/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.server.input; import android.graphics.Region; import android.view.InputChannel; /** * Functions as a handle for a window that can receive input. * Enables the native input dispatcher to refer indirectly to the window manager's window state. * @hide */ public final class InputWindowHandle { // Pointer to the native input window handle. // This field is lazily initialized via JNI. @SuppressWarnings("unused") private long ptr; // The input application handle. public final InputApplicationHandle inputApplicationHandle; // The window manager's window state. public final Object windowState; // The input channel associated with the window. public InputChannel inputChannel; // The window name. public String name; // Window layout params attributes. (WindowManager.LayoutParams) public int layoutParamsFlags; public int layoutParamsPrivateFlags; public int layoutParamsType; // Dispatching timeout. public long dispatchingTimeoutNanos; // Window frame. public int frameLeft; public int frameTop; public int frameRight; public int frameBottom; // Global scaling factor applied to touch events when they are dispatched // to the window public float scaleFactor; // Window touchable region. public final Region touchableRegion = new Region(); // Window is visible. public boolean visible; // Window can receive keys. public boolean canReceiveKeys; // Window has focus. public boolean hasFocus; // Window has wallpaper. (window is the current wallpaper target) public boolean hasWallpaper; // Input event dispatching is paused. public boolean paused; // Window layer. public int layer; // Id of process and user that owns the window. public int ownerPid; public int ownerUid; // Window input features. public int inputFeatures; // Display this input is on. public final int displayId; private native void nativeDispose(); public InputWindowHandle(InputApplicationHandle inputApplicationHandle, Object windowState, int displayId) { this.inputApplicationHandle = inputApplicationHandle; this.windowState = windowState; this.displayId = displayId; } @Override protected void finalize() throws Throwable { try { nativeDispose(); } finally { super.finalize(); } } }