/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.transition;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.TimeInterpolator;
import android.util.ArrayMap;
import android.util.Log;
import android.util.LongSparseArray;
import android.util.SparseArray;
import android.view.SurfaceView;
import android.view.TextureView;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewOverlay;
import android.widget.ListView;
import android.widget.Spinner;
import java.util.ArrayList;
import java.util.List;
/**
* A Transition holds information about animations that will be run on its
* targets during a scene change. Subclasses of this abstract class may
* choreograph several child transitions ({@link TransitionSet} or they may
* perform custom animations themselves. Any Transition has two main jobs:
* (1) capture property values, and (2) play animations based on changes to
* captured property values. A custom transition knows what property values
* on View objects are of interest to it, and also knows how to animate
* changes to those values. For example, the {@link Fade} transition tracks
* changes to visibility-related properties and is able to construct and run
* animations that fade items in or out based on changes to those properties.
*
*
Note: Transitions may not work correctly with either {@link SurfaceView}
* or {@link TextureView}, due to the way that these views are displayed
* on the screen. For SurfaceView, the problem is that the view is updated from
* a non-UI thread, so changes to the view due to transitions (such as moving
* and resizing the view) may be out of sync with the display inside those bounds.
* TextureView is more compatible with transitions in general, but some
* specific transitions (such as {@link Fade}) may not be compatible
* with TextureView because they rely on {@link ViewOverlay} functionality,
* which does not currently work with TextureView.
*
* Transitions can be declared in XML resource files inside the res/transition
* directory. Transition resources consist of a tag name for one of the Transition
* subclasses along with attributes to define some of the attributes of that transition.
* For example, here is a minimal resource file that declares a {@link ChangeBounds} transition:
*
* {@sample development/samples/ApiDemos/res/transition/changebounds.xml ChangeBounds}
*
* Note that attributes for the transition are not required, just as they are
* optional when declared in code; Transitions created from XML resources will use
* the same defaults as their code-created equivalents. Here is a slightly more
* elaborate example which declares a {@link TransitionSet} transition with
* {@link ChangeBounds} and {@link Fade} child transitions:
*
* {@sample
* development/samples/ApiDemos/res/transition/changebounds_fadeout_sequential.xml TransitionSet}
*
* In this example, the transitionOrdering attribute is used on the TransitionSet
* object to change from the default {@link TransitionSet#ORDERING_TOGETHER} behavior
* to be {@link TransitionSet#ORDERING_SEQUENTIAL} instead. Also, the {@link Fade}
* transition uses a fadingMode of {@link Fade#OUT} instead of the default
* out-in behavior. Finally, note the use of the targets
sub-tag, which
* takes a set of {@link android.R.styleable#TransitionTarget target} tags, each
* of which lists a specific targetId
which this transition acts upon.
* Use of targets is optional, but can be used to either limit the time spent checking
* attributes on unchanging views, or limiting the types of animations run on specific views.
* In this case, we know that only the grayscaleContainer
will be
* disappearing, so we choose to limit the {@link Fade} transition to only that view.
*
* Further information on XML resource descriptions for transitions can be found for
* {@link android.R.styleable#Transition}, {@link android.R.styleable#TransitionSet},
* {@link android.R.styleable#TransitionTarget}, and {@link android.R.styleable#Fade}.
*
*/
public abstract class Transition implements Cloneable {
private static final String LOG_TAG = "Transition";
static final boolean DBG = false;
private String mName = getClass().getName();
long mStartDelay = -1;
long mDuration = -1;
TimeInterpolator mInterpolator = null;
ArrayList mTargetIds = new ArrayList();
ArrayList mTargets = new ArrayList();
ArrayList mTargetIdExcludes = null;
ArrayList mTargetExcludes = null;
ArrayList mTargetTypeExcludes = null;
ArrayList mTargetIdChildExcludes = null;
ArrayList mTargetChildExcludes = null;
ArrayList mTargetTypeChildExcludes = null;
private TransitionValuesMaps mStartValues = new TransitionValuesMaps();
private TransitionValuesMaps mEndValues = new TransitionValuesMaps();
TransitionSet mParent = null;
// Per-animator information used for later canceling when future transitions overlap
private static ThreadLocal> sRunningAnimators =
new ThreadLocal>();
// Scene Root is set at createAnimator() time in the cloned Transition
ViewGroup mSceneRoot = null;
// Whether removing views from their parent is possible. This is only for views
// in the start scene, which are no longer in the view hierarchy. This property
// is determined by whether the previous Scene was created from a layout
// resource, and thus the views from the exited scene are going away anyway
// and can be removed as necessary to achieve a particular effect, such as
// removing them from parents to add them to overlays.
boolean mCanRemoveViews = false;
// Track all animators in use in case the transition gets canceled and needs to
// cancel running animators
private ArrayList mCurrentAnimators = new ArrayList();
// Number of per-target instances of this Transition currently running. This count is
// determined by calls to start() and end()
int mNumInstances = 0;
// Whether this transition is currently paused, due to a call to pause()
boolean mPaused = false;
// Whether this transition has ended. Used to avoid pause/resume on transitions
// that have completed
private boolean mEnded = false;
// The set of listeners to be sent transition lifecycle events.
ArrayList mListeners = null;
// The set of animators collected from calls to createAnimator(),
// to be run in runAnimators()
ArrayList mAnimators = new ArrayList();
/**
* Constructs a Transition object with no target objects. A transition with
* no targets defaults to running on all target objects in the scene hierarchy
* (if the transition is not contained in a TransitionSet), or all target
* objects passed down from its parent (if it is in a TransitionSet).
*/
public Transition() {}
/**
* Sets the duration of this transition. By default, there is no duration
* (indicated by a negative number), which means that the Animator created by
* the transition will have its own specified duration. If the duration of a
* Transition is set, that duration will override the Animator duration.
*
* @param duration The length of the animation, in milliseconds.
* @return This transition object.
* @attr ref android.R.styleable#Transition_duration
*/
public Transition setDuration(long duration) {
mDuration = duration;
return this;
}
/**
* Returns the duration set on this transition. If no duration has been set,
* the returned value will be negative, indicating that resulting animators will
* retain their own durations.
*
* @return The duration set on this transition, in milliseconds, if one has been
* set, otherwise returns a negative number.
*/
public long getDuration() {
return mDuration;
}
/**
* Sets the startDelay of this transition. By default, there is no delay
* (indicated by a negative number), which means that the Animator created by
* the transition will have its own specified startDelay. If the delay of a
* Transition is set, that delay will override the Animator delay.
