/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.internal.widget; import android.content.res.Resources; import android.os.SystemClock; import android.util.DisplayMetrics; import android.view.MotionEvent; import android.view.View; import android.view.ViewConfiguration; import android.view.animation.AccelerateInterpolator; import android.view.animation.AnimationUtils; import android.view.animation.Interpolator; import android.widget.AbsListView; /** * AutoScrollHelper is a utility class for adding automatic edge-triggered * scrolling to Views. *

* Note: Implementing classes are responsible for overriding the * {@link #scrollTargetBy}, {@link #canTargetScrollHorizontally}, and * {@link #canTargetScrollVertically} methods. See * {@link AbsListViewAutoScroller} for an {@link android.widget.AbsListView} * -specific implementation. *

*

Activation

Automatic scrolling starts when the user touches within * an activation area. By default, activation areas are defined as the top, * left, right, and bottom 20% of the host view's total area. Touching within * the top activation area scrolls up, left scrolls to the left, and so on. *

* As the user touches closer to the extreme edge of the activation area, * scrolling accelerates up to a maximum velocity. When using the default edge * type, {@link #EDGE_TYPE_INSIDE_EXTEND}, moving outside of the view bounds * will scroll at the maximum velocity. *

* The following activation properties may be configured: *

*

Scrolling

When automatic scrolling is active, the helper will * repeatedly call {@link #scrollTargetBy} to apply new scrolling offsets. *

* The following scrolling properties may be configured: *

*/ public abstract class AutoScrollHelper implements View.OnTouchListener { /** * Constant passed to {@link #setRelativeEdges} or * {@link #setRelativeVelocity}. Using this value ensures that the computed * relative value is ignored and the absolute maximum value is always used. */ public static final float RELATIVE_UNSPECIFIED = 0; /** * Constant passed to {@link #setMaximumEdges}, {@link #setMaximumVelocity}, * or {@link #setMinimumVelocity}. Using this value ensures that the * computed relative value is always used without constraining to a * particular minimum or maximum value. */ public static final float NO_MAX = Float.MAX_VALUE; /** * Constant passed to {@link #setMaximumEdges}, or * {@link #setMaximumVelocity}, or {@link #setMinimumVelocity}. Using this * value ensures that the computed relative value is always used without * constraining to a particular minimum or maximum value. */ public static final float NO_MIN = 0; /** * Edge type that specifies an activation area starting at the view bounds * and extending inward. Moving outside the view bounds will stop scrolling. * * @see #setEdgeType */ public static final int EDGE_TYPE_INSIDE = 0; /** * Edge type that specifies an activation area starting at the view bounds * and extending inward. After activation begins, moving outside the view * bounds will continue scrolling. * * @see #setEdgeType */ public static final int EDGE_TYPE_INSIDE_EXTEND = 1; /** * Edge type that specifies an activation area starting at the view bounds * and extending outward. Moving inside the view bounds will stop scrolling. * * @see #setEdgeType */ public static final int EDGE_TYPE_OUTSIDE = 2; private static final int HORIZONTAL = 0; private static final int VERTICAL = 1; /** Scroller used to control acceleration toward maximum velocity. */ private final ClampedScroller mScroller = new ClampedScroller(); /** Interpolator used to scale velocity with touch position. */ private final Interpolator mEdgeInterpolator = new AccelerateInterpolator(); /** The view to auto-scroll. Might not be the source of touch events. */ private final View mTarget; /** Runnable used to animate scrolling. */ private Runnable mRunnable; /** Edge insets used to activate auto-scrolling. */ private float[] mRelativeEdges = new float[] { RELATIVE_UNSPECIFIED, RELATIVE_UNSPECIFIED }; /** Clamping values for edge insets used to activate auto-scrolling. */ private float[] mMaximumEdges = new float[] { NO_MAX, NO_MAX }; /** The type of edge being used. */ private int mEdgeType; /** Delay after entering an activation edge before auto-scrolling begins. */ private int mActivationDelay; /** Relative scrolling velocity at maximum edge distance. */ private float[] mRelativeVelocity = new float[] { RELATIVE_UNSPECIFIED, RELATIVE_UNSPECIFIED }; /** Clamping values used for scrolling velocity. */ private float[] mMinimumVelocity = new float[] { NO_MIN, NO_MIN }; /** Clamping values used for scrolling velocity. */ private float[] mMaximumVelocity = new float[] { NO_MAX, NO_MAX }; /** Whether to start activation immediately. */ private boolean mAlreadyDelayed; /** Whether to reset the scroller start time on the next animation. */ private boolean mNeedsReset; /** Whether to send a cancel motion event to the target view. */ private boolean mNeedsCancel; /** Whether the auto-scroller is actively scrolling. */ private boolean mAnimating; /** Whether the auto-scroller is enabled. */ private boolean mEnabled; /** Whether the auto-scroller consumes events when scrolling. */ private boolean mExclusive; // Default values. private static final int DEFAULT_EDGE_TYPE = EDGE_TYPE_INSIDE_EXTEND; private static final int DEFAULT_MINIMUM_VELOCITY_DIPS = 315; private static final int DEFAULT_MAXIMUM_VELOCITY_DIPS = 1575; private static final float DEFAULT_MAXIMUM_EDGE = NO_MAX; private static final float DEFAULT_RELATIVE_EDGE = 0.2f; private static final float DEFAULT_RELATIVE_VELOCITY = 1f; private static final int DEFAULT_ACTIVATION_DELAY = ViewConfiguration.getTapTimeout(); private static final int DEFAULT_RAMP_UP_DURATION = 500; private static final int DEFAULT_RAMP_DOWN_DURATION = 500; /** * Creates a new helper for scrolling the specified target view. *

