/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.support.v8.renderscript;
import java.io.File;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import android.content.Context;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Process;
import android.util.Log;
import android.view.Surface;
import android.os.SystemProperties;
/**
* This class provides access to a RenderScript context, which controls RenderScript
* initialization, resource management, and teardown. An instance of the RenderScript
* class must be created before any other RS objects can be created.
*
*
*
Developer Guides
*
For more information about creating an application that uses RenderScript, read the
* RenderScript developer guide.
*
**/
public class RenderScript {
static final String LOG_TAG = "RenderScript_jni";
static final boolean DEBUG = false;
@SuppressWarnings({"UnusedDeclaration", "deprecation"})
static final boolean LOG_ENABLED = false;
private Context mApplicationContext;
/*
* We use a class initializer to allow the native code to cache some
* field offsets.
*/
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
static boolean sInitialized;
static boolean sUseGCHooks;
static Object sRuntime;
static Method registerNativeAllocation;
static Method registerNativeFree;
static Object lock = new Object();
// Non-threadsafe functions.
native int nDeviceCreate();
native void nDeviceDestroy(int dev);
native void nDeviceSetConfig(int dev, int param, int value);
native int nContextGetUserMessage(int con, int[] data);
native String nContextGetErrorMessage(int con);
native int nContextPeekMessage(int con, int[] subID);
native void nContextInitToClient(int con);
native void nContextDeinitToClient(int con);
static boolean isNative = false;
private static int thunk = 0;
/**
* Determines whether or not we should be thunking into the native
* RenderScript layer or actually using the compatibility library.
*/
static boolean shouldThunk() {
if (thunk == 0) {
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.JELLY_BEAN_MR2
&& SystemProperties.getInt("debug.rs.forcecompat", 0) == 0) {
thunk = 1;
} else {
thunk = -1;
}
}
if (thunk == 1) {
return true;
}
return false;
}
/**
* Name of the file that holds the object cache.
*/
private static final String CACHE_PATH = "com.android.renderscript.cache";
static String mCachePath;
/**
* Sets the directory to use as a persistent storage for the
* renderscript object file cache.
*
* @hide
* @param cacheDir A directory the current process can write to
*/
public static void setupDiskCache(File cacheDir) {
File f = new File(cacheDir, CACHE_PATH);
mCachePath = f.getAbsolutePath();
f.mkdirs();
}
/**
* ContextType specifies the specific type of context to be created.
*
*/
public enum ContextType {
/**
* NORMAL context, this is the default and what shipping apps should
* use.
*/
NORMAL (0),
/**
* DEBUG context, perform extra runtime checks to validate the
* kernels and APIs are being used as intended. Get and SetElementAt
* will be bounds checked in this mode.
*/
DEBUG (1),
/**
* PROFILE context, Intended to be used once the first time an
* application is run on a new device. This mode allows the runtime to
* do additional testing and performance tuning.
*/
PROFILE (2);
int mID;
ContextType(int id) {
mID = id;
}
}
// Methods below are wrapped to protect the non-threadsafe
// lockless fifo.
native int rsnContextCreate(int dev, int ver, int sdkVer, int contextType);
synchronized int nContextCreate(int dev, int ver, int sdkVer, int contextType) {
return rsnContextCreate(dev, ver, sdkVer, contextType);
}
native void rsnContextDestroy(int con);
synchronized void nContextDestroy() {
validate();
rsnContextDestroy(mContext);
}
native void rsnContextSetPriority(int con, int p);
synchronized void nContextSetPriority(int p) {
validate();
rsnContextSetPriority(mContext, p);
}
native void rsnContextDump(int con, int bits);
synchronized void nContextDump(int bits) {
validate();
rsnContextDump(mContext, bits);
}
native void rsnContextFinish(int con);
synchronized void nContextFinish() {
validate();
rsnContextFinish(mContext);
}
native void rsnContextSendMessage(int con, int id, int[] data);
synchronized void nContextSendMessage(int id, int[] data) {
validate();
rsnContextSendMessage(mContext, id, data);
}
native void rsnObjDestroy(int con, int id);
synchronized void nObjDestroy(int id) {
// There is a race condition here. The calling code may be run
// by the gc while teardown is occuring. This protects againts
// deleting dead objects.
