/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.media; import android.Manifest; import android.annotation.SdkConstant; import android.annotation.SdkConstant.SdkConstantType; import android.annotation.SystemApi; import android.app.PendingIntent; import android.bluetooth.BluetoothDevice; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.media.RemoteController.OnClientUpdateListener; import android.media.audiopolicy.AudioPolicy; import android.media.audiopolicy.AudioPolicyConfig; import android.media.session.MediaController; import android.media.session.MediaSession; import android.media.session.MediaSessionLegacyHelper; import android.media.session.MediaSessionManager; import android.os.Binder; import android.os.Handler; import android.os.IBinder; import android.os.Looper; import android.os.Message; import android.os.Process; import android.os.RemoteException; import android.os.SystemClock; import android.os.ServiceManager; import android.provider.Settings; import android.util.Log; import android.view.KeyEvent; import java.util.HashMap; import java.util.ArrayList; /** * AudioManager provides access to volume and ringer mode control. *
* Use Context.getSystemService(Context.AUDIO_SERVICE)
to get
* an instance of this class.
*/
public class AudioManager {
private final Context mContext;
private long mVolumeKeyUpTime;
private final boolean mUseMasterVolume;
private final boolean mUseVolumeKeySounds;
private final boolean mUseFixedVolume;
private final Binder mToken = new Binder();
private static String TAG = "AudioManager";
AudioPortEventHandler mAudioPortEventHandler;
/**
* Broadcast intent, a hint for applications that audio is about to become
* 'noisy' due to a change in audio outputs. For example, this intent may
* be sent when a wired headset is unplugged, or when an A2DP audio
* sink is disconnected, and the audio system is about to automatically
* switch audio route to the speaker. Applications that are controlling
* audio streams may consider pausing, reducing volume or some other action
* on receipt of this intent so as not to surprise the user with audio
* from the speaker.
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String ACTION_AUDIO_BECOMING_NOISY = "android.media.AUDIO_BECOMING_NOISY";
/**
* Sticky broadcast intent action indicating that the ringer mode has
* changed. Includes the new ringer mode.
*
* @see #EXTRA_RINGER_MODE
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String RINGER_MODE_CHANGED_ACTION = "android.media.RINGER_MODE_CHANGED";
/**
* The new ringer mode.
*
* @see #RINGER_MODE_CHANGED_ACTION
* @see #RINGER_MODE_NORMAL
* @see #RINGER_MODE_SILENT
* @see #RINGER_MODE_VIBRATE
*/
public static final String EXTRA_RINGER_MODE = "android.media.EXTRA_RINGER_MODE";
/**
* Broadcast intent action indicating that the vibrate setting has
* changed. Includes the vibrate type and its new setting.
*
* @see #EXTRA_VIBRATE_TYPE
* @see #EXTRA_VIBRATE_SETTING
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode and listen to {@link #RINGER_MODE_CHANGED_ACTION} instead.
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String VIBRATE_SETTING_CHANGED_ACTION =
"android.media.VIBRATE_SETTING_CHANGED";
/**
* @hide Broadcast intent when the volume for a particular stream type changes.
* Includes the stream, the new volume and previous volumes.
* Notes:
* - for internal platform use only, do not make public,
* - never used for "remote" volume changes
*
* @see #EXTRA_VOLUME_STREAM_TYPE
* @see #EXTRA_VOLUME_STREAM_VALUE
* @see #EXTRA_PREV_VOLUME_STREAM_VALUE
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String VOLUME_CHANGED_ACTION = "android.media.VOLUME_CHANGED_ACTION";
/**
* @hide Broadcast intent when the master volume changes.
* Includes the new volume
*
* @see #EXTRA_MASTER_VOLUME_VALUE
* @see #EXTRA_PREV_MASTER_VOLUME_VALUE
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String MASTER_VOLUME_CHANGED_ACTION =
"android.media.MASTER_VOLUME_CHANGED_ACTION";
/**
* @hide Broadcast intent when the master mute state changes.
* Includes the the new volume
*
* @see #EXTRA_MASTER_VOLUME_MUTED
*/
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
public static final String MASTER_MUTE_CHANGED_ACTION =
"android.media.MASTER_MUTE_CHANGED_ACTION";
/**
* The new vibrate setting for a particular type.
*
* @see #VIBRATE_SETTING_CHANGED_ACTION
* @see #EXTRA_VIBRATE_TYPE
* @see #VIBRATE_SETTING_ON
* @see #VIBRATE_SETTING_OFF
* @see #VIBRATE_SETTING_ONLY_SILENT
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode and listen to {@link #RINGER_MODE_CHANGED_ACTION} instead.
*/
public static final String EXTRA_VIBRATE_SETTING = "android.media.EXTRA_VIBRATE_SETTING";
/**
* The vibrate type whose setting has changed.
*
* @see #VIBRATE_SETTING_CHANGED_ACTION
* @see #VIBRATE_TYPE_NOTIFICATION
* @see #VIBRATE_TYPE_RINGER
* @deprecated Applications should maintain their own vibrate policy based on
* current ringer mode and listen to {@link #RINGER_MODE_CHANGED_ACTION} instead.
*/
public static final String EXTRA_VIBRATE_TYPE = "android.media.EXTRA_VIBRATE_TYPE";
/**
* @hide The stream type for the volume changed intent.
*/
public static final String EXTRA_VOLUME_STREAM_TYPE = "android.media.EXTRA_VOLUME_STREAM_TYPE";
/**
* @hide The volume associated with the stream for the volume changed intent.
*/
public static final String EXTRA_VOLUME_STREAM_VALUE =
"android.media.EXTRA_VOLUME_STREAM_VALUE";
/**
* @hide The previous volume associated with the stream for the volume changed intent.
*/
public static final String EXTRA_PREV_VOLUME_STREAM_VALUE =
"android.media.EXTRA_PREV_VOLUME_STREAM_VALUE";
/**
* @hide The new master volume value for the master volume changed intent.
* Value is integer between 0 and 100 inclusive.
*/
public static final String EXTRA_MASTER_VOLUME_VALUE =
"android.media.EXTRA_MASTER_VOLUME_VALUE";
/**
* @hide The previous master volume value for the master volume changed intent.
* Value is integer between 0 and 100 inclusive.
*/
public static final String EXTRA_PREV_MASTER_VOLUME_VALUE =
"android.media.EXTRA_PREV_MASTER_VOLUME_VALUE";
/**
* @hide The new master volume mute state for the master mute changed intent.
* Value is boolean
*/
public static final String EXTRA_MASTER_VOLUME_MUTED =
"android.media.EXTRA_MASTER_VOLUME_MUTED";
/**
* Broadcast Action: Wired Headset plugged in or unplugged.
*
* You cannot receive this through components declared
* in manifests, only by explicitly registering for it with
* {@link Context#registerReceiver(BroadcastReceiver, IntentFilter)
* Context.registerReceiver()}.
*
*
The intent will have the following extra values: *
It can only be received by explicitly registering for it with * {@link Context#registerReceiver(BroadcastReceiver, IntentFilter)}. */ @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_HDMI_AUDIO_PLUG = "android.media.action.HDMI_AUDIO_PLUG"; /** * Extra used in {@link #ACTION_HDMI_AUDIO_PLUG} to communicate whether HDMI is plugged in * or unplugged. * An integer value of 1 indicates a plugged-in state, 0 is unplugged. */ public static final String EXTRA_AUDIO_PLUG_STATE = "android.media.extra.AUDIO_PLUG_STATE"; /** * Extra used in {@link #ACTION_HDMI_AUDIO_PLUG} to define the maximum number of channels * supported by the HDMI device. * The corresponding integer value is only available when the device is plugged in (as expressed * by {@link #EXTRA_AUDIO_PLUG_STATE}). */ public static final String EXTRA_MAX_CHANNEL_COUNT = "android.media.extra.MAX_CHANNEL_COUNT"; /** * Extra used in {@link #ACTION_HDMI_AUDIO_PLUG} to define the audio encodings supported by * the connected HDMI device. * The corresponding array of encoding values is only available when the device is plugged in * (as expressed by {@link #EXTRA_AUDIO_PLUG_STATE}). Encoding values are defined in * {@link AudioFormat} (for instance see {@link AudioFormat#ENCODING_PCM_16BIT}). Use * {@link android.content.Intent#getIntArrayExtra(String)} to retrieve the encoding values. */ public static final String EXTRA_ENCODINGS = "android.media.extra.ENCODINGS"; /** * Broadcast Action: An analog audio speaker/headset plugged in or unplugged. * *
The intent will have the following extra values: *
The intent will have the following extra values: *
The intent will have the following extra values: *
The intent will have the following extra values: *
* By default this is on for the ring stream. If this flag is included, * this behavior will be present regardless of the stream type being * affected by the ringer mode. * * @see #adjustVolume(int, int) * @see #adjustStreamVolume(int, int, int) */ public static final int FLAG_ALLOW_RINGER_MODES = 1 << 1; /** * Whether to play a sound when changing the volume. *
* If this is given to {@link #adjustVolume(int, int)} or * {@link #adjustSuggestedStreamVolume(int, int, int)}, it may be ignored * in some cases (for example, the decided stream type is not * {@link AudioManager#STREAM_RING}, or the volume is being adjusted * downward). * * @see #adjustStreamVolume(int, int, int) * @see #adjustVolume(int, int) * @see #setStreamVolume(int, int, int) */ public static final int FLAG_PLAY_SOUND = 1 << 2; /** * Removes any sounds/vibrate that may be in the queue, or are playing (related to * changing volume). */ public static final int FLAG_REMOVE_SOUND_AND_VIBRATE = 1 << 3; /** * Whether to vibrate if going into the vibrate ringer mode. */ public static final int FLAG_VIBRATE = 1 << 4; /** * Indicates to VolumePanel that the volume slider should be disabled as user * cannot change the stream volume * @hide */ public static final int FLAG_FIXED_VOLUME = 1 << 5; /** * Indicates the volume set/adjust call is for Bluetooth absolute volume * @hide */ public static final int FLAG_BLUETOOTH_ABS_VOLUME = 1 << 6; /** * Adjusting the volume was prevented due to silent mode, display a hint in the UI. * @hide */ public static final int FLAG_SHOW_SILENT_HINT = 1 << 7; /** * Indicates the volume call is for Hdmi Cec system audio volume * @hide */ public static final int FLAG_HDMI_SYSTEM_AUDIO_VOLUME = 1 << 8; /** * Indicates that this should only be handled if media is actively playing. * @hide */ public static final int FLAG_ACTIVE_MEDIA_ONLY = 1 << 9; /** * Like FLAG_SHOW_UI, but only dialog warnings and confirmations, no sliders. * @hide */ public static final int FLAG_SHOW_UI_WARNINGS = 1 << 10; /** * Ringer mode that will be silent and will not vibrate. (This overrides the * vibrate setting.) * * @see #setRingerMode(int) * @see #getRingerMode() */ public static final int RINGER_MODE_SILENT = 0; /** * Ringer mode that will be silent and will vibrate. (This will cause the * phone ringer to always vibrate, but the notification vibrate to only * vibrate if set.) * * @see #setRingerMode(int) * @see #getRingerMode() */ public static final int RINGER_MODE_VIBRATE = 1; /** * Ringer mode that may be audible and may vibrate. It will be audible if * the volume before changing out of this mode was audible. It will vibrate * if the vibrate setting is on. * * @see #setRingerMode(int) * @see #getRingerMode() */ public static final int RINGER_MODE_NORMAL = 2; // maximum valid ringer mode value. Values must start from 0 and be contiguous. private static final int RINGER_MODE_MAX = RINGER_MODE_NORMAL; /** * Vibrate type that corresponds to the ringer. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) * @see #shouldVibrate(int) * @deprecated Applications should maintain their own vibrate policy based on * current ringer mode that can be queried via {@link #getRingerMode()}. */ public static final int VIBRATE_TYPE_RINGER = 0; /** * Vibrate type that corresponds to notifications. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) * @see #shouldVibrate(int) * @deprecated Applications should maintain their own vibrate policy based on * current ringer mode that can be queried via {@link #getRingerMode()}. */ public static final int VIBRATE_TYPE_NOTIFICATION = 1; /** * Vibrate setting that suggests to never vibrate. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) * @deprecated Applications should maintain their own vibrate policy based on * current ringer mode that can be queried via {@link #getRingerMode()}. */ public static final int VIBRATE_SETTING_OFF = 0; /** * Vibrate setting that suggests to vibrate when possible. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) * @deprecated Applications should maintain their own vibrate policy based on * current ringer mode that can be queried via {@link #getRingerMode()}. */ public static final int VIBRATE_SETTING_ON = 1; /** * Vibrate setting that suggests to only vibrate when in the vibrate ringer * mode. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) * @deprecated Applications should maintain their own vibrate policy based on * current ringer mode that can be queried via {@link #getRingerMode()}. */ public static final int VIBRATE_SETTING_ONLY_SILENT = 2; /** * Suggests using the default stream type. This may not be used in all * places a stream type is needed. */ public static final int USE_DEFAULT_STREAM_TYPE = Integer.MIN_VALUE; private static IAudioService sService; /** * @hide */ public AudioManager(Context context) { mContext = context; mUseMasterVolume = mContext.getResources().getBoolean( com.android.internal.R.bool.config_useMasterVolume); mUseVolumeKeySounds = mContext.getResources().getBoolean( com.android.internal.R.bool.config_useVolumeKeySounds); mAudioPortEventHandler = new AudioPortEventHandler(this); mUseFixedVolume = mContext.getResources().getBoolean( com.android.internal.R.bool.config_useFixedVolume); } private static IAudioService getService() { if (sService != null) { return sService; } IBinder b = ServiceManager.getService(Context.AUDIO_SERVICE); sService = IAudioService.Stub.asInterface(b); return sService; } /** * Sends a simulated key event for a media button. * To simulate a key press, you must first send a KeyEvent built with a * {@link KeyEvent#ACTION_DOWN} action, then another event with the {@link KeyEvent#ACTION_UP} * action. *
The key event will be sent to the current media key event consumer which registered with * {@link AudioManager#registerMediaButtonEventReceiver(PendingIntent)}. * @param keyEvent a {@link KeyEvent} instance whose key code is one of * {@link KeyEvent#KEYCODE_MUTE}, * {@link KeyEvent#KEYCODE_HEADSETHOOK}, * {@link KeyEvent#KEYCODE_MEDIA_PLAY}, * {@link KeyEvent#KEYCODE_MEDIA_PAUSE}, * {@link KeyEvent#KEYCODE_MEDIA_PLAY_PAUSE}, * {@link KeyEvent#KEYCODE_MEDIA_STOP}, * {@link KeyEvent#KEYCODE_MEDIA_NEXT}, * {@link KeyEvent#KEYCODE_MEDIA_PREVIOUS}, * {@link KeyEvent#KEYCODE_MEDIA_REWIND}, * {@link KeyEvent#KEYCODE_MEDIA_RECORD}, * {@link KeyEvent#KEYCODE_MEDIA_FAST_FORWARD}, * {@link KeyEvent#KEYCODE_MEDIA_CLOSE}, * {@link KeyEvent#KEYCODE_MEDIA_EJECT}, * or {@link KeyEvent#KEYCODE_MEDIA_AUDIO_TRACK}. */ public void dispatchMediaKeyEvent(KeyEvent keyEvent) { MediaSessionLegacyHelper helper = MediaSessionLegacyHelper.getHelper(mContext); helper.sendMediaButtonEvent(keyEvent, false); } /** * @hide */ public void preDispatchKeyEvent(KeyEvent event, int stream) { /* * If the user hits another key within the play sound delay, then * cancel the sound */ int keyCode = event.getKeyCode(); if (keyCode != KeyEvent.KEYCODE_VOLUME_DOWN && keyCode != KeyEvent.KEYCODE_VOLUME_UP && keyCode != KeyEvent.KEYCODE_VOLUME_MUTE && mVolumeKeyUpTime + AudioService.PLAY_SOUND_DELAY > SystemClock.uptimeMillis()) { /* * The user has hit another key during the delay (e.g., 300ms) * since the last volume key up, so cancel any sounds. */ if (mUseMasterVolume) { adjustMasterVolume(ADJUST_SAME, AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE); } else { adjustSuggestedStreamVolume(ADJUST_SAME, stream, AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE); } } } /** * @hide */ public void handleKeyDown(KeyEvent event, int stream) { int keyCode = event.getKeyCode(); switch (keyCode) { case KeyEvent.KEYCODE_VOLUME_UP: case KeyEvent.KEYCODE_VOLUME_DOWN: /* * Adjust the volume in on key down since it is more * responsive to the user. */ int flags = FLAG_SHOW_UI | FLAG_VIBRATE; if (mUseMasterVolume) { adjustMasterVolume( keyCode == KeyEvent.KEYCODE_VOLUME_UP ? ADJUST_RAISE : ADJUST_LOWER, flags); } else { adjustSuggestedStreamVolume( keyCode == KeyEvent.KEYCODE_VOLUME_UP ? ADJUST_RAISE : ADJUST_LOWER, stream, flags); } break; case KeyEvent.KEYCODE_VOLUME_MUTE: if (event.getRepeatCount() == 0) { if (mUseMasterVolume) { setMasterMute(!isMasterMute()); } else { // TODO: Actually handle MUTE. } } break; } } /** * @hide */ public void handleKeyUp(KeyEvent event, int stream) { int keyCode = event.getKeyCode(); switch (keyCode) { case KeyEvent.KEYCODE_VOLUME_UP: case KeyEvent.KEYCODE_VOLUME_DOWN: /* * Play a sound. This is done on key up since we don't want the * sound to play when a user holds down volume down to mute. */ if (mUseVolumeKeySounds) { if (mUseMasterVolume) { adjustMasterVolume(ADJUST_SAME, FLAG_PLAY_SOUND); } else { int flags = FLAG_PLAY_SOUND; adjustSuggestedStreamVolume( ADJUST_SAME, stream, flags); } } mVolumeKeyUpTime = SystemClock.uptimeMillis(); break; } } /** * Indicates if the device implements a fixed volume policy. *
Some devices may not have volume control and may operate at a fixed volume, * and may not enable muting or changing the volume of audio streams. * This method will return true on such devices. *
The following APIs have no effect when volume is fixed: *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param streamType The stream type to adjust. One of {@link #STREAM_VOICE_CALL}, * {@link #STREAM_SYSTEM}, {@link #STREAM_RING}, {@link #STREAM_MUSIC} or * {@link #STREAM_ALARM} * @param direction The direction to adjust the volume. One of * {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or * {@link #ADJUST_SAME}. * @param flags One or more flags. * @see #adjustVolume(int, int) * @see #setStreamVolume(int, int, int) */ public void adjustStreamVolume(int streamType, int direction, int flags) { IAudioService service = getService(); try { if (mUseMasterVolume) { service.adjustMasterVolume(direction, flags, mContext.getOpPackageName()); } else { service.adjustStreamVolume(streamType, direction, flags, mContext.getOpPackageName()); } } catch (RemoteException e) { Log.e(TAG, "Dead object in adjustStreamVolume", e); } } /** * Adjusts the volume of the most relevant stream. For example, if a call is * active, it will have the highest priority regardless of if the in-call * screen is showing. Another example, if music is playing in the background * and a call is not active, the music stream will be adjusted. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. *
This method has no effect if the device implements a fixed volume policy * as indicated by {@link #isVolumeFixed()}. * @param direction The direction to adjust the volume. One of * {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or * {@link #ADJUST_SAME}. * @param flags One or more flags. * @see #adjustSuggestedStreamVolume(int, int, int) * @see #adjustStreamVolume(int, int, int) * @see #setStreamVolume(int, int, int) * @see #isVolumeFixed() */ public void adjustVolume(int direction, int flags) { IAudioService service = getService(); try { if (mUseMasterVolume) { service.adjustMasterVolume(direction, flags, mContext.getOpPackageName()); } else { MediaSessionLegacyHelper helper = MediaSessionLegacyHelper.getHelper(mContext); helper.sendAdjustVolumeBy(USE_DEFAULT_STREAM_TYPE, direction, flags); } } catch (RemoteException e) { Log.e(TAG, "Dead object in adjustVolume", e); } } /** * Adjusts the volume of the most relevant stream, or the given fallback * stream. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * *
This method has no effect if the device implements a fixed volume policy * as indicated by {@link #isVolumeFixed()}. * @param direction The direction to adjust the volume. One of * {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or * {@link #ADJUST_SAME}. * @param suggestedStreamType The stream type that will be used if there * isn't a relevant stream. {@link #USE_DEFAULT_STREAM_TYPE} is valid here. * @param flags One or more flags. * @see #adjustVolume(int, int) * @see #adjustStreamVolume(int, int, int) * @see #setStreamVolume(int, int, int) * @see #isVolumeFixed() */ public void adjustSuggestedStreamVolume(int direction, int suggestedStreamType, int flags) { IAudioService service = getService(); try { if (mUseMasterVolume) { service.adjustMasterVolume(direction, flags, mContext.getOpPackageName()); } else { MediaSessionLegacyHelper helper = MediaSessionLegacyHelper.getHelper(mContext); helper.sendAdjustVolumeBy(suggestedStreamType, direction, flags); } } catch (RemoteException e) { Log.e(TAG, "Dead object in adjustSuggestedStreamVolume", e); } } /** * Adjusts the master volume for the device's audio amplifier. *
