/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.support.v7.widget; import android.content.res.ColorStateList; import android.content.res.Resources; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ColorFilter; import android.graphics.LinearGradient; import android.graphics.Paint; import android.graphics.Path; import android.graphics.PixelFormat; import android.graphics.RadialGradient; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Shader; import android.graphics.drawable.Drawable; import android.support.annotation.Nullable; import android.support.v7.cardview.R; /** * A rounded rectangle drawable which also includes a shadow around. */ class RoundRectDrawableWithShadow extends Drawable { // used to calculate content padding final static double COS_45 = Math.cos(Math.toRadians(45)); final static float SHADOW_MULTIPLIER = 1.5f; final int mInsetShadow; // extra shadow to avoid gaps between card and shadow /* * This helper is set by CardView implementations. *
* Prior to API 17, canvas.drawRoundRect is expensive; which is why we need this interface * to draw efficient rounded rectangles before 17. * */ static RoundRectHelper sRoundRectHelper; Paint mPaint; Paint mCornerShadowPaint; Paint mEdgeShadowPaint; final RectF mCardBounds; float mCornerRadius; Path mCornerShadowPath; // updated value with inset float mMaxShadowSize; // actual value set by developer float mRawMaxShadowSize; // multiplied value to account for shadow offset float mShadowSize; // actual value set by developer float mRawShadowSize; private ColorStateList mBackground; private boolean mDirty = true; private final int mShadowStartColor; private final int mShadowEndColor; private boolean mAddPaddingForCorners = true; /** * If shadow size is set to a value above max shadow, we print a warning */ private boolean mPrintedShadowClipWarning = false; RoundRectDrawableWithShadow(Resources resources, ColorStateList backgroundColor, float radius, float shadowSize, float maxShadowSize) { mShadowStartColor = resources.getColor(R.color.cardview_shadow_start_color); mShadowEndColor = resources.getColor(R.color.cardview_shadow_end_color); mInsetShadow = resources.getDimensionPixelSize(R.dimen.cardview_compat_inset_shadow); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG); setBackground(backgroundColor); mCornerShadowPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG); mCornerShadowPaint.setStyle(Paint.Style.FILL); mCornerRadius = (int) (radius + .5f); mCardBounds = new RectF(); mEdgeShadowPaint = new Paint(mCornerShadowPaint); mEdgeShadowPaint.setAntiAlias(false); setShadowSize(shadowSize, maxShadowSize); } private void setBackground(ColorStateList color) { mBackground = (color == null) ? ColorStateList.valueOf(Color.TRANSPARENT) : color; mPaint.setColor(mBackground.getColorForState(getState(), mBackground.getDefaultColor())); } /** * Casts the value to an even integer. */ private int toEven(float value) { int i = (int) (value + .5f); if (i % 2 == 1) { return i - 1; } return i; } public void setAddPaddingForCorners(boolean addPaddingForCorners) { mAddPaddingForCorners = addPaddingForCorners; invalidateSelf(); } @Override public void setAlpha(int alpha) { mPaint.setAlpha(alpha); mCornerShadowPaint.setAlpha(alpha); mEdgeShadowPaint.setAlpha(alpha); } @Override protected void onBoundsChange(Rect bounds) { super.onBoundsChange(bounds); mDirty = true; } void setShadowSize(float shadowSize, float maxShadowSize) { if (shadowSize < 0f) { throw new IllegalArgumentException("Invalid shadow size " + shadowSize + ". Must be >= 0"); } if (maxShadowSize < 0f) { throw