyBeforeQueueing}. * Do not return this and {@link #ACTION_WAKE_UP} or {@link #ACTION_PASS_TO_USER}. */ public final static int ACTION_GO_TO_SLEEP = 0x00000004; /** * Interface to the Window Manager state associated with a particular * window. You can hold on to an instance of this interface from the call * to prepareAddWindow() until removeWindow(). */ public interface WindowState { /** * Return the uid of the app that owns this window. */ int getOwningUid(); /** * Return the package name of the app that owns this window. */ String getOwningPackage(); /** * Perform standard frame computation. The result can be obtained with * getFrame() if so desired. Must be called with the window manager * lock held. * * @param parentFrame The frame of the parent container this window * is in, used for computing its basic position. * @param displayFrame The frame of the overall display in which this * window can appear, used for constraining the overall dimensions * of the window. * @param overlayFrame The frame within the display that is inside * of the overlay region. * @param contentFrame The frame within the display in which we would * like active content to appear. This will cause windows behind to * be resized to match the given content frame. * @param visibleFrame The frame within the display that the window * is actually visible, used for computing its visible insets to be * given to windows behind. * This can be used as a hint for scrolling (avoiding resizing) * the window to make certain that parts of its content * are visible. */ public void computeFrameLw(Rect parentFrame, Rect displayFrame, Rect overlayFrame, Rect contentFrame, Rect visibleFrame); /** * Retrieve the current frame of the window that has been assigned by * the window manager. Must be called with the window manager lock held. * * @return Rect The rectangle holding the window frame. */ public Rect getFrameLw(); /** * Retrieve the current frame of the window that is actually shown. * Must be called with the window manager lock held. * * @return Rect The rectangle holding the shown window frame. */ public RectF getShownFrameLw(); /** * Retrieve the frame of the display that this window was last * laid out in. Must be called with the * window manager lock held. * * @return Rect The rectangle holding the display frame. */ public Rect getDisplayFrameLw(); /** * Retrieve the frame of the area inside the overscan region of the * display that this window was last laid out in. Must be called with the * window manager lock held. * * @return Rect The rectangle holding the display overscan frame. */ public Rect getOverscanFrameLw(); /** * Retrieve the frame of the content area that this window was last * laid out in. This is the area in which the content of the window * should be placed. It will be smaller than the display frame to * account for screen decorations such as a status bar or soft * keyboard. Must be called with the * window manager lock held. * * @return Rect The rectangle holding the content frame. */ public Rect getContentFrameLw(); /** * Retrieve the frame of the visible area that this window was last * laid out in. This is the area of the screen in which the window * will actually be fully visible. It will be smaller than the * content frame to account for transient UI elements blocking it * such as an input method's candidates UI. Must be called with the * window manager lock held. * * @return Rect The rectangle holding the visible frame. */ public Rect getVisibleFrameLw(); /** * Returns true if this window is waiting to receive its given * internal insets from the client app, and so should not impact the * layout of other windows. */ public boolean getGivenInsetsPendingLw(); /** * Retrieve the insets given by this window's client for the content * area of windows behind it. Must be called with the * window manager lock held. * * @return Rect The left, top, right, and bottom insets, relative * to the window's frame, of the actual contents. */ public Rect getGivenContentInsetsLw(); /** * Retrieve the insets given by this window's client for the visible * area of windows behind it. Must be called with the * window manager lock held. * * @return Rect The left, top, right, and bottom insets, relative * to the window's frame, of the actual visible area. */ public Rect getGivenVisibleInsetsLw(); /** * Retrieve the current LayoutParams of the window. * * @return WindowManager.LayoutParams The window's internal LayoutParams * instance. */ public WindowManager.LayoutParams getAttrs(); /** * Return whether this window needs the menu key shown. Must be called * with window lock held, because it may need to traverse down through * window list to determine the result. * @param bottom The bottom-most window to consider when determining this. */ public boolean getNeedsMenuLw(WindowState bottom); /** * Retrieve the current system UI visibility flags associated with * this window. */ public int getSystemUiVisibility(); /** * Get the layer at which this window's surface will be Z-ordered. */ public int