* * @param steps The number of volume steps to adjust. A positive * value will raise the volume. * @param flags One or more flags. * @hide */ public void adjustMasterVolume(int steps, int flags) { IAudioService service = getService(); try { service.adjustMasterVolume(steps, flags, mContext.getOpPackageName()); } catch (RemoteException e) { Log.e(TAG, "Dead object in adjustMasterVolume", e); } } /** * Returns the current ringtone mode. * * @return The current ringtone mode, one of {@link #RINGER_MODE_NORMAL}, * {@link #RINGER_MODE_SILENT}, or {@link #RINGER_MODE_VIBRATE}. * @see #setRingerMode(int) */ public int getRingerMode() { IAudioService service = getService(); try { return service.getRingerMode(); } catch (RemoteException e) { Log.e(TAG, "Dead object in getRingerMode", e); return RINGER_MODE_NORMAL; } } /** * Checks valid ringer mode values. * * @return true if the ringer mode indicated is valid, false otherwise. * * @see #setRingerMode(int) * @hide */ public static boolean isValidRingerMode(int ringerMode) { if (ringerMode < 0 || ringerMode > RINGER_MODE_MAX) { return false; } return true; } /** * Returns the maximum volume index for a particular stream. * * @param streamType The stream type whose maximum volume index is returned. * @return The maximum valid volume index for the stream. * @see #getStreamVolume(int) */ public int getStreamMaxVolume(int streamType) { IAudioService service = getService(); try { if (mUseMasterVolume) { return service.getMasterMaxVolume(); } else { return service.getStreamMaxVolume(streamType); } } catch (RemoteException e) { Log.e(TAG, "Dead object in getStreamMaxVolume", e); return 0; } } /** * Returns the current volume index for a particular stream. * * @param streamType The stream type whose volume index is returned. * @return The current volume index for the stream. * @see #getStreamMaxVolume(int) * @see #setStreamVolume(int, int, int) */ public int getStreamVolume(int streamType) { IAudioService service = getService(); try { if (mUseMasterVolume) { return service.getMasterVolume(); } else { return service.getStreamVolume(streamType); } } catch (RemoteException e) { Log.e(TAG, "Dead object in getStreamVolume", e); return 0; } } /** * Get last audible volume before stream was muted. * * @hide */ public int getLastAudibleStreamVolume(int streamType) { IAudioService service = getService(); try { if (mUseMasterVolume) { return service.getLastAudibleMasterVolume(); } else { return service.getLastAudibleStreamVolume(streamType); } } catch (RemoteException e) { Log.e(TAG, "Dead object in getLastAudibleStreamVolume", e); return 0; } } /** * Get the stream type whose volume is driving the UI sounds volume. * UI sounds are screen lock/unlock, camera shutter, key clicks... * It is assumed that this stream type is also tied to ringer mode changes. * @hide */ public int getMasterStreamType() { IAudioService service = getService(); try { return service.getMasterStreamType(); } catch (RemoteException e) { Log.e(TAG, "Dead object in getMasterStreamType", e); return STREAM_RING; } } /** * Sets the ringer mode. *
* Silent mode will mute the volume and will not vibrate. Vibrate mode will * mute the volume and vibrate. Normal mode will be audible and may vibrate * according to user settings. *
This method has no effect if the device implements a fixed volume policy * as indicated by {@link #isVolumeFixed()}. * @param ringerMode The ringer mode, one of {@link #RINGER_MODE_NORMAL}, * {@link #RINGER_MODE_SILENT}, or {@link #RINGER_MODE_VIBRATE}. * @see #getRingerMode() * @see #isVolumeFixed() */ public void setRingerMode(int ringerMode) { setRingerMode(ringerMode, true /*checkZen*/); } /** * @see #setRingerMode(int) * @param checkZen Update zen mode if necessary to compensate. * @hide */ public void setRingerMode(int ringerMode, boolean checkZen) { if (!isValidRingerMode(ringerMode)) { return; } IAudioService service = getService(); try { service.setRingerMode(ringerMode, checkZen); } catch (RemoteException e) { Log.e(TAG, "Dead object in setRingerMode", e); } } /** * Sets the volume index for a particular stream. *
This method has no effect if the device implements a fixed volume policy * as indicated by {@link #isVolumeFixed()}. * @param streamType The stream whose volume index should be set. * @param index The volume index to set. See * {@link #getStreamMaxVolume(int)} for the largest valid value. * @param flags One or more flags. * @see #getStreamMaxVolume(int) * @see #getStreamVolume(int) * @see #isVolumeFixed() */ public void setStreamVolume(int streamType, int index, int flags) { IAudioService service = getService(); try { if (mUseMasterVolume) { service.setMasterVolume(index, flags, mContext.getOpPackageName()); } else { service.setStreamVolume(streamType, index, flags, mContext.getOpPackageName()); } } catch (RemoteException e) { Log.e(TAG, "Dead object in setStreamVolume", e); } } /** * Returns the maximum volume index for master volume. * * @hide */ public int getMasterMaxVolume() { IAudioService service = getService(); try { return service.getMasterMaxVolume(); } catch (RemoteException e) { Log.e(TAG, "Dead object in getMasterMaxVolume", e); return 0; } } /** * Returns the current volume index for master volume. * * @return The current volume index for master volume. * @hide */ public int getMasterVolume() { IAudioService service = getService(); try { return service.getMasterVolume(); } catch (RemoteException e) { Log.e(TAG, "Dead object in getMasterVolume", e); return 0; } } /** * Get last audible volume before master volume was muted. * * @hide */ public int getLastAudibleMasterVolume() { IAudioService service = getService(); try { return service.getLastAudibleMasterVolume(); } catch (RemoteException e) { Log.e(TAG, "Dead object in getLastAudibleMasterVolume", e); return 0; } } /** * Sets the volume index for master volume. * * @param index The volume index to set. See * {@link #getMasterMaxVolume()} for the largest valid value. * @param flags One or more flags. * @see #getMasterMaxVolume() * @see #getMasterVolume() * @hide */ public void setMasterVolume(int index, int flags) { IAudioService service = getService(); try { service.setMasterVolume(index, flags, mContext.getOpPackageName()); } catch (RemoteException e) { Log.e(TAG, "Dead object in setMasterVolume", e); } } /** * Solo or unsolo a particular stream. All other streams are muted. *
* The solo command is protected against client process death: if a process * with an active solo request on a stream dies, all streams that were muted * because of this request will be unmuted automatically. *
* The solo requests for a given stream are cumulative: the AudioManager * can receive several solo requests from one or more clients and the stream * will be unsoloed only when the same number of unsolo requests are received. *
* For a better user experience, applications MUST unsolo a soloed stream * in onPause() and solo is again in onResume() if appropriate. *
This method has no effect if the device implements a fixed volume policy * as indicated by {@link #isVolumeFixed()}. * * @param streamType The stream to be soloed/unsoloed. * @param state The required solo state: true for solo ON, false for solo OFF * * @see #isVolumeFixed() */ public void setStreamSolo(int streamType, boolean state) { IAudioService service = getService(); try { service.setStreamSolo(streamType, state, mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in setStreamSolo", e); } } /** * Mute or unmute an audio stream. *
* The mute command is protected against client process death: if a process * with an active mute request on a stream dies, this stream will be unmuted * automatically. *
* The mute requests for a given stream are cumulative: the AudioManager * can receive several mute requests from one or more clients and the stream * will be unmuted only when the same number of unmute requests are received. *
* For a better user experience, applications MUST unmute a muted stream * in onPause() and mute is again in onResume() if appropriate. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. *
This method has no effect if the device implements a fixed volume policy * as indicated by {@link #isVolumeFixed()}. * * @param streamType The stream to be muted/unmuted. * @param state The required mute state: true for mute ON, false for mute OFF * * @see #isVolumeFixed() */ public void setStreamMute(int streamType, boolean state) { IAudioService service = getService(); try { service.setStreamMute(streamType, state, mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in setStreamMute", e); } } /** * get stream mute state. * * @hide */ public boolean isStreamMute(int streamType) { IAudioService service = getService(); try { return service.isStreamMute(streamType); } catch (RemoteException e) { Log.e(TAG, "Dead object in isStreamMute", e); return false; } } /** * set master mute state. * * @hide */ public void setMasterMute(boolean state) { setMasterMute(state, FLAG_SHOW_UI); } /** * set master mute state with optional flags. * * @hide */ public void setMasterMute(boolean state, int flags) { IAudioService service = getService(); try { service.setMasterMute(state, flags, mContext.getOpPackageName(), mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in setMasterMute", e); } } /** * get master mute state. * * @hide */ public boolean isMasterMute() { IAudioService service = getService(); try { return service.isMasterMute(); } catch (RemoteException e) { Log.e(TAG, "Dead object in isMasterMute", e); return false; } } /** * forces the stream controlled by hard volume keys * specifying streamType == -1 releases control to the * logic. * * @hide */ public void forceVolumeControlStream(int streamType) { IAudioService service = getService(); try { service.forceVolumeControlStream(streamType, mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in forceVolumeControlStream", e); } } /** * Returns whether a particular type should vibrate according to user * settings and the current ringer mode. *
* This shouldn't be needed by most clients that use notifications to * vibrate. The notification manager will not vibrate if the policy doesn't * allow it, so the client should always set a vibrate pattern and let the * notification manager control whether or not to actually vibrate. * * @param vibrateType The type of vibrate. One of * {@link #VIBRATE_TYPE_NOTIFICATION} or * {@link #VIBRATE_TYPE_RINGER}. * @return Whether the type should vibrate at the instant this method is * called. * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) * @deprecated Applications should maintain their own vibrate policy based on * current ringer mode that can be queried via {@link #getRingerMode()}. */ public boolean shouldVibrate(int vibrateType) { IAudioService service = getService(); try { return service.shouldVibrate(vibrateType); } catch (RemoteException e) { Log.e(TAG, "Dead object in shouldVibrate", e); return false; } } /** * Returns whether the user's vibrate setting for a vibrate type. *
