/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.media;
import android.annotation.IntDef;
import android.annotation.SystemApi;
import android.os.Parcel;
import android.os.Parcelable;
import android.text.TextUtils;
import android.util.Log;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.Collections;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Objects;
import java.util.Set;
/**
* A class to encapsulate a collection of attributes describing information about an audio
* stream.
*
AudioAttributes
supersede the notion of stream types (see for instance
* {@link AudioManager#STREAM_MUSIC} or {@link AudioManager#STREAM_ALARM}) for defining the
* behavior of audio playback. Attributes allow an application to specify more information than is
* conveyed in a stream type by allowing the application to define:
*
* - usage: "why" you are playing a sound, what is this sound used for. This is achieved with
* the "usage" information. Examples of usage are {@link #USAGE_MEDIA} and {@link #USAGE_ALARM}.
* These two examples are the closest to stream types, but more detailed use cases are
* available. Usage information is more expressive than a stream type, and allows certain
* platforms or routing policies to use this information for more refined volume or routing
* decisions. Usage is the most important information to supply in
AudioAttributes
* and it is recommended to build any instance with this information supplied, see
* {@link AudioAttributes.Builder} for exceptions.
* - content type: "what" you are playing. The content type expresses the general category of
* the content. This information is optional. But in case it is known (for instance
* {@link #CONTENT_TYPE_MOVIE} for a movie streaming service or {@link #CONTENT_TYPE_MUSIC} for
* a music playback application) this information might be used by the audio framework to
* selectively configure some audio post-processing blocks.
* - flags: "how" is playback to be affected, see the flag definitions for the specific playback
* behaviors they control.
*
* AudioAttributes
are used for example in one of the {@link AudioTrack}
* constructors (see {@link AudioTrack#AudioTrack(AudioAttributes, AudioFormat, int, int, int)}),
* to configure a {@link MediaPlayer}
* (see {@link MediaPlayer#setAudioAttributes(AudioAttributes)} or a
* {@link android.app.Notification} (see {@link android.app.Notification#audioAttributes}). An
* AudioAttributes
instance is built through its builder,
* {@link AudioAttributes.Builder}.
*/
public final class AudioAttributes implements Parcelable {
private final static String TAG = "AudioAttributes";
/**
* Content type value to use when the content type is unknown, or other than the ones defined.
*/
public final static int CONTENT_TYPE_UNKNOWN = 0;
/**
* Content type value to use when the content type is speech.
*/
public final static int CONTENT_TYPE_SPEECH = 1;
/**
* Content type value to use when the content type is music.
*/
public final static int CONTENT_TYPE_MUSIC = 2;
/**
* Content type value to use when the content type is a soundtrack, typically accompanying
* a movie or TV program.
*/
public final static int CONTENT_TYPE_MOVIE = 3;
/**
* Content type value to use when the content type is a sound used to accompany a user
* action, such as a beep or sound effect expressing a key click, or event, such as the
* type of a sound for a bonus being received in a game. These sounds are mostly synthesized
* or short Foley sounds.
*/
public final static int CONTENT_TYPE_SONIFICATION = 4;
/**
* Usage value to use when the usage is unknown.
*/
public final static int USAGE_UNKNOWN = 0;
/**
* Usage value to use when the usage is media, such as music, or movie
* soundtracks.
*/
public final static int USAGE_MEDIA = 1;
/**
* Usage value to use when the usage is voice communications, such as telephony
* or VoIP.
*/
public final static int USAGE_VOICE_COMMUNICATION = 2;
/**
* Usage value to use when the usage is in-call signalling, such as with
* a "busy" beep, or DTMF tones.
*/
public final static int USAGE_VOICE_COMMUNICATION_SIGNALLING = 3;
/**
* Usage value to use when the usage is an alarm (e.g. wake-up alarm).
*/
public final static int USAGE_ALARM = 4;
/**
* Usage value to use when the usage is notification. See other
* notification usages for more specialized uses.
*/
public final static int USAGE_NOTIFICATION = 5;
/**
* Usage value to use when the usage is telephony ringtone.
