/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.os; import android.os.MessageProto; import android.util.TimeUtils; import android.util.proto.ProtoOutputStream; /** * * Defines a message containing a description and arbitrary data object that can be * sent to a {@link Handler}. This object contains two extra int fields and an * extra object field that allow you to not do allocations in many cases. * *
While the constructor of Message is public, the best way to get * one of these is to call {@link #obtain Message.obtain()} or one of the * {@link Handler#obtainMessage Handler.obtainMessage()} methods, which will pull * them from a pool of recycled objects.
*/ public final class Message implements Parcelable { /** * User-defined message code so that the recipient can identify * what this message is about. Each {@link Handler} has its own name-space * for message codes, so you do not need to worry about yours conflicting * with other handlers. */ public int what; /** * arg1 and arg2 are lower-cost alternatives to using * {@link #setData(Bundle) setData()} if you only need to store a * few integer values. */ public int arg1; /** * arg1 and arg2 are lower-cost alternatives to using * {@link #setData(Bundle) setData()} if you only need to store a * few integer values. */ public int arg2; /** * An arbitrary object to send to the recipient. When using * {@link Messenger} to send the message across processes this can only * be non-null if it contains a Parcelable of a framework class (not one * implemented by the application). For other data transfer use * {@link #setData}. * *Note that Parcelable objects here are not supported prior to * the {@link android.os.Build.VERSION_CODES#FROYO} release. */ public Object obj; /** * Optional Messenger where replies to this message can be sent. The * semantics of exactly how this is used are up to the sender and * receiver. */ public Messenger replyTo; /** * Optional field indicating the uid that sent the message. This is * only valid for messages posted by a {@link Messenger}; otherwise, * it will be -1. */ public int sendingUid = -1; /** If set message is in use. * This flag is set when the message is enqueued and remains set while it * is delivered and afterwards when it is recycled. The flag is only cleared * when a new message is created or obtained since that is the only time that * applications are allowed to modify the contents of the message. * * It is an error to attempt to enqueue or recycle a message that is already in use. */ /*package*/ static final int FLAG_IN_USE = 1 << 0; /** If set message is asynchronous */ /*package*/ static final int FLAG_ASYNCHRONOUS = 1 << 1; /** Flags to clear in the copyFrom method */ /*package*/ static final int FLAGS_TO_CLEAR_ON_COPY_FROM = FLAG_IN_USE; /*package*/ int flags; /*package*/ long when; /*package*/ Bundle data; /*package*/ Handler target; /*package*/ Runnable callback; // sometimes we store linked lists of these things /*package*/ Message next; private static final Object sPoolSync = new Object(); private static Message sPool; private static int sPoolSize = 0; private static final int MAX_POOL_SIZE = 50; private static boolean gCheckRecycle = true; /** * Return a new Message instance from the global pool. Allows us to * avoid allocating new objects in many cases. */ public static Message obtain() { synchronized (sPoolSync) { if (sPool != null) { Message m = sPool; sPool = m.next; m.next = null; m.flags = 0; // clear in-use flag sPoolSize--; return m; } } return new Message(); } /** * Same as {@link #obtain()}, but copies the values of an existing * message (including its target) into the new one. * @param orig Original message to copy. * @return A Message object from the global pool. */ public static Message obtain(Message orig) { Message m = obtain(); m.what = orig.what; m.arg1 = orig.arg1; m.arg2 = orig.arg2; m.obj = orig.obj; m.replyTo = orig.replyTo; m.sendingUid = orig.sendingUid; if (orig.data != null) { m.data = new Bundle(orig.data); } m.target = orig.target; m.callback = orig.callback; return m; } /** * Same as {@link #obtain()}, but sets the value for the target member on the Message returned. * @param h Handler to assign to the returned Message object's target member. * @return A Message object from the global pool. */ public static Message obtain(Handler h) { Message m = obtain(); m.target = h; return m; } /** * Same as {@link #obtain(Handler)}, but assigns a callback Runnable on * the Message that is returned. * @param h Handler to assign to the returned Message object's target member. * @param callback Runnable