if (mContext != 0) {
rsnObjDestroy(mContext, id);
}
}
native int rsnElementCreate(int con, int type, int kind, boolean norm, int vecSize);
synchronized int nElementCreate(int type, int kind, boolean norm, int vecSize) {
validate();
return rsnElementCreate(mContext, type, kind, norm, vecSize);
}
native int rsnElementCreate2(int con, int[] elements, String[] names, int[] arraySizes);
synchronized int nElementCreate2(int[] elements, String[] names, int[] arraySizes) {
validate();
return rsnElementCreate2(mContext, elements, names, arraySizes);
}
native void rsnElementGetNativeData(int con, int id, int[] elementData);
synchronized void nElementGetNativeData(int id, int[] elementData) {
validate();
rsnElementGetNativeData(mContext, id, elementData);
}
native void rsnElementGetSubElements(int con, int id,
int[] IDs, String[] names, int[] arraySizes);
synchronized void nElementGetSubElements(int id, int[] IDs, String[] names, int[] arraySizes) {
validate();
rsnElementGetSubElements(mContext, id, IDs, names, arraySizes);
}
native int rsnTypeCreate(int con, int eid, int x, int y, int z, boolean mips, boolean faces, int yuv);
synchronized int nTypeCreate(int eid, int x, int y, int z, boolean mips, boolean faces, int yuv) {
validate();
return rsnTypeCreate(mContext, eid, x, y, z, mips, faces, yuv);
}
native void rsnTypeGetNativeData(int con, int id, int[] typeData);
synchronized void nTypeGetNativeData(int id, int[] typeData) {
validate();
rsnTypeGetNativeData(mContext, id, typeData);
}
native int rsnAllocationCreateTyped(int con, int type, int mip, int usage, int pointer);
synchronized int nAllocationCreateTyped(int type, int mip, int usage, int pointer) {
validate();
return rsnAllocationCreateTyped(mContext, type, mip, usage, pointer);
}
native int rsnAllocationCreateFromBitmap(int con, int type, int mip, Bitmap bmp, int usage);
synchronized int nAllocationCreateFromBitmap(int type, int mip, Bitmap bmp, int usage) {
validate();
return rsnAllocationCreateFromBitmap(mContext, type, mip, bmp, usage);
}
native int rsnAllocationCreateBitmapBackedAllocation(int con, int type, int mip, Bitmap bmp, int usage);
synchronized int nAllocationCreateBitmapBackedAllocation(int type, int mip, Bitmap bmp, int usage) {
validate();
return rsnAllocationCreateBitmapBackedAllocation(mContext, type, mip, bmp, usage);
}
native int rsnAllocationCubeCreateFromBitmap(int con, int type, int mip, Bitmap bmp, int usage);
synchronized int nAllocationCubeCreateFromBitmap(int type, int mip, Bitmap bmp, int usage) {
validate();
return rsnAllocationCubeCreateFromBitmap(mContext, type, mip, bmp, usage);
}
native int rsnAllocationCreateBitmapRef(int con, int type, Bitmap bmp);
synchronized int nAllocationCreateBitmapRef(int type, Bitmap bmp) {
validate();
return rsnAllocationCreateBitmapRef(mContext, type, bmp);
}
native int rsnAllocationCreateFromAssetStream(int con, int mips, int assetStream, int usage);
synchronized int nAllocationCreateFromAssetStream(int mips, int assetStream, int usage) {
validate();
return rsnAllocationCreateFromAssetStream(mContext, mips, assetStream, usage);
}
native void rsnAllocationCopyToBitmap(int con, int alloc, Bitmap bmp);
synchronized void nAllocationCopyToBitmap(int alloc, Bitmap bmp) {
validate();
rsnAllocationCopyToBitmap(mContext, alloc, bmp);
}
native void rsnAllocationSyncAll(int con, int alloc, int src);
synchronized void nAllocationSyncAll(int alloc, int src) {
validate();
rsnAllocationSyncAll(mContext, alloc, src);
}
native void rsnAllocationIoSend(int con, int alloc);
synchronized void nAllocationIoSend(int alloc) {
validate();
rsnAllocationIoSend(mContext, alloc);
}
native void rsnAllocationIoReceive(int con, int alloc);
synchronized void nAllocationIoReceive(int alloc) {
validate();
rsnAllocationIoReceive(mContext, alloc);
}
native void rsnAllocationGenerateMipmaps(int con, int alloc);
synchronized void nAllocationGenerateMipmaps(int alloc) {
