/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ package android.support.v17.leanback.widget; import android.content.Context; import android.content.res.Resources; import android.graphics.drawable.ColorDrawable; import android.graphics.drawable.Drawable; import android.support.v17.leanback.R; import android.support.v17.leanback.system.Settings; import android.view.ViewGroup; import android.view.View; /** * ShadowOverlayHelper is a helper class for shadow, overlay color and rounded corner. * There are many choices to implement Shadow, overlay color. * Initialize it with ShadowOverlayHelper.Builder and it decides the best strategy based * on options user choose and current platform version. * *
* ShadowOverlayHelper mHelper = new ShadowOverlayHelper.Builder().
* .needsOverlay(true).needsRoundedCorner(true).needsShadow(true)
* .build();
* mHelper.prepareParentForShadow(parentView); // apply optical-bounds for 9-patch shadow.
* mHelper.setOverlayColor(view, Color.argb(0x80, 0x80, 0x80, 0x80));
* mHelper.setShadowFocusLevel(view, 1.0f);
* ...
* View initializeView(View view) {
* if (mHelper.needsWrapper()) {
* ShadowOverlayContainer wrapper = mHelper.createShadowOverlayContainer(context);
* wrapper.wrap(view);
* return wrapper;
* } else {
* mHelper.onViewCreated(view);
* return view;
* }
* }
* ...
*
*
*/
public final class ShadowOverlayHelper {
/**
* Builder for creating ShadowOverlayHelper.
*/
public static final class Builder {
private boolean needsOverlay;
private boolean needsRoundedCorner;
private boolean needsShadow;
private boolean preferZOrder = true;
private boolean keepForegroundDrawable;
private Options options = Options.DEFAULT;
/**
* Set if needs overlay color.
* @param needsOverlay True if needs overlay.
* @return The Builder object itself.
*/
public Builder needsOverlay(boolean needsOverlay) {
this.needsOverlay = needsOverlay;
return this;
}
/**
* Set if needs shadow.
* @param needsShadow True if needs shadow.
* @return The Builder object itself.
*/
public Builder needsShadow(boolean needsShadow) {
this.needsShadow = needsShadow;
return this;
}
/**
* Set if needs rounded corner.
* @param needsRoundedCorner True if needs rounded corner.
* @return The Builder object itself.
*/
public Builder needsRoundedCorner(boolean needsRoundedCorner) {
this.needsRoundedCorner = needsRoundedCorner;
return this;
}
/**
* Set if prefer z-order shadow. On old devices, z-order shadow might be slow,
* set to false to fall back to static 9-patch shadow. Recommend to read
* from system wide Setting value: see {@link Settings}.
*
* @param preferZOrder True if prefer Z shadow. Default is true.
* @return The Builder object itself.
*/
public Builder preferZOrder(boolean preferZOrder) {
this.preferZOrder = preferZOrder;
return this;
}
/**
* Set if not using foreground drawable for overlay color. For example if
* the view has already assigned a foreground drawable for other purposes.
* When it's true, helper will use a ShadowOverlayContainer for overlay color.
*
* @param keepForegroundDrawable True to keep the original foreground drawable.
* @return The Builder object itself.
*/
public Builder keepForegroundDrawable(boolean keepForegroundDrawable) {
this.keepForegroundDrawable = keepForegroundDrawable;
return this;
}
/**
* Set option values e.g. Shadow Z value, rounded corner radius.
*
* @param options The Options object to create ShadowOverlayHelper.
*/
public Builder options(Options options) {
this.options = options;
return this;
}
/**
* Create ShadowOverlayHelper object
* @param context The context uses to read Resources settings.
* @return The ShadowOverlayHelper object.
*/
public ShadowOverlayHelper build(Context context) {
final ShadowOverlayHelper helper = new ShadowOverlayHelper();
helper.mNeedsOverlay = needsOverlay;
helper.mNeedsRoundedCorner = needsRoundedCorner && supportsRoundedCorner();
helper.mNeedsShadow = needsShadow && supportsShadow();
if (helper.mNeedsRoundedCorner) {
helper.setupRoundedCornerRadius(options, context);
}
// figure out shadow type and if we need use wrapper:
if (helper.mNeedsShadow) {
// if static shadow is preferred or dynamic shadow is not supported,
// use static shadow, otherwise use dynamic shadow.
