/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.app; import android.accessibilityservice.AccessibilityService.Callbacks; import android.accessibilityservice.AccessibilityService.IAccessibilityServiceClientWrapper; import android.accessibilityservice.AccessibilityServiceInfo; import android.accessibilityservice.IAccessibilityServiceClient; import android.accessibilityservice.IAccessibilityServiceConnection; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Point; import android.hardware.display.DisplayManagerGlobal; import android.os.IBinder; import android.os.Looper; import android.os.ParcelFileDescriptor; import android.os.RemoteException; import android.os.SystemClock; import android.util.Log; import android.view.Display; import android.view.InputEvent; import android.view.KeyEvent; import android.view.Surface; import android.view.WindowAnimationFrameStats; import android.view.WindowContentFrameStats; import android.view.accessibility.AccessibilityEvent; import android.view.accessibility.AccessibilityInteractionClient; import android.view.accessibility.AccessibilityNodeInfo; import android.view.accessibility.AccessibilityWindowInfo; import android.view.accessibility.IAccessibilityInteractionConnection; import libcore.io.IoUtils; import java.io.IOException; import java.util.ArrayList; import java.util.List; import java.util.concurrent.TimeoutException; /** * Class for interacting with the device's UI by simulation user actions and * introspection of the screen content. It relies on the platform accessibility * APIs to introspect the screen and to perform some actions on the remote view * tree. It also allows injecting of arbitrary raw input events simulating user * interaction with keyboards and touch devices. One can think of a UiAutomation * as a special type of {@link android.accessibilityservice.AccessibilityService} * which does not provide hooks for the service life cycle and exposes other * APIs that are useful for UI test automation. *
* The APIs exposed by this class are low-level to maximize flexibility when * developing UI test automation tools and libraries. Generally, a UiAutomation * client should be using a higher-level library or implement high-level functions. * For example, performing a tap on the screen requires construction and injecting * of a touch down and up events which have to be delivered to the system by a * call to {@link #injectInputEvent(InputEvent, boolean)}. *
** The APIs exposed by this class operate across applications enabling a client * to write tests that cover use cases spanning over multiple applications. For * example, going to the settings application to change a setting and then * interacting with another application whose behavior depends on that setting. *
*/ public final class UiAutomation { private static final String LOG_TAG = UiAutomation.class.getSimpleName(); private static final boolean DEBUG = false; private static final int CONNECTION_ID_UNDEFINED = -1; private static final long CONNECT_TIMEOUT_MILLIS = 5000; /** Rotation constant: Unfreeze rotation (rotating the device changes its rotation state). */ public static final int ROTATION_UNFREEZE = -2; /** Rotation constant: Freeze rotation to its current state. */ public static final int ROTATION_FREEZE_CURRENT = -1; /** Rotation constant: Freeze rotation to 0 degrees (natural orientation) */ public static final int ROTATION_FREEZE_0 = Surface.ROTATION_0; /** Rotation constant: Freeze rotation to 90 degrees . */ public static final int ROTATION_FREEZE_90 = Surface.ROTATION_90; /** Rotation constant: Freeze rotation to 180 degrees . */ public static final int ROTATION_FREEZE_180 = Surface.ROTATION_180; /** Rotation constant: Freeze rotation to 270 degrees . */ public static final int ROTATION_FREEZE_270 = Surface.ROTATION_270; private final Object mLock = new Object(); private final ArrayList* Note: This method is NOT executed * on the main test thread. The client is responsible for proper * synchronization. *
