public
class
Matrix4f
extends Object
java.lang.Object | |
↳ | android.support.v8.renderscript.Matrix4f |
Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system.
Public constructors | |
---|---|
Matrix4f()
Creates a new identity 4x4 matrix |
|
Matrix4f(float[] dataArray)
Creates a new matrix and sets its values from the given parameter |
Public methods | |
---|---|
float
|
get(int x, int y)
Returns the value for a given row and column |
float[]
|
getArray()
Return a reference to the internal array representing matrix values. |
boolean
|
inverse()
Sets the current matrix to its inverse |
boolean
|
inverseTranspose()
Sets the current matrix to its inverse transpose |
void
|
load(Matrix4f src)
Sets the values of the matrix to those of the parameter |
void
|
loadFrustum(float l, float r, float b, float t, float n, float f)
Sets current values to be a perspective projection matrix |
void
|
loadIdentity()
Sets the matrix values to identity |
void
|
loadMultiply(Matrix4f lhs, Matrix4f rhs)
Sets current values to be the result of multiplying two given matrices |
void
|
loadOrtho(float l, float r, float b, float t, float n, float f)
Set current values to be an orthographic projection matrix |
void
|
loadOrthoWindow(int w, int h)
Set current values to be an orthographic projection matrix with the right and bottom clipping planes set to the given values. |
void
|
loadPerspective(float fovy, float aspect, float near, float far)
Sets current values to be a perspective projection matrix |
void
|
loadProjectionNormalized(int w, int h)
Helper function to set the current values to a perspective projection matrix with aspect ratio defined by the parameters and (near, far), (bottom, top) mapping to (-1, 1) at z = 0 |
void
|
loadRotate(float rot, float x, float y, float z)
Sets current values to be a rotation matrix of certain angle about a given axis |
void
|
loadScale(float x, float y, float z)
Sets current values to be a scale matrix of given dimensions |
void
|
loadTranslate(float x, float y, float z)
Sets current values to be a translation matrix of given dimensions |
void
|
multiply(Matrix4f rhs)
Post-multiplies the current matrix by a given parameter |
void
|
rotate(float rot, float x, float y, float z)
Modifies the current matrix by post-multiplying it with a rotation matrix of certain angle about a given axis |
void
|
scale(float x, float y, float z)
Modifies the current matrix by post-multiplying it with a scale matrix of given dimensions |
void
|
set(int x, int y, float v)
Sets the value for a given row and column |
void
|
translate(float x, float y, float z)
Modifies the current matrix by post-multiplying it with a translation matrix of given dimensions |
void
|
transpose()
Sets the current matrix to its transpose |
Inherited methods | |
---|---|
From
class
java.lang.Object
|
Matrix4f ()
Creates a new identity 4x4 matrix
Matrix4f (float[] dataArray)
Creates a new matrix and sets its values from the given parameter
Parameters | |
---|---|
dataArray |
float :
values to set the matrix to, must be 16
floats long
|
float get (int x, int y)
Returns the value for a given row and column
Parameters | |
---|---|
x |
int :
column of the value to return |
y |
int :
row of the value to return |
Returns | |
---|---|
float |
value in the yth row and xth column |
float[] getArray ()
Return a reference to the internal array representing matrix values. Modifying this array will also change the matrix
Returns | |
---|---|
float[] |
internal array representing the matrix |
boolean inverse ()
Sets the current matrix to its inverse
Returns | |
---|---|
boolean |
boolean inverseTranspose ()
Sets the current matrix to its inverse transpose
Returns | |
---|---|
boolean |
void load (Matrix4f src)
Sets the values of the matrix to those of the parameter
Parameters | |
---|---|
src |
Matrix4f :
matrix to load the values from
|
void loadFrustum (float l, float r, float b, float t, float n, float f)
Sets current values to be a perspective projection matrix
Parameters | |
---|---|
l |
float :
location of the left vertical clipping plane |
r |
float :
