/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package com.android.server.wm; import static android.os.Process.THREAD_PRIORITY_DISPLAY; import static android.os.Process.myTid; import static android.os.Process.setThreadPriority; import static com.android.server.LockGuard.INDEX_WINDOW; import static com.android.server.am.ActivityManagerService.TOP_APP_PRIORITY_BOOST; import com.android.internal.annotations.GuardedBy; import com.android.server.AnimationThread; import com.android.server.ThreadPriorityBooster; /** * Window manager version of {@link ThreadPriorityBooster} that boosts even more during app * transitions. */ class WindowManagerThreadPriorityBooster extends ThreadPriorityBooster { private final Object mLock = new Object(); private final int mAnimationThreadId; @GuardedBy("mLock") private boolean mAppTransitionRunning; @GuardedBy("mLock") private boolean mBoundsAnimationRunning; WindowManagerThreadPriorityBooster() { super(THREAD_PRIORITY_DISPLAY, INDEX_WINDOW); mAnimationThreadId = AnimationThread.get().getThreadId(); } @Override public void boost() { // Do not boost the animation thread. As the animation thread is changing priorities, // boosting it might mess up the priority because we reset it the the previous priority. if (myTid() == mAnimationThreadId) { return; } super.boost(); } @Override public void reset() { // See comment in boost(). if (myTid() == mAnimationThreadId) { return; } super.reset(); } void setAppTransitionRunning(boolean running) { synchronized (mLock) { if (mAppTransitionRunning != running) { mAppTransitionRunning = running; updatePriorityLocked(); } } } void setBoundsAnimationRunning(boolean running) { synchronized (mLock) { if (mBoundsAnimationRunning != running) { mBoundsAnimationRunning = running; updatePriorityLocked(); } } } @GuardedBy("mLock") private void updatePriorityLocked() { int priority = (mAppTransitionRunning || mBoundsAnimationRunning) ? TOP_APP_PRIORITY_BOOST : THREAD_PRIORITY_DISPLAY; setBoostToPriority(priority); setThreadPriority(mAnimationThreadId, priority); } }