that will execute when the message is handled. * @return A Message object from the global pool. */ public static Message obtain(Handler h, Runnable callback) { Message m = obtain(); m.target = h; m.callback = callback; return m; } /** * Same as {@link #obtain()}, but sets the values for both target and * what members on the Message. * @param h Value to assign to the target member. * @param what Value to assign to the what member. * @return A Message object from the global pool. */ public static Message obtain(Handler h, int what) { Message m = obtain(); m.target = h; m.what = what; return m; } /** * Same as {@link #obtain()}, but sets the values of the target, what, and obj * members. * @param h The target value to set. * @param what The what value to set. * @param obj The object method to set. * @return A Message object from the global pool. */ public static Message obtain(Handler h, int what, Object obj) { Message m = obtain(); m.target = h; m.what = what; m.obj = obj; return m; } /** * Same as {@link #obtain()}, but sets the values of the target, what, * arg1, and arg2 members. * * @param h The target value to set. * @param what The what value to set. * @param arg1 The arg1 value to set. * @param arg2 The arg2 value to set. * @return A Message object from the global pool. */ public static Message obtain(Handler h, int what, int arg1, int arg2) { Message m = obtain(); m.target = h; m.what = what; m.arg1 = arg1; m.arg2 = arg2; return m; } /** * Same as {@link #obtain()}, but sets the values of the target, what, * arg1, arg2, and obj members. * * @param h The target value to set. * @param what The what value to set. * @param arg1 The arg1 value to set. * @param arg2 The arg2 value to set. * @param obj The obj value to set. * @return A Message object from the global pool. */ public static Message obtain(Handler h, int what, int arg1, int arg2, Object obj) { Message m = obtain(); m.target = h; m.what = what; m.arg1 = arg1; m.arg2 = arg2; m.obj = obj; return m; } /** @hide */ public static void updateCheckRecycle(int targetSdkVersion) { if (targetSdkVersion < Build.VERSION_CODES.LOLLIPOP) { gCheckRecycle = false; } } /** * Return a Message instance to the global pool. *
* You MUST NOT touch the Message after calling this function because it has * effectively been freed. It is an error to recycle a message that is currently * enqueued or that is in the process of being delivered to a Handler. *
*/ public void recycle() { if (isInUse()) { if (gCheckRecycle) { throw new IllegalStateException("This message cannot be recycled because it " + "is still in use."); } return; } recycleUnchecked(); } /** * Recycles a Message that may be in-use. * Used internally by the MessageQueue and Looper when disposing of queued Messages. */ void recycleUnchecked() { // Mark the message as in use while it remains in the recycled object pool. // Clear out all other details. flags = FLAG_IN_USE; what = 0; arg1 = 0; arg2 = 0; obj = null; replyTo = null; sendingUid = -1; when = 0; target = null; callback = null; data = null; synchronized (sPoolSync) { if (sPoolSize < MAX_POOL_SIZE) { next = sPool; sPool = this; sPoolSize++; } } } /** * Make this message like o. Performs a shallow copy of the data field. * Does not copy the linked list fields, nor the timestamp or * target/callback of the original message. */ public void copyFrom(Message o) { this.flags = o.flags & ~FLAGS_TO_CLEAR_ON_COPY_FROM; this.what = o.what; this.arg1 = o.arg1; this.arg2 = o.arg2; this.obj = o.obj; this.replyTo = o.replyTo; this.sendingUid = o.sendingUid; if (o.data != null) { this.data = (Bundle) o.data.clone(); } else { this.data = null; } } /** * Return the targeted delivery time of this message, in milliseconds. */ public long getWhen() { return when; } public void setTarget(Handler target) { this.target = target; } /** * Retrieve the a {@link android.os.Handler Handler} implementation that * will receive this message. The object must implement * {@link android.os.Handler#handleMessage(android.os.Message) * Handler.handleMessage()}. Each Handler has its own name-space for * message codes, so you do not need to * worry about yours conflicting with other handlers. */ public Handler getTarget() { return target; } /** * Retrieve callback object that will execute when this message is handled. * This object must implement Runnable. This is called by * the target {@link Handler} that is receiving this Message to * dispatch it. If * not set, the message will be dispatched to the receiving Handler's * {@link Handler#handleMessage(Message Handler.handleMessage())}. */ public Runnable