public
abstract
class
Transition
extends Object
implements
Cloneable
java.lang.Object | |
↳ | android.transition.Transition |
Known Direct Subclasses |
Known Indirect Subclasses |
A Transition holds information about animations that will be run on its
targets during a scene change. Subclasses of this abstract class may
choreograph several child transitions (TransitionSet
or they may
perform custom animations themselves. Any Transition has two main jobs:
(1) capture property values, and (2) play animations based on changes to
captured property values. A custom transition knows what property values
on View objects are of interest to it, and also knows how to animate
changes to those values. For example, the Fade
transition tracks
changes to visibility-related properties and is able to construct and run
animations that fade items in or out based on changes to those properties.
Note: Transitions may not work correctly with either SurfaceView
or TextureView
, due to the way that these views are displayed
on the screen. For SurfaceView, the problem is that the view is updated from
a non-UI thread, so changes to the view due to transitions (such as moving
and resizing the view) may be out of sync with the display inside those bounds.
TextureView is more compatible with transitions in general, but some
specific transitions (such as Fade
) may not be compatible
with TextureView because they rely on ViewOverlay
functionality,
which does not currently work with TextureView.
Transitions can be declared in XML resource files inside the res/transition
directory. Transition resources consist of a tag name for one of the Transition
subclasses along with attributes to define some of the attributes of that transition.
For example, here is a minimal resource file that declares a ChangeBounds
transition:
<changeBounds/>
This TransitionSet contains Explode
for visibility,
ChangeBounds
, ChangeTransform
,
and ChangeClipBounds
and
ChangeImageTransform
:
<transitionSet xmlns:android="http://schemas.android.com/apk/res/android"> <explode/> <changeBounds/> <changeTransform/> <changeClipBounds/> <changeImageTransform/> </transitionSet>
Custom transition classes may be instantiated with a transition
tag:
<transition class="my.app.transition.CustomTransition"/>
Custom transition classes loaded from XML should have a public constructor taking
a Context
and AttributeSet
.
Note that attributes for the transition are not required, just as they are
optional when declared in code; Transitions created from XML resources will use
the same defaults as their code-created equivalents. Here is a slightly more
elaborate example which declares a TransitionSet
transition with
ChangeBounds
and Fade
child transitions:
<transitionSet xmlns:android="http://schemas.android.com/apk/res/android" android:transitionOrdering="sequential"> <changeBounds/> <fade android:fadingMode="fade_out" > <targets> <target android:targetId="@id/grayscaleContainer" /> </targets> </fade> </transitionSet>
In this example, the transitionOrdering attribute is used on the TransitionSet
object to change from the default ORDERING_TOGETHER
behavior
to be ORDERING_SEQUENTIAL
instead. Also, the Fade
transition uses a fadingMode of OUT
instead of the default
out-in behavior. Finally, note the use of the targets
sub-tag, which
takes a set of target
tags, each
of which lists a specific targetId
, targetClass
,
targetName
, excludeId
, excludeClass
, or
excludeName
, which this transition acts upon.
Use of targets is optional, but can be used to either limit the time spent checking
attributes on unchanging views, or limiting the types of animations run on specific views.
In this case, we know that only the grayscaleContainer
will be
disappearing, so we choose to limit the Fade
transition to only that view.
Transition
, TransitionSet
,
TransitionTarget
, Fade
,
Slide
, and ChangeTransform
.