* The resulting helper may be configured by chaining setter calls and * should be set as a touch listener on the target view. *

* By default, the helper is disabled and will not respond to touch events * until it is enabled using {@link #setEnabled}. * * @param target The view to automatically scroll. */ public AutoScrollHelper(View target) { mTarget = target; final DisplayMetrics metrics = Resources.getSystem().getDisplayMetrics(); final int maxVelocity = (int) (DEFAULT_MAXIMUM_VELOCITY_DIPS * metrics.density + 0.5f); final int minVelocity = (int) (DEFAULT_MINIMUM_VELOCITY_DIPS * metrics.density + 0.5f); setMaximumVelocity(maxVelocity, maxVelocity); setMinimumVelocity(minVelocity, minVelocity); setEdgeType(DEFAULT_EDGE_TYPE); setMaximumEdges(DEFAULT_MAXIMUM_EDGE, DEFAULT_MAXIMUM_EDGE); setRelativeEdges(DEFAULT_RELATIVE_EDGE, DEFAULT_RELATIVE_EDGE); setRelativeVelocity(DEFAULT_RELATIVE_VELOCITY, DEFAULT_RELATIVE_VELOCITY); setActivationDelay(DEFAULT_ACTIVATION_DELAY); setRampUpDuration(DEFAULT_RAMP_UP_DURATION); setRampDownDuration(DEFAULT_RAMP_DOWN_DURATION); } /** * Sets whether the scroll helper is enabled and should respond to touch * events. * * @param enabled Whether the scroll helper is enabled. * @return The scroll helper, which may used to chain setter calls. */ public AutoScrollHelper setEnabled(boolean enabled) { if (mEnabled && !enabled) { requestStop(); } mEnabled = enabled; return this; } /** * @return True if this helper is enabled and responding to touch events. */ public boolean isEnabled() { return mEnabled; } /** * Enables or disables exclusive handling of touch events during scrolling. * By default, exclusive handling is disabled and the target view receives * all touch events. *

* When enabled, {@link #onTouch} will return true if the helper is * currently scrolling and false otherwise. * * @param exclusive True to exclusively handle touch events during scrolling, * false to allow the target view to receive all touch events. * @return The scroll helper, which may used to chain setter calls. */ public AutoScrollHelper setExclusive(boolean exclusive) { mExclusive = exclusive; return this; } /** * Indicates whether the scroll helper handles touch events exclusively * during scrolling. * * @return True if exclusive handling of touch events during scrolling is * enabled, false otherwise. * @see #setExclusive(boolean) */ public boolean isExclusive() { return mExclusive; } /** * Sets the absolute maximum scrolling velocity. *