validate();
rsnAllocationGenerateMipmaps(mContext, alloc);
}
native void rsnAllocationCopyFromBitmap(int con, int alloc, Bitmap bmp);
synchronized void nAllocationCopyFromBitmap(int alloc, Bitmap bmp) {
validate();
rsnAllocationCopyFromBitmap(mContext, alloc, bmp);
}
native void rsnAllocationData1D(int con, int id, int off, int mip, int count, int[] d, int sizeBytes);
synchronized void nAllocationData1D(int id, int off, int mip, int count, int[] d, int sizeBytes) {
validate();
rsnAllocationData1D(mContext, id, off, mip, count, d, sizeBytes);
}
native void rsnAllocationData1D(int con, int id, int off, int mip, int count, short[] d, int sizeBytes);
synchronized void nAllocationData1D(int id, int off, int mip, int count, short[] d, int sizeBytes) {
validate();
rsnAllocationData1D(mContext, id, off, mip, count, d, sizeBytes);
}
native void rsnAllocationData1D(int con, int id, int off, int mip, int count, byte[] d, int sizeBytes);
synchronized void nAllocationData1D(int id, int off, int mip, int count, byte[] d, int sizeBytes) {
validate();
rsnAllocationData1D(mContext, id, off, mip, count, d, sizeBytes);
}
native void rsnAllocationData1D(int con, int id, int off, int mip, int count, float[] d, int sizeBytes);
synchronized void nAllocationData1D(int id, int off, int mip, int count, float[] d, int sizeBytes) {
validate();
rsnAllocationData1D(mContext, id, off, mip, count, d, sizeBytes);
}
native void rsnAllocationElementData1D(int con, int id, int xoff, int mip, int compIdx, byte[] d, int sizeBytes);
synchronized void nAllocationElementData1D(int id, int xoff, int mip, int compIdx, byte[] d, int sizeBytes) {
validate();
rsnAllocationElementData1D(mContext, id, xoff, mip, compIdx, d, sizeBytes);
}
native void rsnAllocationData2D(int con,
int dstAlloc, int dstXoff, int dstYoff,
int dstMip, int dstFace,
int width, int height,
int srcAlloc, int srcXoff, int srcYoff,
int srcMip, int srcFace);
synchronized void nAllocationData2D(int dstAlloc, int dstXoff, int dstYoff,
int dstMip, int dstFace,
int width, int height,
int srcAlloc, int srcXoff, int srcYoff,
int srcMip, int srcFace) {
validate();
rsnAllocationData2D(mContext,
dstAlloc, dstXoff, dstYoff,
dstMip, dstFace,
width, height,
srcAlloc, srcXoff, srcYoff,
srcMip, srcFace);
}
native void rsnAllocationData2D(int con, int id, int xoff, int yoff, int mip, int face, int w, int h, byte[] d, int sizeBytes);
synchronized void nAllocationData2D(int id, int xoff, int yoff, int mip, int face, int w, int h, byte[] d, int sizeBytes) {
validate();
rsnAllocationData2D(mContext, id, xoff, yoff, mip, face, w, h, d, sizeBytes);
}
native void rsnAllocationData2D(int con, int id, int xoff, int yoff, int mip, int face, int w, int h, short[] d, int sizeBytes);
synchronized void nAllocationData2D(int id, int xoff, int yoff, int mip, int face, int w, int h, short[] d, int sizeBytes) {
validate();
rsnAllocationData2D(mContext, id, xoff, yoff, mip, face, w, h, d, sizeBytes);
}
native void rsnAllocationData2D(int con, int id, int xoff, int yoff, int mip, int face, int w, int h, int[] d, int sizeBytes);
synchronized void nAllocationData2D(int id, int xoff, int yoff, int mip, int face, int w, int h, int[] d, int sizeBytes) {
validate();
rsnAllocationData2D(mContext, id, xoff, yoff, mip, face, w, h, d, sizeBytes);
}
native void rsnAllocationData2D(int con, int id, int xoff, int yoff, int mip, int face, int w, int h, float[] d, int sizeBytes);
synchronized void nAllocationData2D(int id, int xoff, int yoff, int mip, int face, int w, int h, float[] d, int sizeBytes) {
validate();
rsnAllocationData2D(mContext, id, xoff, yoff, mip, face, w, h, d, sizeBytes);
}
native void rsnAllocationData2D(int con, int id, int xoff, int yoff, int mip, int face, Bitmap b);
synchronized void nAllocationData2D(int id, int xoff, int yoff, int mip, int face, Bitmap b) {
validate();