Nested classes | |
---|---|
class |
Transition.EpicenterCallback
Class to get the epicenter of Transition. |
interface |
Transition.TransitionListener
A transition listener receives notifications from a transition. |
XML attributes | |
---|---|
android:duration |
Amount of time (in milliseconds) that the transition should run. |
android:interpolator |
Interpolator to be used in the animations spawned by this transition. |
android:startDelay |
Delay in milliseconds before the transition starts. |
Constants | |
---|---|
int |
MATCH_ID
With |
int |
MATCH_INSTANCE
With |
int |
MATCH_ITEM_ID
With |
int |
MATCH_NAME
With |
Public constructors | |
---|---|
Transition()
Constructs a Transition object with no target objects. |
|
Transition(Context context, AttributeSet attrs)
Perform inflation from XML and apply a class-specific base style from a theme attribute or style resource. |
Public methods | |
---|---|
Transition
|
addListener(Transition.TransitionListener listener)
Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end. |
Transition
|
addTarget(View target)
Sets the target view instances that this Transition is interested in animating. |
Transition
|
addTarget(int targetId)
Adds the id of a target view that this Transition is interested in animating. |
Transition
|
addTarget(Class targetType)
Adds the Class of a target view that this Transition is interested in animating. |
Transition
|
addTarget(String targetName)
Adds the transitionName of a target view that this Transition is interested in animating. |
boolean
|
canRemoveViews()
|
abstract
void
|
captureEndValues(TransitionValues transitionValues)
Captures the values in the end scene for the properties that this transition monitors. |
abstract
void
|
captureStartValues(TransitionValues transitionValues)
Captures the values in the start scene for the properties that this transition monitors. |
Transition
|
clone()
Creates and returns a copy of this object. |
Animator
|
createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues)
This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes. |
Transition
|
excludeChildren(int targetId, boolean exclude)
Whether to add the children of the given id to the list of targets to exclude from this transition. |
Transition
|
excludeChildren(Class type, boolean exclude)
Whether to add the given type to the list of types whose children should be excluded from this transition. |
Transition
|
excludeChildren(View target, boolean exclude)
Whether to add the children of given target to the list of target children to exclude from this transition. |
Transition
|
excludeTarget(View target, boolean exclude)
Whether to add the given target to the list of targets to exclude from this transition. |
Transition
|
excludeTarget(Class type, boolean exclude)
Whether to add the given type to the list of types to exclude from this transition. |
Transition
|
excludeTarget(String targetName, boolean exclude)
Whether to add the given transitionName to the list of target transitionNames to exclude from this transition. |
Transition
|
excludeTarget(int targetId, boolean exclude)
Whether to add the given id to the list of target ids to exclude from this transition. |
long
|
getDuration()
Returns the duration set on this transition. |
Rect
|
getEpicenter()
Returns the epicenter as specified by the
|
Transition.EpicenterCallback
|
getEpicenterCallback()
Returns the callback used to find the epicenter of the Transition. |
TimeInterpolator
|
getInterpolator()
Returns the interpolator set on this transition. |
String
|
getName()
Returns the name of this Transition. |
PathMotion
|
getPathMotion()
Returns the algorithm object used to interpolate along two dimensions. |
TransitionPropagation
|
getPropagation()
Returns the |
long
|
getStartDelay()
Returns the startDelay set on this transition. |
List<Integer>
|
getTargetIds()
Returns the list of target IDs that this transition limits itself to tracking and animating. |
List<String>
|
getTargetNames()
Returns the list of target transitionNames that this transition limits itself to tracking and animating. |
List<Class>
|
getTargetTypes()
Returns the list of target transitionNames that this transition limits itself to tracking and animating. |
List<View>
|
getTargets()
Returns the list of target views that this transition limits itself to tracking and animating. |
String[]
|
getTransitionProperties()
Returns the set of property names used stored in the |
TransitionValues
|
getTransitionValues(View view, boolean start)
This method can be called by transitions to get the TransitionValues for any particular view during the transition-playing process. |
boolean
|
isTransitionRequired(TransitionValues startValues, TransitionValues endValues)
Returns whether or not the transition should create an Animator, based on the values
captured during |
Transition
|
removeListener(Transition.TransitionListener listener)
Removes a listener from the set listening to this animation. |
Transition
|
removeTarget(int targetId)
Removes the given targetId from the list of ids that this Transition is interested in animating. |
Transition
|
removeTarget(View target)
Removes the given target from the list of targets that this Transition is interested in animating. |
Transition
|
removeTarget(String targetName)
Removes the given targetName from the list of transitionNames that this Transition is interested in animating. |
Transition
|
removeTarget(Class target)
Removes the given target from the list of targets that this Transition is interested in animating. |
Transition
|
setDuration(long duration)
Sets the duration of this transition. |
void
|
setEpicenterCallback(Transition.EpicenterCallback epicenterCallback)
Sets the callback to use to find the epicenter of a Transition. |
Transition
|
setInterpolator(TimeInterpolator interpolator)
Sets the interpolator of this transition. |
void
|
setMatchOrder(int... matches)
Sets the order in which Transition matches View start and end values. |
void
|
setPathMotion(PathMotion pathMotion)
Sets the algorithm used to calculate two-dimensional interpolation. |
void
|
setPropagation(TransitionPropagation transitionPropagation)
Sets the method for determining Animator start delays. |
Transition
|
setStartDelay(long startDelay)
Sets the startDelay of this transition. |
String
|
toString()
Returns a string representation of the object. |
Inherited methods | |
---|---|
From
class
java.lang.Object
|
Amount of time (in milliseconds) that the transition should run.