getSurfaceLayer(); /** * Return the token for the application (actually activity) that owns * this window. May return null for system windows. * * @return An IApplicationToken identifying the owning activity. */ public IApplicationToken getAppToken(); /** * Return true if, at any point, the application token associated with * this window has actually displayed any windows. This is most useful * with the "starting up" window to determine if any windows were * displayed when it is closed. * * @return Returns true if one or more windows have been displayed, * else false. */ public boolean hasAppShownWindows(); /** * Is this window visible? It is not visible if there is no * surface, or we are in the process of running an exit animation * that will remove the surface. */ boolean isVisibleLw(); /** * Like {@link #isVisibleLw}, but also counts a window that is currently * "hidden" behind the keyguard as visible. This allows us to apply * things like window flags that impact the keyguard. */ boolean isVisibleOrBehindKeyguardLw(); /** * Is this window currently visible to the user on-screen? It is * displayed either if it is visible or it is currently running an * animation before no longer being visible. Must be called with the * window manager lock held. */ boolean isDisplayedLw(); /** * Return true if this window (or a window it is attached to, but not * considering its app token) is currently animating. */ public boolean isAnimatingLw(); /** * Is this window considered to be gone for purposes of layout? */ boolean isGoneForLayoutLw(); /** * Returns true if this window has been shown on screen at some time in * the past. Must be called with the window manager lock held. */ public boolean hasDrawnLw(); /** * Can be called by the policy to force a window to be hidden, * regardless of whether the client or window manager would like * it shown. Must be called with the window manager lock held. * Returns true if {@link #showLw} was last called for the window. */ public boolean hideLw(boolean doAnimation); /** * Can be called to undo the effect of {@link #hideLw}, allowing a * window to be shown as long as the window manager and client would * also like it to be shown. Must be called with the window manager * lock held. * Returns true if {@link #hideLw} was last called for the window. */ public boolean showLw(boolean doAnimation); /** * Check whether the process hosting this window is currently alive. */ public boolean isAlive(); /** * Check if window is on {@link Display#DEFAULT_DISPLAY}. * @return true if window is on default display. */ public boolean isDefaultDisplay(); } /** * Representation of a "fake window" that the policy has added to the * window manager to consume events. */ public interface FakeWindow { /** * Remove the fake window from the window manager. */ void dismiss(); } /** * Interface for calling back in to the window manager that is private * between it and the policy. */ public interface WindowManagerFuncs { public static final int LID_ABSENT = -1; public static final int LID_CLOSED = 0; public static final int LID_OPEN = 1; /** * Ask the window manager to re-evaluate the system UI flags. */ public void reevaluateStatusBarVisibility(); /** * Add a fake window to the window manager. This window sits * at the top of the other windows and consumes events. */ public FakeWindow addFakeWindow(Looper looper, InputEventReceiver.Factory inputEventReceiverFactory, String name, int windowType, int layoutParamsFlags, boolean canReceiveKeys, boolean hasFocus, boolean touchFullscreen); /** * Returns a code that describes the current state of the lid switch. */ public int getLidState(); /** * Creates an input channel that will receive all input from the input dispatcher. */ public InputChannel monitorInput(String name); /** * Switch the keyboard layout for the given device. * Direction should be +1 or -1 to go to the next or previous keyboard layout. */ public void switchKeyboardLayout(int deviceId, int direction); public void shutdown(boolean confirm); public void rebootSafeMode(boolean confirm); } /** Window has been added to the screen. */ public static final int TRANSIT_ENTER = 1; /** Window has been removed from the screen. */ public static final int TRANSIT_EXIT = 2; /** Window has been made visible. */ public static final int TRANSIT_SHOW = 3; /** Window has been made invisible. * TODO: Consider removal as this is unused. */ public static final int TRANSIT_HIDE = 4; /** The "application starting" preview window is no longer needed, and will * animate away to show the real window. */ public static final int TRANSIT_PREVIEW_DONE = 5; // NOTE: screen off reasons are in order of significance, with more // important ones lower than less important ones. /** Screen turned off because of a device admin */ public final int OFF_BECAUSE_OF_ADMIN = 1; /** Screen turned off because of power button */ public final int OFF_BECAUSE_OF_USER = 2; /** Screen turned off because of timeout */ public final int OFF_BECAUSE_OF_TIMEOUT = 3; /** Screen turned off because of proximity