getCallback() { return callback; } /** * Obtains a Bundle of arbitrary data associated with this * event, lazily creating it if necessary. Set this value by calling * {@link #setData(Bundle)}. Note that when transferring data across * processes via {@link Messenger}, you will need to set your ClassLoader * on the Bundle via {@link Bundle#setClassLoader(ClassLoader) * Bundle.setClassLoader()} so that it can instantiate your objects when * you retrieve them. * @see #peekData() * @see #setData(Bundle) */ public Bundle getData() { if (data == null) { data = new Bundle(); } return data; } /** * Like getData(), but does not lazily create the Bundle. A null * is returned if the Bundle does not already exist. See * {@link #getData} for further information on this. * @see #getData() * @see #setData(Bundle) */ public Bundle peekData() { return data; } /** * Sets a Bundle of arbitrary data values. Use arg1 and arg2 members * as a lower cost way to send a few simple integer values, if you can. * @see #getData() * @see #peekData() */ public void setData(Bundle data) { this.data = data; } /** * Sends this Message to the Handler specified by {@link #getTarget}. * Throws a null pointer exception if this field has not been set. */ public void sendToTarget() { target.sendMessage(this); } /** * Returns true if the message is asynchronous, meaning that it is not * subject to {@link Looper} synchronization barriers. * * @return True if the message is asynchronous. * * @see #setAsynchronous(boolean) */ public boolean isAsynchronous() { return (flags & FLAG_ASYNCHRONOUS) != 0; } /** * Sets whether the message is asynchronous, meaning that it is not * subject to {@link Looper} synchronization barriers. ** Certain operations, such as view invalidation, may introduce synchronization * barriers into the {@link Looper}'s message queue to prevent subsequent messages * from being delivered until some condition is met. In the case of view invalidation, * messages which are posted after a call to {@link android.view.View#invalidate} * are suspended by means of a synchronization barrier until the next frame is * ready to be drawn. The synchronization barrier ensures that the invalidation * request is completely handled before resuming. *
* Asynchronous messages are exempt from synchronization barriers. They typically * represent interrupts, input events, and other signals that must be handled independently * even while other work has been suspended. *
* Note that asynchronous messages may be delivered out of order with respect to * synchronous messages although they are always delivered in order among themselves. * If the relative order of these messages matters then they probably should not be * asynchronous in the first place. Use with caution. *
* * @param async True if the message is asynchronous. * * @see #isAsynchronous() */ public void setAsynchronous(boolean async) { if (async) { flags |= FLAG_ASYNCHRONOUS; } else { flags &= ~FLAG_ASYNCHRONOUS; } } /*package*/ boolean isInUse() { return ((flags & FLAG_IN_USE) == FLAG_IN_USE); } /*package*/ void markInUse() { flags |= FLAG_IN_USE; } /** Constructor (but the preferred way to get a Message is to call {@link #obtain() Message.obtain()}). */ public Message() { } @Override public String toString() { return toString(SystemClock.uptimeMillis()); } String toString(long now) { StringBuilder b = new StringBuilder(); b.append("{ when="); TimeUtils.formatDuration(when - now, b); if (target != null) { if (callback != null) { b.append(" callback="); b.append(callback.getClass().getName()); } else { b.append(" what="); b.append(what); } if (arg1 != 0) { b.append(" arg1="); b.append(arg1); } if (arg2 != 0) { b.append(" arg2="); b.append(arg2); } if (obj != null) { b.append(" obj="); b.append(obj); } b.append(" target="); b.append(target.getClass().getName()); } else { b.append(" barrier="); b.append(arg1); } b.append(" }"); return b.toString(); } void writeToProto(ProtoOutputStream proto, long fieldId) { final long messageToken = proto.start(fieldId); proto.write(MessageProto.WHEN, when); if (target != null) { if (callback != null) { proto.write(MessageProto.CALLBACK, callback.getClass().getName()); } else { proto.write(MessageProto.WHAT, what); } if (arg1 != 0) { proto.write(MessageProto.ARG1, arg1); } if (arg2 != 0) { proto.write(MessageProto.ARG2, arg2); } if (obj != null) { proto.write(MessageProto.OBJ, obj.toString()); } proto.write(MessageProto.TARGET, target.getClass().getName()); } else { proto.write(MessageProto.BARRIER, arg1); } proto.end(messageToken); } public static final Parcelable.Creator