Must be an integer value, such as "100
".
This may also be a reference to a resource (in the form
"@[package:]type:name
") or
theme attribute (in the form
"?[package:][type:]name
")
containing a value of this type.
This corresponds to the global attribute
resource symbol duration
.
Related methods:
Interpolator to be used in the animations spawned by this transition.
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
This corresponds to the global attribute
resource symbol interpolator
.
Related methods:
Delay in milliseconds before the transition starts.
Must be an integer value, such as "100
".
This may also be a reference to a resource (in the form
"@[package:]type:name
") or
theme attribute (in the form
"?[package:][type:]name
")
containing a value of this type.
This corresponds to the global attribute
resource symbol startDelay
.
Related methods:
int MATCH_ID
With setMatchOrder(int)
, chooses to match by
getId()
. Negative IDs will not be matched.
Constant Value: 3 (0x00000003)
int MATCH_INSTANCE
With setMatchOrder(int)
, chooses to match by View instance.
Constant Value: 1 (0x00000001)
int MATCH_ITEM_ID
With setMatchOrder(int)
, chooses to match by the Adapter
item id. When hasStableIds()
returns false, no match
will be made for items.
Constant Value: 4 (0x00000004)
int MATCH_NAME
With setMatchOrder(int)
, chooses to match by
getTransitionName()
. Null names will not be matched.
Constant Value: 2 (0x00000002)
Transition ()
Constructs a Transition object with no target objects. A transition with no targets defaults to running on all target objects in the scene hierarchy (if the transition is not contained in a TransitionSet), or all target objects passed down from its parent (if it is in a TransitionSet).
Transition (Context context, AttributeSet attrs)
Perform inflation from XML and apply a class-specific base style from a theme attribute or style resource. This constructor of Transition allows subclasses to use their own base style when they are inflating.
Parameters | |
---|---|
context |
Context :
The Context the transition is running in, through which it can
access the current theme, resources, etc. |
attrs |
AttributeSet :
The attributes of the XML tag that is inflating the transition.
|
Transition addListener (Transition.TransitionListener listener)
Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.
Parameters | |
---|---|
listener |
Transition.TransitionListener :
the listener to be added to the current set of listeners
for this animation. |
Returns | |
---|---|
Transition |
This transition object. |
Transition addTarget (View target)
Sets the target view instances that this Transition is interested in animating. By default, there are no targets, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targets constrains the Transition to only listen for, and act on, these views. All other views will be ignored.
The target list is like the targetId
list except this list specifies the actual View instances, not the ids
of the views. This is an important distinction when scene changes involve
view hierarchies which have been inflated separately; different views may
share the same id but not actually be the same instance. If the transition
should treat those views as the same, then addTarget(int)
should be used
instead of addTarget(View)
. If, on the other hand, scene changes involve
changes all within the same view hierarchy, among views which do not
necessarily have ids set on them, then the target list of views may be more
convenient.