sensor */ public final int OFF_BECAUSE_OF_PROX_SENSOR = 4; /** When not otherwise specified by the activity's screenOrientation, rotation should be * determined by the system (that is, using sensors). */ public final int USER_ROTATION_FREE = 0; /** When not otherwise specified by the activity's screenOrientation, rotation is set by * the user. */ public final int USER_ROTATION_LOCKED = 1; /** * Perform initialization of the policy. * * @param context The system context we are running in. */ public void init(Context context, IWindowManager windowManager, WindowManagerFuncs windowManagerFuncs); /** * Called by window manager once it has the initial, default native * display dimensions. */ public void setInitialDisplaySize(Display display, int width, int height, int density); /** * Called by window manager to set the overscan region that should be used for the * given display. */ public void setDisplayOverscan(Display display, int left, int top, int right, int bottom); /** * Check permissions when adding a window. * * @param attrs The window's LayoutParams. * @param outAppOp First element will be filled with the app op corresponding to * this window, or OP_NONE. * * @return {@link WindowManagerGlobal#ADD_OKAY} if the add can proceed; * else an error code, usually * {@link WindowManagerGlobal#ADD_PERMISSION_DENIED}, to abort the add. */ public int checkAddPermission(WindowManager.LayoutParams attrs, int[] outAppOp); /** * Check permissions when adding a window. * * @param attrs The window's LayoutParams. * * @return True if the window may only be shown to the current user, false if the window can * be shown on all users' windows. */ public boolean checkShowToOwnerOnly(WindowManager.LayoutParams attrs); /** * Sanitize the layout parameters coming from a client. Allows the policy * to do things like ensure that windows of a specific type can't take * input focus. * * @param attrs The window layout parameters to be modified. These values * are modified in-place. */ public void adjustWindowParamsLw(WindowManager.LayoutParams attrs); /** * After the window manager has computed the current configuration based * on its knowledge of the display and input devices, it gives the policy * a chance to adjust the information contained in it. If you want to * leave it as-is, simply do nothing. * *

This method may be called by any thread in the window manager, but * no internal locks in the window manager will be held. * * @param config The Configuration being computed, for you to change as * desired. * @param keyboardPresence Flags that indicate whether internal or external * keyboards are present. * @param navigationPresence Flags that indicate whether internal or external * navigation devices are present. */ public void adjustConfigurationLw(Configuration config, int keyboardPresence, int navigationPresence); /** * Assign a window type to a layer. Allows you to control how different * kinds of windows are ordered on-screen. * * @param type The type of window being assigned. * * @return int An arbitrary integer used to order windows, with lower * numbers below higher ones. */ public int windowTypeToLayerLw(int type); /** * Return how to Z-order sub-windows in relation to the window they are * attached to. Return positive to have them ordered in front, negative for * behind. * * @param type The sub-window type code. * * @return int Layer in relation to the attached window, where positive is * above and negative is below. */ public int subWindowTypeToLayerLw(int type); /** * Get the highest layer (actually one more than) that the wallpaper is * allowed to be in. */ public int getMaxWallpaperLayer(); /** * Return the window layer at which windows appear above the normal * universe (that is no longer impacted by the universe background * transform). */ public int getAboveUniverseLayer(); /** * Return true if the policy desires a full unified system nav bar. Otherwise, * it is a phone-style status bar with optional nav bar. */ public boolean hasSystemNavBar(); /** * Return the display width available after excluding any screen * decorations that can never be removed. That is, system bar or * button bar. */ public int getNonDecorDisplayWidth(int fullWidth, int fullHeight, int rotation); /** * Return the display height available after excluding any screen * decorations that can never be removed. That is, system bar or * button bar. */ public int getNonDecorDisplayHeight(int fullWidth, int fullHeight, int rotation); /** * Return the available screen width that we should report for the * configuration. This must be no larger than * {@link #getNonDecorDisplayWidth(int, int, int)}; it may be smaller than * that to account for more transient decoration like a status bar. */ public int getConfigDisplayWidth(int fullWidth, int fullHeight, int rotation); /** * Return the available screen height that we should report for the * configuration. This must be no larger than * {@link #getNonDecorDisplayHeight(int, int, int)}; it may be smaller than * that to account for more transient decoration