* This shouldn't be needed by most clients that want to vibrate, instead * see {@link #shouldVibrate(int)}. * * @param vibrateType The type of vibrate. One of * {@link #VIBRATE_TYPE_NOTIFICATION} or * {@link #VIBRATE_TYPE_RINGER}. * @return The vibrate setting, one of {@link #VIBRATE_SETTING_ON}, * {@link #VIBRATE_SETTING_OFF}, or * {@link #VIBRATE_SETTING_ONLY_SILENT}. * @see #setVibrateSetting(int, int) * @see #shouldVibrate(int) * @deprecated Applications should maintain their own vibrate policy based on * current ringer mode that can be queried via {@link #getRingerMode()}. */ public int getVibrateSetting(int vibrateType) { IAudioService service = getService(); try { return service.getVibrateSetting(vibrateType); } catch (RemoteException e) { Log.e(TAG, "Dead object in getVibrateSetting", e); return VIBRATE_SETTING_OFF; } } /** * Sets the setting for when the vibrate type should vibrate. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param vibrateType The type of vibrate. One of * {@link #VIBRATE_TYPE_NOTIFICATION} or * {@link #VIBRATE_TYPE_RINGER}. * @param vibrateSetting The vibrate setting, one of * {@link #VIBRATE_SETTING_ON}, * {@link #VIBRATE_SETTING_OFF}, or * {@link #VIBRATE_SETTING_ONLY_SILENT}. * @see #getVibrateSetting(int) * @see #shouldVibrate(int) * @deprecated Applications should maintain their own vibrate policy based on * current ringer mode that can be queried via {@link #getRingerMode()}. */ public void setVibrateSetting(int vibrateType, int vibrateSetting) { IAudioService service = getService(); try { service.setVibrateSetting(vibrateType, vibrateSetting); } catch (RemoteException e) { Log.e(TAG, "Dead object in setVibrateSetting", e); } } /** * Sets the speakerphone on or off. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param on set true to turn on speakerphone; * false to turn it off */ public void setSpeakerphoneOn(boolean on){ IAudioService service = getService(); try { service.setSpeakerphoneOn(on); } catch (RemoteException e) { Log.e(TAG, "Dead object in setSpeakerphoneOn", e); } } /** * Checks whether the speakerphone is on or off. * * @return true if speakerphone is on, false if it's off */ public boolean isSpeakerphoneOn() { IAudioService service = getService(); try { return service.isSpeakerphoneOn(); } catch (RemoteException e) { Log.e(TAG, "Dead object in isSpeakerphoneOn", e); return false; } } //==================================================================== // Bluetooth SCO control /** * Sticky broadcast intent action indicating that the bluetoooth SCO audio * connection state has changed. The intent contains on extra {@link #EXTRA_SCO_AUDIO_STATE} * indicating the new state which is either {@link #SCO_AUDIO_STATE_DISCONNECTED} * or {@link #SCO_AUDIO_STATE_CONNECTED} * * @see #startBluetoothSco() * @deprecated Use {@link #ACTION_SCO_AUDIO_STATE_UPDATED} instead */ @Deprecated @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_SCO_AUDIO_STATE_CHANGED = "android.media.SCO_AUDIO_STATE_CHANGED"; /** * Sticky broadcast intent action indicating that the bluetoooth SCO audio * connection state has been updated. *
This intent has two extras: *
EXTRA_SCO_AUDIO_STATE or EXTRA_SCO_AUDIO_PREVIOUS_STATE can be any of: *
Requires Permission: * {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}. *
This method can be used by applications wanting to send and received audio * to/from a bluetooth SCO headset while the phone is not in call. *
As the SCO connection establishment can take several seconds, * applications should not rely on the connection to be available when the method * returns but instead register to receive the intent {@link #ACTION_SCO_AUDIO_STATE_UPDATED} * and wait for the state to be {@link #SCO_AUDIO_STATE_CONNECTED}. *
As the ACTION_SCO_AUDIO_STATE_UPDATED intent is sticky, the application can check the SCO * audio state before calling startBluetoothSco() by reading the intent returned by the receiver * registration. If the state is already CONNECTED, no state change will be received via the * intent after calling startBluetoothSco(). It is however useful to call startBluetoothSco() * so that the connection stays active in case the current initiator stops the connection. *
Unless the connection is already active as described above, the state will always * transition from DISCONNECTED to CONNECTING and then either to CONNECTED if the connection * succeeds or back to DISCONNECTED if the connection fails (e.g no headset is connected). *
When finished with the SCO connection or if the establishment fails, the application must * call {@link #stopBluetoothSco()} to clear the request and turn down the bluetooth connection. *
Even if a SCO connection is established, the following restrictions apply on audio * output streams so that they can be routed to SCO headset: *
The following restrictions apply on input streams: *
Note that the phone application always has the priority on the usage of the SCO * connection for telephony. If this method is called while the phone is in call * it will be ignored. Similarly, if a call is received or sent while an application * is using the SCO connection, the connection will be lost for the application and NOT * returned automatically when the call ends. *
NOTE: up to and including API version * {@link android.os.Build.VERSION_CODES#JELLY_BEAN_MR1}, this method initiates a virtual * voice call to the bluetooth headset. * After API version {@link android.os.Build.VERSION_CODES#JELLY_BEAN_MR2} only a raw SCO audio * connection is established. * @see #stopBluetoothSco() * @see #ACTION_SCO_AUDIO_STATE_UPDATED */ public void startBluetoothSco(){ IAudioService service = getService(); try { service.startBluetoothSco(mICallBack, mContext.getApplicationInfo().targetSdkVersion); } catch (RemoteException e) { Log.e(TAG, "Dead object in startBluetoothSco", e); } } /** * @hide * Start bluetooth SCO audio connection in virtual call mode. *
Requires Permission: * {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}. *
Similar to {@link #startBluetoothSco()} with explicit selection of virtual call mode. * Telephony and communication applications (VoIP, Video Chat) should preferably select * virtual call mode. * Applications using voice input for search or commands should first try raw audio connection * with {@link #startBluetoothSco()} and fall back to startBluetoothScoVirtualCall() in case of * failure. * @see #startBluetoothSco() * @see #stopBluetoothSco() * @see #ACTION_SCO_AUDIO_STATE_UPDATED */ public void startBluetoothScoVirtualCall() { IAudioService service = getService(); try { service.startBluetoothScoVirtualCall(mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in startBluetoothScoVirtualCall", e); } } /** * Stop bluetooth SCO audio connection. *
Requires Permission: * {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}. *
This method must be called by applications having requested the use of * bluetooth SCO audio with {@link #startBluetoothSco()} when finished with the SCO * connection or if connection fails. * @see #startBluetoothSco() */ // Also used for connections started with {@link #startBluetoothScoVirtualCall()} public void stopBluetoothSco(){ IAudioService service = getService(); try { service.stopBluetoothSco(mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in stopBluetoothSco", e); } } /** * Request use of Bluetooth SCO headset for communications. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param on set true to use bluetooth SCO for communications; * false to not use bluetooth SCO for communications */ public void setBluetoothScoOn(boolean on){ IAudioService service = getService(); try { service.setBluetoothScoOn(on); } catch (RemoteException e) { Log.e(TAG, "Dead object in setBluetoothScoOn", e); } } /** * Checks whether communications use Bluetooth SCO. * * @return true if SCO is used for communications; * false if otherwise */ public boolean isBluetoothScoOn() { IAudioService service = getService(); try { return service.isBluetoothScoOn(); } catch (RemoteException e) { Log.e(TAG, "Dead object in isBluetoothScoOn", e); return false; } } /** * @param on set true to route A2DP audio to/from Bluetooth * headset; false disable A2DP audio * @deprecated Do not use. */ @Deprecated public void setBluetoothA2dpOn(boolean on){ } /** * Checks whether A2DP audio routing to the Bluetooth headset is on or off. * * @return true if A2DP audio is being routed to/from Bluetooth headset; * false if otherwise */ public boolean isBluetoothA2dpOn() { if (AudioSystem.getDeviceConnectionState(DEVICE_OUT_BLUETOOTH_A2DP,"") == AudioSystem.DEVICE_STATE_UNAVAILABLE) { return false; } else { return true; } } /** * Sets audio routing to the wired headset on or off. * * @param on set true to route audio to/from wired * headset; false disable wired headset audio * @deprecated Do not use. */ @Deprecated public void setWiredHeadsetOn(boolean on){ } /** * Checks whether a wired headset is connected or not. *
This is not a valid indication that audio playback is * actually over the wired headset as audio routing depends on other conditions. * * @return true if a wired headset is connected. * false if otherwise * @deprecated Use only to check is a headset is connected or not. */ public boolean isWiredHeadsetOn() { if (AudioSystem.getDeviceConnectionState(DEVICE_OUT_WIRED_HEADSET,"") == AudioSystem.DEVICE_STATE_UNAVAILABLE && AudioSystem.getDeviceConnectionState(DEVICE_OUT_WIRED_HEADPHONE,"") == AudioSystem.DEVICE_STATE_UNAVAILABLE) { return false; } else { return true; } } /** * Sets the microphone mute on or off. *
* This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param on set true to mute the microphone; * false to turn mute off */ public void setMicrophoneMute(boolean on){ IAudioService service = getService(); try { service.setMicrophoneMute(on, mContext.getOpPackageName()); } catch (RemoteException e) { Log.e(TAG, "Dead object in setMicrophoneMute", e); } } /** * Checks whether the microphone mute is on or off. * * @return true if microphone is muted, false if it's not */ public boolean isMicrophoneMute() { return AudioSystem.isMicrophoneMuted(); } /** * Sets the audio mode. *