location of the right vertical clipping plane |
b |
float :
location of the bottom horizontal clipping plane |
t |
float :
location of the top horizontal clipping plane |
n |
float :
location of the near clipping plane, must be positive |
f |
float :
location of the far clipping plane, must be positive
|
void loadIdentity ()
Sets the matrix values to identity
void loadMultiply (Matrix4f lhs, Matrix4f rhs)
Sets current values to be the result of multiplying two given matrices
Parameters | |
---|---|
lhs |
Matrix4f :
left hand side matrix |
rhs |
Matrix4f :
right hand side matrix
|
void loadOrtho (float l, float r, float b, float t, float n, float f)
Set current values to be an orthographic projection matrix
Parameters | |
---|---|
l |
float :
location of the left vertical clipping plane |
r |
float :
location of the right vertical clipping plane |
b |
float :
location of the bottom horizontal clipping plane |
t |
float :
location of the top horizontal clipping plane |
n |
float :
location of the near clipping plane |
f |
float :
location of the far clipping plane
|
void loadOrthoWindow (int w, int h)
Set current values to be an orthographic projection matrix with the right and bottom clipping planes set to the given values. Left and top clipping planes are set to 0. Near and far are set to -1, 1 respectively
Parameters | |
---|---|
w |
int :
location of the right vertical clipping plane |
h |
int :
location of the bottom horizontal clipping plane
|
void loadPerspective (float fovy, float aspect, float near, float far)
Sets current values to be a perspective projection matrix
Parameters | |
---|---|
fovy |
float :
vertical field of view angle in degrees |
aspect |
float :
aspect ratio of the screen |
near |
float :
near cliping plane, must be positive |
far |
float :
far clipping plane, must be positive
|
void loadProjectionNormalized (int w, int h)
Helper function to set the current values to a perspective projection matrix with aspect ratio defined by the parameters and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
Parameters | |
---|---|
w |
int :
screen width |
h |
int :
screen height
|
void loadRotate (float rot, float x, float y, float z)
Sets current values to be a rotation matrix of certain angle about a given axis
Parameters | |
---|---|
rot |
float :
angle of rotation |
x |
float :
rotation axis x |
y |
float :
rotation axis y |
z |
float :
rotation axis z
|
void loadScale (float x, float y, float z)
Sets current values to be a scale matrix of given dimensions
Parameters | |
---|---|
x |
float :
scale component x |
y |
float :
scale component y |
z |
float :
scale component z
|
void loadTranslate (float x, float y, float z)
Sets current values to be a translation matrix of given dimensions
Parameters | |
---|---|
x |
float :
translation component x |
y |
float :
translation component y |
z |
float :
translation component z
|
void multiply (Matrix4f rhs)
Post-multiplies the current matrix by a given parameter
Parameters | |
---|---|
rhs |
Matrix4f :
right hand side to multiply by
|
void rotate (float rot, float x, float y, float z)
Modifies the current matrix by post-multiplying it with a rotation matrix of certain angle about a given axis
Parameters | |
---|---|
rot |
float :
angle of rotation |
x |
float :
rotation axis x |
y |
float :
rotation axis y |
z |
float :
rotation axis z
|
void scale (float x, float y, float z)
Modifies the current matrix by post-multiplying it with a scale matrix of given dimensions
Parameters | |
---|---|
x |
float :
scale component x |
y |
float :
scale component y |
z |
float :
scale component z
|
void set (int x, int y, float v)
Sets the value for a given row and column
Parameters | |
---|---|
x |
int :
column of the value to set |
y |
int :
row of the value to set
|
v |
float
|
void translate (float x, float y, float z)
Modifies the current matrix by post-multiplying it with a translation matrix of given dimensions
Parameters | |
---|---|
x |
float :
translation component x |
y |
float :
translation component y |
z |
float :
translation component z
|
void transpose ()
Sets the current matrix to its transpose