/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.graphics.Matrix; /** *

A display list records a series of graphics related operations and can replay * them later. Display lists are usually built by recording operations on a * {@link HardwareCanvas}. Replaying the operations from a display list avoids * executing application code on every frame, and is thus much more efficient.

* *

Display lists are used internally for all views by default, and are not * typically used directly. One reason to consider using a display is a custom * {@link View} implementation that needs to issue a large number of drawing commands. * When the view invalidates, all the drawing commands must be reissued, even if * large portions of the drawing command stream stay the same frame to frame, which * can become a performance bottleneck. To solve this issue, a custom View might split * its content into several display lists. A display list is updated only when its * content, and only its content, needs to be updated.

* *

A text editor might for instance store each paragraph into its own display list. * Thus when the user inserts or removes characters, only the display list of the * affected paragraph needs to be recorded again.

* *

Hardware acceleration

*

Display lists can only be replayed using a {@link HardwareCanvas}. They are not * supported in software. Always make sure that the {@link android.graphics.Canvas} * you are using to render a display list is hardware accelerated using * {@link android.graphics.Canvas#isHardwareAccelerated()}.

* *

Creating a display list

*
 *     HardwareRenderer renderer = myView.getHardwareRenderer();
 *     if (renderer != null) {
 *         DisplayList displayList = renderer.createDisplayList();
 *         HardwareCanvas canvas = displayList.start(width, height);
 *         try {
 *             // Draw onto the canvas
 *             // For instance: canvas.drawBitmap(...);
 *         } finally {
 *             displayList.end();
 *         }
 *     }
 * 
* *

Rendering a display list on a View

*
 *     protected void onDraw(Canvas canvas) {
 *         if (canvas.isHardwareAccelerated()) {
 *             HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas;
 *             hardwareCanvas.drawDisplayList(mDisplayList);
 *         }
 *     }
 * 
* *

Releasing resources

*

This step is not mandatory but recommended if you want to release resources * held by a display list as soon as possible.

*
 *     // Mark this display list invalid, it cannot be used for drawing anymore,
 *     // and release resources held by this display list
 *     displayList.clear();
 * 
* *

Properties

*

In addition, a display list offers several properties, such as * {@link #setScaleX(float)} or {@link #setLeft(int)}, that can be used to affect all * the drawing commands recorded within. For instance, these properties can be used * to move around a large number of images without re-issuing all the individual * drawBitmap() calls.

* *
 *     private void createDisplayList() {
 *         HardwareRenderer renderer = getHardwareRenderer();
 *         if (renderer != null) {
 *             mDisplayList = renderer.createDisplayList();
 *             HardwareCanvas canvas = mDisplayList.start(width, height);
 *             try {
 *                 for (Bitmap b : mBitmaps) {
 *                     canvas.drawBitmap(b, 0.0f, 0.0f, null);
 *                     canvas.translate(0.0f, b.getHeight());
 *                 }
 *             } finally {
 *                 displayList.end();
 *             }
 *         }
 *     }
 *
 *     protected void onDraw(Canvas canvas) {
 *         if (canvas.isHardwareAccelerated()) {
 *             HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas;
 *             hardwareCanvas.drawDisplayList(mDisplayList);
 *         }
 *     }
 *
 *     private void moveContentBy(int x) {
 *          // This will move all the bitmaps recorded inside the display list
 *          // by x pixels to the right and redraw this view. All the commands
 *          // recorded in createDisplayList() won't be re-issued, only onDraw()
 *          // will be invoked and will execute very quickly
 *          mDisplayList.offsetLeftAndRight(x);
 *          invalidate();
 *     }
 * 
* *

Threading

*

Display lists must be created on and manipulated from the UI thread only.

