Approximate(double precision, std::vector< IpeVector > &result) const | IpeBezier | |
BBox() const | IpeBezier | |
ClosedSpline(int n, const IpeVector *v, std::vector< IpeBezier > &result) | IpeBezier | [static] |
Distance(const IpeVector &v, double bound) | IpeBezier | |
Intersects(const IpeLine &l, IpeVector &pt) const (defined in IpeBezier) | IpeBezier | |
Intersects(const IpeSegment &l, IpeVector &pt) const (defined in IpeBezier) | IpeBezier | |
IpeBezier() | IpeBezier | [inline] |
IpeBezier(const IpeVector &p0, const IpeVector &p1, const IpeVector &p2, const IpeVector &p3) | IpeBezier | [inline] |
iV (defined in IpeBezier) | IpeBezier | |
Point(double t) const | IpeBezier | |
QuadBezier(const IpeVector &p0, const IpeVector &p1, const IpeVector &p2) | IpeBezier | [static] |
Spline(int n, const IpeVector *v, std::vector< IpeBezier > &result) | IpeBezier | [static] |
Straight(double precision) const | IpeBezier | |
Subdivide(IpeBezier &l, IpeBezier &r) const | IpeBezier | |