/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
package android.graphics.drawable;
import android.animation.Animator;
import android.animation.AnimatorInflater;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.Animator.AnimatorListener;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.content.res.ColorStateList;
import android.content.res.Resources;
import android.content.res.Resources.Theme;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Insets;
import android.graphics.Outline;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.util.ArrayMap;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import com.android.internal.R;
import org.xmlpull.v1.XmlPullParser;
import org.xmlpull.v1.XmlPullParserException;
import java.io.IOException;
import java.util.ArrayList;
/**
* This class uses {@link android.animation.ObjectAnimator} and
* {@link android.animation.AnimatorSet} to animate the properties of a
* {@link android.graphics.drawable.VectorDrawable} to create an animated drawable.
*
* AnimatedVectorDrawable are normally defined as 3 separate XML files.
*
*
* First is the XML file for {@link android.graphics.drawable.VectorDrawable}.
* Note that we allow the animation to happen on the group's attributes and path's
* attributes, which requires they are uniquely named in this XML file. Groups
* and paths without animations do not need names.
*
* Here is a simple VectorDrawable in this vectordrawable.xml file.
*
* <vector xmlns:android="http://schemas.android.com/apk/res/android"
* android:height="64dp"
* android:width="64dp"
* android:viewportHeight="600"
* android:viewportWidth="600" >
* <group
* android:name="rotationGroup"
* android:pivotX="300.0"
* android:pivotY="300.0"
* android:rotation="45.0" >
* <path
* android:name="v"
* android:fillColor="#000000"
* android:pathData="M300,70 l 0,-70 70,70 0,0 -70,70z" />
* </group>
* </vector>
*
*
* Second is the AnimatedVectorDrawable's XML file, which defines the target
* VectorDrawable, the target paths and groups to animate, the properties of the
* path and group to animate and the animations defined as the ObjectAnimators
* or AnimatorSets.
*
* Here is a simple AnimatedVectorDrawable defined in this avd.xml file.
* Note how we use the names to refer to the groups and paths in the vectordrawable.xml.
*
* <animated-vector xmlns:android="http://schemas.android.com/apk/res/android"
* android:drawable="@drawable/vectordrawable" >
* <target
* android:name="rotationGroup"
* android:animation="@anim/rotation" />
* <target
* android:name="v"
* android:animation="@anim/path_morph" />
* </animated-vector>
*
*
* Last is the Animator XML file, which is the same as a normal ObjectAnimator
* or AnimatorSet.
* To complete this example, here are the 2 animator files used in avd.xml:
* rotation.xml and path_morph.xml.
*
* Here is the rotation.xml, which will rotate the target group for 360 degrees.
*
* <objectAnimator
* android:duration="6000"
* android:propertyName="rotation"
* android:valueFrom="0"
* android:valueTo="360" />
*
* Here is the path_morph.xml, which will morph the path from one shape to
* the other. Note that the paths must be compatible for morphing.
* In more details, the paths should have exact same length of commands , and
* exact same length of parameters for each commands.
* Note that the path strings are better stored in strings.xml for reusing.
*
* <set xmlns:android="http://schemas.android.com/apk/res/android">
* <objectAnimator
* android:duration="3000"
* android:propertyName="pathData"
* android:valueFrom="M300,70 l 0,-70 70,70 0,0 -70,70z"
* android:valueTo="M300,70 l 0,-70 70,0 0,140 -70,0 z"
* android:valueType="pathType"/>
* </set>
*
*
* @attr ref android.R.styleable#AnimatedVectorDrawable_drawable
* @attr ref android.R.styleable#AnimatedVectorDrawableTarget_name
* @attr ref android.R.styleable#AnimatedVectorDrawableTarget_animation
*/
public class AnimatedVectorDrawable extends Drawable implements Animatable2 {
private static final String LOGTAG = "AnimatedVectorDrawable";
private static final String ANIMATED_VECTOR = "animated-vector";
private static final String TARGET = "target";
private static final boolean DBG_ANIMATION_VECTOR_DRAWABLE = false;
/** Local, mutable animator set. */
private final AnimatorSet mAnimatorSet = new AnimatorSet();
/**
* The resources against which this drawable was created. Used to attempt
* to inflate animators if applyTheme() doesn't get called.