*/
public final static int USAGE_NOTIFICATION_RINGTONE = 6;
/**
* Usage value to use when the usage is a request to enter/end a
* communication, such as a VoIP communication or video-conference.
*/
public final static int USAGE_NOTIFICATION_COMMUNICATION_REQUEST = 7;
/**
* Usage value to use when the usage is notification for an "instant"
* communication such as a chat, or SMS.
*/
public final static int USAGE_NOTIFICATION_COMMUNICATION_INSTANT = 8;
/**
* Usage value to use when the usage is notification for a
* non-immediate type of communication such as e-mail.
*/
public final static int USAGE_NOTIFICATION_COMMUNICATION_DELAYED = 9;
/**
* Usage value to use when the usage is to attract the user's attention,
* such as a reminder or low battery warning.
*/
public final static int USAGE_NOTIFICATION_EVENT = 10;
/**
* Usage value to use when the usage is for accessibility, such as with
* a screen reader.
*/
public final static int USAGE_ASSISTANCE_ACCESSIBILITY = 11;
/**
* Usage value to use when the usage is driving or navigation directions.
*/
public final static int USAGE_ASSISTANCE_NAVIGATION_GUIDANCE = 12;
/**
* Usage value to use when the usage is sonification, such as with user
* interface sounds.
*/
public final static int USAGE_ASSISTANCE_SONIFICATION = 13;
/**
* Usage value to use when the usage is for game audio.
*/
public final static int USAGE_GAME = 14;
/**
* @hide
* Usage value to use when feeding audio to the platform and replacing "traditional" audio
* source, such as audio capture devices.
*/
public final static int USAGE_VIRTUAL_SOURCE = 15;
/**
* Flag defining a behavior where the audibility of the sound will be ensured by the system.
*/
public final static int FLAG_AUDIBILITY_ENFORCED = 0x1 << 0;
/**
* @hide
* Flag defining a behavior where the playback of the sound is ensured without
* degradation only when going to a secure sink.
*/
// FIXME not guaranteed yet
// TODO add in FLAG_ALL_PUBLIC when supported and in public API
public final static int FLAG_SECURE = 0x1 << 1;
/**
* @hide
* Flag to enable when the stream is associated with SCO usage.
* Internal use only for dealing with legacy STREAM_BLUETOOTH_SCO
*/
public final static int FLAG_SCO = 0x1 << 2;
/**
* @hide
* Flag defining a behavior where the system ensures that the playback of the sound will
* be compatible with its use as a broadcast for surrounding people and/or devices.
* Ensures audibility with no or minimal post-processing applied.
*/
@SystemApi
public final static int FLAG_BEACON = 0x1 << 3;
/**
* Flag requesting the use of an output stream supporting hardware A/V synchronization.
*/
public final static int FLAG_HW_AV_SYNC = 0x1 << 4;
/**
* @hide
* Flag requesting capture from the source used for hardware hotword detection.
* To be used with capture preset MediaRecorder.AudioSource.HOTWORD or
* MediaRecorder.AudioSource.VOICE_RECOGNITION.
*/
@SystemApi
public final static int FLAG_HW_HOTWORD = 0x1 << 5;
private final static int FLAG_ALL = FLAG_AUDIBILITY_ENFORCED | FLAG_SECURE | FLAG_SCO |
FLAG_BEACON | FLAG_HW_AV_SYNC | FLAG_HW_HOTWORD;
private final static int FLAG_ALL_PUBLIC = FLAG_AUDIBILITY_ENFORCED | FLAG_HW_AV_SYNC;
private int mUsage = USAGE_UNKNOWN;
private int mContentType = CONTENT_TYPE_UNKNOWN;
private int mSource = MediaRecorder.AudioSource.AUDIO_SOURCE_INVALID;
private int mFlags = 0x0;
private HashSet mTags;
private String mFormattedTags;
private AudioAttributes() {
}
/**
* Return the content type.
* @return one of the values that can be set in {@link Builder#setContentType(int)}
*/
public int getContentType() {
return mContentType;
}
/**
* Return the usage.
* @return one of the values that can be set in {@link Builder#setUsage(int)}
*/
public int getUsage() {
return mUsage;
}
/**
* @hide
* Return the capture preset.