** Note: It is responsibility of the client * to recycle the received events to minimize object creation. *
* * @param event The received event. */ public void onAccessibilityEvent(AccessibilityEvent event); } /** * Listener for filtering accessibility events. */ public static interface AccessibilityEventFilter { /** * Callback for determining whether an event is accepted or * it is filtered out. * * @param event The event to process. * @return True if the event is accepted, false to filter it out. */ public boolean accept(AccessibilityEvent event); } /** * Creates a new instance that will handle callbacks from the accessibility * layer on the thread of the provided looper and perform requests for privileged * operations on the provided connection. * * @param looper The looper on which to execute accessibility callbacks. * @param connection The connection for performing privileged operations. * * @hide */ public UiAutomation(Looper looper, IUiAutomationConnection connection) { if (looper == null) { throw new IllegalArgumentException("Looper cannot be null!"); } if (connection == null) { throw new IllegalArgumentException("Connection cannot be null!"); } mUiAutomationConnection = connection; mClient = new IAccessibilityServiceClientImpl(looper); } /** * Connects this UiAutomation to the accessibility introspection APIs. * * @hide */ public void connect() { synchronized (mLock) { throwIfConnectedLocked(); if (mIsConnecting) { return; } mIsConnecting = true; } try { // Calling out without a lock held. mUiAutomationConnection.connect(mClient); } catch (RemoteException re) { throw new RuntimeException("Error while connecting UiAutomation", re); } synchronized (mLock) { final long startTimeMillis = SystemClock.uptimeMillis(); try { while (true) { if (isConnectedLocked()) { break; } final long elapsedTimeMillis = SystemClock.uptimeMillis() - startTimeMillis; final long remainingTimeMillis = CONNECT_TIMEOUT_MILLIS - elapsedTimeMillis; if (remainingTimeMillis <= 0) { throw new RuntimeException("Error while connecting UiAutomation"); } try { mLock.wait(remainingTimeMillis); } catch (InterruptedException ie) { /* ignore */ } } } finally { mIsConnecting = false; } } } /** * Disconnects this UiAutomation from the accessibility introspection APIs. * * @hide */ public void disconnect() { synchronized (mLock) { if (mIsConnecting) { throw new IllegalStateException( "Cannot call disconnect() while connecting!"); } throwIfNotConnectedLocked(); mConnectionId = CONNECTION_ID_UNDEFINED; } try { // Calling out without a lock held. mUiAutomationConnection.disconnect(); } catch (RemoteException re) { throw new RuntimeException("Error while disconnecting UiAutomation", re); } } /** * The id of the {@link IAccessibilityInteractionConnection} for querying * the screen content. This is here for legacy purposes since some tools use * hidden APIs to introspect the screen. * * @hide */ public int getConnectionId() { synchronized (mLock) { throwIfNotConnectedLocked(); return mConnectionId; } } /** * Sets a callback for observing the stream of {@link AccessibilityEvent}s. * * @param listener The callback. */ public void setOnAccessibilityEventListener(OnAccessibilityEventListener listener) { synchronized (mLock) { mOnAccessibilityEventListener = listener; } } /** * Performs a global action. Such an action can be performed at any moment * regardless of the current application or user location in that application. * For example going back, going home, opening recents, etc. * * @param action The action to perform. * @return Whether the action was successfully performed. * * @see android.accessibilityservice.AccessibilityService#GLOBAL_ACTION_BACK * @see android.accessibilityservice.AccessibilityService#GLOBAL_ACTION_HOME * @see android.accessibilityservice.AccessibilityService#GLOBAL_ACTION_NOTIFICATIONS * @see android.accessibilityservice.AccessibilityService#GLOBAL_ACTION_RECENTS */ public final boolean performGlobalAction(int action) { final IAccessibilityServiceConnection connection; synchronized (mLock) { throwIfNotConnectedLocked(); connection = AccessibilityInteractionClient.getInstance() .getConnection(mConnectionId); } // Calling out without a lock held. if (connection != null) { try { return connection.performGlobalAction(action); } catch (RemoteException re) { Log.w(LOG_TAG, "Error while calling performGlobalAction", re); } } return false; } /** * Find the view that has the specified focus type. The search is performed * across all windows. ** Note: In order to access the windows you have to opt-in * to retrieve the interactive windows by setting the * {@link AccessibilityServiceInfo#FLAG_RETRIEVE_INTERACTIVE_WINDOWS} flag. * Otherwise, the search will be performed only in the active window. *