* If relative velocity is not specified, scrolling will always reach the * same maximum velocity. If both relative and maximum velocities are * specified, the maximum velocity will be used to clamp the calculated * relative velocity. * * @param horizontalMax The maximum horizontal scrolling velocity, or * {@link #NO_MAX} to leave the relative value unconstrained. * @param verticalMax The maximum vertical scrolling velocity, or * {@link #NO_MAX} to leave the relative value unconstrained. * @return The scroll helper, which may used to chain setter calls. */ public AutoScrollHelper setMaximumVelocity(float horizontalMax, float verticalMax) { mMaximumVelocity[HORIZONTAL] = horizontalMax / 1000f; mMaximumVelocity[VERTICAL] = verticalMax / 1000f; return this; } /** * Sets the absolute minimum scrolling velocity. *

* If both relative and minimum velocities are specified, the minimum * velocity will be used to clamp the calculated relative velocity. * * @param horizontalMin The minimum horizontal scrolling velocity, or * {@link #NO_MIN} to leave the relative value unconstrained. * @param verticalMin The minimum vertical scrolling velocity, or * {@link #NO_MIN} to leave the relative value unconstrained. * @return The scroll helper, which may used to chain setter calls. */ public AutoScrollHelper setMinimumVelocity(float horizontalMin, float verticalMin) { mMinimumVelocity[HORIZONTAL] = horizontalMin / 1000f; mMinimumVelocity[VERTICAL] = verticalMin / 1000f; return this; } /** * Sets the target scrolling velocity relative to the host view's * dimensions. *

* If both relative and maximum velocities are specified, the maximum * velocity will be used to clamp the calculated relative velocity. * * @param horizontal The target horizontal velocity as a fraction of the * host view width per second, or {@link #RELATIVE_UNSPECIFIED} * to ignore. * @param vertical The target vertical velocity as a fraction of the host * view height per second, or {@link #RELATIVE_UNSPECIFIED} to * ignore. * @return The scroll helper, which may used to chain setter calls. */ public AutoScrollHelper setRelativeVelocity(float horizontal, float vertical) { mRelativeVelocity[HORIZONTAL] = horizontal / 1000f; mRelativeVelocity[VERTICAL] = vertical / 1000f; return this; } /** * Sets the activation edge type, one of: *

* * @param type The type of edge to use. * @return The scroll helper, which may used to chain setter calls. */ public AutoScrollHelper setEdgeType(int type) { mEdgeType = type; return this; } /** * Sets the activation edge size relative to the host view's dimensions. *

* If both relative and maximum edges are specified, the maximum edge will * be used to constrain the calculated relative edge size. * * @param horizontal The horizontal edge size as a fraction of the host view * width, or {@link #RELATIVE_UNSPECIFIED} to always use the * maximum value. * @param vertical The vertical edge size as a fraction of the host view * height, or {@link #RELATIVE_UNSPECIFIED} to always use the * maximum value. * @return The scroll helper, which may used to chain setter calls. */ public AutoScrollHelper setRelativeEdges(float horizontal, float vertical) { mRelativeEdges[HORIZONTAL] = horizontal; mRelativeEdges[VERTICAL] = vertical; return this; } /** * Sets the absolute maximum edge size. *

* If relative edge size is not specified, activation edges will always be * the maximum edge size. If both relative and maximum edges are specified, * the maximum edge will be used to constrain the calculated relative edge * size. * * @param horizontalMax The maximum horizontal edge size in pixels, or * {@link #NO_MAX} to use the unconstrained calculated relative * value. * @param verticalMax The maximum vertical edge size in pixels, or * {@link #NO_MAX} to use the unconstrained calculated relative * value. * @return The scroll helper, which may used to chain setter calls. */ public AutoScrollHelper setMaximumEdges(float horizontalMax, float verticalMax) { mMaximumEdges[HORIZONTAL] = horizontalMax; mMaximumEdges[VERTICAL] = verticalMax; return this; } /** * Sets the delay after entering an activation edge before activation of * auto-scrolling. By default, the activation delay is set to * {@link ViewConfiguration#getTapTimeout()}. *

* Specifying a delay of zero will start auto-scrolling immediately after * the touch position enters an activation edge. * * @param delayMillis The activation delay in milliseconds. * @return The scroll helper, which may used to chain setter calls. */ public AutoScrollHelper setActivationDelay(int delayMillis) { mActivationDelay = delayMillis; return this; } /** * Sets the amount of time after activation of auto-scrolling that is takes * to reach target velocity for the current touch position. *

