/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.hardware.display; import android.hardware.SensorManager; import android.os.Handler; import android.os.PowerManager; import android.view.Display; import android.view.DisplayInfo; /** * Display manager local system service interface. * * @hide Only for use within the system server. */ public abstract class DisplayManagerInternal { /** * Called by the power manager to initialize power management facilities. */ public abstract void initPowerManagement(DisplayPowerCallbacks callbacks, Handler handler, SensorManager sensorManager); /** * Called by the power manager to request a new power state. *
* The display power controller makes a copy of the provided object and then * begins adjusting the power state to match what was requested. *
* * @param request The requested power state. * @param waitForNegativeProximity If true, issues a request to wait for * negative proximity before turning the screen back on, assuming the screen * was turned off by the proximity sensor. * @return True if display is ready, false if there are important changes that must * be made asynchronously (such as turning the screen on), in which case the caller * should grab a wake lock, watch for {@link DisplayPowerCallbacks#onStateChanged()} * then try the request again later until the state converges. */ public abstract boolean requestPowerState(DisplayPowerRequest request, boolean waitForNegativeProximity); /** * Returns true if the proximity sensor screen-off function is available. */ public abstract boolean isProximitySensorAvailable(); /** * Returns information about the specified logical display. * * @param displayId The logical display id. * @return The logical display info, or null if the display does not exist. The * returned object must be treated as immutable. */ public abstract DisplayInfo getDisplayInfo(int displayId); /** * Registers a display transaction listener to provide the client a chance to * update its surfaces within the same transaction as any display layout updates. * * @param listener The listener to register. */ public abstract void registerDisplayTransactionListener(DisplayTransactionListener listener); /** * Unregisters a display transaction listener to provide the client a chance to * update its surfaces within the same transaction as any display layout updates. * * @param listener The listener to unregister. */ public abstract void unregisterDisplayTransactionListener(DisplayTransactionListener listener); /** * Overrides the display information of a particular logical display. * This is used by the window manager to control the size and characteristics * of the default display. It is expected to apply the requested change * to the display information synchronously so that applications will immediately * observe the new state. * * NOTE: This method must be the only entry point by which the window manager * influences the logical configuration of displays. * * @param displayId The logical display id. * @param info The new data to be stored. */ public abstract void setDisplayInfoOverrideFromWindowManager( int displayId, DisplayInfo info); /** * Called by the window manager to perform traversals while holding a * surface flinger transaction. */ public abstract void performTraversalInTransactionFromWindowManager(); /** * Tells the display manager about properties of the display that depend on the windows on it. * This includes whether there is interesting unique content on the specified logical display, * and whether the one of the windows has a preferred refresh rate. ** If the display has unique content, then the display manager arranges for it * to be presented on a physical display if appropriate. Otherwise, the display manager * may choose to make the physical display mirror some other logical display. *
* ** If one of the windows on the display has a preferred refresh rate that's supported by the * display, then the display manager will request its use. *
* * @param displayId The logical display id to update. * @param hasContent True if the logical display has content. This is used to control automatic * mirroring. * @param requestedRefreshRate The preferred refresh rate for the top-most visible window that * has a preference. * @param requestedModeId The preferred mode id for the top-most visible window that has a * preference. * @param inTraversal True if called from WindowManagerService during a window traversal * prior to call to performTraversalInTransactionFromWindowManager. */ public abstract void setDisplayProperties(int displayId, boolean hasContent, float requestedRefreshRate, int requestedModeId, boolean inTraversal); /** * Applies an offset to the contents of a display, for example to avoid burn-in. ** TODO: Technically this should be associated with a physical rather than logical * display but this is good enough for now. *