* * @hide */ public abstract class DisplayList { private boolean mDirty; /** * Flag used when calling * {@link HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)} * When this flag is set, draw operations lying outside of the bounds of the * display list will be culled early. It is recommeneded to always set this * flag. * * @hide */ public static final int FLAG_CLIP_CHILDREN = 0x1; // NOTE: The STATUS_* values *must* match the enum in DrawGlInfo.h /** * Indicates that the display list is done drawing. * * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) * * @hide */ public static final int STATUS_DONE = 0x0; /** * Indicates that the display list needs another drawing pass. * * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) * * @hide */ public static final int STATUS_DRAW = 0x1; /** * Indicates that the display list needs to re-execute its GL functors. * * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) * @see HardwareCanvas#callDrawGLFunction(int) * * @hide */ public static final int STATUS_INVOKE = 0x2; /** * Indicates that the display list performed GL drawing operations. * * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) * * @hide */ public static final int STATUS_DREW = 0x4; /** * Starts recording the display list. All operations performed on the * returned canvas are recorded and stored in this display list. * * Calling this method will mark the display list invalid until * {@link #end()} is called. Only valid display lists can be replayed. * * @param width The width of the display list's viewport * @param height The height of the display list's viewport * * @return A canvas to record drawing operations. * * @see #end() * @see #isValid() */ public abstract HardwareCanvas start(int width, int height); /** * Ends the recording for this display list. A display list cannot be * replayed if recording is not finished. Calling this method marks * the display list valid and {@link #isValid()} will return true. * * @see #start(int, int) * @see #isValid() */ public abstract void end(); /** * Clears resources held onto by this display list. After calling this method * {@link #isValid()} will return false. * * @see #isValid() * @see #reset() */ public abstract void clear(); /** * Reset native resources. This is called when cleaning up the state of display lists * during destruction of hardware resources, to ensure that we do not hold onto * obsolete resources after related resources are gone. * * @see #clear() * * @hide */ public abstract void reset(); /** * Sets the dirty flag. When a display list is dirty, {@link #clear()} should * be invoked whenever possible. * * @see #isDirty() * @see #clear() * * @hide */ public void markDirty() { mDirty = true; } /** * Removes the dirty flag. This method can be used to cancel a cleanup * previously scheduled by setting the dirty flag. * * @see #isDirty() * @see #clear() * * @hide */ protected void clearDirty() { mDirty = false; } /** * Indicates whether the display list is dirty. * * @see #markDirty() * @see #clear() * * @hide */ public boolean isDirty() { return mDirty; } /** * Returns whether the display list is currently usable. If this returns false, * the display list should be re-recorded prior to replaying it. * * @return boolean true if the display list is able to be replayed, false otherwise. */ public abstract boolean isValid(); /** * Return the amount of memory used by this display list. * * @return The size of this display list in bytes * * @hide */ public abstract int getSize(); /////////////////////////////////////////////////////////////////////////// // DisplayList Property Setters /////////////////////////////////////////////////////////////////////////// /** * Set the caching property on the display list, which indicates whether the display list * holds a layer. Layer display lists should avoid creating an alpha layer, since alpha is * handled in the drawLayer operation directly (and more efficiently). * * @param caching true if the display list represents a hardware layer, false otherwise. * * @hide */ public abstract void setCaching(boolean caching); /** * Set whether the display list should clip itself to its bounds. This property is controlled by * the view's parent. * * @param clipToBounds true if the display list should clip to its bounds */ public abstract void setClipToBounds(boolean clipToBounds); /** * Set the static matrix on the display list. The specified matrix is combined with other * transforms (such as {@link #setScaleX(float)}, {@link #setRotation(float)}, etc.) * * @param matrix A transform matrix to apply to this display list * * @see #getMatrix(android.graphics.Matrix) * @see #getMatrix() */ public abstract void setMatrix(Matrix