* The audio mode encompasses audio routing AND the behavior of * the telephony layer. Therefore this method should only be used by applications that * replace the platform-wide management of audio settings or the main telephony application. * In particular, the {@link #MODE_IN_CALL} mode should only be used by the telephony * application when it places a phone call, as it will cause signals from the radio layer * to feed the platform mixer. * * @param mode the requested audio mode ({@link #MODE_NORMAL}, {@link #MODE_RINGTONE}, * {@link #MODE_IN_CALL} or {@link #MODE_IN_COMMUNICATION}). * Informs the HAL about the current audio state so that * it can route the audio appropriately. */ public void setMode(int mode) { IAudioService service = getService(); try { service.setMode(mode, mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in setMode", e); } } /** * Returns the current audio mode. * * @return the current audio mode ({@link #MODE_NORMAL}, {@link #MODE_RINGTONE}, * {@link #MODE_IN_CALL} or {@link #MODE_IN_COMMUNICATION}). * Returns the current current audio state from the HAL. */ public int getMode() { IAudioService service = getService(); try { return service.getMode(); } catch (RemoteException e) { Log.e(TAG, "Dead object in getMode", e); return MODE_INVALID; } } /* modes for setMode/getMode/setRoute/getRoute */ /** * Audio harware modes. */ /** * Invalid audio mode. */ public static final int MODE_INVALID = AudioSystem.MODE_INVALID; /** * Current audio mode. Used to apply audio routing to current mode. */ public static final int MODE_CURRENT = AudioSystem.MODE_CURRENT; /** * Normal audio mode: not ringing and no call established. */ public static final int MODE_NORMAL = AudioSystem.MODE_NORMAL; /** * Ringing audio mode. An incoming is being signaled. */ public static final int MODE_RINGTONE = AudioSystem.MODE_RINGTONE; /** * In call audio mode. A telephony call is established. */ public static final int MODE_IN_CALL = AudioSystem.MODE_IN_CALL; /** * In communication audio mode. An audio/video chat or VoIP call is established. */ public static final int MODE_IN_COMMUNICATION = AudioSystem.MODE_IN_COMMUNICATION; /* Routing bits for setRouting/getRouting API */ /** * Routing audio output to earpiece * @deprecated Do not set audio routing directly, use setSpeakerphoneOn(), * setBluetoothScoOn() methods instead. */ @Deprecated public static final int ROUTE_EARPIECE = AudioSystem.ROUTE_EARPIECE; /** * Routing audio output to speaker * @deprecated Do not set audio routing directly, use setSpeakerphoneOn(), * setBluetoothScoOn() methods instead. */ @Deprecated public static final int ROUTE_SPEAKER = AudioSystem.ROUTE_SPEAKER; /** * @deprecated use {@link #ROUTE_BLUETOOTH_SCO} * @deprecated Do not set audio routing directly, use setSpeakerphoneOn(), * setBluetoothScoOn() methods instead. */ @Deprecated public static final int ROUTE_BLUETOOTH = AudioSystem.ROUTE_BLUETOOTH_SCO; /** * Routing audio output to bluetooth SCO * @deprecated Do not set audio routing directly, use setSpeakerphoneOn(), * setBluetoothScoOn() methods instead. */ @Deprecated public static final int ROUTE_BLUETOOTH_SCO = AudioSystem.ROUTE_BLUETOOTH_SCO; /** * Routing audio output to headset * @deprecated Do not set audio routing directly, use setSpeakerphoneOn(), * setBluetoothScoOn() methods instead. */ @Deprecated public static final int ROUTE_HEADSET = AudioSystem.ROUTE_HEADSET; /** * Routing audio output to bluetooth A2DP * @deprecated Do not set audio routing directly, use setSpeakerphoneOn(), * setBluetoothScoOn() methods instead. */ @Deprecated public static final int ROUTE_BLUETOOTH_A2DP = AudioSystem.ROUTE_BLUETOOTH_A2DP; /** * Used for mask parameter of {@link #setRouting(int,int,int)}. * @deprecated Do not set audio routing directly, use setSpeakerphoneOn(), * setBluetoothScoOn() methods instead. */ @Deprecated public static final int ROUTE_ALL = AudioSystem.ROUTE_ALL; /** * Sets the audio routing for a specified mode * * @param mode audio mode to change route. E.g., MODE_RINGTONE. * @param routes bit vector of routes requested, created from one or * more of ROUTE_xxx types. Set bits indicate that route should be on * @param mask bit vector of routes to change, created from one or more of * ROUTE_xxx types. Unset bits indicate the route should be left unchanged * * @deprecated Do not set audio routing directly, use setSpeakerphoneOn(), * setBluetoothScoOn() methods instead. */ @Deprecated public void setRouting(int mode, int routes, int mask) { } /** * Returns the current audio routing bit vector for a specified mode. * * @param mode audio mode to get route (e.g., MODE_RINGTONE) * @return an audio route bit vector that can be compared with ROUTE_xxx * bits * @deprecated Do not query audio routing directly, use isSpeakerphoneOn(), * isBluetoothScoOn(), isBluetoothA2dpOn() and isWiredHeadsetOn() methods instead. */ @Deprecated public int getRouting(int mode) { return -1; } /** * Checks whether any music is active. * * @return true if any music tracks are active. */ public boolean isMusicActive() { return AudioSystem.isStreamActive(STREAM_MUSIC, 0); } /** * @hide * Checks whether any music or media is actively playing on a remote device (e.g. wireless * display). Note that BT audio sinks are not considered remote devices. * @return true if {@link AudioManager#STREAM_MUSIC} is active on a remote device */ public boolean isMusicActiveRemotely() { return AudioSystem.isStreamActiveRemotely(STREAM_MUSIC, 0); } /** * @hide * Checks whether the current audio focus is exclusive. * @return true if the top of the audio focus stack requested focus * with {@link #AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE} */ public boolean isAudioFocusExclusive() { IAudioService service = getService(); try { return service.getCurrentAudioFocus() == AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE; } catch (RemoteException e) { Log.e(TAG, "Dead object in isAudioFocusExclusive()", e); return false; } } /** * Return a new audio session identifier not associated with any player or effect. * An audio session identifier is a system wide unique identifier for a set of audio streams * (one or more mixed together). *
The primary use of the audio session ID is to associate audio effects to audio players, * such as {@link MediaPlayer} or {@link AudioTrack}: all audio effects sharing the same audio * session ID will be applied to the mixed audio content of the players that share the same * audio session. *
This method can for instance be used when creating one of the
* {@link android.media.audiofx.AudioEffect} objects to define the audio session of the effect,
* or to specify a session for a speech synthesis utterance
* in {@link android.speech.tts.TextToSpeech.Engine}.
* @return a new unclaimed and unused audio session identifier, or {@link #ERROR} when the
* system failed to generate a new session, a condition in which audio playback or recording
* will subsequently fail as well.
*/
public int generateAudioSessionId() {
int session = AudioSystem.newAudioSessionId();
if (session > 0) {
return session;
} else {
Log.e(TAG, "Failure to generate a new audio session ID");
return ERROR;
}
}
/**
* A special audio session ID to indicate that the audio session ID isn't known and the
* framework should generate a new value. This can be used when building a new
* {@link AudioTrack} instance with
* {@link AudioTrack#AudioTrack(AudioAttributes, AudioFormat, int, int, int)}.
*/
public static final int AUDIO_SESSION_ID_GENERATE = AudioSystem.AUDIO_SESSION_ALLOCATE;
/*
* Sets a generic audio configuration parameter. The use of these parameters
* are platform dependant, see libaudio
*
* ** Temporary interface - DO NOT USE
*
* TODO: Replace with a more generic key:value get/set mechanism
*
* param key name of parameter to set. Must not be null.
* param value value of parameter. Must not be null.
*/
/**
* @hide
* @deprecated Use {@link #setParameters(String)} instead
*/
@Deprecated public void setParameter(String key, String value) {
setParameters(key+"="+value);
}
/**
* Sets a variable number of parameter values to audio hardware.
*
* @param keyValuePairs list of parameters key value pairs in the form:
* key1=value1;key2=value2;...
*
*/
public void setParameters(String keyValuePairs) {
AudioSystem.setParameters(keyValuePairs);
}
/**
* Gets a variable number of parameter values from audio hardware.
*
* @param keys list of parameters
* @return list of parameters key value pairs in the form:
* key1=value1;key2=value2;...
*/
public String getParameters(String keys) {
return AudioSystem.getParameters(keys);
}
/* Sound effect identifiers */
/**
* Keyboard and direction pad click sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEY_CLICK = 0;
/**
* Focus has moved up
* @see #playSoundEffect(int)
*/
public static final int FX_FOCUS_NAVIGATION_UP = 1;
/**
* Focus has moved down
* @see #playSoundEffect(int)
*/
public static final int FX_FOCUS_NAVIGATION_DOWN = 2;
/**
* Focus has moved left
* @see #playSoundEffect(int)
*/
public static final int FX_FOCUS_NAVIGATION_LEFT = 3;
/**
* Focus has moved right
* @see #playSoundEffect(int)
*/
public static final int FX_FOCUS_NAVIGATION_RIGHT = 4;
/**
* IME standard keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_STANDARD = 5;
/**
* IME spacebar keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_SPACEBAR = 6;
/**
* IME delete keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_DELETE = 7;
/**
* IME return_keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_RETURN = 8;
/**
* Invalid keypress sound
* @see #playSoundEffect(int)
*/
public static final int FX_KEYPRESS_INVALID = 9;
/**
* @hide Number of sound effects
*/
public static final int NUM_SOUND_EFFECTS = 10;
/**
* Plays a sound effect (Key clicks, lid open/close...)
* @param effectType The type of sound effect. One of
* {@link #FX_KEY_CLICK},
* {@link #FX_FOCUS_NAVIGATION_UP},
* {@link #FX_FOCUS_NAVIGATION_DOWN},
* {@link #FX_FOCUS_NAVIGATION_LEFT},
* {@link #FX_FOCUS_NAVIGATION_RIGHT},
* {@link #FX_KEYPRESS_STANDARD},
* {@link #FX_KEYPRESS_SPACEBAR},
* {@link #FX_KEYPRESS_DELETE},
* {@link #FX_KEYPRESS_RETURN},
* {@link #FX_KEYPRESS_INVALID},
* NOTE: This version uses the UI settings to determine
* whether sounds are heard or not.
*/
public void playSoundEffect(int effectType) {
if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) {
return;
}
if (!querySoundEffectsEnabled(Process.myUserHandle().getIdentifier())) {
return;
}
IAudioService service = getService();
try {
service.playSoundEffect(effectType);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in playSoundEffect"+e);
}
}
/**
* Plays a sound effect (Key clicks, lid open/close...)