Parameters | |
---|---|
target |
View :
A View on which the Transition will act, must be non-null. |
Returns | |
---|---|
Transition |
The Transition to which the target is added.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).addTarget(someView);
|
See also:
Transition addTarget (int targetId)
Adds the id of a target view that this Transition is interested in animating. By default, there are no targetIds, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetIds constrains the Transition to only listen for, and act on, views with these IDs. Views with different IDs, or no IDs whatsoever, will be ignored.
Note that using ids to specify targets implies that ids should be unique within the view hierarchy underneath the scene root.
Parameters | |
---|---|
targetId |
int :
The id of a target view, must be a positive number. |
Returns | |
---|---|
Transition |
The Transition to which the targetId is added.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).addTarget(someId);
|
See also:
Transition addTarget (Class targetType)
Adds the Class of a target view that this Transition is interested in animating. By default, there are no targetTypes, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetTypes constrains the Transition to only listen for, and act on, views with these classes. Views with different classes will be ignored.
Note that any View that can be cast to targetType will be included, so
if targetType is View.class
, all Views will be included.
Parameters | |
---|---|
targetType |
Class :
The type to include when running this transition. |
Returns | |
---|---|
Transition |
The Transition to which the target class was added.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).addTarget(ImageView.class);
|
Transition addTarget (String targetName)
Adds the transitionName of a target view that this Transition is interested in animating. By default, there are no targetNames, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetNames constrains the Transition to only listen for, and act on, views with these transitionNames. Views with different transitionNames, or no transitionName whatsoever, will be ignored.
Note that transitionNames should be unique within the view hierarchy.
Parameters | |
---|---|
targetName |
String :
The transitionName of a target view, must be non-null. |
Returns | |
---|---|
Transition |
The Transition to which the target transitionName is added.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).addTarget(someName);
|
See also:
void captureEndValues (TransitionValues transitionValues)
Captures the values in the end scene for the properties that this
transition monitors. These values are then passed as the endValues
structure in a later call to
createAnimator(ViewGroup, TransitionValues, TransitionValues)
.
The main concern for an implementation is what the
properties are that the transition cares about and what the values are
for all of those properties. The start and end values will be compared
later during the
createAnimator(android.view.ViewGroup, TransitionValues, TransitionValues)
method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
Parameters | |
---|---|
transitionValues |
TransitionValues :
The holder for any values that the Transition
wishes to store. Values are stored in the values field
of this TransitionValues object and are keyed from
a String value. For example, to store a view's rotation value,
a transition might call
transitionValues.values.put("appname:transitionname:rotation",
view.getRotation()) . The target view will already be stored in
the transitionValues structure when this method is called. |
void captureStartValues (TransitionValues transitionValues)
Captures the values in the start scene for the properties that this
transition monitors. These values are then passed as the startValues
structure in a later call to
createAnimator(ViewGroup, TransitionValues, TransitionValues)
.
The main concern for an implementation is what the
properties are that the transition cares about and what the values are
for all of those properties. The start and end values will be compared
later during the
createAnimator(android.view.ViewGroup, TransitionValues, TransitionValues)
method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
Parameters | |
---|---|
transitionValues |
TransitionValues :
The holder for any values that the Transition
wishes to store. Values are stored in the values field
of this TransitionValues object and are keyed from
a String value. For example, to store a view's rotation value,
a transition might call
transitionValues.values.put("appname:transitionname:rotation",
view.getRotation()) . The target view will already be stored in
the transitionValues structure when this method is called. |
Transition clone ()
Creates and returns a copy of this object. The precise meaning
of "copy" may depend on the class of the object. The general
intent is that, for any object x
, the expression:
will be true, and that the expression:x.clone() != x
will bex.clone().getClass() == x.getClass()
true
, but these are not absolute requirements.