* Specifying a duration greater than zero prevents sudden jumps in * velocity. * * @param durationMillis The ramp-up duration in milliseconds. * @return The scroll helper, which may used to chain setter calls. */ public AutoScrollHelper setRampUpDuration(int durationMillis) { mScroller.setRampUpDuration(durationMillis); return this; } /** * Sets the amount of time after de-activation of auto-scrolling that is * takes to slow to a stop. *

* Specifying a duration greater than zero prevents sudden jumps in * velocity. * * @param durationMillis The ramp-down duration in milliseconds. * @return The scroll helper, which may used to chain setter calls. */ public AutoScrollHelper setRampDownDuration(int durationMillis) { mScroller.setRampDownDuration(durationMillis); return this; } /** * Handles touch events by activating automatic scrolling, adjusting scroll * velocity, or stopping. *

* If {@link #isExclusive()} is false, always returns false so that * the host view may handle touch events. Otherwise, returns true when * automatic scrolling is active and false otherwise. */ @Override public boolean onTouch(View v, MotionEvent event) { if (!mEnabled) { return false; } final int action = event.getActionMasked(); switch (action) { case MotionEvent.ACTION_DOWN: mNeedsCancel = true; mAlreadyDelayed = false; // $FALL-THROUGH$ case MotionEvent.ACTION_MOVE: final float xTargetVelocity = computeTargetVelocity( HORIZONTAL, event.getX(), v.getWidth(), mTarget.getWidth()); final float yTargetVelocity = computeTargetVelocity( VERTICAL, event.getY(), v.getHeight(), mTarget.getHeight()); mScroller.setTargetVelocity(xTargetVelocity, yTargetVelocity); // If the auto scroller was not previously active, but it should // be, then update the state and start animations. if (!mAnimating && shouldAnimate()) { startAnimating(); } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_CANCEL: requestStop(); break; } return mExclusive && mAnimating; } /** * @return whether the target is able to scroll in the requested direction */ private boolean shouldAnimate() { final ClampedScroller scroller = mScroller; final int verticalDirection = scroller.getVerticalDirection(); final int horizontalDirection = scroller.getHorizontalDirection(); return verticalDirection != 0 && canTargetScrollVertically(verticalDirection) || horizontalDirection != 0 && canTargetScrollHorizontally(horizontalDirection); } /** * Starts the scroll animation. */ private void startAnimating() { if (mRunnable == null) { mRunnable = new ScrollAnimationRunnable(); } mAnimating = true; mNeedsReset = true; if (!mAlreadyDelayed && mActivationDelay > 0) { mTarget.postOnAnimationDelayed(mRunnable, mActivationDelay); } else { mRunnable.run(); } // If we start animating again before the user lifts their finger, we // already know it's not a tap and don't need an activation delay. mAlreadyDelayed = true; } /** * Requests that the scroll animation slow to a stop. If there is an * activation delay, this may occur between posting the animation and * actually running it. */ private void requestStop() { if (mNeedsReset) { // The animation has been posted, but hasn't run yet. Manually // stopping animation will prevent it from running. mAnimating = false; } else { mScroller.requestStop(); } } private float computeTargetVelocity( int direction, float coordinate, float srcSize, float dstSize) { final float relativeEdge = mRelativeEdges[direction]; final float maximumEdge = mMaximumEdges[direction]; final float value = getEdgeValue(relativeEdge, srcSize, maximumEdge, coordinate); if (value == 0) { // The edge in this direction is not activated. return 0; } final float relativeVelocity = mRelativeVelocity[direction]; final float minimumVelocity = mMinimumVelocity[direction]; final float maximumVelocity = mMaximumVelocity[direction]; final float targetVelocity = relativeVelocity * dstSize; // Target velocity is adjusted for interpolated edge position, then // clamped to the minimum and maximum values. Later, this value will be // adjusted for time-based acceleration. if (value > 0) { return constrain(value * targetVelocity, minimumVelocity, maximumVelocity); } else { return -constrain(-value * targetVelocity, minimumVelocity, maximumVelocity); } } /** * Override this method to scroll the target view by the specified number of * pixels. * * @param deltaX The number of pixels to scroll by horizontally. * @param deltaY The number of pixels to scroll by vertically. */ public abstract void scrollTargetBy(int