* @param effectType The type of sound effect. One of
* {@link #FX_KEY_CLICK},
* {@link #FX_FOCUS_NAVIGATION_UP},
* {@link #FX_FOCUS_NAVIGATION_DOWN},
* {@link #FX_FOCUS_NAVIGATION_LEFT},
* {@link #FX_FOCUS_NAVIGATION_RIGHT},
* {@link #FX_KEYPRESS_STANDARD},
* {@link #FX_KEYPRESS_SPACEBAR},
* {@link #FX_KEYPRESS_DELETE},
* {@link #FX_KEYPRESS_RETURN},
* {@link #FX_KEYPRESS_INVALID},
* @param userId The current user to pull sound settings from
* NOTE: This version uses the UI settings to determine
* whether sounds are heard or not.
* @hide
*/
public void playSoundEffect(int effectType, int userId) {
if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) {
return;
}
if (!querySoundEffectsEnabled(userId)) {
return;
}
IAudioService service = getService();
try {
service.playSoundEffect(effectType);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in playSoundEffect"+e);
}
}
/**
* Plays a sound effect (Key clicks, lid open/close...)
* @param effectType The type of sound effect. One of
* {@link #FX_KEY_CLICK},
* {@link #FX_FOCUS_NAVIGATION_UP},
* {@link #FX_FOCUS_NAVIGATION_DOWN},
* {@link #FX_FOCUS_NAVIGATION_LEFT},
* {@link #FX_FOCUS_NAVIGATION_RIGHT},
* {@link #FX_KEYPRESS_STANDARD},
* {@link #FX_KEYPRESS_SPACEBAR},
* {@link #FX_KEYPRESS_DELETE},
* {@link #FX_KEYPRESS_RETURN},
* {@link #FX_KEYPRESS_INVALID},
* @param volume Sound effect volume.
* The volume value is a raw scalar so UI controls should be scaled logarithmically.
* If a volume of -1 is specified, the AudioManager.STREAM_MUSIC stream volume minus 3dB will be used.
* NOTE: This version is for applications that have their own
* settings panel for enabling and controlling volume.
*/
public void playSoundEffect(int effectType, float volume) {
if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) {
return;
}
IAudioService service = getService();
try {
service.playSoundEffectVolume(effectType, volume);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in playSoundEffect"+e);
}
}
/**
* Settings has an in memory cache, so this is fast.
*/
private boolean querySoundEffectsEnabled(int user) {
return Settings.System.getIntForUser(mContext.getContentResolver(),
Settings.System.SOUND_EFFECTS_ENABLED, 0, user) != 0;
}
/**
* Load Sound effects.
* This method must be called when sound effects are enabled.
*/
public void loadSoundEffects() {
IAudioService service = getService();
try {
service.loadSoundEffects();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in loadSoundEffects"+e);
}
}
/**
* Unload Sound effects.
* This method can be called to free some memory when
* sound effects are disabled.
*/
public void unloadSoundEffects() {
IAudioService service = getService();
try {
service.unloadSoundEffects();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in unloadSoundEffects"+e);
}
}
/**
* @hide
* Used to indicate no audio focus has been gained or lost.
*/
public static final int AUDIOFOCUS_NONE = 0;
/**
* Used to indicate a gain of audio focus, or a request of audio focus, of unknown duration.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
*/
public static final int AUDIOFOCUS_GAIN = 1;
/**
* Used to indicate a temporary gain or request of audio focus, anticipated to last a short
* amount of time. Examples of temporary changes are the playback of driving directions, or an
* event notification.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
*/
public static final int AUDIOFOCUS_GAIN_TRANSIENT = 2;
/**
* Used to indicate a temporary request of audio focus, anticipated to last a short
* amount of time, and where it is acceptable for other audio applications to keep playing
* after having lowered their output level (also referred to as "ducking").
* Examples of temporary changes are the playback of driving directions where playback of music
* in the background is acceptable.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
*/
public static final int AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK = 3;
/**
* Used to indicate a temporary request of audio focus, anticipated to last a short
* amount of time, during which no other applications, or system components, should play
* anything. Examples of exclusive and transient audio focus requests are voice
* memo recording and speech recognition, during which the system shouldn't play any
* notifications, and media playback should have paused.
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
*/
public static final int AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE = 4;
/**
* Used to indicate a loss of audio focus of unknown duration.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
*/
public static final int AUDIOFOCUS_LOSS = -1 * AUDIOFOCUS_GAIN;
/**
* Used to indicate a transient loss of audio focus.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
*/
public static final int AUDIOFOCUS_LOSS_TRANSIENT = -1 * AUDIOFOCUS_GAIN_TRANSIENT;
/**
* Used to indicate a transient loss of audio focus where the loser of the audio focus can
* lower its output volume if it wants to continue playing (also referred to as "ducking"), as
* the new focus owner doesn't require others to be silent.
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
*/
public static final int AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK =
-1 * AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK;
/**
* Interface definition for a callback to be invoked when the audio focus of the system is
* updated.
*/
public interface OnAudioFocusChangeListener {
/**
* Called on the listener to notify it the audio focus for this listener has been changed.
* The focusChange value indicates whether the focus was gained,
* whether the focus was lost, and whether that loss is transient, or whether the new focus
* holder will hold it for an unknown amount of time.
* When losing focus, listeners can use the focus change information to decide what
* behavior to adopt when losing focus. A music player could for instance elect to lower
* the volume of its music stream (duck) for transient focus losses, and pause otherwise.
* @param focusChange the type of focus change, one of {@link AudioManager#AUDIOFOCUS_GAIN},
* {@link AudioManager#AUDIOFOCUS_LOSS}, {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT}
* and {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}.
*/
public void onAudioFocusChange(int focusChange);
}
/**
* Map to convert focus event listener IDs, as used in the AudioService audio focus stack,
* to actual listener objects.
*/
private final HashMap
* Registration requires the {@link OnClientUpdateListener} listener to be
* one of the enabled notification listeners (see
* {@link android.service.notification.NotificationListenerService}).
*
* @param rctlr the object to register.
* @return true if the {@link RemoteController} was successfully registered,
* false if an error occurred, due to an internal system error, or
* insufficient permissions.
* @deprecated Use
* {@link MediaSessionManager#addOnActiveSessionsChangedListener(android.media.session.MediaSessionManager.OnActiveSessionsChangedListener, ComponentName)}
* and {@link MediaController} instead.
*/
@Deprecated
public boolean registerRemoteController(RemoteController rctlr) {
if (rctlr == null) {
return false;
}
rctlr.startListeningToSessions();
return true;
}
/**
* Unregisters a {@link RemoteController}, causing it to no longer receive
* media metadata and playback state information, and no longer be capable
* of controlling playback.
*
* @param rctlr the object to unregister.
* @deprecated Use
* {@link MediaSessionManager#removeOnActiveSessionsChangedListener(android.media.session.MediaSessionManager.OnActiveSessionsChangedListener)}
* instead.
*/
@Deprecated
public void unregisterRemoteController(RemoteController rctlr) {
if (rctlr == null) {
return;
}
rctlr.stopListeningToSessions();
}
/**
* @hide
* Registers a remote control display that will be sent information by remote control clients.
* Use this method if your IRemoteControlDisplay is not going to display artwork, otherwise
* use {@link #registerRemoteControlDisplay(IRemoteControlDisplay, int, int)} to pass the
* artwork size directly, or
* {@link #remoteControlDisplayUsesBitmapSize(IRemoteControlDisplay, int, int)} later if artwork
* is not yet needed.
* Registration requires the {@link Manifest.permission#MEDIA_CONTENT_CONTROL} permission.
* @param rcd the IRemoteControlDisplay
*/
public void registerRemoteControlDisplay(IRemoteControlDisplay rcd) {
// passing a negative value for art work width and height as they are unknown at this stage
registerRemoteControlDisplay(rcd, /*w*/-1, /*h*/ -1);
}
/**
* @hide
* Registers a remote control display that will be sent information by remote control clients.
* Registration requires the {@link Manifest.permission#MEDIA_CONTENT_CONTROL} permission.
* @param rcd
* @param w the maximum width of the expected bitmap. Negative values indicate it is
* useless to send artwork.
* @param h the maximum height of the expected bitmap. Negative values indicate it is
* useless to send artwork.
*/
public void registerRemoteControlDisplay(IRemoteControlDisplay rcd, int w, int h) {
if (rcd == null) {
return;
}
IAudioService service = getService();
try {
service.registerRemoteControlDisplay(rcd, w, h);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in registerRemoteControlDisplay " + e);
}
}
/**
* @hide
* Unregisters a remote control display that was sent information by remote control clients.
* @param rcd
*/
public void unregisterRemoteControlDisplay(IRemoteControlDisplay rcd) {
if (rcd == null) {
return;
}
IAudioService service = getService();
try {
service.unregisterRemoteControlDisplay(rcd);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in unregisterRemoteControlDisplay " + e);
}
}
/**
* @hide
* Sets the artwork size a remote control display expects when receiving bitmaps.
* @param rcd
* @param w the maximum width of the expected bitmap. Negative values indicate it is
* useless to send artwork.
* @param h the maximum height of the expected bitmap. Negative values indicate it is
* useless to send artwork.
*/
public void remoteControlDisplayUsesBitmapSize(IRemoteControlDisplay rcd, int w, int h) {
if (rcd == null) {
return;
}
IAudioService service = getService();
try {
service.remoteControlDisplayUsesBitmapSize(rcd, w, h);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in remoteControlDisplayUsesBitmapSize " + e);
}
}
/**
* @hide
* Controls whether a remote control display needs periodic checks of the RemoteControlClient
* playback position to verify that the estimated position has not drifted from the actual
* position. By default the check is not performed.
* The IRemoteControlDisplay must have been previously registered for this to have any effect.
* @param rcd the IRemoteControlDisplay for which the anti-drift mechanism will be enabled
* or disabled. No effect is null.
* @param wantsSync if true, RemoteControlClient instances which expose their playback position
* to the framework will regularly compare the estimated playback position with the actual
* position, and will update the IRemoteControlDisplay implementation whenever a drift is
* detected.
*/
public void remoteControlDisplayWantsPlaybackPositionSync(IRemoteControlDisplay rcd,
boolean wantsSync) {
if (rcd == null) {
return;
}
IAudioService service = getService();
try {
service.remoteControlDisplayWantsPlaybackPositionSync(rcd, wantsSync);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in remoteControlDisplayWantsPlaybackPositionSync " + e);
}
}
/**
* @hide
* CANDIDATE FOR PUBLIC API
* Register the given {@link AudioPolicy}.