* * @param displayId The logical display id to update. * @param x The X offset by which to shift the contents of the display. * @param y The Y offset by which to shift the contents of the display. */ public abstract void setDisplayOffsets(int displayId, int x, int y); /** * Describes the requested power state of the display. * * This object is intended to describe the general characteristics of the * power state, such as whether the screen should be on or off and the current * brightness controls leaving the DisplayPowerController to manage the * details of how the transitions between states should occur. The goal is for * the PowerManagerService to focus on the global power state and not * have to micro-manage screen off animations, auto-brightness and other effects. */ public static final class DisplayPowerRequest { // Policy: Turn screen off as if the user pressed the power button // including playing a screen off animation if applicable. public static final int POLICY_OFF = 0; // Policy: Enable dozing and always-on display functionality. public static final int POLICY_DOZE = 1; // Policy: Make the screen dim when the user activity timeout is // about to expire. public static final int POLICY_DIM = 2; // Policy: Make the screen bright as usual. public static final int POLICY_BRIGHT = 3; // The basic overall policy to apply: off, doze, dim or bright. public int policy; // If true, the proximity sensor overrides the screen state when an object is // nearby, turning it off temporarily until the object is moved away. public boolean useProximitySensor; // The desired screen brightness in the range 0 (minimum / off) to 255 (brightest). // The display power controller may choose to clamp the brightness. // When auto-brightness is enabled, this field should specify a nominal default // value to use while waiting for the light sensor to report enough data. public int screenBrightness; // The screen auto-brightness adjustment factor in the range -1 (dimmer) to 1 (brighter). public float screenAutoBrightnessAdjustment; // Set to true if screenBrightness and screenAutoBrightnessAdjustment were both // set by the user as opposed to being programmatically controlled by apps. public boolean brightnessSetByUser; // If true, enables automatic brightness control. public boolean useAutoBrightness; // If true, scales the brightness to half of desired. public boolean lowPowerMode; // If true, applies a brightness boost. public boolean boostScreenBrightness; // If true, prevents the screen from completely turning on if it is currently off. // The display does not enter a "ready" state if this flag is true and screen on is // blocked. The window manager policy blocks screen on while it prepares the keyguard to // prevent the user from seeing intermediate updates. // // Technically, we may not block the screen itself from turning on (because that introduces // extra unnecessary latency) but we do prevent content on screen from becoming // visible to the user. public boolean blockScreenOn; // Overrides the policy for adjusting screen brightness and state while dozing. public int dozeScreenBrightness; public int dozeScreenState; public DisplayPowerRequest() { policy = POLICY_BRIGHT; useProximitySensor = false; screenBrightness = PowerManager.BRIGHTNESS_ON; screenAutoBrightnessAdjustment = 0.0f; useAutoBrightness = false; blockScreenOn = false; dozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT; dozeScreenState = Display.STATE_UNKNOWN; } public DisplayPowerRequest(DisplayPowerRequest other) { copyFrom(other); } public boolean isBrightOrDim() { return policy == POLICY_BRIGHT || policy == POLICY_DIM; } public void copyFrom(DisplayPowerRequest other) { policy = other.policy; useProximitySensor = other.useProximitySensor; screenBrightness = other.screenBrightness; screenAutoBrightnessAdjustment = other.screenAutoBrightnessAdjustment; brightnessSetByUser = other.brightnessSetByUser; useAutoBrightness = other.useAutoBrightness; blockScreenOn = other.blockScreenOn; lowPowerMode = other.lowPowerMode; boostScreenBrightness = other.boostScreenBrightness; dozeScreenBrightness = other.dozeScreenBrightness; dozeScreenState = other.dozeScreenState; } @Override public boolean equals(Object o) { return o instanceof DisplayPowerRequest && equals((DisplayPowerRequest)o); } public boolean equals(DisplayPowerRequest other) { return other != null && policy == other.policy && useProximitySensor == other.useProximitySensor && screenBrightness == other.screenBrightness && screenAutoBrightnessAdjustment == other.screenAutoBrightnessAdjustment && brightnessSetByUser == other.brightnessSetByUser && useAutoBrightness == other.useAutoBrightness && blockScreenOn == other.blockScreenOn && lowPowerMode == other.lowPowerMode && boostScreenBrightness == other.boostScreenBrightness && dozeScreenBrightness == other.dozeScreenBrightness && dozeScreenState == other.dozeScreenState; } @Override public int hashCode() { return 0; // don't care } @Override public String toString() { return "policy=" + policyToString(policy) + ", useProximitySensor=" + useProximitySensor + ", screenBrightness=" + screenBrightness + ", screenAutoBrightnessAdjustment=" + screenAutoBrightnessAdjustment + ", brightnessSetByUser=" + brightnessSetByUser + ", useAutoBrightness=" + useAutoBrightness + ", blockScreenOn=" + blockScreenOn + ", lowPowerMode=" + lowPowerMode + ", boostScreenBrightness=" + boostScreenBrightness + ", dozeScreenBrightness=" + dozeScreenBrightness + ", dozeScreenState=" + Display.stateToString(dozeScreenState); } public static String policyToString(int policy) { switch (policy) { case POLICY_OFF: return "OFF"; case POLICY_DOZE: return "DOZE"; case POLICY_DIM: return "DIM"; case POLICY_BRIGHT: return "BRIGHT"; default: return Integer.toString(policy); } } } /** * Asynchronous callbacks from the power controller to the power manager service. */ public interface DisplayPowerCallbacks { void onStateChanged(); void onProximityPositive(); void onProximityNegative(); void onDisplayStateChange(int state); // one of the Display state constants void acquireSuspendBlocker(); void releaseSuspendBlocker(); } /** * Called within a Surface transaction whenever the size or orientation of a * display may have changed. Provides an opportunity for the client to * update the position of its surfaces as part of the same transaction. */ public interface DisplayTransactionListener { void onDisplayTransaction(); } }