rsnAllocationData2D(mContext, id, xoff, yoff, mip, face, b);
}
native void rsnAllocationData3D(int con,
int dstAlloc, int dstXoff, int dstYoff, int dstZoff,
int dstMip,
int width, int height, int depth,
int srcAlloc, int srcXoff, int srcYoff, int srcZoff,
int srcMip);
synchronized void nAllocationData3D(int dstAlloc, int dstXoff, int dstYoff, int dstZoff,
int dstMip,
int width, int height, int depth,
int srcAlloc, int srcXoff, int srcYoff, int srcZoff,
int srcMip) {
validate();
rsnAllocationData3D(mContext,
dstAlloc, dstXoff, dstYoff, dstZoff,
dstMip, width, height, depth,
srcAlloc, srcXoff, srcYoff, srcZoff, srcMip);
}
native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, byte[] d, int sizeBytes);
synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, byte[] d, int sizeBytes) {
validate();
rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes);
}
native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, short[] d, int sizeBytes);
synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, short[] d, int sizeBytes) {
validate();
rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes);
}
native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, int[] d, int sizeBytes);
synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, int[] d, int sizeBytes) {
validate();
rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes);
}
native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, float[] d, int sizeBytes);
synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, float[] d, int sizeBytes) {
validate();
rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes);
}
native void rsnAllocationRead(int con, int id, byte[] d);
synchronized void nAllocationRead(int id, byte[] d) {
validate();
rsnAllocationRead(mContext, id, d);
}
native void rsnAllocationRead(int con, int id, short[] d);
synchronized void nAllocationRead(int id, short[] d) {
validate();
rsnAllocationRead(mContext, id, d);
}
native void rsnAllocationRead(int con, int id, int[] d);
synchronized void nAllocationRead(int id, int[] d) {
validate();
rsnAllocationRead(mContext, id, d);
}
native void rsnAllocationRead(int con, int id, float[] d);
synchronized void nAllocationRead(int id, float[] d) {
validate();
rsnAllocationRead(mContext, id, d);
}
native int rsnAllocationGetType(int con, int id);
synchronized int nAllocationGetType(int id) {
validate();
return rsnAllocationGetType(mContext, id);
}
native void rsnAllocationResize1D(int con, int id, int dimX);
synchronized void nAllocationResize1D(int id, int dimX) {
validate();
rsnAllocationResize1D(mContext, id, dimX);
}
native void rsnAllocationResize2D(int con, int id, int dimX, int dimY);
synchronized void nAllocationResize2D(int id, int dimX, int dimY) {
validate();
rsnAllocationResize2D(mContext, id, dimX, dimY);
}
native void rsnScriptBindAllocation(int con, int script, int alloc, int slot);
synchronized void nScriptBindAllocation(int script, int alloc, int slot) {
validate();
rsnScriptBindAllocation(mContext, script, alloc, slot);
}
native void rsnScriptSetTimeZone(int con, int script, byte[] timeZone);
synchronized void nScriptSetTimeZone(int script, byte[] timeZone) {
validate();
rsnScriptSetTimeZone(mContext, script, timeZone);
}
native void rsnScriptInvoke(int con, int id, int slot);
synchronized void nScriptInvoke(int id, int slot) {
validate();
rsnScriptInvoke(mContext, id, slot);
}
native void rsnScriptForEach(int con, int id, int slot, int ain, int aout, byte[] params);
native void rsnScriptForEach(int con, int id, int slot, int ain, int aout);
native void rsnScriptForEachClipped(int con, int id, int slot, int ain, int aout, byte[] params,
int xstart, int xend, int ystart, int yend, int zstart, int zend);
native void rsnScriptForEachClipped(int con, int id, int slot, int ain, int aout,
int xstart, int xend, int ystart, int yend, int zstart, int zend);
synchronized void nScriptForEach(int id, int slot, int ain, int aout, byte[] params) {