* This call is synchronous and blocks until the registration process successfully completed
* or failed to complete.
* @param policy the {@link AudioPolicy} to register.
* @return {@link #ERROR} if there was an error communicating with the registration service
* or if the user doesn't have the required
* {@link android.Manifest.permission#MODIFY_AUDIO_ROUTING} permission,
* {@link #SUCCESS} otherwise.
*/
public int registerAudioPolicy(AudioPolicy policy) {
if (policy == null) {
throw new IllegalArgumentException("Illegal null AudioPolicy argument");
}
IAudioService service = getService();
try {
if (!service.registerAudioPolicy(policy.getConfig(), policy.token())) {
return ERROR;
}
} catch (RemoteException e) {
Log.e(TAG, "Dead object in registerAudioPolicyAsync()", e);
return ERROR;
}
return SUCCESS;
}
/**
* @hide
* CANDIDATE FOR PUBLIC API
* @param policy the {@link AudioPolicy} to unregister.
*/
public void unregisterAudioPolicyAsync(AudioPolicy policy) {
if (policy == null) {
throw new IllegalArgumentException("Illegal null AudioPolicy argument");
}
IAudioService service = getService();
try {
service.unregisterAudioPolicyAsync(policy.token());
} catch (RemoteException e) {
Log.e(TAG, "Dead object in unregisterAudioPolicyAsync()", e);
}
}
/**
* @hide
* Reload audio settings. This method is called by Settings backup
* agent when audio settings are restored and causes the AudioService
* to read and apply restored settings.
*/
public void reloadAudioSettings() {
IAudioService service = getService();
try {
service.reloadAudioSettings();
} catch (RemoteException e) {
Log.e(TAG, "Dead object in reloadAudioSettings"+e);
}
}
/**
* @hide
* Notifies AudioService that it is connected to an A2DP device that supports absolute volume,
* so that AudioService can send volume change events to the A2DP device, rather than handling
* them.
*/
public void avrcpSupportsAbsoluteVolume(String address, boolean support) {
IAudioService service = getService();
try {
service.avrcpSupportsAbsoluteVolume(address, support);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in avrcpSupportsAbsoluteVolume", e);
}
}
/**
* {@hide}
*/
private final IBinder mICallBack = new Binder();
/**
* Checks whether the phone is in silent mode, with or without vibrate.
*
* @return true if phone is in silent mode, with or without vibrate.
*
* @see #getRingerMode()
*
* @hide pending API Council approval
*/
public boolean isSilentMode() {
int ringerMode = getRingerMode();
boolean silentMode =
(ringerMode == RINGER_MODE_SILENT) ||
(ringerMode == RINGER_MODE_VIBRATE);
return silentMode;
}
// This section re-defines new output device constants from AudioSystem, because the AudioSystem
// class is not used by other parts of the framework, which instead use definitions and methods
// from AudioManager. AudioSystem is an internal class used by AudioManager and AudioService.
/** @hide
* The audio device code for representing "no device." */
public static final int DEVICE_NONE = AudioSystem.DEVICE_NONE;
/** @hide
* The audio output device code for the small speaker at the front of the device used
* when placing calls. Does not refer to an in-ear headphone without attached microphone,
* such as earbuds, earphones, or in-ear monitors (IEM). Those would be handled as a
* {@link #DEVICE_OUT_WIRED_HEADPHONE}.
*/
public static final int DEVICE_OUT_EARPIECE = AudioSystem.DEVICE_OUT_EARPIECE;
/** @hide
* The audio output device code for the built-in speaker */
public static final int DEVICE_OUT_SPEAKER = AudioSystem.DEVICE_OUT_SPEAKER;
/** @hide
* The audio output device code for a wired headset with attached microphone */
public static final int DEVICE_OUT_WIRED_HEADSET = AudioSystem.DEVICE_OUT_WIRED_HEADSET;
/** @hide
* The audio output device code for a wired headphone without attached microphone */
public static final int DEVICE_OUT_WIRED_HEADPHONE = AudioSystem.DEVICE_OUT_WIRED_HEADPHONE;
/** @hide
* The audio output device code for generic Bluetooth SCO, for voice */
public static final int DEVICE_OUT_BLUETOOTH_SCO = AudioSystem.DEVICE_OUT_BLUETOOTH_SCO;
/** @hide
* The audio output device code for Bluetooth SCO Headset Profile (HSP) and
* Hands-Free Profile (HFP), for voice
*/
public static final int DEVICE_OUT_BLUETOOTH_SCO_HEADSET =
AudioSystem.DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
/** @hide
* The audio output device code for Bluetooth SCO car audio, for voice */
public static final int DEVICE_OUT_BLUETOOTH_SCO_CARKIT =
AudioSystem.DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
/** @hide
* The audio output device code for generic Bluetooth A2DP, for music */
public static final int DEVICE_OUT_BLUETOOTH_A2DP = AudioSystem.DEVICE_OUT_BLUETOOTH_A2DP;
/** @hide
* The audio output device code for Bluetooth A2DP headphones, for music */
public static final int DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES =
AudioSystem.DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
/** @hide
* The audio output device code for Bluetooth A2DP external speaker, for music */
public static final int DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER =
AudioSystem.DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
/** @hide
* The audio output device code for S/PDIF (legacy) or HDMI
* Deprecated: replaced by {@link #DEVICE_OUT_HDMI} */
public static final int DEVICE_OUT_AUX_DIGITAL = AudioSystem.DEVICE_OUT_AUX_DIGITAL;
/** @hide
* The audio output device code for HDMI */
public static final int DEVICE_OUT_HDMI = AudioSystem.DEVICE_OUT_HDMI;
/** @hide
* The audio output device code for an analog wired headset attached via a
* docking station
*/
public static final int DEVICE_OUT_ANLG_DOCK_HEADSET = AudioSystem.DEVICE_OUT_ANLG_DOCK_HEADSET;
/** @hide
* The audio output device code for a digital wired headset attached via a
* docking station
*/
public static final int DEVICE_OUT_DGTL_DOCK_HEADSET = AudioSystem.DEVICE_OUT_DGTL_DOCK_HEADSET;
/** @hide
* The audio output device code for a USB audio accessory. The accessory is in USB host
* mode and the Android device in USB device mode
*/
public static final int DEVICE_OUT_USB_ACCESSORY = AudioSystem.DEVICE_OUT_USB_ACCESSORY;
/** @hide
* The audio output device code for a USB audio device. The device is in USB device
* mode and the Android device in USB host mode
*/
public static final int DEVICE_OUT_USB_DEVICE = AudioSystem.DEVICE_OUT_USB_DEVICE;
/** @hide
* The audio output device code for projection output.
*/
public static final int DEVICE_OUT_REMOTE_SUBMIX = AudioSystem.DEVICE_OUT_REMOTE_SUBMIX;
/** @hide
* The audio output device code the telephony voice TX path.
*/
public static final int DEVICE_OUT_TELEPHONY_TX = AudioSystem.DEVICE_OUT_TELEPHONY_TX;
/** @hide
* The audio output device code for an analog jack with line impedance detected.
*/
public static final int DEVICE_OUT_LINE = AudioSystem.DEVICE_OUT_LINE;
/** @hide
* The audio output device code for HDMI Audio Return Channel.
*/
public static final int DEVICE_OUT_HDMI_ARC = AudioSystem.DEVICE_OUT_HDMI_ARC;
/** @hide
* The audio output device code for S/PDIF digital connection.
*/
public static final int DEVICE_OUT_SPDIF = AudioSystem.DEVICE_OUT_SPDIF;
/** @hide
* The audio output device code for built-in FM transmitter.
*/
public static final int DEVICE_OUT_FM = AudioSystem.DEVICE_OUT_FM;
/** @hide
* This is not used as a returned value from {@link #getDevicesForStream}, but could be
* used in the future in a set method to select whatever default device is chosen by the
* platform-specific implementation.
*/
public static final int DEVICE_OUT_DEFAULT = AudioSystem.DEVICE_OUT_DEFAULT;
/** @hide
* The audio input device code for default built-in microphone
*/
public static final int DEVICE_IN_BUILTIN_MIC = AudioSystem.DEVICE_IN_BUILTIN_MIC;
/** @hide
* The audio input device code for a Bluetooth SCO headset
*/
public static final int DEVICE_IN_BLUETOOTH_SCO_HEADSET =
AudioSystem.DEVICE_IN_BLUETOOTH_SCO_HEADSET;
/** @hide
* The audio input device code for wired headset microphone
*/
public static final int DEVICE_IN_WIRED_HEADSET =
AudioSystem.DEVICE_IN_WIRED_HEADSET;
/** @hide
* The audio input device code for HDMI
*/
public static final int DEVICE_IN_HDMI =
AudioSystem.DEVICE_IN_HDMI;
/** @hide
* The audio input device code for telephony voice RX path
*/
public static final int DEVICE_IN_TELEPHONY_RX =
AudioSystem.DEVICE_IN_TELEPHONY_RX;
/** @hide
* The audio input device code for built-in microphone pointing to the back
*/
public static final int DEVICE_IN_BACK_MIC =
AudioSystem.DEVICE_IN_BACK_MIC;
/** @hide
* The audio input device code for analog from a docking station
*/
public static final int DEVICE_IN_ANLG_DOCK_HEADSET =
AudioSystem.DEVICE_IN_ANLG_DOCK_HEADSET;
/** @hide
* The audio input device code for digital from a docking station
*/
public static final int DEVICE_IN_DGTL_DOCK_HEADSET =
AudioSystem.DEVICE_IN_DGTL_DOCK_HEADSET;
/** @hide
* The audio input device code for a USB audio accessory. The accessory is in USB host
* mode and the Android device in USB device mode
*/
public static final int DEVICE_IN_USB_ACCESSORY =
AudioSystem.DEVICE_IN_USB_ACCESSORY;
/** @hide
* The audio input device code for a USB audio device. The device is in USB device
* mode and the Android device in USB host mode
*/
public static final int DEVICE_IN_USB_DEVICE =
AudioSystem.DEVICE_IN_USB_DEVICE;
/** @hide
* The audio input device code for a FM radio tuner
*/
public static final int DEVICE_IN_FM_TUNER = AudioSystem.DEVICE_IN_FM_TUNER;
/** @hide
* The audio input device code for a TV tuner
*/
public static final int DEVICE_IN_TV_TUNER = AudioSystem.DEVICE_IN_TV_TUNER;
/** @hide
* The audio input device code for an analog jack with line impedance detected
*/
public static final int DEVICE_IN_LINE = AudioSystem.DEVICE_IN_LINE;
/** @hide
* The audio input device code for a S/PDIF digital connection
*/
public static final int DEVICE_IN_SPDIF = AudioSystem.DEVICE_IN_SPDIF;
/** @hide
* The audio input device code for audio loopback
*/
public static final int DEVICE_IN_LOOPBACK = AudioSystem.DEVICE_IN_LOOPBACK;
/**
* Return true if the device code corresponds to an output device.