* * @param focus The focus to find. One of {@link AccessibilityNodeInfo#FOCUS_INPUT} or * {@link AccessibilityNodeInfo#FOCUS_ACCESSIBILITY}. * @return The node info of the focused view or null. * * @see AccessibilityNodeInfo#FOCUS_INPUT * @see AccessibilityNodeInfo#FOCUS_ACCESSIBILITY */ public AccessibilityNodeInfo findFocus(int focus) { return AccessibilityInteractionClient.getInstance().findFocus(mConnectionId, AccessibilityNodeInfo.ANY_WINDOW_ID, AccessibilityNodeInfo.ROOT_NODE_ID, focus); } /** * Gets the an {@link AccessibilityServiceInfo} describing this UiAutomation. * This method is useful if one wants to change some of the dynamically * configurable properties at runtime. * * @return The accessibility service info. * * @see AccessibilityServiceInfo */ public final AccessibilityServiceInfo getServiceInfo() { final IAccessibilityServiceConnection connection; synchronized (mLock) { throwIfNotConnectedLocked(); connection = AccessibilityInteractionClient.getInstance() .getConnection(mConnectionId); } // Calling out without a lock held. if (connection != null) { try { return connection.getServiceInfo(); } catch (RemoteException re) { Log.w(LOG_TAG, "Error while getting AccessibilityServiceInfo", re); } } return null; } /** * Sets the {@link AccessibilityServiceInfo} that describes how this * UiAutomation will be handled by the platform accessibility layer. * * @param info The info. * * @see AccessibilityServiceInfo */ public final void setServiceInfo(AccessibilityServiceInfo info) { final IAccessibilityServiceConnection connection; synchronized (mLock) { throwIfNotConnectedLocked(); AccessibilityInteractionClient.getInstance().clearCache(); connection = AccessibilityInteractionClient.getInstance() .getConnection(mConnectionId); } // Calling out without a lock held. if (connection != null) { try { connection.setServiceInfo(info); } catch (RemoteException re) { Log.w(LOG_TAG, "Error while setting AccessibilityServiceInfo", re); } } } /** * Gets the windows on the screen. This method returns only the windows * that a sighted user can interact with, as opposed to all windows. * For example, if there is a modal dialog shown and the user cannot touch * anything behind it, then only the modal window will be reported * (assuming it is the top one). For convenience the returned windows * are ordered in a descending layer order, which is the windows that * are higher in the Z-order are reported first. ** Note: In order to access the windows you have to opt-in * to retrieve the interactive windows by setting the * {@link AccessibilityServiceInfo#FLAG_RETRIEVE_INTERACTIVE_WINDOWS} flag. *
* * @return The windows if there are windows such, otherwise an empty list. */ public List* Note: It is caller's responsibility to recycle the event. *
* @param event The event to inject. * @param sync Whether to inject the event synchronously. * @return Whether event injection succeeded. */ public boolean injectInputEvent(InputEvent event, boolean sync) { synchronized (mLock) { throwIfNotConnectedLocked(); } try { if (DEBUG) { Log.i(LOG_TAG, "Injecting: " + event + " sync: " + sync); } // Calling out without a lock held. return mUiAutomationConnection.injectInputEvent(event, sync); } catch (RemoteException re) { Log.e(LOG_TAG, "Error while injecting input event!", re); } return false; } /** * Sets the device rotation. A client can freeze the rotation in * desired state or freeze the rotation to its current state or * unfreeze the rotation (rotating the device changes its rotation * state). * * @param rotation The desired rotation. * @return Whether the rotation was set successfully. * * @see #ROTATION_FREEZE_0 * @see #ROTATION_FREEZE_90 * @see #ROTATION_FREEZE_180 * @see #ROTATION_FREEZE_270 * @see #ROTATION_FREEZE_CURRENT * @see #ROTATION_UNFREEZE */ public boolean setRotation(int rotation) { synchronized (mLock) { throwIfNotConnectedLocked(); } switch (rotation) { case ROTATION_FREEZE_0: case ROTATION_FREEZE_90: case ROTATION_FREEZE_180: case ROTATION_FREEZE_270: case ROTATION_UNFREEZE: case ROTATION_FREEZE_CURRENT: { try { // Calling out without a lock held. mUiAutomationConnection.setRotation(rotation); return true; } catch (RemoteException re) { Log.e(LOG_TAG, "Error while setting rotation!", re); } } return false; default: { throw new IllegalArgumentException("Invalid rotation."); } } } /** * Executes a command and waits for a specific accessibility event up to a * given wait timeout. To detect a sequence of events one can implement a * filter that keeps track of seen events of the expected sequence and * returns true after the last event of that sequence is received. ** Note: It is caller's responsibility to recycle the returned event. *