new IllegalArgumentException("Invalid max shadow size " + maxShadowSize + ". Must be >= 0"); } shadowSize = toEven(shadowSize); maxShadowSize = toEven(maxShadowSize); if (shadowSize > maxShadowSize) { shadowSize = maxShadowSize; if (!mPrintedShadowClipWarning) { mPrintedShadowClipWarning = true; } } if (mRawShadowSize == shadowSize && mRawMaxShadowSize == maxShadowSize) { return; } mRawShadowSize = shadowSize; mRawMaxShadowSize = maxShadowSize; mShadowSize = (int)(shadowSize * SHADOW_MULTIPLIER + mInsetShadow + .5f); mMaxShadowSize = maxShadowSize + mInsetShadow; mDirty = true; invalidateSelf(); } @Override public boolean getPadding(Rect padding) { int vOffset = (int) Math.ceil(calculateVerticalPadding(mRawMaxShadowSize, mCornerRadius, mAddPaddingForCorners)); int hOffset = (int) Math.ceil(calculateHorizontalPadding(mRawMaxShadowSize, mCornerRadius, mAddPaddingForCorners)); padding.set(hOffset, vOffset, hOffset, vOffset); return true; } static float calculateVerticalPadding(float maxShadowSize, float cornerRadius, boolean addPaddingForCorners) { if (addPaddingForCorners) { return (float) (maxShadowSize * SHADOW_MULTIPLIER + (1 - COS_45) * cornerRadius); } else { return maxShadowSize * SHADOW_MULTIPLIER; } } static float calculateHorizontalPadding(float maxShadowSize, float cornerRadius, boolean addPaddingForCorners) { if (addPaddingForCorners) { return (float) (maxShadowSize + (1 - COS_45) * cornerRadius); } else { return maxShadowSize; } } @Override protected boolean onStateChange(int[] stateSet) { final int newColor = mBackground.getColorForState(stateSet, mBackground.getDefaultColor()); if (mPaint.getColor() == newColor) { return false; } mPaint.setColor(newColor); mDirty = true; invalidateSelf(); return true; } @Override public boolean isStateful() { return (mBackground != null && mBackground.isStateful()) || super.isStateful(); } @Override public void setColorFilter(ColorFilter cf) { mPaint.setColorFilter(cf); } @Override public int getOpacity() { return PixelFormat.TRANSLUCENT; } void setCornerRadius(float radius) { if (radius < 0f) { throw new IllegalArgumentException("Invalid radius " + radius + ". Must be >= 0"); } radius = (int) (radius + .5f); if (mCornerRadius == radius) { return; } mCornerRadius = radius; mDirty = true; invalidateSelf(); } @Override public void draw(Canvas canvas) { if (mDirty) { buildComponents(getBounds()); mDirty = false; } canvas.translate(0, mRawShadowSize / 2); drawShadow(canvas); canvas.translate(0, -mRawShadowSize / 2); sRoundRectHelper.drawRoundRect(canvas, mCardBounds, mCornerRadius, mPaint); } private void drawShadow(Canvas canvas) { final float edgeShadowTop = -mCornerRadius - mShadowSize; final float inset = mCornerRadius + mInsetShadow + mRawShadowSize / 2; final boolean drawHorizontalEdges = mCardBounds.width() - 2 * inset > 0; final boolean drawVerticalEdges = mCardBounds.height() - 2 * inset > 0; // LT int saved = canvas.save(); canvas.translate(mCardBounds.left + inset, mCardBounds.top + inset); canvas.drawPath(mCornerShadowPath, mCornerShadowPaint); if (drawHorizontalEdges) { canvas.drawRect(0, edgeShadowTop, mCardBounds.width() - 2 * inset, -mCornerRadius, mEdgeShadowPaint); } canvas.restoreToCount(saved); // RB saved = canvas.save(); canvas.translate(mCardBounds.right - inset, mCardBounds.bottom - inset); canvas.rotate(180f); canvas.drawPath(mCornerShadowPath, mCornerShadowPaint); if (drawHorizontalEdges) { canvas.drawRect(0, edgeShadowTop, mCardBounds.width() - 2 * inset, -mCornerRadius + mShadowSize, mEdgeShadowPaint); } canvas.restoreToCount(saved); // LB saved = canvas.save(); canvas.translate(mCardBounds.left + inset, mCardBounds.bottom - inset); canvas.rotate(270f); canvas.drawPath(mCornerShadowPath, mCornerShadowPaint); if (drawVerticalEdges) { canvas.drawRect(0, edgeShadowTop, mCardBounds.height() - 2 * inset, -mCornerRadius, mEdgeShadowPaint); } canvas.restoreToCount(saved); // RT saved = canvas.save(); canvas.translate(mCardBounds.right - inset, mCardBounds.top + inset); canvas.rotate(90f); canvas.drawPath(mCornerShadowPath, mCornerShadowPaint); if (drawVerticalEdges) { canvas.drawRect(0, edgeShadowTop, mCardBounds.height() - 2 * inset, -mCornerRadius, mEdgeShadowPaint); } canvas.restoreToCount(saved); } private void buildShadowCorners() { RectF innerBounds = new RectF(-mCornerRadius, -mCornerRadius, mCornerRadius, mCornerRadius); RectF outerBounds = new RectF(innerBounds); outerBounds.inset(-mShadowSize, -mShadowSize); if (mCornerShadowPath == null) { mCornerShadowPath = new Path(); } else { mCornerShadowPath.reset(); } mCornerShadowPath.setFillType(Path.FillType.EVEN_ODD); mCornerShadowPath.moveTo(-mCornerRadius, 0); mCornerShadowPath.rLineTo(-mShadowSize, 0); // outer arc mCornerShadowPath.arcTo(outerBounds, 180f, 90f, false); // inner arc mCornerShadowPath.arcTo(innerBounds, 270f, -90f, false); mCornerShadowPath.close(); float startRatio = mCornerRadius / (mCornerRadius + mShadowSize); mCornerShadowPaint.setShader(new RadialGradient(0, 0, mCornerRadius + mShadowSize, new int[]{mShadowStartColor, mShadowStartColor, mShadowEndColor}, new float[]{0f, startRatio, 1f} , Shader.TileMode.CLAMP)); // we offset the content shadowSize/2 pixels up to make it more realistic. // this is why edge shadow shader has some extra space // When drawing bottom edge shadow, we use that extra space. mEdgeShadowPaint.setShader(new LinearGradient(0, -mCornerRadius + mShadowSize, 0, -mCornerRadius - mShadowSize, new int[]{mShadowStartColor, mShadowStartColor, mShadowEndColor}, new float[]{0f, .5f, 1f}, Shader.TileMode.CLAMP)); mEdgeShadowPaint.setAntiAlias(false); } private void buildComponents(Rect bounds) { // Card is offset SHADOW_MULTIPLIER * maxShadowSize to account for the shadow shift. // We could have different top-bottom offsets to avoid extra gap above but in that case // center aligning Views inside the CardView would be problematic. final float verticalOffset = mRawMaxShadowSize * SHADOW_MULTIPLIER; mCardBounds.set(bounds.left + mRawMaxShadowSize, bounds.top + verticalOffset, bounds.right - mRawMaxShadowSize, bounds.bottom - verticalOffset); buildShadowCorners(); } float getCornerRadius() { return mCornerRadius; } void getMaxShadowAndCornerPadding(Rect into) { getPadding(into); } void setShadowSize(float size) { setShadowSize(size, mRawMaxShadowSize); } void setMaxShadowSize(float size) { setShadowSize(mRawShadowSize, size); } float getShadowSize() { return mRawShadowSize; } float getMaxShadowSize() { return mRawMaxShadowSize; } float getMinWidth() { final float content = 2 * Math.max(mRawMaxShadowSize, mCornerRadius + mInsetShadow + mRawMaxShadowSize / 2); return content + (mRawMaxShadowSize + mInsetShadow) * 2; } float getMinHeight() { final float content = 2 * Math.max(mRawMaxShadowSize, mCornerRadius + mInsetShadow + mRawMaxShadowSize * SHADOW_MULTIPLIER / 2); return content + (mRawMaxShadowSize * SHADOW_MULTIPLIER + mInsetShadow) * 2; } void setColor(@Nullable ColorStateList color) { setBackground(color); invalidateSelf(); } ColorStateList getColor() { return mBackground; } static interface RoundRectHelper { void drawRoundRect(Canvas canvas, RectF bounds, float cornerRadius, Paint paint); } }