* @hide
*/
public static boolean isOutputDevice(int device)
{
return (device & AudioSystem.DEVICE_BIT_IN) == 0;
}
/**
* Return true if the device code corresponds to an input device.
* @hide
*/
public static boolean isInputDevice(int device)
{
return (device & AudioSystem.DEVICE_BIT_IN) == AudioSystem.DEVICE_BIT_IN;
}
/**
* Return the enabled devices for the specified output stream type.
*
* @param streamType The stream type to query. One of
* {@link #STREAM_VOICE_CALL},
* {@link #STREAM_SYSTEM},
* {@link #STREAM_RING},
* {@link #STREAM_MUSIC},
* {@link #STREAM_ALARM},
* {@link #STREAM_NOTIFICATION},
* {@link #STREAM_DTMF}.
*
* @return The bit-mask "or" of audio output device codes for all enabled devices on this
* stream. Zero or more of
* {@link #DEVICE_OUT_EARPIECE},
* {@link #DEVICE_OUT_SPEAKER},
* {@link #DEVICE_OUT_WIRED_HEADSET},
* {@link #DEVICE_OUT_WIRED_HEADPHONE},
* {@link #DEVICE_OUT_BLUETOOTH_SCO},
* {@link #DEVICE_OUT_BLUETOOTH_SCO_HEADSET},
* {@link #DEVICE_OUT_BLUETOOTH_SCO_CARKIT},
* {@link #DEVICE_OUT_BLUETOOTH_A2DP},
* {@link #DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES},
* {@link #DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER},
* {@link #DEVICE_OUT_HDMI},
* {@link #DEVICE_OUT_ANLG_DOCK_HEADSET},
* {@link #DEVICE_OUT_DGTL_DOCK_HEADSET}.
* {@link #DEVICE_OUT_USB_ACCESSORY}.
* {@link #DEVICE_OUT_USB_DEVICE}.
* {@link #DEVICE_OUT_REMOTE_SUBMIX}.
* {@link #DEVICE_OUT_TELEPHONY_TX}.
* {@link #DEVICE_OUT_LINE}.
* {@link #DEVICE_OUT_HDMI_ARC}.
* {@link #DEVICE_OUT_SPDIF}.
* {@link #DEVICE_OUT_FM}.
* {@link #DEVICE_OUT_DEFAULT} is not used here.
*
* The implementation may support additional device codes beyond those listed, so
* the application should ignore any bits which it does not recognize.
* Note that the information may be imprecise when the implementation
* cannot distinguish whether a particular device is enabled.
*
* {@hide}
*/
public int getDevicesForStream(int streamType) {
switch (streamType) {
case STREAM_VOICE_CALL:
case STREAM_SYSTEM:
case STREAM_RING:
case STREAM_MUSIC:
case STREAM_ALARM:
case STREAM_NOTIFICATION:
case STREAM_DTMF:
return AudioSystem.getDevicesForStream(streamType);
default:
return 0;
}
}
/**
* Indicate wired accessory connection state change.
* @param device type of device connected/disconnected (AudioManager.DEVICE_OUT_xxx)
* @param state new connection state: 1 connected, 0 disconnected
* @param name device name
* {@hide}
*/
public void setWiredDeviceConnectionState(int device, int state, String name) {
IAudioService service = getService();
try {
service.setWiredDeviceConnectionState(device, state, name);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setWiredDeviceConnectionState "+e);
}
}
/**
* Indicate A2DP source or sink connection state change.
* @param device Bluetooth device connected/disconnected
* @param state new connection state (BluetoothProfile.STATE_xxx)
* @param profile profile for the A2DP device
* (either {@link android.bluetooth.BluetoothProfile.A2DP} or
* {@link android.bluetooth.BluetoothProfile.A2DP_SINK})
* @return a delay in ms that the caller should wait before broadcasting
* BluetoothA2dp.ACTION_CONNECTION_STATE_CHANGED intent.
* {@hide}
*/
public int setBluetoothA2dpDeviceConnectionState(BluetoothDevice device, int state,
int profile) {
IAudioService service = getService();
int delay = 0;
try {
delay = service.setBluetoothA2dpDeviceConnectionState(device, state, profile);
} catch (RemoteException e) {
Log.e(TAG, "Dead object in setBluetoothA2dpDeviceConnectionState "+e);
} finally {
return delay;
}
}
/** {@hide} */
public IRingtonePlayer getRingtonePlayer() {
try {
return getService().getRingtonePlayer();
} catch (RemoteException e) {
return null;
}
}
/**
* Used as a key for {@link #getProperty} to request the native or optimal output sample rate
* for this device's primary output stream, in decimal Hz.
*/
public static final String PROPERTY_OUTPUT_SAMPLE_RATE =
"android.media.property.OUTPUT_SAMPLE_RATE";
/**
* Used as a key for {@link #getProperty} to request the native or optimal output buffer size
* for this device's primary output stream, in decimal PCM frames.
*/
public static final String PROPERTY_OUTPUT_FRAMES_PER_BUFFER =
"android.media.property.OUTPUT_FRAMES_PER_BUFFER";
/**
* Returns the value of the property with the specified key.
* @param key One of the strings corresponding to a property key: either
* {@link #PROPERTY_OUTPUT_SAMPLE_RATE} or
* {@link #PROPERTY_OUTPUT_FRAMES_PER_BUFFER}
* @return A string representing the associated value for that property key,
* or null if there is no value for that key.
*/
public String getProperty(String key) {
if (PROPERTY_OUTPUT_SAMPLE_RATE.equals(key)) {
int outputSampleRate = AudioSystem.getPrimaryOutputSamplingRate();
return outputSampleRate > 0 ? Integer.toString(outputSampleRate) : null;
} else if (PROPERTY_OUTPUT_FRAMES_PER_BUFFER.equals(key)) {
int outputFramesPerBuffer = AudioSystem.getPrimaryOutputFrameCount();
return outputFramesPerBuffer > 0 ? Integer.toString(outputFramesPerBuffer) : null;
} else {
// null or unknown key
return null;
}
}
/**
* Returns the estimated latency for the given stream type in milliseconds.
*
* DO NOT UNHIDE. The existing approach for doing A/V sync has too many problems. We need
* a better solution.
* @hide
*/
public int getOutputLatency(int streamType) {
return AudioSystem.getOutputLatency(streamType);
}
/**
* Registers a global volume controller interface. Currently limited to SystemUI.
*
* @hide
*/
public void setVolumeController(IVolumeController controller) {
try {
getService().setVolumeController(controller);
} catch (RemoteException e) {
Log.w(TAG, "Error setting volume controller", e);
}
}
/**
* Notify audio manager about volume controller visibility changes.
* Currently limited to SystemUI.
*
* @hide
*/
public void notifyVolumeControllerVisible(IVolumeController controller, boolean visible) {
try {
getService().notifyVolumeControllerVisible(controller, visible);
} catch (RemoteException e) {
Log.w(TAG, "Error notifying about volume controller visibility", e);
}
}
/**
* Only useful for volume controllers.
* @hide
*/
public boolean isStreamAffectedByRingerMode(int streamType) {
try {
return getService().isStreamAffectedByRingerMode(streamType);
} catch (RemoteException e) {
Log.w(TAG, "Error calling isStreamAffectedByRingerMode", e);
return false;
}
}
/**
* Only useful for volume controllers.
* @hide
*/
public void disableSafeMediaVolume() {
try {
getService().disableSafeMediaVolume();
} catch (RemoteException e) {
Log.w(TAG, "Error disabling safe media volume", e);
}
}
/**
* Set Hdmi Cec system audio mode.
*
* @param on whether to be on system audio mode
* @return output device type. 0 (DEVICE_NONE) if failed to set device.
* @hide
*/
public int setHdmiSystemAudioSupported(boolean on) {
try {
return getService().setHdmiSystemAudioSupported(on);
} catch (RemoteException e) {
Log.w(TAG, "Error setting system audio mode", e);
return AudioSystem.DEVICE_NONE;
}
}
/**
* Returns true if Hdmi Cec system audio mode is supported.
*
* @hide
*/
@SystemApi
public boolean isHdmiSystemAudioSupported() {
try {
return getService().isHdmiSystemAudioSupported();
} catch (RemoteException e) {
Log.w(TAG, "Error querying system audio mode", e);
return false;
}
}
/**
* Return codes for listAudioPorts(), createAudioPatch() ...
*/
/** @hide
* CANDIDATE FOR PUBLIC API
*/
public static final int SUCCESS = AudioSystem.SUCCESS;
/**
* A default error code.
*/
public static final int ERROR = AudioSystem.ERROR;
/** @hide
* CANDIDATE FOR PUBLIC API
*/
public static final int ERROR_BAD_VALUE = AudioSystem.BAD_VALUE;
/** @hide
*/
public static final int ERROR_INVALID_OPERATION = AudioSystem.INVALID_OPERATION;
/** @hide
*/
public static final int ERROR_PERMISSION_DENIED = AudioSystem.PERMISSION_DENIED;
/** @hide
*/
public static final int ERROR_NO_INIT = AudioSystem.NO_INIT;
/**
* An error code indicating that the object reporting it is no longer valid and needs to
* be recreated.
*/
public static final int ERROR_DEAD_OBJECT = AudioSystem.DEAD_OBJECT;
/**
* Returns a list of descriptors for all audio ports managed by the audio framework.
* Audio ports are nodes in the audio framework or audio hardware that can be configured
* or connected and disconnected with createAudioPatch() or releaseAudioPatch().
* See AudioPort for a list of attributes of each audio port.
* @param ports An AudioPort ArrayList where the list will be returned.
* @hide
*/
public int listAudioPorts(ArrayList