* @param command The command to execute. * @param filter Filter that recognizes the expected event. * @param timeoutMillis The wait timeout in milliseconds. * * @throws TimeoutException If the expected event is not received within the timeout. */ public AccessibilityEvent executeAndWaitForEvent(Runnable command, AccessibilityEventFilter filter, long timeoutMillis) throws TimeoutException { // Acquire the lock and prepare for receiving events. synchronized (mLock) { throwIfNotConnectedLocked(); mEventQueue.clear(); // Prepare to wait for an event. mWaitingForEventDelivery = true; } // Note: We have to release the lock since calling out with this lock held // can bite. We will correctly filter out events from other interactions, // so starting to collect events before running the action is just fine. // We will ignore events from previous interactions. final long executionStartTimeMillis = SystemClock.uptimeMillis(); // Execute the command *without* the lock being held. command.run(); // Acquire the lock and wait for the event. synchronized (mLock) { try { // Wait for the event. final long startTimeMillis = SystemClock.uptimeMillis(); while (true) { // Drain the event queue while (!mEventQueue.isEmpty()) { AccessibilityEvent event = mEventQueue.remove(0); // Ignore events from previous interactions. if (event.getEventTime() < executionStartTimeMillis) { continue; } if (filter.accept(event)) { return event; } event.recycle(); } // Check if timed out and if not wait. final long elapsedTimeMillis = SystemClock.uptimeMillis() - startTimeMillis; final long remainingTimeMillis = timeoutMillis - elapsedTimeMillis; if (remainingTimeMillis <= 0) { throw new TimeoutException("Expected event not received within: " + timeoutMillis + " ms."); } try { mLock.wait(remainingTimeMillis); } catch (InterruptedException ie) { /* ignore */ } } } finally { mWaitingForEventDelivery = false; mEventQueue.clear(); mLock.notifyAll(); } } } /** * Waits for the accessibility event stream to become idle, which is not to * have received an accessibility event withinidleTimeoutMillis
.
* The total time spent to wait for an idle accessibility event stream is bounded
* by the globalTimeoutMillis
.
*
* @param idleTimeoutMillis The timeout in milliseconds between two events
* to consider the device idle.
* @param globalTimeoutMillis The maximal global timeout in milliseconds in
* which to wait for an idle state.
*
* @throws TimeoutException If no idle state was detected within
* globalTimeoutMillis.
*/
public void waitForIdle(long idleTimeoutMillis, long globalTimeoutMillis)
throws TimeoutException {
synchronized (mLock) {
throwIfNotConnectedLocked();
final long startTimeMillis = SystemClock.uptimeMillis();
if (mLastEventTimeMillis <= 0) {
mLastEventTimeMillis = startTimeMillis;
}
while (true) {
final long currentTimeMillis = SystemClock.uptimeMillis();
// Did we get idle state within the global timeout?
final long elapsedGlobalTimeMillis = currentTimeMillis - startTimeMillis;
final long remainingGlobalTimeMillis =
globalTimeoutMillis - elapsedGlobalTimeMillis;
if (remainingGlobalTimeMillis <= 0) {
throw new TimeoutException("No idle state with idle timeout: "
+ idleTimeoutMillis + " within global timeout: "
+ globalTimeoutMillis);
}
// Did we get an idle state within the idle timeout?
final long elapsedIdleTimeMillis = currentTimeMillis - mLastEventTimeMillis;
final long remainingIdleTimeMillis = idleTimeoutMillis - elapsedIdleTimeMillis;
if (remainingIdleTimeMillis <= 0) {
return;
}
try {
mLock.wait(remainingIdleTimeMillis);
} catch (InterruptedException ie) {
/* ignore */
}
}
}
}
/**
* Takes a screenshot.
*
* @return The screenshot bitmap on success, null otherwise.
*/
public Bitmap takeScreenshot() {
synchronized (mLock) {
throwIfNotConnectedLocked();
}
Display display = DisplayManagerGlobal.getInstance()
.getRealDisplay(Display.DEFAULT_DISPLAY);
Point displaySize = new Point();
display.getRealSize(displaySize);
final int displayWidth = displaySize.x;
final int displayHeight = displaySize.y;
final float screenshotWidth;
final float screenshotHeight;
final int rotation = display.getRotation();
switch (rotation) {
case ROTATION_FREEZE_0: {
screenshotWidth = displayWidth;
screenshotHeight = displayHeight;
} break;
case ROTATION_FREEZE_90: {
screenshotWidth = displayHeight;
screenshotHeight = displayWidth;
} break;
case ROTATION_FREEZE_180: {
screenshotWidth = displayWidth;
screenshotHeight = displayHeight;
} break;
case ROTATION_FREEZE_270: {
screenshotWidth = displayHeight;
screenshotHeight = displayWidth;
} break;
default: {
throw new IllegalArgumentException("Invalid rotation: "
+ rotation);
}
}
// Take the screenshot
Bitmap screenShot = null;
try {
// Calling out without a lock held.
