/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.net.rtp; import android.app.ActivityThread; import android.media.AudioManager; import java.util.HashMap; import java.util.Locale; import java.util.Map; /** * An AudioGroup is an audio hub for the speaker, the microphone, and * {@link AudioStream}s. Each of these components can be logically turned on * or off by calling {@link #setMode(int)} or {@link RtpStream#setMode(int)}. * The AudioGroup will go through these components and process them one by one * within its execution loop. The loop consists of four steps. First, for each * AudioStream not in {@link RtpStream#MODE_SEND_ONLY}, decodes its incoming * packets and stores in its buffer. Then, if the microphone is enabled, * processes the recorded audio and stores in its buffer. Third, if the speaker * is enabled, mixes all AudioStream buffers and plays back. Finally, for each * AudioStream not in {@link RtpStream#MODE_RECEIVE_ONLY}, mixes all other * buffers and sends back the encoded packets. An AudioGroup does nothing if * there is no AudioStream in it. * *
Few things must be noticed before using these classes. The performance is * highly related to the system load and the network bandwidth. Usually a * simpler {@link AudioCodec} costs fewer CPU cycles but requires more network * bandwidth, and vise versa. Using two AudioStreams at the same time doubles * not only the load but also the bandwidth. The condition varies from one * device to another, and developers should choose the right combination in * order to get the best result.
* *It is sometimes useful to keep multiple AudioGroups at the same time. For * example, a Voice over IP (VoIP) application might want to put a conference * call on hold in order to make a new call but still allow people in the * conference call talking to each other. This can be done easily using two * AudioGroups, but there are some limitations. Since the speaker and the * microphone are globally shared resources, only one AudioGroup at a time is * allowed to run in a mode other than {@link #MODE_ON_HOLD}. The others will * be unable to acquire these resources and fail silently.
* *Using this class requires * {@link android.Manifest.permission#RECORD_AUDIO} permission. Developers * should set the audio mode to {@link AudioManager#MODE_IN_COMMUNICATION} * using {@link AudioManager#setMode(int)} and change it back when none of * the AudioGroups is in use.
* * @see AudioStream */ public class AudioGroup { /** * This mode is similar to {@link #MODE_NORMAL} except the speaker and * the microphone are both disabled. */ public static final int MODE_ON_HOLD = 0; /** * This mode is similar to {@link #MODE_NORMAL} except the microphone is * disabled. */ public static final int MODE_MUTED = 1; /** * This mode indicates that the speaker, the microphone, and all * {@link AudioStream}s in the group are enabled. First, the packets * received from the streams are decoded and mixed with the audio recorded * from the microphone. Then, the results are played back to the speaker, * encoded and sent back to each stream. */ public static final int MODE_NORMAL = 2; /** * This mode is similar to {@link #MODE_NORMAL} except the echo suppression * is enabled. It should be only used when the speaker phone is on. */ public static final int MODE_ECHO_SUPPRESSION = 3; private static final int MODE_LAST = 3; private final Map