like a status bar. */ public int getConfigDisplayHeight(int fullWidth, int fullHeight, int rotation); /** * Return whether the given window should forcibly hide everything * behind it. Typically returns true for the keyguard. */ public boolean doesForceHide(WindowState win, WindowManager.LayoutParams attrs); /** * Determine if a window that is behind one that is force hiding * (as determined by {@link #doesForceHide}) should actually be hidden. * For example, typically returns false for the status bar. Be careful * to return false for any window that you may hide yourself, since this * will conflict with what you set. */ public boolean canBeForceHidden(WindowState win, WindowManager.LayoutParams attrs); /** * Called when the system would like to show a UI to indicate that an * application is starting. You can use this to add a * APPLICATION_STARTING_TYPE window with the given appToken to the window * manager (using the normal window manager APIs) that will be shown until * the application displays its own window. This is called without the * window manager locked so that you can call back into it. * * @param appToken Token of the application being started. * @param packageName The name of the application package being started. * @param theme Resource defining the application's overall visual theme. * @param nonLocalizedLabel The default title label of the application if * no data is found in the resource. * @param labelRes The resource ID the application would like to use as its name. * @param icon The resource ID the application would like to use as its icon. * @param windowFlags Window layout flags. * * @return Optionally you can return the View that was used to create the * window, for easy removal in removeStartingWindow. * * @see #removeStartingWindow */ public View addStartingWindow(IBinder appToken, String packageName, int theme, CompatibilityInfo compatInfo, CharSequence nonLocalizedLabel, int labelRes, int icon, int windowFlags); /** * Called when the first window of an application has been displayed, while * {@link #addStartingWindow} has created a temporary initial window for * that application. You should at this point remove the window from the * window manager. This is called without the window manager locked so * that you can call back into it. * *

Note: due to the nature of these functions not being called with the * window manager locked, you must be prepared for this function to be * called multiple times and/or an initial time with a null View window * even if you previously returned one. * * @param appToken Token of the application that has started. * @param window Window View that was returned by createStartingWindow. * * @see #addStartingWindow */ public void removeStartingWindow(IBinder appToken, View window); /** * Prepare for a window being added to the window manager. You can throw an * exception here to prevent the window being added, or do whatever setup * you need to keep track of the window. * * @param win The window being added. * @param attrs The window's LayoutParams. * * @return {@link WindowManagerGlobal#ADD_OKAY} if the add can proceed, else an * error code to abort the add. */ public int prepareAddWindowLw(WindowState win, WindowManager.LayoutParams attrs); /** * Called when a window is being removed from a window manager. Must not * throw an exception -- clean up as much as possible. * * @param win The window being removed. */ public void removeWindowLw(WindowState win); /** * Control the animation to run when a window's state changes. Return a * non-0 number to force the animation to a specific resource ID, or 0 * to use the default animation. * * @param win The window that is changing. * @param transit What is happening to the window: {@link #TRANSIT_ENTER}, * {@link #TRANSIT_EXIT}, {@link #TRANSIT_SHOW}, or * {@link #TRANSIT_HIDE}. * * @return Resource ID of the actual animation to use, or 0 for none. */ public int selectAnimationLw(WindowState win, int transit); /** * Determine the animation to run for a rotation transition based on the * top fullscreen windows {@link WindowManager.LayoutParams#rotationAnimation} * and whether it is currently fullscreen and frontmost. * * @param anim The exiting animation resource id is stored in anim[0], the * entering animation resource id is stored in anim[1]. */ public void selectRotationAnimationLw(int anim[]); /** * Validate whether the current top fullscreen has specified the same * {@link WindowManager.LayoutParams#rotationAnimation} value as that * being passed in from the previous top fullscreen window. * * @param exitAnimId exiting resource id from the previous window. * @param enterAnimId entering resource id from the previous window. * @param forceDefault For rotation animations only, if true ignore the * animation values and just return false. * @return true if the previous values are still valid, false if they * should be replaced with the default. */ public boolean validateRotationAnimationLw(int exitAnimId, int enterAnimId, boolean forceDefault); /** * Create and return an animation to re-display a force hidden window. */ public Animation createForceHideEnterAnimation(boolean onWallpaper); /** * Called from the input reader thread before a key is enqueued. * *