*
* @param startDelay The length of the delay, in milliseconds.
* @return This transition object.
* @attr ref android.R.styleable#Transition_startDelay
*/
public Transition setStartDelay(long startDelay) {
mStartDelay = startDelay;
return this;
}
/**
* Returns the startDelay set on this transition. If no startDelay has been set,
* the returned value will be negative, indicating that resulting animators will
* retain their own startDelays.
*
* @return The startDelay set on this transition, in milliseconds, if one has
* been set, otherwise returns a negative number.
*/
public long getStartDelay() {
return mStartDelay;
}
/**
* Sets the interpolator of this transition. By default, the interpolator
* is null, which means that the Animator created by the transition
* will have its own specified interpolator. If the interpolator of a
* Transition is set, that interpolator will override the Animator interpolator.
*
* @param interpolator The time interpolator used by the transition
* @return This transition object.
* @attr ref android.R.styleable#Transition_interpolator
*/
public Transition setInterpolator(TimeInterpolator interpolator) {
mInterpolator = interpolator;
return this;
}
/**
* Returns the interpolator set on this transition. If no interpolator has been set,
* the returned value will be null, indicating that resulting animators will
* retain their own interpolators.
*
* @return The interpolator set on this transition, if one has been set, otherwise
* returns null.
*/
public TimeInterpolator getInterpolator() {
return mInterpolator;
}
/**
* Returns the set of property names used stored in the {@link TransitionValues}
* object passed into {@link #captureStartValues(TransitionValues)} that
* this transition cares about for the purposes of canceling overlapping animations.
* When any transition is started on a given scene root, all transitions
* currently running on that same scene root are checked to see whether the
* properties on which they based their animations agree with the end values of
* the same properties in the new transition. If the end values are not equal,
* then the old animation is canceled since the new transition will start a new
* animation to these new values. If the values are equal, the old animation is
* allowed to continue and no new animation is started for that transition.
*
* A transition does not need to override this method. However, not doing so
* will mean that the cancellation logic outlined in the previous paragraph
* will be skipped for that transition, possibly leading to artifacts as
* old transitions and new transitions on the same targets run in parallel,
* animating views toward potentially different end values.
*
* @return An array of property names as described in the class documentation for
* {@link TransitionValues}. The default implementation returns null
.
*/
public String[] getTransitionProperties() {
return null;
}
/**
* This method creates an animation that will be run for this transition
* given the information in the startValues and endValues structures captured
* earlier for the start and end scenes. Subclasses of Transition should override
* this method. The method should only be called by the transition system; it is
* not intended to be called from external classes.
*
* This method is called by the transition's parent (all the way up to the
* topmost Transition in the hierarchy) with the sceneRoot and start/end
* values that the transition may need to set up initial target values
* and construct an appropriate animation. For example, if an overall
* Transition is a {@link TransitionSet} consisting of several
* child transitions in sequence, then some of the child transitions may
* want to set initial values on target views prior to the overall
* Transition commencing, to put them in an appropriate state for the
* delay between that start and the child Transition start time. For
* example, a transition that fades an item in may wish to set the starting
* alpha value to 0, to avoid it blinking in prior to the transition
* actually starting the animation. This is necessary because the scene
* change that triggers the Transition will automatically set the end-scene
* on all target views, so a Transition that wants to animate from a
* different value should set that value prior to returning from this method.
*
* Additionally, a Transition can perform logic to determine whether
* the transition needs to run on the given target and start/end values.
* For example, a transition that resizes objects on the screen may wish
* to avoid running for views which are not present in either the start
* or end scenes.
*
* If there is an animator created and returned from this method, the
* transition mechanism will apply any applicable duration, startDelay,
* and interpolator to that animation and start it. A return value of
* null
indicates that no animation should run. The default
* implementation returns null.
*
* The method is called for every applicable target object, which is
* stored in the {@link TransitionValues#view} field.
*
*
* @param sceneRoot The root of the transition hierarchy.
* @param startValues The values for a specific target in the start scene.
* @param endValues The values for the target in the end scene.
* @return A Animator to be started at the appropriate time in the
* overall transition for this scene change. A null value means no animation
* should be run.
*/
public Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues,
TransitionValues endValues) {
return null;
}
/**
* This method, essentially a wrapper around all calls to createAnimator for all
* possible target views, is called with the entire set of start/end
* values. The implementation in Transition iterates through these lists
* and calls {@link #createAnimator(ViewGroup, TransitionValues, TransitionValues)}
* with each set of start/end values on this transition. The
* TransitionSet subclass overrides this method and delegates it to
* each of its children in succession.
*
* @hide
*/
protected void createAnimators(ViewGroup sceneRoot, TransitionValuesMaps startValues,
TransitionValuesMaps endValues) {
if (DBG) {
Log.d(LOG_TAG, "createAnimators() for " + this);
}
ArrayMap endCopy =
new ArrayMap(endValues.viewValues);
SparseArray endIdCopy =
new SparseArray(endValues.idValues.size());
for (int i = 0; i < endValues.idValues.size(); ++i) {
int id = endValues.idValues.keyAt(i);
endIdCopy.put(id, endValues.idValues.valueAt(i));
}
LongSparseArray endItemIdCopy =
new LongSparseArray(endValues.itemIdValues.size());
for (int i = 0; i < endValues.itemIdValues.size(); ++i) {
long id = endValues.itemIdValues.keyAt(i);
endItemIdCopy.put(id, endValues.itemIdValues.valueAt(i));
}
// Walk through the start values, playing everything we find
// Remove from the end set as we go
ArrayList startValuesList = new ArrayList();
ArrayList endValuesList = new ArrayList();
for (View view : startValues.viewValues.keySet()) {
TransitionValues start = null;
TransitionValues end = null;
boolean isInListView = false;
if (view.getParent() instanceof ListView) {
isInListView = true;
}
if (!isInListView) {
int id = view.getId();
start = startValues.viewValues.get(view) != null ?