validate();
if (params == null) {
rsnScriptForEach(mContext, id, slot, ain, aout);
} else {
rsnScriptForEach(mContext, id, slot, ain, aout, params);
}
}
synchronized void nScriptForEachClipped(int id, int slot, int ain, int aout, byte[] params,
int xstart, int xend, int ystart, int yend, int zstart, int zend) {
validate();
if (params == null) {
rsnScriptForEachClipped(mContext, id, slot, ain, aout, xstart, xend, ystart, yend, zstart, zend);
} else {
rsnScriptForEachClipped(mContext, id, slot, ain, aout, params, xstart, xend, ystart, yend, zstart, zend);
}
}
native void rsnScriptInvokeV(int con, int id, int slot, byte[] params);
synchronized void nScriptInvokeV(int id, int slot, byte[] params) {
validate();
rsnScriptInvokeV(mContext, id, slot, params);
}
native void rsnScriptSetVarI(int con, int id, int slot, int val);
synchronized void nScriptSetVarI(int id, int slot, int val) {
validate();
rsnScriptSetVarI(mContext, id, slot, val);
}
native void rsnScriptSetVarJ(int con, int id, int slot, long val);
synchronized void nScriptSetVarJ(int id, int slot, long val) {
validate();
rsnScriptSetVarJ(mContext, id, slot, val);
}
native void rsnScriptSetVarF(int con, int id, int slot, float val);
synchronized void nScriptSetVarF(int id, int slot, float val) {
validate();
rsnScriptSetVarF(mContext, id, slot, val);
}
native void rsnScriptSetVarD(int con, int id, int slot, double val);
synchronized void nScriptSetVarD(int id, int slot, double val) {
validate();
rsnScriptSetVarD(mContext, id, slot, val);
}
native void rsnScriptSetVarV(int con, int id, int slot, byte[] val);
synchronized void nScriptSetVarV(int id, int slot, byte[] val) {
validate();
rsnScriptSetVarV(mContext, id, slot, val);
}
native void rsnScriptSetVarVE(int con, int id, int slot, byte[] val,
int e, int[] dims);
synchronized void nScriptSetVarVE(int id, int slot, byte[] val,
int e, int[] dims) {
validate();
rsnScriptSetVarVE(mContext, id, slot, val, e, dims);
}
native void rsnScriptSetVarObj(int con, int id, int slot, int val);
synchronized void nScriptSetVarObj(int id, int slot, int val) {
validate();
rsnScriptSetVarObj(mContext, id, slot, val);
}
native int rsnScriptCCreate(int con, String resName, String cacheDir,
byte[] script, int length);
synchronized int nScriptCCreate(String resName, String cacheDir, byte[] script, int length) {
validate();
return rsnScriptCCreate(mContext, resName, cacheDir, script, length);
}
native int rsnScriptIntrinsicCreate(int con, int id, int eid);
synchronized int nScriptIntrinsicCreate(int id, int eid) {
validate();
return rsnScriptIntrinsicCreate(mContext, id, eid);
}
native int rsnScriptKernelIDCreate(int con, int sid, int slot, int sig);
synchronized int nScriptKernelIDCreate(int sid, int slot, int sig) {
validate();
return rsnScriptKernelIDCreate(mContext, sid, slot, sig);
}
native int rsnScriptFieldIDCreate(int con, int sid, int slot);
synchronized int nScriptFieldIDCreate(int sid, int slot) {
validate();
return rsnScriptFieldIDCreate(mContext, sid, slot);
}
native int rsnScriptGroupCreate(int con, int[] kernels, int[] src, int[] dstk, int[] dstf, int[] types);
synchronized int nScriptGroupCreate(int[] kernels, int[] src, int[] dstk, int[] dstf, int[] types) {
validate();
return rsnScriptGroupCreate(mContext, kernels, src, dstk, dstf, types);
}
native void rsnScriptGroupSetInput(int con, int group, int kernel, int alloc);
synchronized void nScriptGroupSetInput(int group, int kernel, int alloc) {
validate();
rsnScriptGroupSetInput(mContext, group, kernel, alloc);
}
native void rsnScriptGroupSetOutput(int con, int group, int kernel, int alloc);
synchronized void nScriptGroupSetOutput(int group, int kernel, int alloc) {
validate();
rsnScriptGroupSetOutput(mContext, group, kernel, alloc);
}
native void rsnScriptGroupExecute(int con, int group);
synchronized void nScriptGroupExecute(int group) {
