/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.support.transition; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; /** * A scene represents the collection of values that various properties in the * View hierarchy will have when the scene is applied. A Scene can be * configured to automatically run a Transition when it is applied, which will * animate the various property changes that take place during the * scene change. */ final class ScenePort { Runnable mEnterAction, mExitAction; private Context mContext; private int mLayoutId = -1; private ViewGroup mSceneRoot; private View mLayout; // alternative to layoutId /** * Constructs a Scene with no information about how values will change * when this scene is applied. This constructor might be used when * a Scene is created with the intention of being dynamically configured, * through setting {@link #setEnterAction(Runnable)} and possibly * {@link #setExitAction(Runnable)}. * * @param sceneRoot The root of the hierarchy in which scene changes * and transitions will take place. */ public ScenePort(ViewGroup sceneRoot) { mSceneRoot = sceneRoot; } /** * Constructs a Scene which, when entered, will remove any * children from the sceneRoot container and will inflate and add * the hierarchy specified by the layoutId resource file. * *
This method is hidden because layoutId-based scenes should be * created by the caching factory method {@link ScenePort#getCurrentScene(View)}.
* * @param sceneRoot The root of the hierarchy in which scene changes * and transitions will take place. * @param layoutId The id of a resource file that defines the view * hierarchy of this scene. * @param context The context used in the process of inflating * the layout resource. */ private ScenePort(ViewGroup sceneRoot, int layoutId, Context context) { mContext = context; mSceneRoot = sceneRoot; mLayoutId = layoutId; } /** * Constructs a Scene which, when entered, will remove any * children from the sceneRoot container and add the layout * object as a new child of that container. * * @param sceneRoot The root of the hierarchy in which scene changes * and transitions will take place. * @param layout The view hierarchy of this scene, added as a child * of sceneRoot when this scene is entered. */ public ScenePort(ViewGroup sceneRoot, View layout) { mSceneRoot = sceneRoot; mLayout = layout; } /** * Returns a Scene described by the resource file associated with the given *layoutId
parameter.
*
* @param sceneRoot The root of the hierarchy in which scene changes
* and transitions will take place.
* @param layoutId The id of a standard layout resource file.
* @param context The context used in the process of inflating
* the layout resource.
* @return The scene for the given root and layout id
*/
public static ScenePort getSceneForLayout(ViewGroup sceneRoot, int layoutId, Context context) {
// We don't cache ScenePort, but android.support.transition.Scene.
return new ScenePort(sceneRoot, layoutId, context);
}
/**
* Set the scene that the given view is in. The current scene is set only
* on the root view of a scene, not for every view in that hierarchy. This
* information is used by Scene to determine whether there is a previous
* scene which should be exited before the new scene is entered.
*
* @param view The view on which the current scene is being set
*/
static void setCurrentScene(View view, ScenePort scene) {
view.setTag(R.id.transition_current_scene, scene);
}
/**
* Gets the current {@link ScenePort} set on the given view. A scene is set on a view
* only if that view is the scene root.
*
* @return The current Scene set on this view. A value of null indicates that
* no Scene is currently set.
*/
static ScenePort getCurrentScene(View view) {
return (ScenePort) view.getTag(R.id.transition_current_scene);
}
/**
* Gets the root of the scene, which is the root of the view hierarchy
* affected by changes due to this scene, and which will be animated
* when this scene is entered.
*
* @return The root of the view hierarchy affected by this scene.
*/
public ViewGroup getSceneRoot() {
return mSceneRoot;
}
/**
* Exits this scene, if it is the current scene
* on the scene's {@link #getSceneRoot() scene root}. The current scene is
* set when {@link #enter() entering} a scene.
* Exiting a scene runs the {@link #setExitAction(Runnable) exit action}
* if there is one.
*/
public void exit() {
if (getCurrentScene(mSceneRoot) == this) {
if (mExitAction != null) {
mExitAction.run();
}
}
}
/**
* Enters this scene, which entails changing all values that
* are specified by this scene. These may be values associated
* with a layout view group or layout resource file which will
* now be added to the scene root, or it may be values changed by
* an {@link #setEnterAction(Runnable)} enter action}, or a
* combination of the these. No transition will be run when the
* scene is entered. To get transition behavior in scene changes,
* use one of the methods in {@link TransitionManagerPort} instead.
*/
public void enter() {
// Apply layout change, if any
if (mLayoutId > 0 || mLayout != null) {
// empty out parent container before adding to it
getSceneRoot().removeAllViews();
if (mLayoutId > 0) {
LayoutInflater.from(mContext).inflate(mLayoutId, mSceneRoot);
} else {
mSceneRoot.addView(mLayout);
}
}
// Notify next scene that it is entering. Subclasses may override to configure scene.
if (mEnterAction != null) {
mEnterAction.run();
}
setCurrentScene(mSceneRoot, this);
}
/**
* Scenes that are not defined with layout resources or
* hierarchies, or which need to perform additional steps
* after those hierarchies are changed to, should set an enter
* action, and possibly an exit action as well. An enter action
* will cause Scene to call back into application code to do
* anything else the application needs after transitions have
* captured pre-change values and after any other scene changes
* have been applied, such as the layout (if any) being added to
* the view hierarchy. After this method is called, Transitions will
* be played.
*
* @param action The runnable whose {@link Runnable#run() run()} method will
* be called when this scene is entered
* @see #setExitAction(Runnable)
* @see ScenePort#ScenePort(ViewGroup, int, Context)
* @see ScenePort#ScenePort(ViewGroup, ViewGroup)
*/
public void setEnterAction(Runnable action) {
mEnterAction = action;
}
/**
* Scenes that are not defined with layout resources or
* hierarchies, or which need to perform additional steps
* after those hierarchies are changed to, should set an enter
* action, and possibly an exit action as well. An exit action
* will cause Scene to call back into application code to do
* anything the application needs to do after applicable transitions have
* captured pre-change values, but before any other scene changes
* have been applied, such as the new layout (if any) being added to
* the view hierarchy. After this method is called, the next scene
* will be entered, including a call to {@link #setEnterAction(Runnable)}
* if an enter action is set.
*
* @see #setEnterAction(Runnable)
* @see ScenePort#ScenePort(ViewGroup, int, Context)
* @see ScenePort#ScenePort(ViewGroup, ViewGroup)
*/
public void setExitAction(Runnable action) {
mExitAction = action;
}
/**
* Returns whether this Scene was created by a layout resource file, determined
* by the layoutId passed into
* {@link #getSceneForLayout(ViewGroup, int, Context)}.
*/
boolean isCreatedFromLayoutResource() {
return (mLayoutId > 0);
}
}