startValues.viewValues.get(view) : startValues.idValues.get(id);
if (endValues.viewValues.get(view) != null) {
end = endValues.viewValues.get(view);
endCopy.remove(view);
} else if (id != View.NO_ID) {
end = endValues.idValues.get(id);
View removeView = null;
for (View viewToRemove : endCopy.keySet()) {
if (viewToRemove.getId() == id) {
removeView = viewToRemove;
}
}
if (removeView != null) {
endCopy.remove(removeView);
}
}
endIdCopy.remove(id);
if (isValidTarget(view, id)) {
startValuesList.add(start);
endValuesList.add(end);
}
} else {
ListView parent = (ListView) view.getParent();
if (parent.getAdapter().hasStableIds()) {
int position = parent.getPositionForView(view);
long itemId = parent.getItemIdAtPosition(position);
start = startValues.itemIdValues.get(itemId);
endItemIdCopy.remove(itemId);
// TODO: deal with targetIDs for itemIDs for ListView items
startValuesList.add(start);
endValuesList.add(end);
}
}
}
int startItemIdCopySize = startValues.itemIdValues.size();
for (int i = 0; i < startItemIdCopySize; ++i) {
long id = startValues.itemIdValues.keyAt(i);
if (isValidTarget(null, id)) {
TransitionValues start = startValues.itemIdValues.get(id);
TransitionValues end = endValues.itemIdValues.get(id);
endItemIdCopy.remove(id);
startValuesList.add(start);
endValuesList.add(end);
}
}
// Now walk through the remains of the end set
for (View view : endCopy.keySet()) {
int id = view.getId();
if (isValidTarget(view, id)) {
TransitionValues start = startValues.viewValues.get(view) != null ?
startValues.viewValues.get(view) : startValues.idValues.get(id);
TransitionValues end = endCopy.get(view);
endIdCopy.remove(id);
startValuesList.add(start);
endValuesList.add(end);
}
}
int endIdCopySize = endIdCopy.size();
for (int i = 0; i < endIdCopySize; ++i) {
int id = endIdCopy.keyAt(i);
if (isValidTarget(null, id)) {
TransitionValues start = startValues.idValues.get(id);
TransitionValues end = endIdCopy.get(id);
startValuesList.add(start);
endValuesList.add(end);
}
}
int endItemIdCopySize = endItemIdCopy.size();
for (int i = 0; i < endItemIdCopySize; ++i) {
long id = endItemIdCopy.keyAt(i);
// TODO: Deal with targetIDs and itemIDs
TransitionValues start = startValues.itemIdValues.get(id);
TransitionValues end = endItemIdCopy.get(id);
startValuesList.add(start);
endValuesList.add(end);
}
ArrayMap runningAnimators = getRunningAnimators();
for (int i = 0; i < startValuesList.size(); ++i) {
TransitionValues start = startValuesList.get(i);
TransitionValues end = endValuesList.get(i);
// Only bother trying to animate with values that differ between start/end
if (start != null || end != null) {
if (start == null || !start.equals(end)) {
if (DBG) {
View view = (end != null) ? end.view : start.view;
Log.d(LOG_TAG, " differing start/end values for view " +
view);
if (start == null || end == null) {
Log.d(LOG_TAG, " " + ((start == null) ?
"start null, end non-null" : "start non-null, end null"));
} else {
for (String key : start.values.keySet()) {
Object startValue = start.values.get(key);
Object endValue = end.values.get(key);
if (startValue != endValue && !startValue.equals(endValue)) {
Log.d(LOG_TAG, " " + key + ": start(" + startValue +
"), end(" + endValue +")");
}
}
}
}
// TODO: what to do about targetIds and itemIds?
Animator animator = createAnimator(sceneRoot, start, end);
if (animator != null) {
// Save animation info for future cancellation purposes
View view = null;
TransitionValues infoValues = null;
if (end != null) {
view = end.view;
String[] properties = getTransitionProperties();
if (view != null && properties != null && properties.length > 0) {
infoValues = new TransitionValues();
infoValues.view = view;
TransitionValues newValues = endValues.viewValues.get(view);
if (newValues != null) {
for (int j = 0; j < properties.length; ++j) {
infoValues.values.put(properties[j],
newValues.values.get(properties[j]));
}
}
int numExistingAnims = runningAnimators.size();
for (int j = 0; j < numExistingAnims; ++j) {
Animator anim = runningAnimators.keyAt(j);
AnimationInfo info = runningAnimators.get(anim);
if (info.values != null && info.view == view &&
((info.name == null && getName() == null) ||
info.name.equals(getName()))) {
if (info.values.equals(infoValues)) {
// Favor the old animator
animator = null;
break;
}
}
}
}
} else {
view = (start != null) ? start.view : null;
}
if (animator != null) {
AnimationInfo info = new AnimationInfo(view, getName(), infoValues);
runningAnimators.put(animator, info);
mAnimators.add(animator);
}
}
}
}
}
}
/**
* Internal utility method for checking whether a given view/id
* is valid for this transition, where "valid" means that either
* the Transition has no target/targetId list (the default, in which
* cause the transition should act on all views in the hiearchy), or
* the given view is in the target list or the view id is in the
* targetId list. If the target parameter is null, then the target list
* is not checked (this is in the case of ListView items, where the
* views are ignored and only the ids are used).
*/
boolean isValidTarget(View target, long targetId) {
if (mTargetIdExcludes != null && mTargetIdExcludes.contains(targetId)) {
return false;
}
if (mTargetExcludes != null && mTargetExcludes.contains(target)) {
return false;
}
if (mTargetTypeExcludes != null && target != null) {
int numTypes = mTargetTypeExcludes.size();
for (int i = 0; i < numTypes; ++i) {
Class type = mTargetTypeExcludes.get(i);
if (type.isInstance(target)) {
return false;
}
}
}
if (mTargetIds.size() == 0 && mTargets.size() == 0) {
return true;
}
if (mTargetIds.size() > 0) {
for (int i = 0; i < mTargetIds.size(); ++i) {
if (mTargetIds.get(i) == targetId) {
return true;
}
}
}
if (target != null && mTargets.size() > 0) {
for (int i = 0; i < mTargets.size(); ++i) {
if (mTargets.get(i) == target) {
return true;
}
}
}
return false;
}
private static ArrayMap getRunningAnimators() {
ArrayMap runningAnimators = sRunningAnimators.get();
if (runningAnimators == null) {
runningAnimators = new ArrayMap();
sRunningAnimators.set(runningAnimators);
}
return runningAnimators;
}
/**
* This is called internally once all animations have been set up by the
* transition hierarchy. \
*
* @hide
*/
protected void runAnimators() {
if (DBG) {
Log.d(LOG_TAG, "runAnimators() on " + this);
}
start();
ArrayMap runningAnimators = getRunningAnimators();
// Now start every Animator that was previously created for this transition
for (Animator anim : mAnimators) {
if (DBG) {
Log.d(LOG_TAG, " anim: " + anim);
}
if (runningAnimators.containsKey(anim)) {
start();
runAnimator(anim, runningAnimators);
}
}
mAnimators.clear();
end();
}
private void runAnimator(Animator animator,
final ArrayMap runningAnimators) {
if (animator != null) {
// TODO: could be a single listener instance for all of them since it uses the param
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animation) {
mCurrentAnimators.add(animation);
}
@Override
public void onAnimationEnd(Animator animation) {
runningAnimators.remove(animation);
mCurrentAnimators.remove(animation);
}
});
animate(animator);
}
}
/**
* Captures the values in the start scene for the properties that this
* transition monitors. These values are then passed as the startValues
* structure in a later call to
* {@link #createAnimator(ViewGroup, TransitionValues, TransitionValues)}.