While it is typically the case that:
will bex.clone().equals(x)
true
, this is not an absolute requirement.
By convention, the returned object should be obtained by calling
super.clone
. If a class and all of its superclasses (except
Object
) obey this convention, it will be the case that
x.clone().getClass() == x.getClass()
.
By convention, the object returned by this method should be independent
of this object (which is being cloned). To achieve this independence,
it may be necessary to modify one or more fields of the object returned
by super.clone
before returning it. Typically, this means
copying any mutable objects that comprise the internal "deep structure"
of the object being cloned and replacing the references to these
objects with references to the copies. If a class contains only
primitive fields or references to immutable objects, then it is usually
the case that no fields in the object returned by super.clone
need to be modified.
The method clone
for class Object
performs a
specific cloning operation. First, if the class of this object does
not implement the interface Cloneable
, then a
CloneNotSupportedException
is thrown. Note that all arrays
are considered to implement the interface Cloneable
and that
the return type of the clone
method of an array type T[]
is T[]
where T is any reference or primitive type.
Otherwise, this method creates a new instance of the class of this
object and initializes all its fields with exactly the contents of
the corresponding fields of this object, as if by assignment; the
contents of the fields are not themselves cloned. Thus, this method
performs a "shallow copy" of this object, not a "deep copy" operation.
The class Object
does not itself implement the interface
Cloneable
, so calling the clone
method on an object
whose class is Object
will result in throwing an
exception at run time.
Returns | |
---|---|
Transition |
a clone of this instance. |
Animator createAnimator (ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues)
This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes. Subclasses of Transition should override this method. The method should only be called by the transition system; it is not intended to be called from external classes.
This method is called by the transition's parent (all the way up to the
topmost Transition in the hierarchy) with the sceneRoot and start/end
values that the transition may need to set up initial target values
and construct an appropriate animation. For example, if an overall
Transition is a TransitionSet
consisting of several
child transitions in sequence, then some of the child transitions may
want to set initial values on target views prior to the overall
Transition commencing, to put them in an appropriate state for the
delay between that start and the child Transition start time. For
example, a transition that fades an item in may wish to set the starting
alpha value to 0, to avoid it blinking in prior to the transition
actually starting the animation. This is necessary because the scene
change that triggers the Transition will automatically set the end-scene
on all target views, so a Transition that wants to animate from a
different value should set that value prior to returning from this method.
Additionally, a Transition can perform logic to determine whether the transition needs to run on the given target and start/end values. For example, a transition that resizes objects on the screen may wish to avoid running for views which are not present in either the start or end scenes.
If there is an animator created and returned from this method, the
transition mechanism will apply any applicable duration, startDelay,
and interpolator to that animation and start it. A return value of
null
indicates that no animation should run. The default
implementation returns null.
The method is called for every applicable target object, which is
stored in the view
field.
Parameters | |
---|---|
sceneRoot |
ViewGroup :
The root of the transition hierarchy. |
startValues |
TransitionValues :
The values for a specific target in the start scene. |
endValues |
TransitionValues :
The values for the target in the end scene. |
Returns | |
---|---|
Animator |
A Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run. |
Transition excludeChildren (int targetId, boolean exclude)
Whether to add the children of the given id to the list of targets to exclude
from this transition. The exclude
parameter specifies whether
the children of the target should be added to or removed from the excluded list.
Excluding children in this way provides a simple mechanism for excluding all
children of specific targets, rather than individually excluding each
child individually.
Excluding targets is a general mechanism for allowing transitions to run on
a view hierarchy while skipping target views that should not be part of
the transition. For example, you may want to avoid animating children
of a specific ListView or Spinner. Views can be excluded either by their
id, or by their instance reference, or by the Class of that view
(eg, Spinner
).