if (!preferZOrder || !supportsDynamicShadow()) {
helper.mShadowType = SHADOW_STATIC;
// static shadow requires ShadowOverlayContainer to support crossfading
// of two shadow views.
helper.mNeedsWrapper = true;
} else {
helper.mShadowType = SHADOW_DYNAMIC;
helper.setupDynamicShadowZ(options, context);
helper.mNeedsWrapper = ((!supportsForeground() || keepForegroundDrawable)
&& helper.mNeedsOverlay);
}
} else {
helper.mShadowType = SHADOW_NONE;
helper.mNeedsWrapper = ((!supportsForeground() || keepForegroundDrawable)
&& helper.mNeedsOverlay);
}
return helper;
}
}
/**
* Option values for ShadowOverlayContainer.
*/
public static final class Options {
/**
* Default Options for values.
*/
public static final Options DEFAULT = new Options();
private int roundedCornerRadius = 0; // 0 for default value
private float dynamicShadowUnfocusedZ = -1; // < 0 for default value
private float dynamicShadowFocusedZ = -1; // < 0 for default value
/**
* Set value of rounded corner radius.
*
* @param roundedCornerRadius Number of pixels of rounded corner radius.
* Set to 0 to use default settings.
* @return The Options object itself.
*/
public Options roundedCornerRadius(int roundedCornerRadius){
this.roundedCornerRadius = roundedCornerRadius;
return this;
}
/**
* Set value of focused and unfocused Z value for shadow.
*
* @param unfocusedZ Number of pixels for unfocused Z value.
* @param focusedZ Number of pixels for focused Z value.
* @return The Options object itself.
*/
public Options dynamicShadowZ(float unfocusedZ, float focusedZ){
this.dynamicShadowUnfocusedZ = unfocusedZ;
this.dynamicShadowFocusedZ = focusedZ;
return this;
}
/**
* Get radius of rounded corner in pixels.
*
* @return Radius of rounded corner in pixels.
*/
public final int getRoundedCornerRadius() {
return roundedCornerRadius;
}
/**
* Get z value of shadow when a view is not focused.
*
* @return Z value of shadow when a view is not focused.
*/
public final float getDynamicShadowUnfocusedZ() {
return dynamicShadowUnfocusedZ;
}
/**
* Get z value of shadow when a view is focused.
*
* @return Z value of shadow when a view is focused.
*/
public final float getDynamicShadowFocusedZ() {
return dynamicShadowFocusedZ;
}
}
/**
* No shadow.
*/
public static final int SHADOW_NONE = 1;
/**
* Shadows are fixed.
*/
public static final int SHADOW_STATIC = 2;
/**
* Shadows depend on the size, shape, and position of the view.
*/
public static final int SHADOW_DYNAMIC = 3;
int mShadowType = SHADOW_NONE;
boolean mNeedsOverlay;
boolean mNeedsRoundedCorner;
boolean mNeedsShadow;
boolean mNeedsWrapper;
int mRoundedCornerRadius;
float mUnfocusedZ;
float mFocusedZ;
/**
* Return true if the platform sdk supports shadow.
*/
public static boolean supportsShadow() {
return StaticShadowHelper.getInstance().supportsShadow();
}
/**
* Returns true if the platform sdk supports dynamic shadows.
*/
public static boolean supportsDynamicShadow() {
return ShadowHelper.getInstance().supportsDynamicShadow();
}
/**
* Returns true if the platform sdk supports rounded corner through outline.
*/
public static boolean supportsRoundedCorner() {
return RoundedRectHelper.supportsRoundedCorner();
}
/**
* Returns true if view.setForeground() is supported.
*/
public static boolean supportsForeground() {
return ForegroundHelper.supportsForeground();
}
/*
* hide from external, should be only created by ShadowOverlayHelper.Options.
*/
ShadowOverlayHelper() {
}
/**
* {@link #prepareParentForShadow(ViewGroup)} must be called on parent of container
* before using shadow. Depending on Shadow type, optical bounds might be applied.
*/
public void prepareParentForShadow(ViewGroup parent) {
if (mShadowType == SHADOW_STATIC) {
StaticShadowHelper.getInstance().prepareParent(parent);
}
}
public int getShadowType() {
return mShadowType;
}
public boolean needsOverlay() {
return mNeedsOverlay;
}
public boolean needsRoundedCorner() {
return mNeedsRoundedCorner;
}
/**
* Returns true if a "wrapper" ShadowOverlayContainer is needed.