* The main concern for an implementation is what the
* properties are that the transition cares about and what the values are
* for all of those properties. The start and end values will be compared
* later during the
* {@link #createAnimator(android.view.ViewGroup, TransitionValues, TransitionValues)}
* method to determine what, if any, animations, should be run.
*
* Subclasses must implement this method. The method should only be called by the
* transition system; it is not intended to be called from external classes.
*
* @param transitionValues The holder for any values that the Transition
* wishes to store. Values are stored in the values
field
* of this TransitionValues object and are keyed from
* a String value. For example, to store a view's rotation value,
* a transition might call
* transitionValues.values.put("appname:transitionname:rotation",
* view.getRotation())
. The target view will already be stored in
* the transitionValues structure when this method is called.
*
* @see #captureEndValues(TransitionValues)
* @see #createAnimator(ViewGroup, TransitionValues, TransitionValues)
*/
public abstract void captureStartValues(TransitionValues transitionValues);
/**
* Captures the values in the end scene for the properties that this
* transition monitors. These values are then passed as the endValues
* structure in a later call to
* {@link #createAnimator(ViewGroup, TransitionValues, TransitionValues)}.
* The main concern for an implementation is what the
* properties are that the transition cares about and what the values are
* for all of those properties. The start and end values will be compared
* later during the
* {@link #createAnimator(android.view.ViewGroup, TransitionValues, TransitionValues)}
* method to determine what, if any, animations, should be run.
*
* Subclasses must implement this method. The method should only be called by the
* transition system; it is not intended to be called from external classes.
*
* @param transitionValues The holder for any values that the Transition
* wishes to store. Values are stored in the values
field
* of this TransitionValues object and are keyed from
* a String value. For example, to store a view's rotation value,
* a transition might call
* transitionValues.values.put("appname:transitionname:rotation",
* view.getRotation())
. The target view will already be stored in
* the transitionValues structure when this method is called.
*
* @see #captureStartValues(TransitionValues)
* @see #createAnimator(ViewGroup, TransitionValues, TransitionValues)
*/
public abstract void captureEndValues(TransitionValues transitionValues);
/**
* Adds the id of a target view that this Transition is interested in
* animating. By default, there are no targetIds, and a Transition will
* listen for changes on every view in the hierarchy below the sceneRoot
* of the Scene being transitioned into. Setting targetIds constrains
* the Transition to only listen for, and act on, views with these IDs.
* Views with different IDs, or no IDs whatsoever, will be ignored.
*
* Note that using ids to specify targets implies that ids should be unique
* within the view hierarchy underneat the scene root.
*
* @see View#getId()
* @param targetId The id of a target view, must be a positive number.
* @return The Transition to which the targetId is added.
* Returning the same object makes it easier to chain calls during
* construction, such as
* transitionSet.addTransitions(new Fade()).addTarget(someId);
*/
public Transition addTarget(int targetId) {
if (targetId > 0) {
mTargetIds.add(targetId);
}
return this;
}
/**
* Removes the given targetId from the list of ids that this Transition
* is interested in animating.
*
* @param targetId The id of a target view, must be a positive number.
* @return The Transition from which the targetId is removed.
* Returning the same object makes it easier to chain calls during
* construction, such as
* transitionSet.addTransitions(new Fade()).removeTargetId(someId);
*/
public Transition removeTarget(int targetId) {
if (targetId > 0) {
mTargetIds.remove(targetId);
}
return this;
}
/**
* Whether to add the given id to the list of target ids to exclude from this
* transition. The exclude
parameter specifies whether the target
* should be added to or removed from the excluded list.
*
* Excluding targets is a general mechanism for allowing transitions to run on
* a view hierarchy while skipping target views that should not be part of
* the transition. For example, you may want to avoid animating children
* of a specific ListView or Spinner. Views can be excluded either by their
* id, or by their instance reference, or by the Class of that view
* (eg, {@link Spinner}).
*
* @see #excludeChildren(int, boolean)
* @see #excludeTarget(View, boolean)
* @see #excludeTarget(Class, boolean)
*
* @param targetId The id of a target to ignore when running this transition.
* @param exclude Whether to add the target to or remove the target from the
* current list of excluded targets.
* @return This transition object.
*/
public Transition excludeTarget(int targetId, boolean exclude) {
mTargetIdExcludes = excludeId(mTargetIdExcludes, targetId, exclude);
return this;
}
/**
* Whether to add the children of the given id to the list of targets to exclude
* from this transition. The exclude
parameter specifies whether
* the children of the target should be added to or removed from the excluded list.
* Excluding children in this way provides a simple mechanism for excluding all
* children of specific targets, rather than individually excluding each
* child individually.
*
* Excluding targets is a general mechanism for allowing transitions to run on
* a view hierarchy while skipping target views that should not be part of
* the transition. For example, you may want to avoid animating children
* of a specific ListView or Spinner. Views can be excluded either by their
* id, or by their instance reference, or by the Class of that view
* (eg, {@link Spinner}).
*
* @see #excludeTarget(int, boolean)
* @see #excludeChildren(View, boolean)
* @see #excludeChildren(Class, boolean)
*
* @param targetId The id of a target whose children should be ignored when running
* this transition.
* @param exclude Whether to add the target to or remove the target from the
* current list of excluded-child targets.
* @return This transition object.
*/
public Transition excludeChildren(int targetId, boolean exclude) {
mTargetIdChildExcludes = excludeId(mTargetIdChildExcludes, targetId, exclude);
return this;
}
/**
* Utility method to manage the boilerplate code that is the same whether we
* are excluding targets or their children.
