/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.support.design.widget; import android.content.res.ColorStateList; import android.graphics.Color; import android.graphics.PorterDuff; import android.graphics.Rect; import android.graphics.drawable.Drawable; import android.graphics.drawable.GradientDrawable; import android.graphics.drawable.LayerDrawable; import android.support.annotation.NonNull; import android.support.annotation.Nullable; import android.support.design.R; import android.support.design.widget.AnimationUtils.AnimationListenerAdapter; import android.support.v4.graphics.drawable.DrawableCompat; import android.view.View; import android.view.animation.Animation; class FloatingActionButtonGingerbread extends FloatingActionButtonImpl { private final StateListAnimator mStateListAnimator; ShadowDrawableWrapper mShadowDrawable; FloatingActionButtonGingerbread(VisibilityAwareImageButton view, ShadowViewDelegate shadowViewDelegate, ValueAnimatorCompat.Creator animatorCreator) { super(view, shadowViewDelegate, animatorCreator); mStateListAnimator = new StateListAnimator(); // Elevate with translationZ when pressed or focused mStateListAnimator.addState(PRESSED_ENABLED_STATE_SET, createAnimator(new ElevateToTranslationZAnimation())); mStateListAnimator.addState(FOCUSED_ENABLED_STATE_SET, createAnimator(new ElevateToTranslationZAnimation())); // Reset back to elevation by default mStateListAnimator.addState(ENABLED_STATE_SET, createAnimator(new ResetElevationAnimation())); // Set to 0 when disabled mStateListAnimator.addState(EMPTY_STATE_SET, createAnimator(new DisabledElevationAnimation())); } @Override void setBackgroundDrawable(ColorStateList backgroundTint, PorterDuff.Mode backgroundTintMode, int rippleColor, int borderWidth) { // Now we need to tint the original background with the tint, using // an InsetDrawable if we have a border width mShapeDrawable = DrawableCompat.wrap(createShapeDrawable()); DrawableCompat.setTintList(mShapeDrawable, backgroundTint); if (backgroundTintMode != null) { DrawableCompat.setTintMode(mShapeDrawable, backgroundTintMode); } // Now we created a mask Drawable which will be used for touch feedback. GradientDrawable touchFeedbackShape = createShapeDrawable(); // We'll now wrap that touch feedback mask drawable with a ColorStateList. We do not need // to inset for any border here as LayerDrawable will nest the padding for us mRippleDrawable = DrawableCompat.wrap(touchFeedbackShape); DrawableCompat.setTintList(mRippleDrawable, createColorStateList(rippleColor)); final Drawable[] layers; if (borderWidth > 0) { mBorderDrawable = createBorderDrawable(borderWidth, backgroundTint); layers = new Drawable[] {mBorderDrawable, mShapeDrawable, mRippleDrawable}; } else { mBorderDrawable = null; layers = new Drawable[] {mShapeDrawable, mRippleDrawable}; } mContentBackground = new LayerDrawable(layers); mShadowDrawable = new ShadowDrawableWrapper( mView.getContext(), mContentBackground, mShadowViewDelegate.getRadius(), mElevation, mElevation + mPressedTranslationZ); mShadowDrawable.setAddPaddingForCorners(false); mShadowViewDelegate.setBackgroundDrawable(mShadowDrawable); } @Override void setBackgroundTintList(ColorStateList tint) { if (mShapeDrawable != null) { DrawableCompat.setTintList(mShapeDrawable, tint); } if (mBorderDrawable != null) { mBorderDrawable.setBorderTint(tint); } } @Override void setBackgroundTintMode(PorterDuff.Mode tintMode) { if (mShapeDrawable != null) { DrawableCompat.setTintMode(mShapeDrawable, tintMode); } } @Override void setRippleColor(int rippleColor) { if (mRippleDrawable != null) { DrawableCompat.setTintList(mRippleDrawable, createColorStateList(rippleColor)); } } @Override float getElevation() { return mElevation; } @Override void onElevationsChanged(float elevation, float pressedTranslationZ) { if (mShadowDrawable != null) { mShadowDrawable.setShadowSize(elevation, elevation + mPressedTranslationZ); updatePadding(); } } @Override