/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; /** * The NinePatch class permits drawing a bitmap in nine or more sections. * Essentially, it allows the creation of custom graphics that will scale the * way that you define, when content added within the image exceeds the normal * bounds of the graphic. For a thorough explanation of a NinePatch image, * read the discussion in the * 2D * Graphics document. *

* The Draw 9-Patch * tool offers an extremely handy way to create your NinePatch images, * using a WYSIWYG graphics editor. *

*/ public class NinePatch { private final Bitmap mBitmap; /** * Used by native code. This pointer is an instance of Res_png_9patch*. * * @hide */ public final long mNativeChunk; private Paint mPaint; private String mSrcName; /** * Create a drawable projection from a bitmap to nine patches. * * @param bitmap The bitmap describing the patches. * @param chunk The 9-patch data chunk describing how the underlying bitmap * is split apart and drawn. */ public NinePatch(Bitmap bitmap, byte[] chunk) { this(bitmap, chunk, null); } /** * Create a drawable projection from a bitmap to nine patches. * * @param bitmap The bitmap describing the patches. * @param chunk The 9-patch data chunk describing how the underlying * bitmap is split apart and drawn. * @param srcName The name of the source for the bitmap. Might be null. */ public NinePatch(Bitmap bitmap, byte[] chunk, String srcName) { mBitmap = bitmap; mSrcName = srcName; mNativeChunk = validateNinePatchChunk(mBitmap.ni(), chunk); } /** * @hide */ public NinePatch(NinePatch patch) { mBitmap = patch.mBitmap; mSrcName = patch.mSrcName; if (patch.mPaint != null) { mPaint = new Paint(patch.mPaint); } // No need to validate the 9patch chunk again, it was done by // the instance we're copying from mNativeChunk = patch.mNativeChunk; } @Override protected void finalize() throws Throwable { try { nativeFinalize(mNativeChunk); } finally { super.finalize(); } } /** * Returns the name of this NinePatch object if one was specified * when calling the constructor. */ public String getName() { return mSrcName; } /** * Returns the paint used to draw this NinePatch. The paint can be null. * * @see #setPaint(Paint) * @see #draw(Canvas, Rect) * @see #draw(Canvas, RectF) */ public Paint getPaint() { return mPaint; } /** * Sets the paint to use when drawing the NinePatch. * * @param p The paint that will be used to draw this NinePatch. * * @see #getPaint() * @see #draw(Canvas, Rect) * @see #draw(Canvas, RectF) */ public void setPaint(Paint p) { mPaint = p; } /** * Returns the bitmap used to draw this NinePatch. */ public Bitmap getBitmap() { return mBitmap; } /** * Draws the NinePatch. This method will use the paint returned by {@link #getPaint()}. * * @param canvas A container for the current matrix and clip used to draw the NinePatch. * @param location Where to draw the NinePatch. */ public void draw(Canvas canvas, RectF location) { canvas.drawPatch(this, location, mPaint); } /** * Draws the NinePatch. This method will use the paint returned by {@link #getPaint()}. * * @param canvas A container for the current matrix and clip used to draw the NinePatch. * @param location Where to draw the NinePatch. */ public void draw(Canvas canvas, Rect location) { canvas.drawPatch(this, location, mPaint); } /** * Draws the NinePatch. This method will ignore the paint returned * by {@link #getPaint()} and use the specified paint instead. * * @param canvas A container for the current matrix and clip used to draw the NinePatch. * @param location Where to draw the NinePatch. * @param paint The Paint to draw through. */ public void draw(Canvas canvas, Rect location, Paint paint) { canvas.drawPatch(this, location, paint); } void drawSoftware(Canvas canvas, RectF location, Paint paint) { nativeDraw(canvas.mNativeCanvas, location, mBitmap.ni(), mNativeChunk, paint != null ? paint.mNativePaint : 0, canvas.mDensity, mBitmap.mDensity); } void drawSoftware(Canvas canvas, Rect location, Paint paint) { nativeDraw(canvas.mNativeCanvas, location, mBitmap.ni(), mNativeChunk, paint != null ? paint.mNativePaint : 0, canvas.mDensity, mBitmap.mDensity); } /** * Return the underlying bitmap's density, as per * {@link Bitmap#getDensity() Bitmap.getDensity()}. */ public int getDensity() { return mBitmap.mDensity; } /** * Returns the intrinsic width, in pixels, of this NinePatch. This is equivalent * to querying the width of the underlying bitmap returned by {@link #getBitmap()}. */ public int getWidth() { return mBitmap.getWidth(); } /** * Returns the intrinsic height, in pixels, of this NinePatch. This is equivalent * to querying the height of the underlying bitmap returned by {@link #getBitmap()}. */ public int getHeight() { return mBitmap.getHeight(); } /** * Indicates whether this NinePatch contains transparent or translucent pixels. * This is equivalent to calling getBitmap().hasAlpha() on this * NinePatch. */ public final boolean hasAlpha() { return mBitmap.hasAlpha(); } /** * Returns a {@link Region} representing the parts of the NinePatch that are * completely transparent. * * @param bounds The location and size of the NinePatch. * * @return null if the NinePatch has no transparent region to * report, else a {@link Region} holding the parts of the specified bounds * that are transparent. */ public final Region getTransparentRegion(Rect bounds) { long r = nativeGetTransparentRegion(mBitmap.ni(), mNativeChunk, bounds); return r != 0 ? new Region(r) : null; } /** * Verifies that the specified byte array is a valid 9-patch data chunk. * * @param chunk A byte array representing a 9-patch data chunk. * * @return True if the specified byte array represents a 9-patch data chunk, * false otherwise. */ public native static boolean isNinePatchChunk(byte[] chunk); /** * Validates the 9-patch chunk and throws an exception if the chunk is invalid. * If validation is successful, this method returns a native Res_png_9patch* * object used by the renderers. */ private static native long validateNinePatchChunk(long bitmap, byte[] chunk); private static native void nativeFinalize(long chunk); private static native void nativeDraw(long canvas_instance, RectF loc, long bitmap_instance, long c, long paint_instance_or_null, int destDensity, int srcDensity); private static native void nativeDraw(long canvas_instance, Rect loc, long bitmap_instance, long c, long paint_instance_or_null, int destDensity, int srcDensity); private static native long nativeGetTransparentRegion(long bitmap, long chunk, Rect location); }