/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.statusbar.policy; import android.animation.ObjectAnimator; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.os.SystemClock; import android.util.AttributeSet; import android.util.Slog; import android.view.MotionEvent; import android.view.Surface; import android.view.View; import com.android.systemui.R; import com.android.systemui.SysUiServiceProvider; import com.android.systemui.statusbar.phone.StatusBar; /** * The "dead zone" consumes unintentional taps along the top edge of the navigation bar. * When users are typing quickly on an IME they may attempt to hit the space bar, overshoot, and * accidentally hit the home button. The DeadZone expands temporarily after each tap in the UI * outside the navigation bar (since this is when accidental taps are more likely), then contracts * back over time (since a later tap might be intended for the top of the bar). */ public class DeadZone extends View { public static final String TAG = "DeadZone"; public static final boolean DEBUG = false; public static final int HORIZONTAL = 0; // Consume taps along the top edge. public static final int VERTICAL = 1; // Consume taps along the left edge. private static final boolean CHATTY = true; // print to logcat when we eat a click private final StatusBar mStatusBar; private boolean mShouldFlash; private float mFlashFrac = 0f; private int mSizeMax; private int mSizeMin; // Upon activity elsewhere in the UI, the dead zone will hold steady for // mHold ms, then move back over the course of mDecay ms private int mHold, mDecay; private boolean mVertical; private long mLastPokeTime; private int mDisplayRotation; private final Runnable mDebugFlash = new Runnable() { @Override public void run() { ObjectAnimator.ofFloat(DeadZone.this, "flash", 1f, 0f).setDuration(150).start(); } }; public DeadZone(Context context, AttributeSet attrs) { this(context, attrs, 0); } public DeadZone(Context context, AttributeSet attrs, int defStyle) { super(context, attrs); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.DeadZone, defStyle, 0); mHold = a.getInteger(R.styleable.DeadZone_holdTime, 0); mDecay = a.getInteger(R.styleable.DeadZone_decayTime, 0); mSizeMin = a.getDimensionPixelSize(R.styleable.DeadZone_minSize, 0); mSizeMax = a.getDimensionPixelSize(R.styleable.DeadZone_maxSize, 0); int index = a.getInt(R.styleable.DeadZone_orientation, -1); mVertical = (index == VERTICAL); if (DEBUG) Slog.v(TAG, this + " size=[" + mSizeMin + "-" + mSizeMax + "] hold=" + mHold + (mVertical ? " vertical" : " horizontal")); setFlashOnTouchCapture(context.getResources().getBoolean(R.bool.config_dead_zone_flash)); mStatusBar = SysUiServiceProvider.getComponent(context, StatusBar.class); } static float lerp(float a, float b, float f) { return (b - a) * f + a; } private float getSize(long now) { if (mSizeMax == 0) return 0; long dt = (now - mLastPokeTime); if (dt > mHold + mDecay) return mSizeMin; if (dt < mHold) return mSizeMax; return (int) lerp(mSizeMax, mSizeMin, (float) (dt - mHold) / mDecay); } public void setFlashOnTouchCapture(boolean dbg) { mShouldFlash = dbg; mFlashFrac = 0f; postInvalidate(); } // I made you a touch event... @Override public boolean onTouchEvent(MotionEvent event) { if (DEBUG) { Slog.v(TAG, this + " onTouch: " + MotionEvent.actionToString(event.getAction())); } // Don't consume events for high precision pointing devices. For this purpose a stylus is // considered low precision (like a finger), so its events may be consumed. if (event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE) { return false; } final int action = event.getAction(); if (action == MotionEvent.ACTION_OUTSIDE) { poke(event); return true; } else if (action == MotionEvent.ACTION_DOWN) { if (DEBUG) { Slog.v(TAG, this + " ACTION_DOWN: " + event.getX() + "," + event.getY()); } if (mStatusBar != null) mStatusBar.touchAutoDim(); int size = (int) getSize(event.getEventTime()); // In the vertical orientation consume taps along the left edge. // In horizontal orientation consume taps along the top edge. final boolean consumeEvent; if (mVertical) { if (mDisplayRotation == Surface.ROTATION_270) { consumeEvent = event.getX() > getWidth() - size; } else { consumeEvent = event.getX() < size; } } else { consumeEvent = event.getY() < size; } if (consumeEvent) { if (CHATTY) { Slog.v(TAG, "consuming errant click: (" + event.getX() + "," + event.getY() + ")"); } if (mShouldFlash) { post(mDebugFlash); postInvalidate(); } return true; // ...but I eated it } } return false; } private void poke(MotionEvent event) { mLastPokeTime = event.getEventTime(); if (DEBUG) Slog.v(TAG, "poked! size=" + getSize(mLastPokeTime)); if (mShouldFlash) postInvalidate(); } public void setFlash(float f) { mFlashFrac = f; postInvalidate(); } public float getFlash() { return mFlashFrac; } @Override public void onDraw(Canvas can) { if (!mShouldFlash || mFlashFrac <= 0f) { return; } final int size = (int) getSize(SystemClock.uptimeMillis()); if (mVertical) { if (mDisplayRotation == Surface.ROTATION_270) { can.clipRect(can.getWidth() - size, 0, can.getWidth(), can.getHeight()); } else { can.clipRect(0, 0, size, can.getHeight()); } } else { can.clipRect(0, 0, can.getWidth(), size); } final float frac = DEBUG ? (mFlashFrac - 0.5f) + 0.5f : mFlashFrac; can.drawARGB((int) (frac * 0xFF), 0xDD, 0xEE, 0xAA); if (DEBUG && size > mSizeMin) // crazy aggressive redrawing here, for debugging only postInvalidateDelayed(100); } public void setDisplayRotation(int rotation) { mDisplayRotation = rotation; } }