Parameters | |
---|---|
targetId |
int :
The id of a target whose children should be ignored when running
this transition. |
exclude |
boolean :
Whether to add the target to or remove the target from the
current list of excluded-child targets. |
Returns | |
---|---|
Transition |
This transition object. |
Transition excludeChildren (Class type, boolean exclude)
Whether to add the given type to the list of types whose children should
be excluded from this transition. The exclude
parameter
specifies whether the target type should be added to or removed from
the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on
a view hierarchy while skipping target views that should not be part of
the transition. For example, you may want to avoid animating children
of a specific ListView or Spinner. Views can be excluded either by their
id, or by their instance reference, or by the Class of that view
(eg, Spinner
).
Parameters | |
---|---|
type |
Class :
The type to ignore when running this transition. |
exclude |
boolean :
Whether to add the target type to or remove it from the
current list of excluded target types. |
Returns | |
---|---|
Transition |
This transition object. |
Transition excludeChildren (View target, boolean exclude)
Whether to add the children of given target to the list of target children
to exclude from this transition. The exclude
parameter specifies
whether the target should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on
a view hierarchy while skipping target views that should not be part of
the transition. For example, you may want to avoid animating children
of a specific ListView or Spinner. Views can be excluded either by their
id, or by their instance reference, or by the Class of that view
(eg, Spinner
).
Parameters | |
---|---|
target |
View :
The target to ignore when running this transition. |
exclude |
boolean :
Whether to add the target to or remove the target from the
current list of excluded targets. |
Returns | |
---|---|
Transition |
This transition object. |
Transition excludeTarget (View target, boolean exclude)
Whether to add the given target to the list of targets to exclude from this
transition. The exclude
parameter specifies whether the target
should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on
a view hierarchy while skipping target views that should not be part of
the transition. For example, you may want to avoid animating children
of a specific ListView or Spinner. Views can be excluded either by their
id, or by their instance reference, or by the Class of that view
(eg, Spinner
).
Parameters | |
---|---|
target |
View :
The target to ignore when running this transition. |
exclude |
boolean :
Whether to add the target to or remove the target from the
current list of excluded targets. |
Returns | |
---|---|
Transition |
This transition object. |
Transition excludeTarget (Class type, boolean exclude)
Whether to add the given type to the list of types to exclude from this
transition. The exclude
parameter specifies whether the target
type should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on
a view hierarchy while skipping target views that should not be part of
the transition. For example, you may want to avoid animating children
of a specific ListView or Spinner. Views can be excluded either by their
id, or by their instance reference, or by the Class of that view
(eg, Spinner
).
Parameters | |
---|---|
type |
Class :
The type to ignore when running this transition. |
exclude |
boolean :
Whether to add the target type to or remove it from the
current list of excluded target types. |
Returns | |
---|---|
Transition |
This transition object. |
Transition excludeTarget (String targetName, boolean exclude)
Whether to add the given transitionName to the list of target transitionNames to exclude
from this transition. The exclude
parameter specifies whether the target
should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on
a view hierarchy while skipping target views that should not be part of
the transition. For example, you may want to avoid animating children
of a specific ListView or Spinner. Views can be excluded by their
id, their instance reference, their transitionName, or by the Class of that view
(eg, Spinner
).
Parameters | |
---|---|
targetName |
String :
The name of a target to ignore when running this transition. |
exclude |
boolean :
Whether to add the target to or remove the target from the
current list of excluded targets. |
Returns | |
---|---|
Transition |
This transition object. |
Transition excludeTarget (int targetId, boolean exclude)
Whether to add the given id to the list of target ids to exclude from this
transition. The exclude
parameter specifies whether the target
should be added to or removed from the excluded list.
Excluding targets is a general mechanism for allowing transitions to run on
a view hierarchy while skipping target views that should not be part of
the transition. For example, you may want to avoid animating children
of a specific ListView or Spinner. Views can be excluded either by their
id, or by their instance reference, or by the Class of that view
(eg, Spinner
).
