/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package com.android.systemui.statusbar.phone; import android.content.Context; import android.content.pm.ActivityInfo; import android.content.res.Resources; import android.graphics.PixelFormat; import android.os.SystemProperties; import android.view.Gravity; import android.view.View; import android.view.ViewGroup; import android.view.WindowManager; import com.android.keyguard.R; import com.android.systemui.statusbar.BaseStatusBar; import com.android.systemui.statusbar.StatusBarState; /** * Encapsulates all logic for the status bar window state management. */ public class StatusBarWindowManager { private final Context mContext; private final WindowManager mWindowManager; private View mStatusBarView; private WindowManager.LayoutParams mLp; private int mBarHeight; private final boolean mKeyguardScreenRotation; private final State mCurrentState = new State(); public StatusBarWindowManager(Context context) { mContext = context; mWindowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE); mKeyguardScreenRotation = shouldEnableKeyguardScreenRotation(); } private boolean shouldEnableKeyguardScreenRotation() { Resources res = mContext.getResources(); return SystemProperties.getBoolean("lockscreen.rot_override", false) || res.getBoolean(R.bool.config_enableLockScreenRotation); } /** * Adds the status bar view to the window manager. * * @param statusBarView The view to add. * @param barHeight The height of the status bar in collapsed state. */ public void add(View statusBarView, int barHeight) { // Now that the status bar window encompasses the sliding panel and its // translucent backdrop, the entire thing is made TRANSLUCENT and is // hardware-accelerated. mLp = new WindowManager.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, barHeight, WindowManager.LayoutParams.TYPE_STATUS_BAR, WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_TOUCHABLE_WHEN_WAKING | WindowManager.LayoutParams.FLAG_SPLIT_TOUCH | WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH | WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, PixelFormat.TRANSLUCENT); mLp.flags |= WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED; mLp.gravity = Gravity.TOP; mLp.softInputMode = WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE; mLp.setTitle("StatusBar"); mLp.packageName = mContext.getPackageName(); mStatusBarView = statusBarView; mBarHeight = barHeight; mWindowManager.addView(mStatusBarView, mLp); } private void applyKeyguardFlags(State state) { if (state.keyguardShowing) { mLp.flags |= WindowManager.LayoutParams.FLAG_SHOW_WALLPAPER; mLp.privateFlags |= WindowManager.LayoutParams.PRIVATE_FLAG_KEYGUARD; } else { mLp.flags &= ~WindowManager.LayoutParams.FLAG_SHOW_WALLPAPER; mLp.privateFlags &= ~WindowManager.LayoutParams.PRIVATE_FLAG_KEYGUARD; } } private void adjustScreenOrientation(State state) { if (state.isKeyguardShowingAndNotOccluded()) { if (mKeyguardScreenRotation) { mLp.screenOrientation = ActivityInfo.SCREEN_ORIENTATION_USER; } else { mLp.screenOrientation = ActivityInfo.SCREEN_ORIENTATION_NOSENSOR; } } else { mLp.screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; } } private void applyFocusableFlag(State state) { if (state.isKeyguardShowingAndNotOccluded() && state.keyguardNeedsInput && state.bouncerShowing) { mLp.flags &= ~WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE; mLp.flags &= ~WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM; } else if (state.isKeyguardShowingAndNotOccluded() || state.statusBarFocusable) { mLp.flags &= ~WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE; mLp.flags |= WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM; } else { mLp.flags |= WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE; mLp.flags &= ~WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM; } } private void applyHeight(State state) { boolean expanded = state.isKeyguardShowingAndNotOccluded() || state.statusBarExpanded || state.keyguardFadingAway || state.bouncerShowing; if (expanded) { mLp.height = ViewGroup.LayoutParams.MATCH_PARENT; } else { mLp.height = mBarHeight; } } private void applyFitsSystemWindows(State state) { mStatusBarView.setFitsSystemWindows(!state.isKeyguardShowingAndNotOccluded()); } private void applyUserActivityTimeout(State state) { if (state.isKeyguardShowingAndNotOccluded() && state.statusBarState == StatusBarState.KEYGUARD && !state.qsExpanded) { mLp.userActivityTimeout = state.keyguardUserActivityTimeout; } else { mLp.userActivityTimeout = -1; } } private void applyInputFeatures(State state) { if (state.isKeyguardShowingAndNotOccluded() && state.statusBarState == StatusBarState.KEYGUARD && !state.qsExpanded) { mLp.inputFeatures |= WindowManager.LayoutParams.INPUT_FEATURE_DISABLE_USER_ACTIVITY; } else { mLp.inputFeatures &= ~WindowManager.LayoutParams.INPUT_FEATURE_DISABLE_USER_ACTIVITY; } } private void apply(State state) { applyKeyguardFlags(state); applyFocusableFlag(state); adjustScreenOrientation(state); applyHeight(state); applyUserActivityTimeout(state); applyInputFeatures(state); applyFitsSystemWindows(state); mWindowManager.updateViewLayout(mStatusBarView, mLp); } public void setKeyguardShowing(boolean showing) { mCurrentState.keyguardShowing = showing; apply(mCurrentState); } public void setKeyguardOccluded(boolean occluded) { mCurrentState.keyguardOccluded = occluded; apply(mCurrentState); } public void setKeyguardNeedsInput(boolean needsInput) { mCurrentState.keyguardNeedsInput = needsInput; apply(mCurrentState); } public void setStatusBarExpanded(boolean expanded) { mCurrentState.statusBarExpanded = expanded; mCurrentState.statusBarFocusable = expanded; apply(mCurrentState); } public void setStatusBarFocusable(boolean focusable) { mCurrentState.statusBarFocusable = focusable; apply(mCurrentState); } public void setKeyguardUserActivityTimeout(long timeout) { mCurrentState.keyguardUserActivityTimeout = timeout; apply(mCurrentState); } public void setBouncerShowing(boolean showing) { mCurrentState.bouncerShowing = showing; apply(mCurrentState); } public void setKeyguardFadingAway(boolean keyguardFadingAway) { mCurrentState.keyguardFadingAway = keyguardFadingAway; apply(mCurrentState); } public void setQsExpanded(boolean expanded) { mCurrentState.qsExpanded = expanded; apply(mCurrentState); } /** * @param state The {@link StatusBarState} of the status bar. */ public void setStatusBarState(int state) { mCurrentState.statusBarState = state; apply(mCurrentState); } private static class State { boolean keyguardShowing; boolean keyguardOccluded; boolean keyguardNeedsInput; boolean statusBarExpanded; boolean statusBarFocusable; long keyguardUserActivityTimeout; boolean bouncerShowing; boolean keyguardFadingAway; boolean qsExpanded; /** * The {@link BaseStatusBar} state from the status bar. */ int statusBarState; private boolean isKeyguardShowingAndNotOccluded() { return keyguardShowing && !keyguardOccluded; } } }