evaluator, T... values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, converter,
evaluator, values);
return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates between Object values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* Note: The values are stored as references to the original
* objects, which means that changes to those objects after this method is called will
* affect the values on the animator. If the objects will be mutated externally after
* this method is called, callers should pass a copy of those objects instead.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called setName()
, where name
is
* the value of the propertyName
parameter.
* @param propertyName The name of the property being animated.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofObject(Object target, String propertyName,
TypeEvaluator evaluator, Object... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setObjectValues(values);
anim.setEvaluator(evaluator);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates a property along a Path
.
* A Path
> animation moves in two dimensions, animating coordinates
* (x, y)
together to follow the line. This variant animates the coordinates
* in a PointF
to follow the Path
. If the Property
* associated with propertyName
uses a type other than PointF
,
* converter
can be used to change from PointF
to the type
* associated with the Property
.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called setName()
, where name
is
* the value of the propertyName
parameter.
* @param propertyName The name of the property being animated.
* @param converter Converts a PointF to the type associated with the setter. May be
* null if conversion is unnecessary.
* @param path The Path
to animate values along.
* @return An ObjectAnimator object that is set up to animate along path
.
*/
@NonNull
public static ObjectAnimator ofObject(Object target, String propertyName,
@Nullable TypeConverter converter, Path path) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(propertyName, converter, path);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates between Object values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* Note: The values are stored as references to the original
* objects, which means that changes to those objects after this method is called will
* affect the values on the animator. If the objects will be mutated externally after
* this method is called, callers should pass a copy of those objects instead.
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@NonNull
@SafeVarargs
public static ObjectAnimator ofObject(T target, Property property,
TypeEvaluator evaluator, V... values) {
ObjectAnimator anim = new ObjectAnimator(target, property);
anim.setObjectValues(values);
anim.setEvaluator(evaluator);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates between Object values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
* This variant supplies a TypeConverter
to convert from the animated values to the
* type of the property. If only one value is supplied, the TypeConverter
must be a
* {@link android.animation.BidirectionalTypeConverter} to retrieve the current value.
*
* Note: The values are stored as references to the original
* objects, which means that changes to those objects after this method is called will
* affect the values on the animator. If the objects will be mutated externally after
* this method is called, callers should pass a copy of those objects instead.
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param converter Converts the animated object to the Property type.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@NonNull
@SafeVarargs
public static ObjectAnimator ofObject(T target, Property property,
TypeConverter converter, TypeEvaluator evaluator, V... values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, evaluator,
values);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates a property along a Path
.
* A Path
> animation moves in two dimensions, animating coordinates
* (x, y)
together to follow the line. This variant animates the coordinates
* in a PointF
to follow the Path
. If property
* uses a type other than PointF
, converter
can be used to change
* from PointF
to the type associated with the Property
.
*
* The PointF passed to converter
or property
, if
* converter
is null
, is reused on each animation frame and should
* not be stored by the setter or TypeConverter.
*
* @param target The object whose property is to be animated.
* @param property The property being animated. Should not be null.
* @param converter Converts a PointF to the type associated with the setter. May be
* null if conversion is unnecessary.
* @param path The Path
to animate values along.
* @return An ObjectAnimator object that is set up to animate along path
.
*/
@NonNull
public static ObjectAnimator ofObject(T target, @NonNull Property property,
@Nullable TypeConverter converter, Path path) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, path);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates between the sets of values specified
* in PropertyValueHolder
objects. This variant should be used when animating
* several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
* you to associate a set of animation values with a property name.
*
* @param target The object whose property is to be animated. Depending on how the
* PropertyValuesObjects were constructed, the target object should either have the {@link
* android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the
* PropertyValuesHOlder objects were created with property names) the target object should have
* public methods on it called setName()
, where name
is the name of
* the property passed in as the propertyName
parameter for each of the
* PropertyValuesHolder objects.
* @param values A set of PropertyValuesHolder objects whose values will be animated between
* over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@NonNull
public static ObjectAnimator ofPropertyValuesHolder(Object target,
PropertyValuesHolder... values) {
ObjectAnimator anim = new ObjectAnimator();
anim.setTarget(target);
anim.setValues(values);
return anim;
}
@Override
public void setIntValues(int... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
if (mProperty != null) {
setValues(PropertyValuesHolder.ofInt(mProperty, values));
} else {
setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
}
} else {
super.setIntValues(values);
}
}
@Override
public void setFloatValues(float... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
if (mProperty != null) {
setValues(PropertyValuesHolder.ofFloat(mProperty, values));
} else {
setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
}
} else {
super.setFloatValues(values);
}
}
@Override
public void setObjectValues(Object... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
if (mProperty != null) {
setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator) null, values));
} else {
setValues(PropertyValuesHolder.ofObject(mPropertyName,
(TypeEvaluator) null, values));
}
} else {
super.setObjectValues(values);
}
}
/**
* autoCancel controls whether an ObjectAnimator will be canceled automatically
* when any other ObjectAnimator with the same target and properties is started.