*/
private Resources mRes;
private AnimatedVectorDrawableState mAnimatedVectorState;
/** Whether the animator set has been prepared. */
private boolean mHasAnimatorSet;
private boolean mMutated;
/** Use a internal AnimatorListener to support callbacks during animation events. */
private ArrayList mAnimationCallbacks = null;
private AnimatorListener mAnimatorListener = null;
public AnimatedVectorDrawable() {
this(null, null);
}
private AnimatedVectorDrawable(AnimatedVectorDrawableState state, Resources res) {
mAnimatedVectorState = new AnimatedVectorDrawableState(state, mCallback, res);
mRes = res;
}
@Override
public Drawable mutate() {
if (!mMutated && super.mutate() == this) {
mAnimatedVectorState = new AnimatedVectorDrawableState(
mAnimatedVectorState, mCallback, mRes);
mMutated = true;
}
return this;
}
/**
* @hide
*/
public void clearMutated() {
super.clearMutated();
if (mAnimatedVectorState.mVectorDrawable != null) {
mAnimatedVectorState.mVectorDrawable.clearMutated();
}
mMutated = false;
}
@Override
public ConstantState getConstantState() {
mAnimatedVectorState.mChangingConfigurations = getChangingConfigurations();
return mAnimatedVectorState;
}
@Override
public int getChangingConfigurations() {
return super.getChangingConfigurations() | mAnimatedVectorState.getChangingConfigurations();
}
@Override
public void draw(Canvas canvas) {
mAnimatedVectorState.mVectorDrawable.draw(canvas);
if (isStarted()) {
invalidateSelf();
}
}
@Override
protected void onBoundsChange(Rect bounds) {
mAnimatedVectorState.mVectorDrawable.setBounds(bounds);
}
@Override
protected boolean onStateChange(int[] state) {
return mAnimatedVectorState.mVectorDrawable.setState(state);
}
@Override
protected boolean onLevelChange(int level) {
return mAnimatedVectorState.mVectorDrawable.setLevel(level);
}
@Override
public boolean onLayoutDirectionChanged(@View.ResolvedLayoutDir int layoutDirection) {
return mAnimatedVectorState.mVectorDrawable.setLayoutDirection(layoutDirection);
}
@Override
public int getAlpha() {
return mAnimatedVectorState.mVectorDrawable.getAlpha();
}
@Override
public void setAlpha(int alpha) {
mAnimatedVectorState.mVectorDrawable.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter colorFilter) {
mAnimatedVectorState.mVectorDrawable.setColorFilter(colorFilter);
}
@Override
public void setTintList(ColorStateList tint) {
mAnimatedVectorState.mVectorDrawable.setTintList(tint);
}
@Override
public void setHotspot(float x, float y) {
mAnimatedVectorState.mVectorDrawable.setHotspot(x, y);
}
@Override
public void setHotspotBounds(int left, int top, int right, int bottom) {
mAnimatedVectorState.mVectorDrawable.setHotspotBounds(left, top, right, bottom);
}
@Override
public void setTintMode(PorterDuff.Mode tintMode) {
mAnimatedVectorState.mVectorDrawable.setTintMode(tintMode);
}
@Override
public boolean setVisible(boolean visible, boolean restart) {
mAnimatedVectorState.mVectorDrawable.setVisible(visible, restart);
return super.setVisible(visible, restart);
}
@Override
public boolean isStateful() {
return mAnimatedVectorState.mVectorDrawable.isStateful();
}
@Override
public int getOpacity() {
return mAnimatedVectorState.mVectorDrawable.getOpacity();
}
@Override
public int getIntrinsicWidth() {
return mAnimatedVectorState.mVectorDrawable.getIntrinsicWidth();
}
@Override
public int getIntrinsicHeight() {
return mAnimatedVectorState.mVectorDrawable.getIntrinsicHeight();
}
@Override
public void getOutline(@NonNull Outline outline) {
mAnimatedVectorState.mVectorDrawable.getOutline(outline);
}
/** @hide */
@Override
public Insets getOpticalInsets() {
return mAnimatedVectorState.mVectorDrawable.getOpticalInsets();
}
@Override
public void inflate(Resources res, XmlPullParser parser, AttributeSet attrs, Theme theme)