* When needsWrapper() is true, call {@link #createShadowOverlayContainer(Context)}
* to create the wrapper.
*/
public boolean needsWrapper() {
return mNeedsWrapper;
}
/**
* Create ShadowOverlayContainer for this helper.
* @param context Context to create view.
* @return ShadowOverlayContainer.
*/
public ShadowOverlayContainer createShadowOverlayContainer(Context context) {
if (!needsWrapper()) {
throw new IllegalArgumentException();
}
return new ShadowOverlayContainer(context, mShadowType, mNeedsOverlay,
mUnfocusedZ, mFocusedZ, mRoundedCornerRadius);
}
/**
* Set overlay color for view other than ShadowOverlayContainer.
* See also {@link ShadowOverlayContainer#setOverlayColor(int)}.
*/
public static void setNoneWrapperOverlayColor(View view, int color) {
Drawable d = ForegroundHelper.getInstance().getForeground(view);
if (d instanceof ColorDrawable) {
((ColorDrawable) d).setColor(color);
} else {
ForegroundHelper.getInstance().setForeground(view, new ColorDrawable(color));
}
}
/**
* Set overlay color for view, it can be a ShadowOverlayContainer if needsWrapper() is true,
* or other view type.
*/
public void setOverlayColor(View view, int color) {
if (needsWrapper()) {
((ShadowOverlayContainer) view).setOverlayColor(color);
} else {
setNoneWrapperOverlayColor(view, color);
}
}
/**
* Must be called when view is created for cases {@link #needsWrapper()} is false.
* @param view
*/
public void onViewCreated(View view) {
if (!needsWrapper()) {
if (!mNeedsShadow) {
if (mNeedsRoundedCorner) {
RoundedRectHelper.getInstance().setClipToRoundedOutline(view,
true, mRoundedCornerRadius);
}
} else {
if (mShadowType == SHADOW_DYNAMIC) {
Object tag = ShadowHelper.getInstance().addDynamicShadow(
view, mUnfocusedZ, mFocusedZ, mRoundedCornerRadius);
view.setTag(R.id.lb_shadow_impl, tag);
}
}
}
}
/**
* Set shadow focus level (0 to 1). 0 for unfocused, 1 for fully focused.
* This is for view other than ShadowOverlayContainer.
* See also {@link ShadowOverlayContainer#setShadowFocusLevel(float)}.
*/
public static void setNoneWrapperShadowFocusLevel(View view, float level) {
setShadowFocusLevel(getNoneWrapperDynamicShadowImpl(view), SHADOW_DYNAMIC, level);
}
/**
* Set shadow focus level (0 to 1). 0 for unfocused, 1 for fully focused.
*/
public void setShadowFocusLevel(View view, float level) {
if (needsWrapper()) {
((ShadowOverlayContainer) view).setShadowFocusLevel(level);
} else {
setShadowFocusLevel(getNoneWrapperDynamicShadowImpl(view), SHADOW_DYNAMIC, level);
}
}
void setupDynamicShadowZ(Options options, Context context) {
if (options.getDynamicShadowUnfocusedZ() < 0f) {
Resources res = context.getResources();
mFocusedZ = res.getDimension(R.dimen.lb_material_shadow_focused_z);
mUnfocusedZ = res.getDimension(R.dimen.lb_material_shadow_normal_z);
} else {
mFocusedZ = options.getDynamicShadowFocusedZ();
mUnfocusedZ = options.getDynamicShadowUnfocusedZ();
}
}
void setupRoundedCornerRadius(Options options, Context context) {
if (options.getRoundedCornerRadius() == 0) {
Resources res = context.getResources();
mRoundedCornerRadius = res.getDimensionPixelSize(
R.dimen.lb_rounded_rect_corner_radius);
} else {
mRoundedCornerRadius = options.getRoundedCornerRadius();
}
}
static Object getNoneWrapperDynamicShadowImpl(View view) {
return view.getTag(R.id.lb_shadow_impl);
}
static void setShadowFocusLevel(Object impl, int shadowType, float level) {
if (impl != null) {
if (level < 0f) {
level = 0f;
} else if (level > 1f) {
level = 1f;
}
switch (shadowType) {
case SHADOW_DYNAMIC:
ShadowHelper.getInstance().setShadowFocusLevel(impl, level);
break;
case SHADOW_STATIC:
StaticShadowHelper.getInstance().setShadowFocusLevel(impl, level);
break;
}
}
}
}