/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package com.android.server; import static android.os.Process.THREAD_PRIORITY_DISPLAY; import android.os.Handler; import android.os.Trace; /** * Thread for handling all window animations, or anything that's directly impacting animations like * starting windows or traversals. */ public final class AnimationThread extends ServiceThread { private static AnimationThread sInstance; private static Handler sHandler; private AnimationThread() { super("android.anim", THREAD_PRIORITY_DISPLAY, false /*allowIo*/); } private static void ensureThreadLocked() { if (sInstance == null) { sInstance = new AnimationThread(); sInstance.start(); sInstance.getLooper().setTraceTag(Trace.TRACE_TAG_WINDOW_MANAGER); sHandler = new Handler(sInstance.getLooper()); } } public static AnimationThread get() { synchronized (AnimationThread.class) { ensureThreadLocked(); return sInstance; } } public static Handler getHandler() { synchronized (AnimationThread.class) { ensureThreadLocked(); return sHandler; } } }