Parameters | |
---|---|
targetId |
int :
The id of a target to ignore when running this transition. |
exclude |
boolean :
Whether to add the target to or remove the target from the
current list of excluded targets. |
Returns | |
---|---|
Transition |
This transition object. |
long getDuration ()
Returns the duration set on this transition. If no duration has been set, the returned value will be negative, indicating that resulting animators will retain their own durations.
Returns | |
---|---|
long |
The duration set on this transition, in milliseconds, if one has been set, otherwise returns a negative number. |
Rect getEpicenter ()
Returns the epicenter as specified by the
Transition.EpicenterCallback
or null if no callback exists.
Returns | |
---|---|
Rect |
the epicenter as specified by the
Transition.EpicenterCallback or null if no callback exists. |
Transition.EpicenterCallback getEpicenterCallback ()
Returns the callback used to find the epicenter of the Transition.
Transitions like Explode
use a point or Rect to orient
the direction of travel. This is called the epicenter of the Transition and is
typically centered on a touched View. The
Transition.EpicenterCallback
allows a Transition to
dynamically retrieve the epicenter during a Transition.
Returns | |
---|---|
Transition.EpicenterCallback |
the callback used to find the epicenter of the Transition. |
TimeInterpolator getInterpolator ()
Returns the interpolator set on this transition. If no interpolator has been set, the returned value will be null, indicating that resulting animators will retain their own interpolators.
Returns | |
---|---|
TimeInterpolator |
The interpolator set on this transition, if one has been set, otherwise returns null. |
String getName ()
Returns the name of this Transition. This name is used internally to distinguish between different transitions to determine when interrupting transitions overlap. For example, a ChangeBounds running on the same target view as another ChangeBounds should determine whether the old transition is animating to different end values and should be canceled in favor of the new transition.
By default, a Transition's name is simply the value of getName()
,
but subclasses are free to override and return something different.
Returns | |
---|---|
String |
The name of this transition. |
PathMotion getPathMotion ()
Returns the algorithm object used to interpolate along two dimensions. This is typically used to determine the View motion between two points.
When describing in XML, use a nested XML tag for the path motion. It can be one of
the built-in tags arcMotion
or patternPathMotion
or it can
be a custom PathMotion using pathMotion
with the class
attributed with the fully-described class name. For example:
<changeBounds>
<pathMotion class="my.app.transition.MyPathMotion"/>
</changeBounds>
or
<changeBounds>
<arcMotion android:minimumHorizontalAngle="15"
android:minimumVerticalAngle="0"
android:maximumAngle="90"/>
</changeBounds>
Returns | |
---|---|
PathMotion |
The algorithm object used to interpolate along two dimensions. |
See also:
TransitionPropagation getPropagation ()
Returns the TransitionPropagation
used to calculate Animator start
delays.
When a Transition affects several Views like Explode
or
Slide
, there may be a desire to have a "wave-front" effect
such that the Animator start delay depends on position of the View. The
TransitionPropagation specifies how the start delays are calculated.
Returns | |
---|---|
TransitionPropagation |
the TransitionPropagation used to calculate Animator start
delays. This is null by default.
|
long getStartDelay ()
Returns the startDelay set on this transition. If no startDelay has been set, the returned value will be negative, indicating that resulting animators will retain their own startDelays.
Returns | |
---|---|
long |
The startDelay set on this transition, in milliseconds, if one has been set, otherwise returns a negative number. |
List<Integer> getTargetIds ()
Returns the list of target IDs that this transition limits itself to
tracking and animating. If the list is null or empty for
getTargetIds()
, getTargets()
, getTargetNames()
, and
getTargetTypes()
then this transition is
not limited to specific views, and will handle changes to any views
in the hierarchy of a scene change.
Returns | |
---|---|
List<Integer> |
the list of target IDs |
List<String> getTargetNames ()
Returns the list of target transitionNames that this transition limits itself to
tracking and animating. If the list is null or empty for
getTargetIds()
, getTargets()
, getTargetNames()
, and
getTargetTypes()
then this transition is
not limited to specific views, and will handle changes to any views
in the hierarchy of a scene change.