There are some actions that need to be handled here because they * affect the power state of the device, for example, the power keys. * Generally, it's best to keep as little as possible in the queue thread * because it's the most fragile. * @param event The key event. * @param policyFlags The policy flags associated with the key. * @param isScreenOn True if the screen is already on * * @return The bitwise or of the {@link #ACTION_PASS_TO_USER}, * {@link #ACTION_WAKE_UP} and {@link #ACTION_GO_TO_SLEEP} flags. */ public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags, boolean isScreenOn); /** * Called from the input reader thread before a motion is enqueued when the screen is off. * *

There are some actions that need to be handled here because they * affect the power state of the device, for example, waking on motions. * Generally, it's best to keep as little as possible in the queue thread * because it's the most fragile. * @param policyFlags The policy flags associated with the motion. * * @return The bitwise or of the {@link #ACTION_PASS_TO_USER}, * {@link #ACTION_WAKE_UP} and {@link #ACTION_GO_TO_SLEEP} flags. */ public int interceptMotionBeforeQueueingWhenScreenOff(int policyFlags); /** * Called from the input dispatcher thread before a key is dispatched to a window. * *

Allows you to define * behavior for keys that can not be overridden by applications. * This method is called from the input thread, with no locks held. * * @param win The window that currently has focus. This is where the key * event will normally go. * @param event The key event. * @param policyFlags The policy flags associated with the key. * @return 0 if the key should be dispatched immediately, -1 if the key should * not be dispatched ever, or a positive value indicating the number of * milliseconds by which the key dispatch should be delayed before trying * again. */ public long interceptKeyBeforeDispatching(WindowState win, KeyEvent event, int policyFlags); /** * Called from the input dispatcher thread when an application did not handle * a key that was dispatched to it. * *

Allows you to define default global behavior for keys that were not handled * by applications. This method is called from the input thread, with no locks held. * * @param win The window that currently has focus. This is where the key * event will normally go. * @param event The key event. * @param policyFlags The policy flags associated with the key. * @return Returns an alternate key event to redispatch as a fallback, or null to give up. * The caller is responsible for recycling the key event. */ public KeyEvent dispatchUnhandledKey(WindowState win, KeyEvent event, int policyFlags); /** * Called when layout of the windows is about to start. * * @param isDefaultDisplay true if window is on {@link Display#DEFAULT_DISPLAY}. * @param displayWidth The current full width of the screen. * @param displayHeight The current full height of the screen. * @param displayRotation The current rotation being applied to the base * window. */ public void beginLayoutLw(boolean isDefaultDisplay, int displayWidth, int displayHeight, int displayRotation); /** * Return the rectangle of the screen currently covered by system decorations. * This will be called immediately after {@link #layoutWindowLw}. It can * fill in the rectangle to indicate any part of the screen that it knows * for sure is covered by system decor such as the status bar. The rectangle * is initially set to the actual size of the screen, indicating nothing is * covered. * * @param systemRect The rectangle of the screen that is not covered by * system decoration. * @return Returns the layer above which the system rectangle should * not be applied. */ public int getSystemDecorRectLw(Rect systemRect); /** * Called for each window attached to the window manager as layout is * proceeding. The implementation of this function must take care of * setting the window's frame, either here or in finishLayout(). * * @param win The window being positioned. * @param attrs The LayoutParams of the window. * @param attached For sub-windows, the window it is attached to; this * window will already have had layoutWindow() called on it * so you can use its Rect. Otherwise null. */ public void layoutWindowLw(WindowState win, WindowManager.LayoutParams attrs, WindowState attached); /** * Return the insets for the areas covered by system windows. These values * are computed on the most recent layout, so they are not guaranteed to * be correct. * * @param attrs The LayoutParams of the window. * @param contentInset The areas covered by system windows, expressed as positive insets * */ public void getContentInsetHintLw(WindowManager.LayoutParams attrs, Rect contentInset); /** * Called when layout of the windows is finished. After this function has * returned, all windows given