* @return one of the values that can be set in {@link Builder#setCapturePreset(int)} or a
* negative value if none has been set.
*/
@SystemApi
public int getCapturePreset() {
return mSource;
}
/**
* Return the flags.
* @return a combined mask of all flags
*/
public int getFlags() {
// only return the flags that are public
return (mFlags & (FLAG_ALL_PUBLIC));
}
/**
* @hide
* Return all the flags, even the non-public ones.
* Internal use only
* @return a combined mask of all flags
*/
public int getAllFlags() {
return (mFlags & FLAG_ALL);
}
/**
* @hide
* Return the set of tags.
* @return a read-only set of all tags stored as strings.
*/
public Set getTags() {
return Collections.unmodifiableSet(mTags);
}
/**
* Builder class for {@link AudioAttributes} objects.
* Here is an example where Builder
is used to define the
* {@link AudioAttributes} to be used by a new AudioTrack
instance:
*
*
* AudioTrack myTrack = new AudioTrack(
* new AudioAttributes.Builder()
* .setUsage(AudioAttributes.USAGE_MEDIA)
* .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
* .build(),
* myFormat, myBuffSize, AudioTrack.MODE_STREAM, mySession);
*
*
* By default all types of information (usage, content type, flags) conveyed by an
* AudioAttributes
instance are set to "unknown". Unknown information will be
* interpreted as a default value that is dependent on the context of use, for instance a
* {@link MediaPlayer} will use a default usage of {@link AudioAttributes#USAGE_MEDIA}.
*/
public static class Builder {
private int mUsage = USAGE_UNKNOWN;
private int mContentType = CONTENT_TYPE_UNKNOWN;
private int mSource = MediaRecorder.AudioSource.AUDIO_SOURCE_INVALID;
private int mFlags = 0x0;
private HashSet mTags = new HashSet();
/**
* Constructs a new Builder with the defaults.
* By default, usage and content type are respectively {@link AudioAttributes#USAGE_UNKNOWN}
* and {@link AudioAttributes#CONTENT_TYPE_UNKNOWN}, and flags are 0. It is recommended to
* configure the usage (with {@link #setUsage(int)}) or deriving attributes from a legacy
* stream type (with {@link #setLegacyStreamType(int)}) before calling {@link #build()}
* to override any default playback behavior in terms of routing and volume management.
*/
public Builder() {
}
/**
* Constructs a new Builder from a given AudioAttributes
* @param aa the AudioAttributes object whose data will be reused in the new Builder.
*/
@SuppressWarnings("unchecked") // for cloning of mTags
public Builder(AudioAttributes aa) {
mUsage = aa.mUsage;
mContentType = aa.mContentType;
mFlags = aa.mFlags;
mTags = (HashSet) aa.mTags.clone();
}
/**
* Combines all of the attributes that have been set and return a new
* {@link AudioAttributes} object.
* @return a new {@link AudioAttributes} object
*/
@SuppressWarnings("unchecked") // for cloning of mTags
public AudioAttributes build() {
AudioAttributes aa = new AudioAttributes();
aa.mContentType = mContentType;
aa.mUsage = mUsage;
aa.mSource = mSource;
aa.mFlags = mFlags;
aa.mTags = (HashSet) mTags.clone();
aa.mFormattedTags = TextUtils.join(";", mTags);
return aa;
}
/**
* Sets the attribute describing what is the intended use of the the audio signal,
* such as alarm or ringtone.
* @param usage one of {@link AudioAttributes#USAGE_UNKNOWN},
* {@link AudioAttributes#USAGE_MEDIA},
* {@link AudioAttributes#USAGE_VOICE_COMMUNICATION},
* {@link AudioAttributes#USAGE_VOICE_COMMUNICATION_SIGNALLING},
* {@link AudioAttributes#USAGE_ALARM}, {@link AudioAttributes#USAGE_NOTIFICATION},
* {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE},
* {@link AudioAttributes#USAGE_NOTIFICATION_COMMUNICATION_REQUEST},
* {@link AudioAttributes#USAGE_NOTIFICATION_COMMUNICATION_INSTANT},
* {@link AudioAttributes#USAGE_NOTIFICATION_COMMUNICATION_DELAYED},
* {@link AudioAttributes#USAGE_NOTIFICATION_EVENT},
* {@link AudioAttributes#USAGE_ASSISTANCE_ACCESSIBILITY},
* {@link AudioAttributes#USAGE_ASSISTANCE_NAVIGATION_GUIDANCE},
* {@link AudioAttributes#USAGE_ASSISTANCE_SONIFICATION},
* {@link AudioAttributes#USAGE_GAME}.