*/
private ArrayList excludeId(ArrayList list, int targetId, boolean exclude) {
if (targetId > 0) {
if (exclude) {
list = ArrayListManager.add(list, targetId);
} else {
list = ArrayListManager.remove(list, targetId);
}
}
return list;
}
/**
* Whether to add the given target to the list of targets to exclude from this
* transition. The exclude
parameter specifies whether the target
* should be added to or removed from the excluded list.
*
* Excluding targets is a general mechanism for allowing transitions to run on
* a view hierarchy while skipping target views that should not be part of
* the transition. For example, you may want to avoid animating children
* of a specific ListView or Spinner. Views can be excluded either by their
* id, or by their instance reference, or by the Class of that view
* (eg, {@link Spinner}).
*
* @see #excludeChildren(View, boolean)
* @see #excludeTarget(int, boolean)
* @see #excludeTarget(Class, boolean)
*
* @param target The target to ignore when running this transition.
* @param exclude Whether to add the target to or remove the target from the
* current list of excluded targets.
* @return This transition object.
*/
public Transition excludeTarget(View target, boolean exclude) {
mTargetExcludes = excludeView(mTargetExcludes, target, exclude);
return this;
}
/**
* Whether to add the children of given target to the list of target children
* to exclude from this transition. The exclude
parameter specifies
* whether the target should be added to or removed from the excluded list.
*
* Excluding targets is a general mechanism for allowing transitions to run on
* a view hierarchy while skipping target views that should not be part of
* the transition. For example, you may want to avoid animating children
* of a specific ListView or Spinner. Views can be excluded either by their
* id, or by their instance reference, or by the Class of that view
* (eg, {@link Spinner}).
*
* @see #excludeTarget(View, boolean)
* @see #excludeChildren(int, boolean)
* @see #excludeChildren(Class, boolean)
*
* @param target The target to ignore when running this transition.
* @param exclude Whether to add the target to or remove the target from the
* current list of excluded targets.
* @return This transition object.
*/
public Transition excludeChildren(View target, boolean exclude) {
mTargetChildExcludes = excludeView(mTargetChildExcludes, target, exclude);
return this;
}
/**
* Utility method to manage the boilerplate code that is the same whether we
* are excluding targets or their children.
*/
private ArrayList excludeView(ArrayList list, View target, boolean exclude) {
if (target != null) {
if (exclude) {
list = ArrayListManager.add(list, target);
} else {
list = ArrayListManager.remove(list, target);
}
}
return list;
}
/**
* Whether to add the given type to the list of types to exclude from this
* transition. The exclude
parameter specifies whether the target
* type should be added to or removed from the excluded list.
*
* Excluding targets is a general mechanism for allowing transitions to run on
* a view hierarchy while skipping target views that should not be part of
* the transition. For example, you may want to avoid animating children
* of a specific ListView or Spinner. Views can be excluded either by their
* id, or by their instance reference, or by the Class of that view
* (eg, {@link Spinner}).
*
* @see #excludeChildren(Class, boolean)
* @see #excludeTarget(int, boolean)
* @see #excludeTarget(View, boolean)
*
* @param type The type to ignore when running this transition.
* @param exclude Whether to add the target type to or remove it from the
* current list of excluded target types.
* @return This transition object.
*/
public Transition excludeTarget(Class type, boolean exclude) {
mTargetTypeExcludes = excludeType(mTargetTypeExcludes, type, exclude);
return this;
}
/**
* Whether to add the given type to the list of types whose children should
* be excluded from this transition. The exclude
parameter
* specifies whether the target type should be added to or removed from
* the excluded list.
*
* Excluding targets is a general mechanism for allowing transitions to run on
* a view hierarchy while skipping target views that should not be part of
* the transition. For example, you may want to avoid animating children
* of a specific ListView or Spinner. Views can be excluded either by their
* id, or by their instance reference, or by the Class of that view
* (eg, {@link Spinner}).
*
* @see #excludeTarget(Class, boolean)
* @see #excludeChildren(int, boolean)
* @see #excludeChildren(View, boolean)
*
* @param type The type to ignore when running this transition.
* @param exclude Whether to add the target type to or remove it from the
* current list of excluded target types.
* @return This transition object.
*/
public Transition excludeChildren(Class type, boolean exclude) {
mTargetTypeChildExcludes = excludeType(mTargetTypeChildExcludes, type, exclude);
return this;
}
/**
* Utility method to manage the boilerplate code that is the same whether we
* are excluding targets or their children.
*/
private ArrayList excludeType(ArrayList list, Class type, boolean exclude) {
if (type != null) {
if (exclude) {
list = ArrayListManager.add(list, type);
} else {
list = ArrayListManager.remove(list, type);
}
}
return list;
}
/**
* Sets the target view instances that this Transition is interested in
* animating. By default, there are no targets, and a Transition will
* listen for changes on every view in the hierarchy below the sceneRoot
* of the Scene being transitioned into. Setting targets constrains
* the Transition to only listen for, and act on, these views.
* All other views will be ignored.
*
* The target list is like the {@link #addTarget(int) targetId}
* list except this list specifies the actual View instances, not the ids
* of the views. This is an important distinction when scene changes involve
* view hierarchies which have been inflated separately; different views may
* share the same id but not actually be the same instance. If the transition
* should treat those views as the same, then {@link #addTarget(int)} should be used
* instead of {@link #addTarget(View)}. If, on the other hand, scene changes involve
* changes all within the same view hierarchy, among views which do not
* necessarily have ids set on them, then the target list of views may be more
* convenient.
*
* @see #addTarget(int)
* @param target A View on which the Transition will act, must be non-null.
* @return The Transition to which the target is added.
* Returning the same object makes it easier to chain calls during
* construction, such as
* transitionSet.addTransitions(new Fade()).addTarget(someView);
*/
public Transition addTarget(View target) {
mTargets.add(target);
return this;
}
/**
* Removes the given target from the list of targets that this Transition
* is interested in animating.
*
* @param target The target view, must be non-null.
* @return Transition The Transition from which the target is removed.
* Returning the same object makes it easier to chain calls during
* construction, such as
* transitionSet.addTransitions(new Fade()).removeTarget(someView);
*/
public Transition removeTarget(View target) {
if (target != null) {
mTargets.remove(target);
}
return this;
}
/**
* Returns the array of target IDs that this transition limits itself to
* tracking and animating. If the array is null for both this method and
* {@link #getTargets()}, then this transition is
* not limited to specific views, and will handle changes to any views
* in the hierarchy of a scene change.