* Setting this flag may make it easier to run different animators on the same target
* object without having to keep track of whether there are conflicting animators that
* need to be manually canceled. Canceling animators must have the same exact set of
* target properties, in the same order.
*
* @param cancel Whether future ObjectAnimators with the same target and properties
* as this ObjectAnimator will cause this ObjectAnimator to be canceled.
*/
public void setAutoCancel(boolean cancel) {
mAutoCancel = cancel;
}
private boolean hasSameTargetAndProperties(@Nullable Animator anim) {
if (anim instanceof ObjectAnimator) {
PropertyValuesHolder[] theirValues = ((ObjectAnimator) anim).getValues();
if (((ObjectAnimator) anim).getTarget() == getTarget() &&
mValues.length == theirValues.length) {
for (int i = 0; i < mValues.length; ++i) {
PropertyValuesHolder pvhMine = mValues[i];
PropertyValuesHolder pvhTheirs = theirValues[i];
if (pvhMine.getPropertyName() == null ||
!pvhMine.getPropertyName().equals(pvhTheirs.getPropertyName())) {
return false;
}
}
return true;
}
}
return false;
}
@Override
public void start() {
AnimationHandler.getInstance().autoCancelBasedOn(this);
if (DBG) {
Log.d(LOG_TAG, "Anim target, duration: " + getTarget() + ", " + getDuration());
for (int i = 0; i < mValues.length; ++i) {
PropertyValuesHolder pvh = mValues[i];
Log.d(LOG_TAG, " Values[" + i + "]: " +
pvh.getPropertyName() + ", " + pvh.mKeyframes.getValue(0) + ", " +
pvh.mKeyframes.getValue(1));
}
}
super.start();
}
boolean shouldAutoCancel(AnimationHandler.AnimationFrameCallback anim) {
if (anim == null) {
return false;
}
if (anim instanceof ObjectAnimator) {
ObjectAnimator objAnim = (ObjectAnimator) anim;
if (objAnim.mAutoCancel && hasSameTargetAndProperties(objAnim)) {
return true;
}
}
return false;
}
/**
* This function is called immediately before processing the first animation
* frame of an animation. If there is a nonzero startDelay
, the
* function is called after that delay ends.
* It takes care of the final initialization steps for the
* animation. This includes setting mEvaluator, if the user has not yet
* set it up, and the setter/getter methods, if the user did not supply
* them.
*
* Overriders of this method should call the superclass method to cause
* internal mechanisms to be set up correctly.
*/
@CallSuper
@Override
void initAnimation() {
if (!mInitialized) {
// mValueType may change due to setter/getter setup; do this before calling super.init(),
// which uses mValueType to set up the default type evaluator.
final Object target = getTarget();
if (target != null) {
final int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupSetterAndGetter(target);
}
}
super.initAnimation();
}
}
/**
* Sets the length of the animation. The default duration is 300 milliseconds.
*
* @param duration The length of the animation, in milliseconds.
* @return ObjectAnimator The object called with setDuration(). This return
* value makes it easier to compose statements together that construct and then set the
* duration, as in
* ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()
.
*/
@Override
@NonNull
public ObjectAnimator setDuration(long duration) {
super.setDuration(duration);
return this;
}
/**
* The target object whose property will be animated by this animation
*
* @return The object being animated
*/
@Nullable
public Object getTarget() {
return mTarget == null ? null : mTarget.get();
}
@Override
public void setTarget(@Nullable Object target) {
final Object oldTarget = getTarget();
if (oldTarget != target) {
if (isStarted()) {
cancel();
}
mTarget = target == null ? null : new WeakReference(target);
// New target should cause re-initialization prior to starting
mInitialized = false;
}
}
@Override
public void setupStartValues() {
initAnimation();
final Object target = getTarget();
if (target != null) {
final int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupStartValue(target);
}
}
}
@Override
public void setupEndValues() {
initAnimation();
final Object target = getTarget();
if (target != null) {
final int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupEndValue(target);
}
}
}
/**
* This method is called with the elapsed fraction of the animation during every
* animation frame. This function turns the elapsed fraction into an interpolated fraction
* and then into an animated value (from the evaluator. The function is called mostly during
* animation updates, but it is also called when the end()
* function is called, to set the final value on the property.
*
* Overrides of this method must call the superclass to perform the calculation
* of the animated value.
*
* @param fraction The elapsed fraction of the animation.
*/
@CallSuper
@Override
void animateValue(float fraction) {
final Object target = getTarget();
if (mTarget != null && target == null) {
// We lost the target reference, cancel and clean up. Note: we allow null target if the
/// target has never been set.
cancel();
return;
}
super.animateValue(fraction);
int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setAnimatedValue(target);
}
}
@Override
public ObjectAnimator clone() {
final ObjectAnimator anim = (ObjectAnimator) super.clone();
return anim;
}
@Override
@NonNull
public String toString() {
String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " +
getTarget();
if (mValues != null) {
for (int i = 0; i < mValues.length; ++i) {
returnVal += "\n " + mValues[i].toString();
}
}
return returnVal;
}
}