* @return the same Builder instance.
*/
public Builder setUsage(@AttributeUsage int usage) {
switch (usage) {
case USAGE_UNKNOWN:
case USAGE_MEDIA:
case USAGE_VOICE_COMMUNICATION:
case USAGE_VOICE_COMMUNICATION_SIGNALLING:
case USAGE_ALARM:
case USAGE_NOTIFICATION:
case USAGE_NOTIFICATION_RINGTONE:
case USAGE_NOTIFICATION_COMMUNICATION_REQUEST:
case USAGE_NOTIFICATION_COMMUNICATION_INSTANT:
case USAGE_NOTIFICATION_COMMUNICATION_DELAYED:
case USAGE_NOTIFICATION_EVENT:
case USAGE_ASSISTANCE_ACCESSIBILITY:
case USAGE_ASSISTANCE_NAVIGATION_GUIDANCE:
case USAGE_ASSISTANCE_SONIFICATION:
case USAGE_GAME:
case USAGE_VIRTUAL_SOURCE:
mUsage = usage;
break;
default:
mUsage = USAGE_UNKNOWN;
}
return this;
}
/**
* Sets the attribute describing the content type of the audio signal, such as speech,
* or music.
* @param contentType the content type values, one of
* {@link AudioAttributes#CONTENT_TYPE_MOVIE},
* {@link AudioAttributes#CONTENT_TYPE_MUSIC},
* {@link AudioAttributes#CONTENT_TYPE_SONIFICATION},
* {@link AudioAttributes#CONTENT_TYPE_SPEECH},
* {@link AudioAttributes#CONTENT_TYPE_UNKNOWN}.
* @return the same Builder instance.
*/
public Builder setContentType(@AttributeContentType int contentType) {
switch (contentType) {
case CONTENT_TYPE_UNKNOWN:
case CONTENT_TYPE_MOVIE:
case CONTENT_TYPE_MUSIC:
case CONTENT_TYPE_SONIFICATION:
case CONTENT_TYPE_SPEECH:
mContentType = contentType;
break;
default:
mUsage = CONTENT_TYPE_UNKNOWN;
}
return this;
}
/**
* Sets the combination of flags.
* @param flags the {@link AudioAttributes#FLAG_AUDIBILITY_ENFORCED} flag.
* @return the same Builder instance.
*/
public Builder setFlags(int flags) {
flags &= AudioAttributes.FLAG_ALL;
mFlags |= flags;
return this;
}
/**
* @hide
* Add a custom tag stored as a string
* @param tag
* @return the same Builder instance.
*/
public Builder addTag(String tag) {
mTags.add(tag);
return this;
}
/**
* Sets attributes as inferred from the legacy stream types.
* Use this method when building an {@link AudioAttributes} instance to initialize some of
* the attributes by information derived from a legacy stream type.
* @param streamType one of {@link AudioManager#STREAM_VOICE_CALL},
* {@link AudioManager#STREAM_SYSTEM}, {@link AudioManager#STREAM_RING},
* {@link AudioManager#STREAM_MUSIC}, {@link AudioManager#STREAM_ALARM},
* or {@link AudioManager#STREAM_NOTIFICATION}.
* @return the same Builder instance.
*/
public Builder setLegacyStreamType(int streamType) {
return setInternalLegacyStreamType(streamType);
}
/**
* @hide
* For internal framework use only, enables building from hidden stream types.
* @param streamType
* @return the same Builder instance.