deltaX, int deltaY); /** * Override this method to return whether the target view can be scrolled * horizontally in a certain direction. * * @param direction Negative to check scrolling left, positive to check * scrolling right. * @return true if the target view is able to horizontally scroll in the * specified direction. */ public abstract boolean canTargetScrollHorizontally(int direction); /** * Override this method to return whether the target view can be scrolled * vertically in a certain direction. * * @param direction Negative to check scrolling up, positive to check * scrolling down. * @return true if the target view is able to vertically scroll in the * specified direction. */ public abstract boolean canTargetScrollVertically(int direction); /** * Returns the interpolated position of a touch point relative to an edge * defined by its relative inset, its maximum absolute inset, and the edge * interpolator. * * @param relativeValue The size of the inset relative to the total size. * @param size Total size. * @param maxValue The maximum size of the inset, used to clamp (relative * * total). * @param current Touch position within within the total size. * @return Interpolated value of the touch position within the edge. */ private float getEdgeValue(float relativeValue, float size, float maxValue, float current) { // For now, leading and trailing edges are always the same size. final float edgeSize = constrain(relativeValue * size, NO_MIN, maxValue); final float valueLeading = constrainEdgeValue(current, edgeSize); final float valueTrailing = constrainEdgeValue(size - current, edgeSize); final float value = (valueTrailing - valueLeading); final float interpolated; if (value < 0) { interpolated = -mEdgeInterpolator.getInterpolation(-value); } else if (value > 0) { interpolated = mEdgeInterpolator.getInterpolation(value); } else { return 0; } return constrain(interpolated, -1, 1); } private float constrainEdgeValue(float current, float leading) { if (leading == 0) { return 0; } switch (mEdgeType) { case EDGE_TYPE_INSIDE: case EDGE_TYPE_INSIDE_EXTEND: if (current < leading) { if (current >= 0) { // Movement up to the edge is scaled. return 1f - current / leading; } else if (mAnimating && (mEdgeType == EDGE_TYPE_INSIDE_EXTEND)) { // Movement beyond the edge is always maximum. return 1f; } } break; case EDGE_TYPE_OUTSIDE: if (current < 0) { // Movement beyond the edge is scaled. return current / -leading; } break; } return 0; } private static int constrain(int value, int min, int max) { if (value > max) { return max; } else if (value < min) { return min; } else { return value; } } private static float constrain(float value, float min, float max) { if (value > max) { return max; } else if (value < min) { return min; } else { return value; } } /** * Sends a {@link MotionEvent#ACTION_CANCEL} event to the target view, * canceling any ongoing touch events. */ private void cancelTargetTouch() { final long eventTime = SystemClock.uptimeMillis(); final MotionEvent cancel = MotionEvent.obtain( eventTime, eventTime, MotionEvent.ACTION_CANCEL, 0, 0, 0); mTarget.onTouchEvent(cancel); cancel.recycle(); } private class ScrollAnimationRunnable implements Runnable { @Override public void run() { if (!mAnimating) { return; } if (mNeedsReset) { mNeedsReset = false; mScroller.start(); } final ClampedScroller scroller = mScroller; if (scroller.isFinished() || !shouldAnimate()) { mAnimating = false; return; } if (mNeedsCancel) { mNeedsCancel = false; cancelTargetTouch(); } scroller.computeScrollDelta(); final int deltaX = scroller.getDeltaX(); final int deltaY = scroller.getDeltaY(); scrollTargetBy(deltaX, deltaY); // Keep going until the scroller has permanently stopped. mTarget.postOnAnimation(this); } } /** * Scroller whose velocity follows the curve of an {@link Interpolator} and * is clamped to the interpolated 0f value before starting and the * interpolated 1f value after a specified duration. */ private static class ClampedScroller { private int mRampUpDuration; private int mRampDownDuration; private float mTargetVelocityX; private float mTargetVelocityY; private long mStartTime; private long mDeltaTime; private int mDeltaX; private int mDeltaY; private long mStopTime; private float mStopValue; private int mEffectiveRampDown; /** * Creates a new ramp-up scroller that reaches full velocity after a * specified duration. */ public ClampedScroller() { mStartTime = Long.MIN_VALUE; mStopTime = -1; mDeltaTime = 0; mDeltaX = 0; mDeltaY = 0; } public void setRampUpDuration(int durationMillis) { mRampUpDuration = durationMillis; } public void setRampDownDuration(int durationMillis) { mRampDownDuration = durationMillis; } /** * Starts the scroller at the current animation time. */ public void start() { mStartTime = AnimationUtils.currentAnimationTimeMillis(); mStopTime = -1; mDeltaTime = mStartTime; mStopValue = 0.5f; mDeltaX = 0; mDeltaY = 0; } /** * Stops the scroller at the current animation time. */ public void requestStop() { final long currentTime = AnimationUtils.currentAnimationTimeMillis(); mEffectiveRampDown = constrain((int) (currentTime - mStartTime), 0, mRampDownDuration); mStopValue = getValueAt(currentTime); mStopTime = currentTime; } public boolean isFinished() { return mStopTime > 0 && AnimationUtils.currentAnimationTimeMillis() > mStopTime + mEffectiveRampDown; } private float getValueAt(long currentTime) { if (currentTime < mStartTime) { return 0f; } else if (mStopTime < 0 || currentTime < mStopTime) { final long elapsedSinceStart = currentTime - mStartTime; return 0.5f * constrain(elapsedSinceStart / (float) mRampUpDuration, 0, 1); } else { final long elapsedSinceEnd = currentTime - mStopTime; return (1 - mStopValue) + mStopValue * constrain(elapsedSinceEnd / (float) mEffectiveRampDown, 0, 1); } } /** * Interpolates the value along a parabolic curve corresponding to the equation * y = -4x * (x-1). * * @param value The value to interpolate, between 0 and 1. * @return the interpolated value, between 0 and 1. */ private float interpolateValue(float value) { return -4 * value * value + 4 * value; } /** * Computes the current scroll deltas. This usually only be called after * starting the scroller with {@link #start()}. * * @see #getDeltaX() * @see #getDeltaY() */ public void computeScrollDelta() { if (mDeltaTime == 0) { throw new RuntimeException("Cannot compute scroll delta before calling start()"); } final long currentTime = AnimationUtils.currentAnimationTimeMillis(); final float value = getValueAt(currentTime); final float scale = interpolateValue(value); final long elapsedSinceDelta = currentTime - mDeltaTime; mDeltaTime = currentTime; mDeltaX = (int) (elapsedSinceDelta * scale * mTargetVelocityX); mDeltaY = (int) (elapsedSinceDelta * scale * mTargetVelocityY); } /** * Sets the target velocity for this scroller. * * @param x The target X velocity in pixels per millisecond. * @param y The target Y velocity in pixels per millisecond. */ public void setTargetVelocity(float x, float y) { mTargetVelocityX = x; mTargetVelocityY = y; } public int getHorizontalDirection() { return (int) (mTargetVelocityX / Math.abs(mTargetVelocityX)); } public int getVerticalDirection() { return (int) (mTargetVelocityY / Math.abs(mTargetVelocityY)); } /** * The distance traveled in the X-coordinate computed by the last call * to {@link #computeScrollDelta()}. */ public int getDeltaX() { return mDeltaX; } /** * The distance traveled in the Y-coordinate computed by the last call * to {@link #computeScrollDelta()}. */ public int getDeltaY() { return mDeltaY; } } /** * An implementation of {@link AutoScrollHelper} that knows how to scroll * through an {@link AbsListView}. */ public static class AbsListViewAutoScroller extends AutoScrollHelper { private final AbsListView mTarget; public AbsListViewAutoScroller(AbsListView target) { super(target); mTarget = target; } @Override public void scrollTargetBy(int deltaX, int deltaY) { mTarget.scrollListBy(deltaY); } @Override public boolean canTargetScrollHorizontally(int direction) { // List do not scroll horizontally. return false; } @Override public boolean canTargetScrollVertically(int direction) { final AbsListView target = mTarget; final int itemCount = target.getCount(); if (itemCount == 0) { return false; } final int childCount = target.getChildCount(); final int firstPosition = target.getFirstVisiblePosition(); final int lastPosition = firstPosition + childCount; if (direction > 0) { // Are we already showing the entire last item? if (lastPosition >= itemCount) { final View lastView = target.getChildAt(childCount - 1); if (lastView.getBottom() <= target.getHeight()) { return false; } } } else if (direction < 0) { // Are we already showing the entire first item? if (firstPosition <= 0) { final View firstView = target.getChildAt(0); if (firstView.getTop() >= 0) { return false; } } } else { // The behavior for direction 0 is undefined and we can return // whatever we want. return false; } return true; } } }