*
* @return the list of target IDs
*/
public List getTargetIds() {
return mTargetIds;
}
/**
* Returns the array of target views that this transition limits itself to
* tracking and animating. If the array is null for both this method and
* {@link #getTargetIds()}, then this transition is
* not limited to specific views, and will handle changes to any views
* in the hierarchy of a scene change.
*
* @return the list of target views
*/
public List getTargets() {
return mTargets;
}
/**
* Recursive method that captures values for the given view and the
* hierarchy underneath it.
* @param sceneRoot The root of the view hierarchy being captured
* @param start true if this capture is happening before the scene change,
* false otherwise
*/
void captureValues(ViewGroup sceneRoot, boolean start) {
clearValues(start);
if (mTargetIds.size() > 0 || mTargets.size() > 0) {
if (mTargetIds.size() > 0) {
for (int i = 0; i < mTargetIds.size(); ++i) {
int id = mTargetIds.get(i);
View view = sceneRoot.findViewById(id);
if (view != null) {
TransitionValues values = new TransitionValues();
values.view = view;
if (start) {
captureStartValues(values);
} else {
captureEndValues(values);
}
if (start) {
mStartValues.viewValues.put(view, values);
if (id >= 0) {
mStartValues.idValues.put(id, values);
}
} else {
mEndValues.viewValues.put(view, values);
if (id >= 0) {
mEndValues.idValues.put(id, values);
}
}
}
}
}
if (mTargets.size() > 0) {
for (int i = 0; i < mTargets.size(); ++i) {
View view = mTargets.get(i);
if (view != null) {
TransitionValues values = new TransitionValues();
values.view = view;
if (start) {
captureStartValues(values);
} else {
captureEndValues(values);
}
if (start) {
mStartValues.viewValues.put(view, values);
} else {
mEndValues.viewValues.put(view, values);
}
}
}
}
} else {
captureHierarchy(sceneRoot, start);
}
}
/**
* Clear valuesMaps for specified start/end state
*
* @param start true if the start values should be cleared, false otherwise
*/
void clearValues(boolean start) {
if (start) {
mStartValues.viewValues.clear();
mStartValues.idValues.clear();
mStartValues.itemIdValues.clear();
} else {
mEndValues.viewValues.clear();
mEndValues.idValues.clear();
mEndValues.itemIdValues.clear();
}
}
/**
* Recursive method which captures values for an entire view hierarchy,
* starting at some root view. Transitions without targetIDs will use this
* method to capture values for all possible views.
*
* @param view The view for which to capture values. Children of this View
* will also be captured, recursively down to the leaf nodes.
* @param start true if values are being captured in the start scene, false
* otherwise.
*/
private void captureHierarchy(View view, boolean start) {
if (view == null) {
return;
}
boolean isListViewItem = false;
if (view.getParent() instanceof ListView) {
isListViewItem = true;
}
if (isListViewItem && !((ListView) view.getParent()).getAdapter().hasStableIds()) {
// ignore listview children unless we can track them with stable IDs
return;
}
int id = View.NO_ID;
long itemId = View.NO_ID;
if (!isListViewItem) {
id = view.getId();
} else {
ListView listview = (ListView) view.getParent();
int position = listview.getPositionForView(view);
itemId = listview.getItemIdAtPosition(position);
view.setHasTransientState(true);
}
if (mTargetIdExcludes != null && mTargetIdExcludes.contains(id)) {
return;
}
if (mTargetExcludes != null && mTargetExcludes.contains(view)) {
return;
}
if (mTargetTypeExcludes != null && view != null) {
int numTypes = mTargetTypeExcludes.size();
for (int i = 0; i < numTypes; ++i) {
if (mTargetTypeExcludes.get(i).isInstance(view)) {
return;
}
}
}
TransitionValues values = new TransitionValues();
values.view = view;
if (start) {
captureStartValues(values);
} else {
captureEndValues(values);
}
if (start) {
if (!isListViewItem) {
mStartValues.viewValues.put(view, values);
if (id >= 0) {
mStartValues.idValues.put((int) id, values);
}
} else {
mStartValues.itemIdValues.put(itemId, values);
}
} else {
if (!isListViewItem) {
mEndValues.viewValues.put(view, values);
if (id >= 0) {
mEndValues.idValues.put((int) id, values);
}
} else {
mEndValues.itemIdValues.put(itemId, values);
}
}
if (view instanceof ViewGroup) {
// Don't traverse child hierarchy if there are any child-excludes on this view
if (mTargetIdChildExcludes != null && mTargetIdChildExcludes.contains(id)) {
return;
}
if (mTargetChildExcludes != null && mTargetChildExcludes.contains(view)) {
return;
}
if (mTargetTypeChildExcludes != null && view != null) {
int numTypes = mTargetTypeChildExcludes.size();
for (int i = 0; i < numTypes; ++i) {
if (mTargetTypeChildExcludes.get(i).isInstance(view)) {
return;
}
}
}
ViewGroup parent = (ViewGroup) view;
for (int i = 0; i < parent.getChildCount(); ++i) {
captureHierarchy(parent.getChildAt(i), start);
}
}
}
/**
* This method can be called by transitions to get the TransitionValues for
* any particular view during the transition-playing process. This might be
* necessary, for example, to query the before/after state of related views
* for a given transition.
*/
public TransitionValues getTransitionValues(View view, boolean start) {
if (mParent != null) {
return mParent.getTransitionValues(view, start);
}
TransitionValuesMaps valuesMaps = start ? mStartValues : mEndValues;
TransitionValues values = valuesMaps.viewValues.get(view);
if (values == null) {
int id = view.getId();
if (id >= 0) {
values = valuesMaps.idValues.get(id);
}
if (values == null && view.getParent() instanceof ListView) {
ListView listview = (ListView) view.getParent();
int position = listview.getPositionForView(view);
long itemId = listview.getItemIdAtPosition(position);
values = valuesMaps.itemIdValues.get(itemId);
}
// TODO: Doesn't handle the case where a view was parented to a
// ListView (with an itemId), but no longer is
}
return values;
}
/**
* Pauses this transition, sending out calls to {@link
* TransitionListener#onTransitionPause(Transition)} to all listeners
* and pausing all running animators started by this transition.