*/
public Builder setInternalLegacyStreamType(int streamType) {
switch(streamType) {
case AudioSystem.STREAM_VOICE_CALL:
mContentType = CONTENT_TYPE_SPEECH;
break;
case AudioSystem.STREAM_SYSTEM_ENFORCED:
mFlags |= FLAG_AUDIBILITY_ENFORCED;
// intended fall through, attributes in common with STREAM_SYSTEM
case AudioSystem.STREAM_SYSTEM:
mContentType = CONTENT_TYPE_SONIFICATION;
break;
case AudioSystem.STREAM_RING:
mContentType = CONTENT_TYPE_SONIFICATION;
break;
case AudioSystem.STREAM_MUSIC:
mContentType = CONTENT_TYPE_MUSIC;
break;
case AudioSystem.STREAM_ALARM:
mContentType = CONTENT_TYPE_SONIFICATION;
break;
case AudioSystem.STREAM_NOTIFICATION:
mContentType = CONTENT_TYPE_SONIFICATION;
break;
case AudioSystem.STREAM_BLUETOOTH_SCO:
mContentType = CONTENT_TYPE_SPEECH;
mFlags |= FLAG_SCO;
break;
case AudioSystem.STREAM_DTMF:
mContentType = CONTENT_TYPE_SONIFICATION;
break;
case AudioSystem.STREAM_TTS:
mContentType = CONTENT_TYPE_SPEECH;
break;
default:
Log.e(TAG, "Invalid stream type " + streamType + " for AudioAttributes");
}
mUsage = usageForLegacyStreamType(streamType);
return this;
}
/**
* @hide
* Sets the capture preset.
* Use this audio attributes configuration method when building an {@link AudioRecord}
* instance with {@link AudioRecord#AudioRecord(AudioAttributes, AudioFormat, int)}.
* @param preset one of {@link MediaRecorder.AudioSource#DEFAULT},
* {@link MediaRecorder.AudioSource#MIC}, {@link MediaRecorder.AudioSource#CAMCORDER},
* {@link MediaRecorder.AudioSource#VOICE_RECOGNITION} or
* {@link MediaRecorder.AudioSource#VOICE_COMMUNICATION}.
* @return the same Builder instance.
*/
@SystemApi
public Builder setCapturePreset(int preset) {
switch (preset) {
case MediaRecorder.AudioSource.DEFAULT:
case MediaRecorder.AudioSource.MIC:
case MediaRecorder.AudioSource.CAMCORDER:
case MediaRecorder.AudioSource.VOICE_RECOGNITION:
case MediaRecorder.AudioSource.VOICE_COMMUNICATION:
mSource = preset;
break;
default:
Log.e(TAG, "Invalid capture preset " + preset + " for AudioAttributes");
}
return this;
}
/**
* @hide
* Same as {@link #setCapturePreset(int)} but authorizes the use of HOTWORD,
* REMOTE_SUBMIX and FM_TUNER.
* @param preset
* @return the same Builder instance.
*/
public Builder setInternalCapturePreset(int preset) {
if ((preset == MediaRecorder.AudioSource.HOTWORD)
|| (preset == MediaRecorder.AudioSource.REMOTE_SUBMIX)
|| (preset == MediaRecorder.AudioSource.FM_TUNER)) {
mSource = preset;
} else {
setCapturePreset(preset);
}
return this;
}
};
@Override
public int describeContents() {
return 0;
}
/**
* @hide
* Used to indicate that when parcelling, the tags should be parcelled through the flattened
* formatted string, not through the array of strings.