matrix); /** * Returns the static matrix set on this display list. * * @return A new {@link Matrix} instance populated with this display list's static * matrix * * @see #getMatrix(android.graphics.Matrix) * @see #setMatrix(android.graphics.Matrix) */ public Matrix getMatrix() { return getMatrix(new Matrix()); } /** * Copies this display list's static matrix into the specified matrix. * * @param matrix The {@link Matrix} instance in which to copy this display * list's static matrix. Cannot be null * * @return The matrix parameter, for convenience * * @see #getMatrix() * @see #setMatrix(android.graphics.Matrix) */ public abstract Matrix getMatrix(Matrix matrix); /** * Set the Animation matrix on the display list. This matrix exists if an Animation is * currently playing on a View, and is set on the display list during at draw() time. When * the Animation finishes, the matrix should be cleared by sending null * for the matrix parameter. * * @param matrix The matrix, null indicates that the matrix should be cleared. * * @hide */ public abstract void setAnimationMatrix(Matrix matrix); /** * Sets the translucency level for the display list. * * @param alpha The translucency of the display list, must be a value between 0.0f and 1.0f * * @see View#setAlpha(float) * @see #getAlpha() */ public abstract void setAlpha(float alpha); /** * Returns the translucency level of this display list. * * @return A value between 0.0f and 1.0f * * @see #setAlpha(float) */ public abstract float getAlpha(); /** * Sets whether the display list renders content which overlaps. Non-overlapping rendering * can use a fast path for alpha that avoids rendering to an offscreen buffer. By default * display lists consider they do not have overlapping content. * * @param hasOverlappingRendering False if the content is guaranteed to be non-overlapping, * true otherwise. * * @see android.view.View#hasOverlappingRendering() * @see #hasOverlappingRendering() */ public abstract void setHasOverlappingRendering(boolean hasOverlappingRendering); /** * Indicates whether the content of this display list overlaps. * * @return True if this display list renders content which overlaps, false otherwise. * * @see #setHasOverlappingRendering(boolean) */ public abstract boolean hasOverlappingRendering(); /** * Sets the translation value for the display list on the X axis * * @param translationX The X axis translation value of the display list, in pixels * * @see View#setTranslationX(float) * @see #getTranslationX() */ public abstract void setTranslationX(float translationX); /** * Returns the translation value for this display list on the X axis, in pixels. * * @see #setTranslationX(float) */ public abstract float getTranslationX(); /** * Sets the translation value for the display list on the Y axis * * @param translationY The Y axis translation value of the display list, in pixels * * @see View#setTranslationY(float) * @see #getTranslationY() */ public abstract void setTranslationY(float translationY); /** * Returns the translation value for this display list on the Y axis, in pixels. * * @see #setTranslationY(float) */ public abstract float getTranslationY(); /** * Sets the rotation value for the display list around the Z axis * * @param rotation The rotation value of the display list, in degrees * * @see View#setRotation(float) * @see #getRotation() */ public abstract void setRotation(float rotation); /** * Returns the rotation value for this display list around the Z axis, in degrees. * * @see #setRotation(float) */ public abstract float getRotation(); /** * Sets the rotation value for the display list around the X axis * * @param rotationX The rotation value of the display list, in degrees * * @see View#setRotationX(float) * @see #getRotationX() */ public abstract void setRotationX(float rotationX); /** * Returns the rotation value for this display list around the X axis, in degrees. * * @see #setRotationX(float) */ public abstract float getRotationX(); /** * Sets the rotation value for the display list around the Y axis * * @param rotationY The rotation value of the display list, in degrees * * @see View#setRotationY(float) * @see #getRotationY() */ public abstract void setRotationY(float rotationY); /** * Returns the rotation value for this display list around the Y axis, in degrees. * * @see #setRotationY(float) */ public abstract float getRotationY(); /** * Sets the scale value for the display list on the X axis * * @param scaleX The scale value of the display list * * @see View#setScaleX(float) * @see #getScaleX() */ public abstract void setScaleX(float scaleX); /** * Returns the scale value for this display list on the X axis. * * @see #setScaleX(float) */ public abstract float