/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.server; import android.os.Handler; import android.os.Process; import android.os.Trace; /** * Shared singleton foreground thread for the system. This is a thread for * operations that affect what's on the display, which needs to have a minimum * of latency. This thread should pretty much only be used by the WindowManager, * DisplayManager, and InputManager to perform quick operations in real time. */ public final class DisplayThread extends ServiceThread { private static DisplayThread sInstance; private static Handler sHandler; private DisplayThread() { // DisplayThread runs important stuff, but these are not as important as things running in // AnimationThread. Thus, set the priority to one lower. super("android.display", Process.THREAD_PRIORITY_DISPLAY + 1, false /*allowIo*/); } private static void ensureThreadLocked() { if (sInstance == null) { sInstance = new DisplayThread(); sInstance.start(); sInstance.getLooper().setTraceTag(Trace.TRACE_TAG_ACTIVITY_MANAGER); sHandler = new Handler(sInstance.getLooper()); } } public static DisplayThread get() { synchronized (DisplayThread.class) { ensureThreadLocked(); return sInstance; } } public static Handler getHandler() { synchronized (DisplayThread.class) { ensureThreadLocked(); return sHandler; } } }