* Keep in sync with frameworks/av/media/libmediaplayerservice/MediaPlayerService.cpp
* see definition of kAudioAttributesMarshallTagFlattenTags
*/
public final static int FLATTEN_TAGS = 0x1;
/**
* When adding tags for writeToParcel(Parcel, int), add them in the list of flags (| NEW_FLAG)
*/
private final static int ALL_PARCEL_FLAGS = FLATTEN_TAGS;
@Override
public void writeToParcel(Parcel dest, int flags) {
dest.writeInt(mUsage);
dest.writeInt(mContentType);
dest.writeInt(mSource);
dest.writeInt(mFlags);
dest.writeInt(flags & ALL_PARCEL_FLAGS);
if ((flags & FLATTEN_TAGS) == 0) {
String[] tagsArray = new String[mTags.size()];
mTags.toArray(tagsArray);
dest.writeStringArray(tagsArray);
} else if ((flags & FLATTEN_TAGS) == FLATTEN_TAGS) {
dest.writeString(mFormattedTags);
}
}
private AudioAttributes(Parcel in) {
mUsage = in.readInt();
mContentType = in.readInt();
mSource = in.readInt();
mFlags = in.readInt();
boolean hasFlattenedTags = ((in.readInt() & FLATTEN_TAGS) == FLATTEN_TAGS);
mTags = new HashSet();
if (hasFlattenedTags) {
mFormattedTags = new String(in.readString());
mTags.add(mFormattedTags);
} else {
String[] tagsArray = in.readStringArray();
for (int i = tagsArray.length - 1 ; i >= 0 ; i--) {
mTags.add(tagsArray[i]);
}
mFormattedTags = TextUtils.join(";", mTags);
}
}
public static final Parcelable.Creator CREATOR
= new Parcelable.Creator() {
/**
* Rebuilds an AudioAttributes previously stored with writeToParcel().
* @param p Parcel object to read the AudioAttributes from
* @return a new AudioAttributes created from the data in the parcel
*/
public AudioAttributes createFromParcel(Parcel p) {
return new AudioAttributes(p);
}
public AudioAttributes[] newArray(int size) {
return new AudioAttributes[size];
}
};
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
AudioAttributes that = (AudioAttributes) o;
return ((mContentType == that.mContentType)
&& (mFlags == that.mFlags)
&& (mSource == that.mSource)
&& (mUsage == that.mUsage)
//mFormattedTags is never null due to assignment in Builder or unmarshalling
&& (mFormattedTags.equals(that.mFormattedTags)));
}
@Override
public int hashCode() {
return Objects.hash(mContentType, mFlags, mSource, mUsage, mFormattedTags);
}
@Override
public String toString () {
return new String("AudioAttributes:"
+ " usage=" + mUsage
+ " content=" + mContentType
+ " flags=0x" + Integer.toHexString(mFlags).toUpperCase()
+ " tags=" + mFormattedTags);
}
/** @hide */
public String usageToString() {
return usageToString(mUsage);
}
/** @hide */
public static String usageToString(int usage) {
switch(usage) {
case USAGE_UNKNOWN:
return new String("USAGE_UNKNOWN");
case USAGE_MEDIA:
return new String("USAGE_MEDIA");
case USAGE_VOICE_COMMUNICATION:
return new String("USAGE_VOICE_COMMUNICATION");
case USAGE_VOICE_COMMUNICATION_SIGNALLING:
return new String("USAGE_VOICE_COMMUNICATION");
case USAGE_ALARM:
return new String("USAGE_ALARM");
case USAGE_NOTIFICATION:
return new String("USAGE_NOTIFICATION");
case USAGE_NOTIFICATION_RINGTONE:
return new String("USAGE_NOTIFICATION");
case USAGE_NOTIFICATION_COMMUNICATION_REQUEST:
return new String("USAGE_NOTIFICATION");
case USAGE_NOTIFICATION_COMMUNICATION_INSTANT:
return new String("USAGE_NOTIFICATION_COMMUNICATION_INSTANT");