to layoutWindow() must have had a * frame assigned. */ public void finishLayoutLw(); /** Layout state may have changed (so another layout will be performed) */ static final int FINISH_LAYOUT_REDO_LAYOUT = 0x0001; /** Configuration state may have changed */ static final int FINISH_LAYOUT_REDO_CONFIG = 0x0002; /** Wallpaper may need to move */ static final int FINISH_LAYOUT_REDO_WALLPAPER = 0x0004; /** Need to recompute animations */ static final int FINISH_LAYOUT_REDO_ANIM = 0x0008; /** * Called following layout of all windows before each window has policy applied. * * @param displayWidth The current full width of the screen. * @param displayHeight The current full height of the screen. */ public void beginPostLayoutPolicyLw(int displayWidth, int displayHeight); /** * Called following layout of all window to apply policy to each window. * * @param win The window being positioned. * @param attrs The LayoutParams of the window. */ public void applyPostLayoutPolicyLw(WindowState win, WindowManager.LayoutParams attrs); /** * Called following layout of all windows and after policy has been applied * to each window. If in this function you do * something that may have modified the animation state of another window, * be sure to return non-zero in order to perform another pass through layout. * * @return Return any bit set of {@link #FINISH_LAYOUT_REDO_LAYOUT}, * {@link #FINISH_LAYOUT_REDO_CONFIG}, {@link #FINISH_LAYOUT_REDO_WALLPAPER}, * or {@link #FINISH_LAYOUT_REDO_ANIM}. */ public int finishPostLayoutPolicyLw(); /** * Return true if it is okay to perform animations for an app transition * that is about to occur. You may return false for this if, for example, * the lock screen is currently displayed so the switch should happen * immediately. */ public boolean allowAppAnimationsLw(); /** * A new window has been focused. */ public int focusChangedLw(WindowState lastFocus, WindowState newFocus); /** * Called after the screen turns off. * * @param why {@link #OFF_BECAUSE_OF_USER} or * {@link #OFF_BECAUSE_OF_TIMEOUT}. */ public void screenTurnedOff(int why); public interface ScreenOnListener { void onScreenOn(); } /** * Called when the power manager would like to turn the screen on. * Must call back on the listener to tell it when the higher-level system * is ready for the screen to go on (i.e. the lock screen is shown). */ public void screenTurningOn(ScreenOnListener screenOnListener); /** * Return whether the screen is about to turn on or is currently on. */ public boolean isScreenOnEarly(); /** * Return whether the screen is fully turned on. */ public boolean isScreenOnFully(); /** * Tell the policy that the lid switch has changed state. * @param whenNanos The time when the change occurred in uptime nanoseconds. * @param lidOpen True if the lid is now open. */ public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen); /** * Tell the policy if anyone is requesting that keyguard not come on. * * @param enabled Whether keyguard can be on or not. does not actually * turn it on, unless it was previously disabled with this function. * * @see android.app.KeyguardManager.KeyguardLock#disableKeyguard() * @see android.app.KeyguardManager.KeyguardLock#reenableKeyguard() */ @SuppressWarnings("javadoc") public void enableKeyguard(boolean enabled); /** * Callback used by {@link WindowManagerPolicy#exitKeyguardSecurely} */ interface OnKeyguardExitResult { void onKeyguardExitResult(boolean success); } /** * Tell the policy if anyone is requesting the keyguard to exit securely * (this would be called after the keyguard was disabled) * @param callback Callback to send the result back. * @see android.app.KeyguardManager#exitKeyguardSecurely(android.app.KeyguardManager.OnKeyguardExitResult) */ @SuppressWarnings("javadoc") void exitKeyguardSecurely(OnKeyguardExitResult callback); /** * isKeyguardLocked * * Return whether the keyguard is currently locked. * * @return true if in keyguard is locked. */ public boolean isKeyguardLocked(); /** * isKeyguardSecure * * Return whether the keyguard requires a password to unlock. * * @return true if in keyguard is secure. */ public boolean isKeyguardSecure(); /** * inKeyguardRestrictedKeyInputMode * * if keyguard screen is showing or in restricted key input mode (i.e. in * keyguard password emergency screen). When in such mode, certain keys, * such as the Home key and the right soft keys, don't work. * * @return true if in keyguard restricted input mode. */ public boolean inKeyguardRestrictedKeyInputMode(); /** * Ask the policy to dismiss the keyguard, if it is currently shown. */ public void dismissKeyguardLw(); /** * Given an orientation constant, returns the appropriate surface rotation, * taking into account sensors, docking mode, rotation lock, and other factors. * * @param orientation An orientation constant, such as * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE}. * @param lastRotation The most recently used rotation. * @return The surface rotation to use. */ public int rotationForOrientationLw(int orientation, int