validate();
rsnScriptGroupExecute(mContext, group);
}
native int rsnSamplerCreate(int con, int magFilter, int minFilter,
int wrapS, int wrapT, int wrapR, float aniso);
synchronized int nSamplerCreate(int magFilter, int minFilter,
int wrapS, int wrapT, int wrapR, float aniso) {
validate();
return rsnSamplerCreate(mContext, magFilter, minFilter, wrapS, wrapT, wrapR, aniso);
}
int mDev;
int mContext;
@SuppressWarnings({"FieldCanBeLocal"})
MessageThread mMessageThread;
Element mElement_U8;
Element mElement_I8;
Element mElement_U16;
Element mElement_I16;
Element mElement_U32;
Element mElement_I32;
Element mElement_U64;
Element mElement_I64;
Element mElement_F32;
Element mElement_F64;
Element mElement_BOOLEAN;
Element mElement_ELEMENT;
Element mElement_TYPE;
Element mElement_ALLOCATION;
Element mElement_SAMPLER;
Element mElement_SCRIPT;
Element mElement_A_8;
Element mElement_RGB_565;
Element mElement_RGB_888;
Element mElement_RGBA_5551;
Element mElement_RGBA_4444;
Element mElement_RGBA_8888;
Element mElement_FLOAT_2;
Element mElement_FLOAT_3;
Element mElement_FLOAT_4;
Element mElement_DOUBLE_2;
Element mElement_DOUBLE_3;
Element mElement_DOUBLE_4;
Element mElement_UCHAR_2;
Element mElement_UCHAR_3;
Element mElement_UCHAR_4;
Element mElement_CHAR_2;
Element mElement_CHAR_3;
Element mElement_CHAR_4;
Element mElement_USHORT_2;
Element mElement_USHORT_3;
Element mElement_USHORT_4;
Element mElement_SHORT_2;
Element mElement_SHORT_3;
Element mElement_SHORT_4;
Element mElement_UINT_2;
Element mElement_UINT_3;
Element mElement_UINT_4;
Element mElement_INT_2;
Element mElement_INT_3;
Element mElement_INT_4;
Element mElement_ULONG_2;
Element mElement_ULONG_3;
Element mElement_ULONG_4;
Element mElement_LONG_2;
Element mElement_LONG_3;
Element mElement_LONG_4;
Element mElement_MATRIX_4X4;
Element mElement_MATRIX_3X3;
Element mElement_MATRIX_2X2;
Sampler mSampler_CLAMP_NEAREST;
Sampler mSampler_CLAMP_LINEAR;
Sampler mSampler_CLAMP_LINEAR_MIP_LINEAR;
Sampler mSampler_WRAP_NEAREST;
Sampler mSampler_WRAP_LINEAR;
Sampler mSampler_WRAP_LINEAR_MIP_LINEAR;
Sampler mSampler_MIRRORED_REPEAT_NEAREST;
Sampler mSampler_MIRRORED_REPEAT_LINEAR;
Sampler mSampler_MIRRORED_REPEAT_LINEAR_MIP_LINEAR;
///////////////////////////////////////////////////////////////////////////////////
//
/**
* The base class from which an application should derive in order
* to receive RS messages from scripts. When a script calls {@code
* rsSendToClient}, the data fields will be filled, and the run
* method will be called on a separate thread. This will occur
* some time after {@code rsSendToClient} completes in the script,
* as {@code rsSendToClient} is asynchronous. Message handlers are
* not guaranteed to have completed when {@link
* android.support.v8.renderscript.RenderScript#finish} returns.
*
*/
public static class RSMessageHandler implements Runnable {
protected int[] mData;
protected int mID;
protected int mLength;
public void run() {
}
}
/**
* If an application is expecting messages, it should set this
* field to an instance of {@link RSMessageHandler}. This
* instance will receive all the user messages sent from {@code
* sendToClient} by scripts from this context.
*
*/
RSMessageHandler mMessageCallback = null;
public void setMessageHandler(RSMessageHandler msg) {
mMessageCallback = msg;
if (isNative) {
RenderScriptThunker rst = (RenderScriptThunker) this;
android.renderscript.RenderScript.RSMessageHandler newmsg =
new android.renderscript.RenderScript.RSMessageHandler() {
public void run() {
mMessageCallback.mData = mData;
mMessageCallback.mID = mID;
mMessageCallback.mLength = mLength;
mMessageCallback.run();
}
};
rst.mN.setMessageHandler(newmsg);
}
}
public RSMessageHandler getMessageHandler() {
return mMessageCallback;
}
/**
* Place a message into the message queue to be sent back to the message
* handler once all previous commands have been executed.