case USAGE_NOTIFICATION_COMMUNICATION_DELAYED:
return new String("USAGE_NOTIFICATION_COMMUNICATION_DELAYED");
case USAGE_NOTIFICATION_EVENT:
return new String("USAGE_NOTIFICATION_EVENT");
case USAGE_ASSISTANCE_ACCESSIBILITY:
return new String("USAGE_ASSISTANCE_ACCESSIBILITY");
case USAGE_ASSISTANCE_NAVIGATION_GUIDANCE:
return new String("USAGE_ASSISTANCE_NAVIGATION_GUIDANCE");
case USAGE_ASSISTANCE_SONIFICATION:
return new String("USAGE_ASSISTANCE_SONIFICATION");
case USAGE_GAME:
return new String("USAGE_GAME");
default:
return new String("unknown usage " + usage);
}
}
/** @hide */
public static int usageForLegacyStreamType(int streamType) {
switch(streamType) {
case AudioSystem.STREAM_VOICE_CALL:
return USAGE_VOICE_COMMUNICATION;
case AudioSystem.STREAM_SYSTEM_ENFORCED:
case AudioSystem.STREAM_SYSTEM:
return USAGE_ASSISTANCE_SONIFICATION;
case AudioSystem.STREAM_RING:
return USAGE_NOTIFICATION_RINGTONE;
case AudioSystem.STREAM_MUSIC:
return USAGE_MEDIA;
case AudioSystem.STREAM_ALARM:
return USAGE_ALARM;
case AudioSystem.STREAM_NOTIFICATION:
return USAGE_NOTIFICATION;
case AudioSystem.STREAM_BLUETOOTH_SCO:
return USAGE_VOICE_COMMUNICATION;
case AudioSystem.STREAM_DTMF:
return USAGE_VOICE_COMMUNICATION_SIGNALLING;
case AudioSystem.STREAM_TTS:
return USAGE_ASSISTANCE_ACCESSIBILITY;
default:
return USAGE_UNKNOWN;
}
}
/** @hide */
public static int toLegacyStreamType(AudioAttributes aa) {
// flags to stream type mapping
if ((aa.getFlags() & FLAG_AUDIBILITY_ENFORCED) == FLAG_AUDIBILITY_ENFORCED) {
return AudioSystem.STREAM_SYSTEM_ENFORCED;
}
if ((aa.getFlags() & FLAG_SCO) == FLAG_SCO) {
return AudioSystem.STREAM_BLUETOOTH_SCO;
}
// usage to stream type mapping
switch (aa.getUsage()) {
case USAGE_MEDIA:
case USAGE_GAME:
case USAGE_ASSISTANCE_ACCESSIBILITY:
case USAGE_ASSISTANCE_NAVIGATION_GUIDANCE:
return AudioSystem.STREAM_MUSIC;
case USAGE_ASSISTANCE_SONIFICATION:
return AudioSystem.STREAM_SYSTEM;
case USAGE_VOICE_COMMUNICATION:
return AudioSystem.STREAM_VOICE_CALL;
case USAGE_VOICE_COMMUNICATION_SIGNALLING:
return AudioSystem.STREAM_DTMF;
case USAGE_ALARM:
return AudioSystem.STREAM_ALARM;
case USAGE_NOTIFICATION_RINGTONE:
return AudioSystem.STREAM_RING;
case USAGE_NOTIFICATION:
case USAGE_NOTIFICATION_COMMUNICATION_REQUEST:
case USAGE_NOTIFICATION_COMMUNICATION_INSTANT:
case USAGE_NOTIFICATION_COMMUNICATION_DELAYED:
case USAGE_NOTIFICATION_EVENT:
return AudioSystem.STREAM_NOTIFICATION;
case USAGE_UNKNOWN:
default:
return AudioSystem.STREAM_MUSIC;
}
}
/** @hide */
@IntDef({
USAGE_UNKNOWN,
USAGE_MEDIA,
USAGE_VOICE_COMMUNICATION,
USAGE_VOICE_COMMUNICATION_SIGNALLING,
USAGE_ALARM,
USAGE_NOTIFICATION,
USAGE_NOTIFICATION_RINGTONE,
USAGE_NOTIFICATION_COMMUNICATION_REQUEST,
USAGE_NOTIFICATION_COMMUNICATION_INSTANT,
USAGE_NOTIFICATION_COMMUNICATION_DELAYED,
USAGE_NOTIFICATION_EVENT,
USAGE_ASSISTANCE_ACCESSIBILITY,
USAGE_ASSISTANCE_NAVIGATION_GUIDANCE,
USAGE_ASSISTANCE_SONIFICATION,
USAGE_GAME
})
@Retention(RetentionPolicy.SOURCE)
public @interface AttributeUsage {}
/** @hide */
@IntDef({
CONTENT_TYPE_UNKNOWN,
CONTENT_TYPE_SPEECH,
CONTENT_TYPE_MUSIC,
CONTENT_TYPE_MOVIE,
CONTENT_TYPE_SONIFICATION
})
@Retention(RetentionPolicy.SOURCE)
public @interface AttributeContentType {}
}