throws XmlPullParserException, IOException {
final AnimatedVectorDrawableState state = mAnimatedVectorState;
int eventType = parser.getEventType();
float pathErrorScale = 1;
while (eventType != XmlPullParser.END_DOCUMENT) {
if (eventType == XmlPullParser.START_TAG) {
final String tagName = parser.getName();
if (ANIMATED_VECTOR.equals(tagName)) {
final TypedArray a = obtainAttributes(res, theme, attrs,
R.styleable.AnimatedVectorDrawable);
int drawableRes = a.getResourceId(
R.styleable.AnimatedVectorDrawable_drawable, 0);
if (drawableRes != 0) {
VectorDrawable vectorDrawable = (VectorDrawable) res.getDrawable(
drawableRes, theme).mutate();
vectorDrawable.setAllowCaching(false);
vectorDrawable.setCallback(mCallback);
pathErrorScale = vectorDrawable.getPixelSize();
if (state.mVectorDrawable != null) {
state.mVectorDrawable.setCallback(null);
}
state.mVectorDrawable = vectorDrawable;
}
a.recycle();
} else if (TARGET.equals(tagName)) {
final TypedArray a = obtainAttributes(res, theme, attrs,
R.styleable.AnimatedVectorDrawableTarget);
final String target = a.getString(
R.styleable.AnimatedVectorDrawableTarget_name);
final int animResId = a.getResourceId(
R.styleable.AnimatedVectorDrawableTarget_animation, 0);
if (animResId != 0) {
if (theme != null) {
final Animator objectAnimator = AnimatorInflater.loadAnimator(
res, theme, animResId, pathErrorScale);
state.addTargetAnimator(target, objectAnimator);
} else {
// The animation may be theme-dependent. As a
// workaround until Animator has full support for
// applyTheme(), postpone loading the animator
// until we have a theme in applyTheme().
state.addPendingAnimator(animResId, pathErrorScale, target);
}
}
a.recycle();
}
}
eventType = parser.next();
}
// If we don't have any pending animations, we don't need to hold a
// reference to the resources.
mRes = state.mPendingAnims == null ? null : res;
}
@Override
public boolean canApplyTheme() {
return (mAnimatedVectorState != null && mAnimatedVectorState.canApplyTheme())
|| super.canApplyTheme();
}
@Override
public void applyTheme(Theme t) {
super.applyTheme(t);
final VectorDrawable vectorDrawable = mAnimatedVectorState.mVectorDrawable;
if (vectorDrawable != null && vectorDrawable.canApplyTheme()) {
vectorDrawable.applyTheme(t);
}
if (t != null) {
mAnimatedVectorState.inflatePendingAnimators(t.getResources(), t);
}
// If we don't have any pending animations, we don't need to hold a
// reference to the resources.
if (mAnimatedVectorState.mPendingAnims == null) {
mRes = null;
}
}
private static class AnimatedVectorDrawableState extends ConstantState {
int mChangingConfigurations;
VectorDrawable mVectorDrawable;
/** Animators that require a theme before inflation. */
ArrayList mPendingAnims;
/** Fully inflated animators awaiting cloning into an AnimatorSet. */
ArrayList mAnimators;
/** Map of animators to their target object names */
ArrayMap mTargetNameMap;
public AnimatedVectorDrawableState(AnimatedVectorDrawableState copy,
Callback owner, Resources res) {
if (copy != null) {
mChangingConfigurations = copy.mChangingConfigurations;
if (copy.mVectorDrawable != null) {
final ConstantState cs = copy.mVectorDrawable.getConstantState();
if (res != null) {
mVectorDrawable = (VectorDrawable) cs.newDrawable(res);
} else {
mVectorDrawable = (VectorDrawable) cs.newDrawable();
}
mVectorDrawable = (VectorDrawable) mVectorDrawable.mutate();
mVectorDrawable.setCallback(owner);
mVectorDrawable.setLayoutDirection(copy.mVectorDrawable.getLayoutDirection());
mVectorDrawable.setBounds(copy.mVectorDrawable.getBounds());
mVectorDrawable.setAllowCaching(false);
}
if (copy.mAnimators != null) {
mAnimators = new ArrayList<>(copy.mAnimators);
}
if (copy.mTargetNameMap != null) {
mTargetNameMap = new ArrayMap<>(copy.mTargetNameMap);