*
* @hide
*
* @param id
* @param data
*/
public void sendMessage(int id, int[] data) {
nContextSendMessage(id, data);
}
/**
* The runtime error handler base class. An application should derive from this class
* if it wishes to install an error handler. When errors occur at runtime,
* the fields in this class will be filled, and the run method will be called.
*
*/
public static class RSErrorHandler implements Runnable {
protected String mErrorMessage;
protected int mErrorNum;
public void run() {
}
}
/**
* Application Error handler. All runtime errors will be dispatched to the
* instance of RSAsyncError set here. If this field is null a
* {@link RSRuntimeException} will instead be thrown with details about the error.
* This will cause program termaination.
*
*/
RSErrorHandler mErrorCallback = null;
public void setErrorHandler(RSErrorHandler msg) {
mErrorCallback = msg;
if (isNative) {
RenderScriptThunker rst = (RenderScriptThunker) this;
android.renderscript.RenderScript.RSErrorHandler newmsg =
new android.renderscript.RenderScript.RSErrorHandler() {
public void run() {
mErrorCallback.mErrorMessage = mErrorMessage;
mErrorCallback.mErrorNum = mErrorNum;
mErrorCallback.run();
}
};
rst.mN.setErrorHandler(newmsg);
}
}
public RSErrorHandler getErrorHandler() {
return mErrorCallback;
}
/**
* RenderScript worker thread priority enumeration. The default value is
* NORMAL. Applications wishing to do background processing should set
* their priority to LOW to avoid starving forground processes.
*/
public enum Priority {
LOW (Process.THREAD_PRIORITY_BACKGROUND + (5 * Process.THREAD_PRIORITY_LESS_FAVORABLE)),
NORMAL (Process.THREAD_PRIORITY_DISPLAY);
int mID;
Priority(int id) {
mID = id;
}
}
void validate() {
if (mContext == 0) {
throw new RSInvalidStateException("Calling RS with no Context active.");
}
}
/**
* Change the priority of the worker threads for this context.
*
* @param p New priority to be set.
*/
public void setPriority(Priority p) {
validate();
nContextSetPriority(p.mID);
}
static class MessageThread extends Thread {
RenderScript mRS;
boolean mRun = true;
int[] mAuxData = new int[2];
static final int RS_MESSAGE_TO_CLIENT_NONE = 0;
static final int RS_MESSAGE_TO_CLIENT_EXCEPTION = 1;
static final int RS_MESSAGE_TO_CLIENT_RESIZE = 2;
static final int RS_MESSAGE_TO_CLIENT_ERROR = 3;
static final int RS_MESSAGE_TO_CLIENT_USER = 4;
static final int RS_ERROR_FATAL_UNKNOWN = 0x1000;
MessageThread(RenderScript rs) {
super("RSMessageThread");
mRS = rs;
}
public void run() {
// This function is a temporary solution. The final solution will
// used typed allocations where the message id is the type indicator.
int[] rbuf = new int[16];
mRS.nContextInitToClient(mRS.mContext);
while(mRun) {
rbuf[0] = 0;
int msg = mRS.nContextPeekMessage(mRS.mContext, mAuxData);
int size = mAuxData[1];
int subID = mAuxData[0];
if (msg == RS_MESSAGE_TO_CLIENT_USER) {
if ((size>>2) >= rbuf.length) {
rbuf = new int[(size + 3) >> 2];
}
if (mRS.nContextGetUserMessage(mRS.mContext, rbuf) !=
RS_MESSAGE_TO_CLIENT_USER) {
throw new RSDriverException("Error processing message from RenderScript.");
}
if(mRS.mMessageCallback != null) {
mRS.mMessageCallback.mData = rbuf;
mRS.mMessageCallback.mID = subID;
mRS.mMessageCallback.mLength = size;
mRS.mMessageCallback.run();
} else {
throw new RSInvalidStateException("Received a message from the script with no message handler installed.");
}
continue;
}
if (msg == RS_MESSAGE_TO_CLIENT_ERROR) {
String e = mRS.nContextGetErrorMessage(mRS.mContext);
if (subID >= RS_ERROR_FATAL_UNKNOWN) {
throw new RSRuntimeException("Fatal error " + subID + ", details: " + e);
}
if(mRS.mErrorCallback != null) {
mRS.mErrorCallback.mErrorMessage = e;
mRS.mErrorCallback.mErrorNum = subID;
mRS.mErrorCallback.run();
} else {
android.util.Log.e(LOG_TAG, "non fatal RS error, " + e);
// Do not throw here. In these cases, we do not have
// a fatal error.