*
* @hide
*/
public void pause() {
if (!mEnded) {
ArrayMap runningAnimators = getRunningAnimators();
int numOldAnims = runningAnimators.size();
for (int i = numOldAnims - 1; i >= 0; i--) {
Animator anim = runningAnimators.keyAt(i);
anim.pause();
}
if (mListeners != null && mListeners.size() > 0) {
ArrayList tmpListeners =
(ArrayList) mListeners.clone();
int numListeners = tmpListeners.size();
for (int i = 0; i < numListeners; ++i) {
tmpListeners.get(i).onTransitionPause(this);
}
}
mPaused = true;
}
}
/**
* Resumes this transition, sending out calls to {@link
* TransitionListener#onTransitionPause(Transition)} to all listeners
* and pausing all running animators started by this transition.
*
* @hide
*/
public void resume() {
if (mPaused) {
if (!mEnded) {
ArrayMap runningAnimators = getRunningAnimators();
int numOldAnims = runningAnimators.size();
for (int i = numOldAnims - 1; i >= 0; i--) {
Animator anim = runningAnimators.keyAt(i);
anim.resume();
}
if (mListeners != null && mListeners.size() > 0) {
ArrayList tmpListeners =
(ArrayList) mListeners.clone();
int numListeners = tmpListeners.size();
for (int i = 0; i < numListeners; ++i) {
tmpListeners.get(i).onTransitionResume(this);
}
}
}
mPaused = false;
}
}
/**
* Called by TransitionManager to play the transition. This calls
* createAnimators() to set things up and create all of the animations and then
* runAnimations() to actually start the animations.
*/
void playTransition(ViewGroup sceneRoot) {
ArrayMap runningAnimators = getRunningAnimators();
int numOldAnims = runningAnimators.size();
for (int i = numOldAnims - 1; i >= 0; i--) {
Animator anim = runningAnimators.keyAt(i);
if (anim != null) {
AnimationInfo oldInfo = runningAnimators.get(anim);
if (oldInfo != null && oldInfo.view != null &&
oldInfo.view.getContext() == sceneRoot.getContext()) {
boolean cancel = false;
TransitionValues oldValues = oldInfo.values;
View oldView = oldInfo.view;
TransitionValues newValues = mEndValues.viewValues != null ?
mEndValues.viewValues.get(oldView) : null;
if (newValues == null) {
newValues = mEndValues.idValues.get(oldView.getId());
}
if (oldValues != null) {
// if oldValues null, then transition didn't care to stash values,
// and won't get canceled
if (newValues != null) {
for (String key : oldValues.values.keySet()) {
Object oldValue = oldValues.values.get(key);
Object newValue = newValues.values.get(key);
if (oldValue != null && newValue != null &&
!oldValue.equals(newValue)) {
cancel = true;
if (DBG) {
Log.d(LOG_TAG, "Transition.playTransition: " +
"oldValue != newValue for " + key +
": old, new = " + oldValue + ", " + newValue);
}
break;
}
}
}
}
if (cancel) {
if (anim.isRunning() || anim.isStarted()) {
if (DBG) {
Log.d(LOG_TAG, "Canceling anim " + anim);
}
anim.cancel();
} else {
if (DBG) {
Log.d(LOG_TAG, "removing anim from info list: " + anim);
}
runningAnimators.remove(anim);
}
}
}
}
}
createAnimators(sceneRoot, mStartValues, mEndValues);
runAnimators();
}
/**
* This is a utility method used by subclasses to handle standard parts of
* setting up and running an Animator: it sets the {@link #getDuration()
* duration} and the {@link #getStartDelay() startDelay}, starts the
* animation, and, when the animator ends, calls {@link #end()}.
*
* @param animator The Animator to be run during this transition.
*
* @hide
*/
protected void animate(Animator animator) {
// TODO: maybe pass auto-end as a boolean parameter?
if (animator == null) {
end();
} else {
if (getDuration() >= 0) {
animator.setDuration(getDuration());
}
if (getStartDelay() >= 0) {
animator.setStartDelay(getStartDelay());
}
if (getInterpolator() != null) {
animator.setInterpolator(getInterpolator());
}
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
end();
animation.removeListener(this);
}
});
animator.start();
}
}
/**
* This method is called automatically by the transition and
* TransitionSet classes prior to a Transition subclass starting;
* subclasses should not need to call it directly.
*
* @hide
*/
protected void start() {
if (mNumInstances == 0) {
if (mListeners != null && mListeners.size() > 0) {
ArrayList tmpListeners =
(ArrayList) mListeners.clone();
int numListeners = tmpListeners.size();
for (int i = 0; i < numListeners; ++i) {
tmpListeners.get(i).onTransitionStart(this);
}
}
mEnded = false;
}
mNumInstances++;
}
/**
* This method is called automatically by the Transition and
* TransitionSet classes when a transition finishes, either because
* a transition did nothing (returned a null Animator from
* {@link Transition#createAnimator(ViewGroup, TransitionValues,
* TransitionValues)}) or because the transition returned a valid
* Animator and end() was called in the onAnimationEnd()
* callback of the AnimatorListener.
*
* @hide
*/
protected void end() {
--mNumInstances;
if (mNumInstances == 0) {
if (mListeners != null && mListeners.size() > 0) {
ArrayList tmpListeners =
(ArrayList) mListeners.clone();
int numListeners = tmpListeners.size();
for (int i = 0; i < numListeners; ++i) {
tmpListeners.get(i).onTransitionEnd(this);
}
}
for (int i = 0; i < mStartValues.itemIdValues.size(); ++i) {
TransitionValues tv = mStartValues.itemIdValues.valueAt(i);
View v = tv.view;
if (v.hasTransientState()) {
v.setHasTransientState(false);
}
}
for (int i = 0; i < mEndValues.itemIdValues.size(); ++i) {
TransitionValues tv = mEndValues.itemIdValues.valueAt(i);
View v = tv.view;
if (v.hasTransientState()) {
v.setHasTransientState(false);
}
}
mEnded = true;
}
}
/**
* This method cancels a transition that is currently running.
*
* @hide
*/
protected void cancel() {
int numAnimators = mCurrentAnimators.size();
for (int i = numAnimators - 1; i >= 0; i--) {
Animator animator = mCurrentAnimators.get(i);
animator.cancel();
}
if (mListeners != null && mListeners.size() > 0) {
ArrayList tmpListeners =
(ArrayList) mListeners.clone();
int numListeners = tmpListeners.size();
for (int i = 0; i < numListeners; ++i) {
tmpListeners.get(i).onTransitionCancel(this);
}
}
}
/**
* Adds a listener to the set of listeners that are sent events through the
* life of an animation, such as start, repeat, and end.