}
if (copy.mPendingAnims != null) {
mPendingAnims = new ArrayList<>(copy.mPendingAnims);
}
} else {
mVectorDrawable = new VectorDrawable();
}
}
@Override
public boolean canApplyTheme() {
return (mVectorDrawable != null && mVectorDrawable.canApplyTheme())
|| mPendingAnims != null || super.canApplyTheme();
}
@Override
public Drawable newDrawable() {
return new AnimatedVectorDrawable(this, null);
}
@Override
public Drawable newDrawable(Resources res) {
return new AnimatedVectorDrawable(this, res);
}
@Override
public int getChangingConfigurations() {
return mChangingConfigurations;
}
public void addPendingAnimator(int resId, float pathErrorScale, String target) {
if (mPendingAnims == null) {
mPendingAnims = new ArrayList<>(1);
}
mPendingAnims.add(new PendingAnimator(resId, pathErrorScale, target));
}
public void addTargetAnimator(String targetName, Animator animator) {
if (mAnimators == null) {
mAnimators = new ArrayList<>(1);
mTargetNameMap = new ArrayMap<>(1);
}
mAnimators.add(animator);
mTargetNameMap.put(animator, targetName);
if (DBG_ANIMATION_VECTOR_DRAWABLE) {
Log.v(LOGTAG, "add animator for target " + targetName + " " + animator);
}
}
/**
* Prepares a local set of mutable animators based on the constant
* state.
*
* If there are any pending uninflated animators, attempts to inflate
* them immediately against the provided resources object.
*
* @param animatorSet the animator set to which the animators should
* be added
* @param res the resources against which to inflate any pending
* animators, or {@code null} if not available
*/
public void prepareLocalAnimators(@NonNull AnimatorSet animatorSet,
@Nullable Resources res) {
// Check for uninflated animators. We can remove this after we add
// support for Animator.applyTheme(). See comments in inflate().
if (mPendingAnims != null) {
// Attempt to load animators without applying a theme.
if (res != null) {
inflatePendingAnimators(res, null);
} else {
Log.e(LOGTAG, "Failed to load animators. Either the AnimatedVectorDrawable"
+ " must be created using a Resources object or applyTheme() must be"
+ " called with a non-null Theme object.");
}
mPendingAnims = null;
}
// Perform a deep copy of the constant state's animators.
final int count = mAnimators == null ? 0 : mAnimators.size();
if (count > 0) {
final Animator firstAnim = prepareLocalAnimator(0);
final AnimatorSet.Builder builder = animatorSet.play(firstAnim);
for (int i = 1; i < count; ++i) {
final Animator nextAnim = prepareLocalAnimator(i);
builder.with(nextAnim);
}
}
}
/**
* Prepares a local animator for the given index within the constant
* state's list of animators.
*
* @param index the index of the animator within the constant state
*/
private Animator prepareLocalAnimator(int index) {
final Animator animator = mAnimators.get(index);
final Animator localAnimator = animator.clone();
final String targetName = mTargetNameMap.get(animator);
final Object target = mVectorDrawable.getTargetByName(targetName);
localAnimator.setTarget(target);
return localAnimator;
}
/**
* Inflates pending animators, if any, against a theme. Clears the list of
* pending animators.
*
* @param t the theme against which to inflate the animators
*/
public void inflatePendingAnimators(@NonNull Resources res, @Nullable Theme t) {
final ArrayList pendingAnims = mPendingAnims;
if (pendingAnims != null) {
mPendingAnims = null;
for (int i = 0, count = pendingAnims.size(); i < count; i++) {
final PendingAnimator pendingAnimator = pendingAnims.get(i);
final Animator objectAnimator = pendingAnimator.newInstance(res, t);
addTargetAnimator(pendingAnimator.target, objectAnimator);
}
}
}
/**
* Basically a constant state for Animators until we actually implement
* constant states for Animators.