void onDrawableStateChanged(int[] state) { mStateListAnimator.setState(state); } @Override void jumpDrawableToCurrentState() { mStateListAnimator.jumpToCurrentState(); } @Override void hide(@Nullable final InternalVisibilityChangedListener listener, final boolean fromUser) { if (isOrWillBeHidden()) { // We either are or will soon be hidden, skip the call return; } mAnimState = ANIM_STATE_HIDING; Animation anim = android.view.animation.AnimationUtils.loadAnimation( mView.getContext(), R.anim.design_fab_out); anim.setInterpolator(AnimationUtils.FAST_OUT_LINEAR_IN_INTERPOLATOR); anim.setDuration(SHOW_HIDE_ANIM_DURATION); anim.setAnimationListener(new AnimationUtils.AnimationListenerAdapter() { @Override public void onAnimationEnd(Animation animation) { mAnimState = ANIM_STATE_NONE; mView.internalSetVisibility(View.GONE, fromUser); if (listener != null) { listener.onHidden(); } } }); mView.startAnimation(anim); } @Override void show(@Nullable final InternalVisibilityChangedListener listener, final boolean fromUser) { if (isOrWillBeShown()) { // We either are or will soon be visible, skip the call return; } mAnimState = ANIM_STATE_SHOWING; mView.internalSetVisibility(View.VISIBLE, fromUser); Animation anim = android.view.animation.AnimationUtils.loadAnimation( mView.getContext(), R.anim.design_fab_in); anim.setDuration(SHOW_HIDE_ANIM_DURATION); anim.setInterpolator(AnimationUtils.LINEAR_OUT_SLOW_IN_INTERPOLATOR); anim.setAnimationListener(new AnimationListenerAdapter() { @Override public void onAnimationEnd(Animation animation) { mAnimState = ANIM_STATE_NONE; if (listener != null) { listener.onShown(); } } }); mView.startAnimation(anim); } @Override void onCompatShadowChanged() { // Ignore pre-v21 } @Override void getPadding(Rect rect) { mShadowDrawable.getPadding(rect); } private ValueAnimatorCompat createAnimator(@NonNull ShadowAnimatorImpl impl) { final ValueAnimatorCompat animator = mAnimatorCreator.createAnimator(); animator.setInterpolator(ANIM_INTERPOLATOR); animator.setDuration(PRESSED_ANIM_DURATION); animator.addListener(impl); animator.addUpdateListener(impl); animator.setFloatValues(0, 1); return animator; } private abstract class ShadowAnimatorImpl extends ValueAnimatorCompat.AnimatorListenerAdapter implements ValueAnimatorCompat.AnimatorUpdateListener { private boolean mValidValues; private float mShadowSizeStart; private float mShadowSizeEnd; @Override public void onAnimationUpdate(ValueAnimatorCompat animator) { if (!mValidValues) { mShadowSizeStart = mShadowDrawable.getShadowSize(); mShadowSizeEnd = getTargetShadowSize(); mValidValues = true; } mShadowDrawable.setShadowSize(mShadowSizeStart + ((mShadowSizeEnd - mShadowSizeStart) * animator.getAnimatedFraction())); } @Override public void onAnimationEnd(ValueAnimatorCompat animator) { mShadowDrawable.setShadowSize(mShadowSizeEnd); mValidValues = false; } /** * @return the shadow size we want to animate to. */ protected abstract float getTargetShadowSize(); } private class ResetElevationAnimation extends ShadowAnimatorImpl { ResetElevationAnimation() { } @Override protected float getTargetShadowSize() { return mElevation; } } private class ElevateToTranslationZAnimation extends ShadowAnimatorImpl { ElevateToTranslationZAnimation() { } @Override protected float getTargetShadowSize() { return mElevation + mPressedTranslationZ; } } private class DisabledElevationAnimation extends ShadowAnimatorImpl { DisabledElevationAnimation() { } @Override protected float getTargetShadowSize() { return 0f; } } private static ColorStateList createColorStateList(int selectedColor) { final int[][] states = new int[3][]; final int[] colors = new int[3]; int i = 0; states[i] = FOCUSED_ENABLED_STATE_SET; colors[i] = selectedColor; i++; states[i] = PRESSED_ENABLED_STATE_SET; colors[i] = selectedColor; i++; // Default enabled state states[i] = new int[0]; colors[i] = Color.TRANSPARENT; i++; return new ColorStateList(states, colors); } }