/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.hardware.display; import android.os.IBinder; import android.view.Display; import android.view.Surface; /** * Represents a virtual display. The content of a virtual display is rendered to a * {@link android.view.Surface} that you must provide to {@link DisplayManager#createVirtualDisplay * createVirtualDisplay()}. *
* Because a virtual display renders to a surface provided by the application, it will be * released automatically when the process terminates and all remaining windows on it will * be forcibly removed. However, you should also explicitly call {@link #release} when * you're done with it. *
* * @see DisplayManager#createVirtualDisplay */ public final class VirtualDisplay { private final DisplayManagerGlobal mGlobal; private final Display mDisplay; private IVirtualDisplayCallback mToken; private Surface mSurface; VirtualDisplay(DisplayManagerGlobal global, Display display, IVirtualDisplayCallback token, Surface surface) { mGlobal = global; mDisplay = display; mToken = token; mSurface = surface; } /** * Gets the virtual display. */ public Display getDisplay() { return mDisplay; } /** * Gets the surface that backs the virtual display. */ public Surface getSurface() { return mSurface; } /** * Sets the surface that backs the virtual display. ** Detaching the surface that backs a virtual display has a similar effect to * turning off the screen. *
* It is still the caller's responsibility to destroy the surface after it has * been detached. *
* * @param surface The surface to set, or null to detach the surface from the virtual display. */ public void setSurface(Surface surface) { if (mSurface != surface) { mGlobal.setVirtualDisplaySurface(mToken, surface); mSurface = surface; } } /** * Asks the virtual display to resize. ** This is really just a convenience to allow applications using * virtual displays to adapt to changing conditions without having * to tear down and recreate the display. *
*/ public void resize(int width, int height, int densityDpi) { mGlobal.resizeVirtualDisplay(mToken, width, height, densityDpi); } /** * Releases the virtual display and destroys its underlying surface. ** All remaining windows on the virtual display will be forcibly removed * as part of releasing the virtual display. *
*/ public void release() { if (mToken != null) { mGlobal.releaseVirtualDisplay(mToken); mToken = null; } } @Override public String toString() { return "VirtualDisplay{display=" + mDisplay + ", token=" + mToken + ", surface=" + mSurface + "}"; } /** * Interface for receiving information about a {@link VirtualDisplay}'s state changes. */ public static abstract class Callback { /** * Called when the virtual display video projection has been * paused by the system or when the surface has been detached * by the application by calling setSurface(null). * The surface will not receive any more buffers while paused. */ public void onPaused() { } /** * Called when the virtual display video projection has been * resumed after having been paused. */ public void onResumed() { } /** * Called when the virtual display video projection has been * stopped by the system. It will no longer receive frames * and it will never be resumed. It is still the responsibility * of the application to release() the virtual display. */ public void onStopped() { } } }