getScaleX(); /** * Sets the scale value for the display list on the Y axis * * @param scaleY The scale value of the display list * * @see View#setScaleY(float) * @see #getScaleY() */ public abstract void setScaleY(float scaleY); /** * Returns the scale value for this display list on the Y axis. * * @see #setScaleY(float) */ public abstract float getScaleY(); /** * Sets all of the transform-related values of the display list * * @param alpha The alpha value of the display list * @param translationX The translationX value of the display list * @param translationY The translationY value of the display list * @param rotation The rotation value of the display list * @param rotationX The rotationX value of the display list * @param rotationY The rotationY value of the display list * @param scaleX The scaleX value of the display list * @param scaleY The scaleY value of the display list * * @hide */ public abstract void setTransformationInfo(float alpha, float translationX, float translationY, float rotation, float rotationX, float rotationY, float scaleX, float scaleY); /** * Sets the pivot value for the display list on the X axis * * @param pivotX The pivot value of the display list on the X axis, in pixels * * @see View#setPivotX(float) * @see #getPivotX() */ public abstract void setPivotX(float pivotX); /** * Returns the pivot value for this display list on the X axis, in pixels. * * @see #setPivotX(float) */ public abstract float getPivotX(); /** * Sets the pivot value for the display list on the Y axis * * @param pivotY The pivot value of the display list on the Y axis, in pixels * * @see View#setPivotY(float) * @see #getPivotY() */ public abstract void setPivotY(float pivotY); /** * Returns the pivot value for this display list on the Y axis, in pixels. * * @see #setPivotY(float) */ public abstract float getPivotY(); /** * Sets the camera distance for the display list. Refer to * {@link View#setCameraDistance(float)} for more information on how to * use this property. * * @param distance The distance in Z of the camera of the display list * * @see View#setCameraDistance(float) * @see #getCameraDistance() */ public abstract void setCameraDistance(float distance); /** * Returns the distance in Z of the camera of the display list. * * @see #setCameraDistance(float) */ public abstract float getCameraDistance(); /** * Sets the left position for the display list. * * @param left The left position, in pixels, of the display list * * @see View#setLeft(int) * @see #getLeft() */ public abstract void setLeft(int left); /** * Returns the left position for the display list in pixels. * * @see #setLeft(int) */ public abstract float getLeft(); /** * Sets the top position for the display list. * * @param top The top position, in pixels, of the display list * * @see View#setTop(int) * @see #getTop() */ public abstract void setTop(int top); /** * Returns the top position for the display list in pixels. * * @see #setTop(int) */ public abstract float getTop(); /** * Sets the right position for the display list. * * @param right The right position, in pixels, of the display list * * @see View#setRight(int) * @see #getRight() */ public abstract void setRight(int right); /** * Returns the right position for the display list in pixels. * * @see #setRight(int) */ public abstract float getRight(); /** * Sets the bottom position for the display list. * * @param bottom The bottom position, in pixels, of the display list * * @see View#setBottom(int) * @see #getBottom() */ public abstract void setBottom(int bottom); /** * Returns the bottom position for the display list in pixels. * * @see #setBottom(int) */ public abstract float getBottom(); /** * Sets the left and top positions for the display list * * @param left The left position of the display list, in pixels * @param top The top position of the display list, in pixels * @param right The right position of the display list, in pixels * @param bottom The bottom position of the display list, in pixels * * @see View#setLeft(int) * @see View#setTop(int) * @see View#setRight(int) * @see View#setBottom(int) */ public abstract void setLeftTopRightBottom(int left, int top, int right, int bottom); /** * Offsets the left and right positions for the display list * * @param offset The amount that the left and right positions of the display * list are offset, in pixels * * @see View#offsetLeftAndRight(int) */ public abstract void offsetLeftAndRight(float offset); /** * Offsets the top and bottom values for the display list * * @param offset The amount that the top and bottom positions of the display * list are offset, in pixels * * @see View#offsetTopAndBottom(int) */ public abstract void offsetTopAndBottom(float offset); }