*
* @param listener the listener to be added to the current set of listeners
* for this animation.
* @return This transition object.
*/
public Transition addListener(TransitionListener listener) {
if (mListeners == null) {
mListeners = new ArrayList();
}
mListeners.add(listener);
return this;
}
/**
* Removes a listener from the set listening to this animation.
*
* @param listener the listener to be removed from the current set of
* listeners for this transition.
* @return This transition object.
*/
public Transition removeListener(TransitionListener listener) {
if (mListeners == null) {
return this;
}
mListeners.remove(listener);
if (mListeners.size() == 0) {
mListeners = null;
}
return this;
}
Transition setSceneRoot(ViewGroup sceneRoot) {
mSceneRoot = sceneRoot;
return this;
}
void setCanRemoveViews(boolean canRemoveViews) {
mCanRemoveViews = canRemoveViews;
}
@Override
public String toString() {
return toString("");
}
@Override
public Transition clone() {
Transition clone = null;
try {
clone = (Transition) super.clone();
clone.mAnimators = new ArrayList();
clone.mStartValues = new TransitionValuesMaps();
clone.mEndValues = new TransitionValuesMaps();
} catch (CloneNotSupportedException e) {}
return clone;
}
/**
* Returns the name of this Transition. This name is used internally to distinguish
* between different transitions to determine when interrupting transitions overlap.
* For example, a ChangeBounds running on the same target view as another ChangeBounds
* should determine whether the old transition is animating to different end values
* and should be canceled in favor of the new transition.
*
* By default, a Transition's name is simply the value of {@link Class#getName()},
* but subclasses are free to override and return something different.
*
* @return The name of this transition.
*/
public String getName() {
return mName;
}
String toString(String indent) {
String result = indent + getClass().getSimpleName() + "@" +
Integer.toHexString(hashCode()) + ": ";
if (mDuration != -1) {
result += "dur(" + mDuration + ") ";
}
if (mStartDelay != -1) {
result += "dly(" + mStartDelay + ") ";
}
if (mInterpolator != null) {
result += "interp(" + mInterpolator + ") ";
}
if (mTargetIds.size() > 0 || mTargets.size() > 0) {
result += "tgts(";
if (mTargetIds.size() > 0) {
for (int i = 0; i < mTargetIds.size(); ++i) {
if (i > 0) {
result += ", ";
}
result += mTargetIds.get(i);
}
}
if (mTargets.size() > 0) {
for (int i = 0; i < mTargets.size(); ++i) {
if (i > 0) {
result += ", ";
}
result += mTargets.get(i);
}
}
result += ")";
}
return result;
}
/**
* A transition listener receives notifications from a transition.
* Notifications indicate transition lifecycle events.
*/
public static interface TransitionListener {
/**
* Notification about the start of the transition.
*
* @param transition The started transition.
*/
void onTransitionStart(Transition transition);
/**
* Notification about the end of the transition. Canceled transitions
* will always notify listeners of both the cancellation and end
* events. That is, {@link #onTransitionEnd(Transition)} is always called,
* regardless of whether the transition was canceled or played
* through to completion.
*
* @param transition The transition which reached its end.
*/
void onTransitionEnd(Transition transition);
/**
* Notification about the cancellation of the transition.
* Note that cancel may be called by a parent {@link TransitionSet} on
* a child transition which has not yet started. This allows the child
* transition to restore state on target objects which was set at
* {@link #createAnimator(android.view.ViewGroup, TransitionValues, TransitionValues)
* createAnimator()} time.
*
* @param transition The transition which was canceled.
*/
void onTransitionCancel(Transition transition);
/**
* Notification when a transition is paused.
* Note that createAnimator() may be called by a parent {@link TransitionSet} on
* a child transition which has not yet started. This allows the child
* transition to restore state on target objects which was set at
* {@link #createAnimator(android.view.ViewGroup, TransitionValues, TransitionValues)
* createAnimator()} time.
*
* @param transition The transition which was paused.
*/
void onTransitionPause(Transition transition);
/**
* Notification when a transition is resumed.
* Note that resume() may be called by a parent {@link TransitionSet} on
* a child transition which has not yet started. This allows the child
* transition to restore state which may have changed in an earlier call
* to {@link #onTransitionPause(Transition)}.
*
* @param transition The transition which was resumed.
*/
void onTransitionResume(Transition transition);
}
/**
* Utility adapter class to avoid having to override all three methods
* whenever someone just wants to listen for a single event.
*
* @hide
* */
public static class TransitionListenerAdapter implements TransitionListener {
@Override
public void onTransitionStart(Transition transition) {
}
@Override
public void onTransitionEnd(Transition transition) {
}
@Override
public void onTransitionCancel(Transition transition) {
}
@Override
public void onTransitionPause(Transition transition) {
}
@Override
public void onTransitionResume(Transition transition) {
}
}
/**
* Holds information about each animator used when a new transition starts
* while other transitions are still running to determine whether a running
* animation should be canceled or a new animation noop'd. The structure holds
* information about the state that an animation is going to, to be compared to
* end state of a new animation.
*/
private static class AnimationInfo {
View view;
String name;
TransitionValues values;
AnimationInfo(View view, String name, TransitionValues values) {
this.view = view;
this.name = name;
this.values = values;
}
}
/**
* Utility class for managing typed ArrayLists efficiently. In particular, this
* can be useful for lists that we don't expect to be used often (eg, the exclude
* lists), so we'd like to keep them nulled out by default. This causes the code to
* become tedious, with constant null checks, code to allocate when necessary,
* and code to null out the reference when the list is empty. This class encapsulates
* all of that functionality into simple add()/remove() methods which perform the
* necessary checks, allocation/null-out as appropriate, and return the
* resulting list.
*/
private static class ArrayListManager {
/**
* Add the specified item to the list, returning the resulting list.
* The returned list can either the be same list passed in or, if that
* list was null, the new list that was created.
*
* Note that the list holds unique items; if the item already exists in the
* list, the list is not modified.
*/
static ArrayList add(ArrayList list, T item) {
if (list == null) {
list = new ArrayList();
}
if (!list.contains(item)) {
list.add(item);
}
return list;
}
/**
* Remove the specified item from the list, returning the resulting list.
* The returned list can either the be same list passed in or, if that
* list becomes empty as a result of the remove(), the new list was created.
*/
static ArrayList remove(ArrayList list, T item) {
if (list != null) {
list.remove(item);
if (list.isEmpty()) {
list = null;
}
}
return list;
}
}
}