*/
private static class PendingAnimator {
public final int animResId;
public final float pathErrorScale;
public final String target;
public PendingAnimator(int animResId, float pathErrorScale, String target) {
this.animResId = animResId;
this.pathErrorScale = pathErrorScale;
this.target = target;
}
public Animator newInstance(Resources res, Theme theme) {
return AnimatorInflater.loadAnimator(res, theme, animResId, pathErrorScale);
}
}
}
@Override
public boolean isRunning() {
return mAnimatorSet.isRunning();
}
private boolean isStarted() {
return mAnimatorSet.isStarted();
}
/**
* Resets the AnimatedVectorDrawable to the start state as specified in the animators.
*/
public void reset() {
// TODO: Use reverse or seek to implement reset, when AnimatorSet supports them.
start();
mAnimatorSet.cancel();
}
@Override
public void start() {
ensureAnimatorSet();
// If any one of the animator has not ended, do nothing.
if (isStarted()) {
return;
}
mAnimatorSet.start();
invalidateSelf();
}
@NonNull
private void ensureAnimatorSet() {
if (!mHasAnimatorSet) {
mAnimatedVectorState.prepareLocalAnimators(mAnimatorSet, mRes);
mHasAnimatorSet = true;
mRes = null;
}
}
@Override
public void stop() {
mAnimatorSet.end();
}
/**
* Reverses ongoing animations or starts pending animations in reverse.
*
* NOTE: Only works if all animations support reverse. Otherwise, this will
* do nothing.
* @hide
*/
public void reverse() {
ensureAnimatorSet();
// Only reverse when all the animators can be reversed.
if (!canReverse()) {
Log.w(LOGTAG, "AnimatedVectorDrawable can't reverse()");
return;
}
mAnimatorSet.reverse();
invalidateSelf();
}
/**
* @hide
*/
public boolean canReverse() {
return mAnimatorSet.canReverse();
}
private final Callback mCallback = new Callback() {
@Override
public void invalidateDrawable(Drawable who) {
invalidateSelf();
}
@Override
public void scheduleDrawable(Drawable who, Runnable what, long when) {
scheduleSelf(what, when);
}
@Override
public void unscheduleDrawable(Drawable who, Runnable what) {
unscheduleSelf(what);
}
};
@Override
public void registerAnimationCallback(@NonNull AnimationCallback callback) {
if (callback == null) {
return;
}
// Add listener accordingly.
if (mAnimationCallbacks == null) {
mAnimationCallbacks = new ArrayList<>();
}
mAnimationCallbacks.add(callback);
if (mAnimatorListener == null) {
// Create a animator listener and trigger the callback events when listener is
// triggered.
mAnimatorListener = new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animation) {
ArrayList tmpCallbacks = new ArrayList<>(mAnimationCallbacks);
int size = tmpCallbacks.size();
for (int i = 0; i < size; i ++) {
tmpCallbacks.get(i).onAnimationStart(AnimatedVectorDrawable.this);
}
}
@Override
public void onAnimationEnd(Animator animation) {
ArrayList tmpCallbacks = new ArrayList<>(mAnimationCallbacks);
int size = tmpCallbacks.size();
for (int i = 0; i < size; i ++) {
tmpCallbacks.get(i).onAnimationEnd(AnimatedVectorDrawable.this);
}
}
};
}
mAnimatorSet.addListener(mAnimatorListener);
}
// A helper function to clean up the animator listener in the mAnimatorSet.
private void removeAnimatorSetListener() {
if (mAnimatorListener != null) {
mAnimatorSet.removeListener(mAnimatorListener);
mAnimatorListener = null;
}
}
@Override
public boolean unregisterAnimationCallback(@NonNull AnimationCallback callback) {
if (mAnimationCallbacks == null || callback == null) {
// Nothing to be removed.
return false;
}
boolean removed = mAnimationCallbacks.remove(callback);
// When the last call back unregistered, remove the listener accordingly.
if (mAnimationCallbacks.size() == 0) {
removeAnimatorSetListener();
}
return removed;
}
@Override
public void clearAnimationCallbacks() {
removeAnimatorSetListener();
if (mAnimationCallbacks == null) {
return;
}
mAnimationCallbacks.clear();
}
}