screenShot = mUiAutomationConnection.takeScreenshot((int) screenshotWidth,
(int) screenshotHeight);
if (screenShot == null) {
return null;
}
} catch (RemoteException re) {
Log.e(LOG_TAG, "Error while taking screnshot!", re);
return null;
}
// Rotate the screenshot to the current orientation
if (rotation != ROTATION_FREEZE_0) {
Bitmap unrotatedScreenShot = Bitmap.createBitmap(displayWidth, displayHeight,
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(unrotatedScreenShot);
canvas.translate(unrotatedScreenShot.getWidth() / 2,
unrotatedScreenShot.getHeight() / 2);
canvas.rotate(getDegreesForRotation(rotation));
canvas.translate(- screenshotWidth / 2, - screenshotHeight / 2);
canvas.drawBitmap(screenShot, 0, 0, null);
canvas.setBitmap(null);
screenShot.recycle();
screenShot = unrotatedScreenShot;
}
// Optimization
screenShot.setHasAlpha(false);
return screenShot;
}
/**
* Sets whether this UiAutomation to run in a "monkey" mode. Applications can query whether
* they are executed in a "monkey" mode, i.e. run by a test framework, and avoid doing
* potentially undesirable actions such as calling 911 or posting on public forums etc.
*
* @param enable whether to run in a "monkey" mode or not. Default is not.
* @see {@link android.app.ActivityManager#isUserAMonkey()}
*/
public void setRunAsMonkey(boolean enable) {
synchronized (mLock) {
throwIfNotConnectedLocked();
}
try {
ActivityManagerNative.getDefault().setUserIsMonkey(enable);
} catch (RemoteException re) {
Log.e(LOG_TAG, "Error while setting run as monkey!", re);
}
}
/**
* Clears the frame statistics for the content of a given window. These
* statistics contain information about the most recently rendered content
* frames.
*
* @param windowId The window id.
* @return Whether the window is present and its frame statistics
* were cleared.
*
* @see android.view.WindowContentFrameStats
* @see #getWindowContentFrameStats(int)
* @see #getWindows()
* @see AccessibilityWindowInfo#getId() AccessibilityWindowInfo.getId()
*/
public boolean clearWindowContentFrameStats(int windowId) {
synchronized (mLock) {
throwIfNotConnectedLocked();
}
try {
if (DEBUG) {
Log.i(LOG_TAG, "Clearing content frame stats for window: " + windowId);
}
// Calling out without a lock held.
return mUiAutomationConnection.clearWindowContentFrameStats(windowId);
} catch (RemoteException re) {
Log.e(LOG_TAG, "Error clearing window content frame stats!", re);
}
return false;
}
/**
* Gets the frame statistics for a given window. These statistics contain
* information about the most recently rendered content frames.
* * A typical usage requires clearing the window frame statistics via {@link * #clearWindowContentFrameStats(int)} followed by an interaction with the UI and * finally getting the window frame statistics via calling this method. *
** // Assume we have at least one window. * final int windowId = getWindows().get(0).getId(); * * // Start with a clean slate. * uiAutimation.clearWindowContentFrameStats(windowId); * * // Do stuff with the UI. * * // Get the frame statistics. * WindowContentFrameStats stats = uiAutomation.getWindowContentFrameStats(windowId); ** * @param windowId The window id. * @return The window frame statistics, or null if the window is not present. * * @see android.view.WindowContentFrameStats * @see #clearWindowContentFrameStats(int) * @see #getWindows() * @see AccessibilityWindowInfo#getId() AccessibilityWindowInfo.getId() */ public WindowContentFrameStats getWindowContentFrameStats(int windowId) { synchronized (mLock) { throwIfNotConnectedLocked(); } try { if (DEBUG) { Log.i(LOG_TAG, "Getting content frame stats for window: " + windowId); } // Calling out without a lock held. return mUiAutomationConnection.getWindowContentFrameStats(windowId); } catch (RemoteException re) { Log.e(LOG_TAG, "Error getting window content frame stats!", re); } return null; } /** * Clears the window animation rendering statistics. These statistics contain * information about the most recently rendered window animation frames, i.e. * for window transition animations. * * @see android.view.WindowAnimationFrameStats * @see #getWindowAnimationFrameStats() * @see android.R.styleable#WindowAnimation */ public void clearWindowAnimationFrameStats() { synchronized (mLock) { throwIfNotConnectedLocked(); } try { if (DEBUG) { Log.i(LOG_TAG, "Clearing window animation frame stats"); } // Calling out without a lock held. mUiAutomationConnection.clearWindowAnimationFrameStats(); } catch (RemoteException re) { Log.e(LOG_TAG, "Error clearing window animation frame stats!", re); } } /** * Gets the window animation frame statistics. These statistics contain * information about the most recently rendered window animation frames, i.e. * for window transition animations. * *
* A typical usage requires clearing the window animation frame statistics via * {@link #clearWindowAnimationFrameStats()} followed by an interaction that causes * a window transition which uses a window animation and finally getting the window * animation frame statistics by calling this method. *
** // Start with a clean slate. * uiAutimation.clearWindowAnimationFrameStats(); * * // Do stuff to trigger a window transition. * * // Get the frame statistics. * WindowAnimationFrameStats stats = uiAutomation.getWindowAnimationFrameStats(); ** * @return The window animation frame statistics. * * @see android.view.WindowAnimationFrameStats * @see #clearWindowAnimationFrameStats() * @see android.R.styleable#WindowAnimation */ public WindowAnimationFrameStats getWindowAnimationFrameStats() { synchronized (mLock) { throwIfNotConnectedLocked(); } try { if (DEBUG) { Log.i(LOG_TAG, "Getting window animation frame stats"); } // Calling out without a lock held. return mUiAutomationConnection.getWindowAnimationFrameStats(); } catch (RemoteException re) { Log.e(LOG_TAG, "Error getting window animation frame stats!", re); } return null; } /** * Executes a shell command. This method returs a file descriptor that points * to the standard output stream. The command execution is similar to running * "adb shell
* Note: It is your responsibility to close the retunred file * descriptor once you are done reading. *
* * @param command The command to execute. * @return A file descriptor to the standard output stream. */ public ParcelFileDescriptor executeShellCommand(String command) { synchronized (mLock) { throwIfNotConnectedLocked(); } ParcelFileDescriptor source = null; ParcelFileDescriptor sink = null; try { ParcelFileDescriptor[] pipe = ParcelFileDescriptor.createPipe(); source = pipe[0]; sink = pipe[1]; // Calling out without a lock held. mUiAutomationConnection.executeShellCommand(command, sink); } catch (IOException ioe) { Log.e(LOG_TAG, "Error executing shell command!", ioe); } catch (RemoteException re) { Log.e(LOG_TAG, "Error executing shell command!", re); } finally { IoUtils.closeQuietly(sink); } return source; } private static float getDegreesForRotation(int value) { switch (value) { case Surface.ROTATION_90: { return 360f - 90f; } case Surface.ROTATION_180: { return 360f - 180f; } case Surface.ROTATION_270: { return 360f - 270f; } default: { return 0; } } } private boolean isConnectedLocked() { return mConnectionId != CONNECTION_ID_UNDEFINED; } private void throwIfConnectedLocked() { if (mConnectionId != CONNECTION_ID_UNDEFINED) { throw new IllegalStateException("UiAutomation not connected!"); } } private void throwIfNotConnectedLocked() { if (!isConnectedLocked()) { throw new IllegalStateException("UiAutomation not connected!"); } } private class IAccessibilityServiceClientImpl extends IAccessibilityServiceClientWrapper { public IAccessibilityServiceClientImpl(Looper looper) { super(null, looper, new Callbacks() { @Override public void init(int connectionId, IBinder windowToken) { synchronized (mLock) { mConnectionId = connectionId; mLock.notifyAll(); } } @Override public void onServiceConnected() { /* do nothing */ } @Override public void onInterrupt() { /* do nothing */ } @Override public boolean onGesture(int gestureId) { /* do nothing */ return false; } @Override public void onAccessibilityEvent(AccessibilityEvent event) { synchronized (mLock) { mLastEventTimeMillis = event.getEventTime(); if (mWaitingForEventDelivery) { mEventQueue.add(AccessibilityEvent.obtain(event)); } mLock.notifyAll(); } // Calling out only without a lock held. final OnAccessibilityEventListener listener = mOnAccessibilityEventListener; if (listener != null) { listener.onAccessibilityEvent(AccessibilityEvent.obtain(event)); } } @Override public boolean onKeyEvent(KeyEvent event) { return false; } }); } } }