}
continue;
}
// 2: teardown.
// But we want to avoid starving other threads during
// teardown by yielding until the next line in the destructor
// can execute to set mRun = false
try {
sleep(1, 0);
} catch(InterruptedException e) {
}
}
//Log.d(LOG_TAG, "MessageThread exiting.");
}
}
RenderScript(Context ctx) {
if (ctx != null) {
mApplicationContext = ctx.getApplicationContext();
}
}
/**
* Gets the application context associated with the RenderScript context.
*
* @return The application context.
*/
public final Context getApplicationContext() {
return mApplicationContext;
}
/**
* @hide
*/
public static RenderScript create(Context ctx, int sdkVersion) {
return create(ctx, sdkVersion, ContextType.NORMAL);
}
/**
* Create a RenderScript context.
*
* @hide
* @param ctx The context.
* @return RenderScript
*/
public static RenderScript create(Context ctx, int sdkVersion, ContextType ct) {
RenderScript rs = new RenderScript(ctx);
if (shouldThunk()) {
android.util.Log.v(LOG_TAG, "RS native mode");
return RenderScriptThunker.create(ctx, sdkVersion);
}
synchronized(lock) {
if (sInitialized == false) {
try {
Class> vm_runtime = Class.forName("dalvik.system.VMRuntime");
Method get_runtime = vm_runtime.getDeclaredMethod("getRuntime");
sRuntime = get_runtime.invoke(null);
registerNativeAllocation = vm_runtime.getDeclaredMethod("registerNativeAllocation", Integer.TYPE);
registerNativeFree = vm_runtime.getDeclaredMethod("registerNativeFree", Integer.TYPE);
sUseGCHooks = true;
} catch (Exception e) {
Log.e(LOG_TAG, "No GC methods");
sUseGCHooks = false;
}
try {
System.loadLibrary("RSSupport");
System.loadLibrary("rsjni");
sInitialized = true;
} catch (UnsatisfiedLinkError e) {
Log.e(LOG_TAG, "Error loading RS jni library: " + e);
throw new RSRuntimeException("Error loading RS jni library: " + e);
}
}
}
android.util.Log.v(LOG_TAG, "RS compat mode");
rs.mDev = rs.nDeviceCreate();
rs.mContext = rs.nContextCreate(rs.mDev, 0, sdkVersion, ct.mID);
if (rs.mContext == 0) {
throw new RSDriverException("Failed to create RS context.");
}
rs.mMessageThread = new MessageThread(rs);
rs.mMessageThread.start();
return rs;
}
/**
* Create a RenderScript context.
*
* @param ctx The context.
* @return RenderScript
*/
public static RenderScript create(Context ctx) {
return create(ctx, ContextType.NORMAL);
}
/**
* Create a RenderScript context.
*
* @hide
*
* @param ctx The context.
* @param ct The type of context to be created.
* @return RenderScript
*/
public static RenderScript create(Context ctx, ContextType ct) {
int v = ctx.getApplicationInfo().targetSdkVersion;
return create(ctx, v, ct);
}
/**
* Print the currently available debugging information about the state of
* the RS context to the log.
*
*/
public void contextDump() {
validate();
nContextDump(0);
}
/**
* Wait for any pending asynchronous opeations (such as copies to a RS
* allocation or RS script executions) to complete.
*
*/
public void finish() {
nContextFinish();
}
/**
* Destroys this RenderScript context. Once this function is called,
* using this context or any objects belonging to this context is
* illegal.
*
*/
public void destroy() {
validate();
nContextDeinitToClient(mContext);
mMessageThread.mRun = false;
try {
mMessageThread.join();
} catch(InterruptedException e) {
}
nContextDestroy();
mContext = 0;
nDeviceDestroy(mDev);
mDev = 0;
}
boolean isAlive() {
return mContext != 0;
}
int safeID(BaseObj o) {
if(o != null) {
return o.getID(this);
}
return 0;
}
}