lastRotation); /** * Given an orientation constant and a rotation, returns true if the rotation * has compatible metrics to the requested orientation. For example, if * the application requested landscape and got seascape, then the rotation * has compatible metrics; if the application requested portrait and got landscape, * then the rotation has incompatible metrics; if the application did not specify * a preference, then anything goes. * * @param orientation An orientation constant, such as * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE}. * @param rotation The rotation to check. * @return True if the rotation is compatible with the requested orientation. */ public boolean rotationHasCompatibleMetricsLw(int orientation, int rotation); /** * Called by the window manager when the rotation changes. * * @param rotation The new rotation. */ public void setRotationLw(int rotation); /** * Called when the system is mostly done booting to set whether * the system should go into safe mode. */ public void setSafeMode(boolean safeMode); /** * Called when the system is mostly done booting. */ public void systemReady(); /** * Called when the system is done booting to the point where the * user can start interacting with it. */ public void systemBooted(); /** * Show boot time message to the user. */ public void showBootMessage(final CharSequence msg, final boolean always); /** * Hide the UI for showing boot messages, never to be displayed again. */ public void hideBootMessages(); /** * Called when userActivity is signalled in the power manager. * This is safe to call from any thread, with any window manager locks held or not. */ public void userActivity(); /** * Called when we have finished booting and can now display the home * screen to the user. This will happen after systemReady(), and at * this point the display is active. */ public void enableScreenAfterBoot(); public void setCurrentOrientationLw(int newOrientation); /** * Call from application to perform haptic feedback on its window. */ public boolean performHapticFeedbackLw(WindowState win, int effectId, boolean always); /** * Called when we have started keeping the screen on because a window * requesting this has become visible. */ public void keepScreenOnStartedLw(); /** * Called when we have stopped keeping the screen on because the last window * requesting this is no longer visible. */ public void keepScreenOnStoppedLw(); /** * Gets the current user rotation mode. * * @return The rotation mode. * * @see WindowManagerPolicy#USER_ROTATION_LOCKED * @see WindowManagerPolicy#USER_ROTATION_FREE */ public int getUserRotationMode(); /** * Inform the policy that the user has chosen a preferred orientation ("rotation lock"). * * @param mode One of {@link WindowManagerPolicy#USER_ROTATION_LOCKED} or * {@link WindowManagerPolicy#USER_ROTATION_FREE}. * @param rotation One of {@link Surface#ROTATION_0}, {@link Surface#ROTATION_90}, * {@link Surface#ROTATION_180}, {@link Surface#ROTATION_270}. */ public void setUserRotationMode(int mode, int rotation); /** * Called when a new system UI visibility is being reported, allowing * the policy to adjust what is actually reported. * @param visibility The raw visiblity reported by the status bar. * @return The new desired visibility. */ public int adjustSystemUiVisibilityLw(int visibility); /** * Specifies whether there is an on-screen navigation bar separate from the status bar. */ public boolean hasNavigationBar(); /** * Lock the device now. */ public void lockNow(Bundle options); /** * Set the last used input method window state. This state is used to make IME transition * smooth. * @hide */ public void setLastInputMethodWindowLw(WindowState ime, WindowState target); /** * Called when the current user changes. Guaranteed to be called before the broadcast * of the new user id is made to all listeners. * * @param newUserId The id of the incoming user. */ public void setCurrentUserLw(int newUserId); /** * Print the WindowManagerPolicy's state into the given stream. * * @param prefix Text to print at the front of each line. * @param writer The PrintWriter to which you should dump your state. This will be * closed for you after you return. * @param args additional arguments to the dump request. */ public void dump(String prefix, PrintWriter writer, String[] args); /** * Ask keyguard to invoke the assist intent after dismissing keyguard * {@link android.content.Intent#ACTION_ASSIST} */ public void showAssistant(); /** * Returns whether a given window type can be magnified. * * @param windowType The window type. * @return True if the window can be magnified. */ public boolean canMagnifyWindow(int windowType); /** * Returns whether a given window type is considered a top level one. * A top level window does not have a container, i.e. attached window, * or if it has a container it is laid out as a top-level window, not * as a child of its container. * * @param windowType The window type. * @return True if the window is a top level one. */ public boolean isTopLevelWindow(int windowType); }