/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.server.connectivity; import android.content.Context; import android.net.LinkProperties; import android.net.Network; import android.net.NetworkCapabilities; import android.net.NetworkInfo; import android.net.NetworkMisc; import android.net.NetworkRequest; import android.os.Handler; import android.os.Messenger; import android.util.SparseArray; import com.android.internal.util.AsyncChannel; import com.android.server.connectivity.NetworkMonitor; import java.util.ArrayList; /** * A bag class used by ConnectivityService for holding a collection of most recent * information published by a particular NetworkAgent as well as the * AsyncChannel/messenger for reaching that NetworkAgent and lists of NetworkRequests * interested in using it. */ public class NetworkAgentInfo { public NetworkInfo networkInfo; public Network network; public LinkProperties linkProperties; public NetworkCapabilities networkCapabilities; public final NetworkMonitor networkMonitor; public final NetworkMisc networkMisc; // Indicates if netd has been told to create this Network. Once created the appropriate routing // rules are setup and routes are added so packets can begin flowing over the Network. // NOTE: This is a sticky bit; once set it is never cleared. public boolean created; // Set to true if this Network successfully passed validation or if it did not satisfy the // default NetworkRequest in which case validation will not be attempted. // NOTE: This is a sticky bit; once set it is never cleared even if future validation attempts // fail. public boolean everValidated; // The result of the last validation attempt on this network (true if validated, false if not). // This bit exists only because we never unvalidate a network once it's been validated, and that // is because the network scoring and revalidation code does not (may not?) deal properly with // networks becoming unvalidated. // TODO: Fix the network scoring code, remove this, and rename everValidated to validated. public boolean lastValidated; // This represents the last score received from the NetworkAgent. private int currentScore; // Penalty applied to scores of Networks that have not been validated. private static final int UNVALIDATED_SCORE_PENALTY = 40; // Score for explicitly connected network. private static final int EXPLICITLY_SELECTED_NETWORK_SCORE = 100; // The list of NetworkRequests being satisfied by this Network. public final SparseArray networkRequests = new SparseArray(); // The list of NetworkRequests that this Network previously satisfied with the highest // score. A non-empty list indicates that if this Network was validated it is lingered. // NOTE: This list is only used for debugging. public final ArrayList networkLingered = new ArrayList(); public final Messenger messenger; public final AsyncChannel asyncChannel; // Used by ConnectivityService to keep track of 464xlat. public Nat464Xlat clatd; public NetworkAgentInfo(Messenger messenger, AsyncChannel ac, NetworkInfo info, LinkProperties lp, NetworkCapabilities nc, int score, Context context, Handler handler, NetworkMisc misc, NetworkRequest defaultRequest) { this.messenger = messenger; asyncChannel = ac; network = null; networkInfo = info; linkProperties = lp; networkCapabilities = nc; currentScore = score; networkMonitor = new NetworkMonitor(context, handler, this, defaultRequest); networkMisc = misc; created = false; everValidated = false; lastValidated = false; } public void addRequest(NetworkRequest networkRequest) { networkRequests.put(networkRequest.requestId, networkRequest); } // Does this network satisfy request? public boolean satisfies(NetworkRequest request) { return created && request.networkCapabilities.satisfiedByNetworkCapabilities(networkCapabilities); } public boolean isVPN() { return networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_VPN); } private int getCurrentScore(boolean pretendValidated) { // TODO: We may want to refactor this into a NetworkScore class that takes a base score from // the NetworkAgent and signals from the NetworkAgent and uses those signals to modify the // score. The NetworkScore class would provide a nice place to centralize score constants // so they are not scattered about the transports. int score = currentScore; if (!everValidated && !pretendValidated) score -= UNVALIDATED_SCORE_PENALTY; if (score < 0) score = 0; if (networkMisc.explicitlySelected) score = EXPLICITLY_SELECTED_NETWORK_SCORE; return score; } // Get the current score for this Network. This may be modified from what the // NetworkAgent sent, as it has modifiers applied to it. public int getCurrentScore() { return getCurrentScore(false); } // Get the current score for this Network as if it was validated. This may be modified from // what the NetworkAgent sent, as it has modifiers applied to it. public int getCurrentScoreAsValidated() { return getCurrentScore(true); } public void setCurrentScore(int newScore) { currentScore = newScore; } public String toString() { return "NetworkAgentInfo{ ni{" + networkInfo + "} network{" + network + "} lp{" + linkProperties + "} nc{" + networkCapabilities + "} Score{" + getCurrentScore() + "} " + "everValidated{" + everValidated + "} lastValidated{" + lastValidated + "} " + "created{" + created + "} " + "explicitlySelected{" + networkMisc.explicitlySelected + "} }"; } public String name() { return "NetworkAgentInfo [" + networkInfo.getTypeName() + " (" + networkInfo.getSubtypeName() + ") - " + (network == null ? "null" : network.toString()) + "]"; } }