Returns | |
---|---|
List<String> |
the list of target transitionNames |
List<Class> getTargetTypes ()
Returns the list of target transitionNames that this transition limits itself to
tracking and animating. If the list is null or empty for
getTargetIds()
, getTargets()
, getTargetNames()
, and
getTargetTypes()
then this transition is
not limited to specific views, and will handle changes to any views
in the hierarchy of a scene change.
Returns | |
---|---|
List<Class> |
the list of target Types |
List<View> getTargets ()
Returns the list of target views that this transition limits itself to
tracking and animating. If the list is null or empty for
getTargetIds()
, getTargets()
, getTargetNames()
, and
getTargetTypes()
then this transition is
not limited to specific views, and will handle changes to any views
in the hierarchy of a scene change.
Returns | |
---|---|
List<View> |
the list of target views |
String[] getTransitionProperties ()
Returns the set of property names used stored in the TransitionValues
object passed into captureStartValues(TransitionValues)
that
this transition cares about for the purposes of canceling overlapping animations.
When any transition is started on a given scene root, all transitions
currently running on that same scene root are checked to see whether the
properties on which they based their animations agree with the end values of
the same properties in the new transition. If the end values are not equal,
then the old animation is canceled since the new transition will start a new
animation to these new values. If the values are equal, the old animation is
allowed to continue and no new animation is started for that transition.
A transition does not need to override this method. However, not doing so will mean that the cancellation logic outlined in the previous paragraph will be skipped for that transition, possibly leading to artifacts as old transitions and new transitions on the same targets run in parallel, animating views toward potentially different end values.
Returns | |
---|---|
String[] |
An array of property names as described in the class documentation for
TransitionValues . The default implementation returns null .
|
TransitionValues getTransitionValues (View view, boolean start)
This method can be called by transitions to get the TransitionValues for any particular view during the transition-playing process. This might be necessary, for example, to query the before/after state of related views for a given transition.
Parameters | |
---|---|
view |
View
|
start |
boolean
|
Returns | |
---|---|
TransitionValues |
boolean isTransitionRequired (TransitionValues startValues, TransitionValues endValues)
Returns whether or not the transition should create an Animator, based on the values
captured during captureStartValues(TransitionValues)
and
captureEndValues(TransitionValues)
. The default implementation compares the
property values returned from getTransitionProperties()
, or all property values if
getTransitionProperties()
returns null. Subclasses may override this method to
provide logic more specific to the transition implementation.
Parameters | |
---|---|
startValues |
TransitionValues :
the values from captureStartValues, This may be null if the
View did not exist in the start state. |
endValues |
TransitionValues :
the values from captureEndValues. This may be null if the View
did not exist in the end state.
|
Returns | |
---|---|
boolean |
Transition removeListener (Transition.TransitionListener listener)
Removes a listener from the set listening to this animation.
Parameters | |
---|---|
listener |
Transition.TransitionListener :
the listener to be removed from the current set of
listeners for this transition. |
Returns | |
---|---|
Transition |
This transition object. |
Transition removeTarget (int targetId)
Removes the given targetId from the list of ids that this Transition is interested in animating.
Parameters | |
---|---|
targetId |
int :
The id of a target view, must be a positive number. |
Returns | |
---|---|
Transition |
The Transition from which the targetId is removed.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).removeTargetId(someId);
|
Transition removeTarget (View target)
Removes the given target from the list of targets that this Transition is interested in animating.
Parameters | |
---|---|
target |
View :
The target view, must be non-null. |
Returns | |
---|---|
Transition |
Transition The Transition from which the target is removed.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).removeTarget(someView);
|
Transition removeTarget (String targetName)
Removes the given targetName from the list of transitionNames that this Transition is interested in animating.
Parameters | |
---|---|
targetName |
String :
The transitionName of a target view, must not be null. |
Returns | |
---|---|
Transition |
The Transition from which the targetName is removed.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).removeTargetName(someName);
|
Transition removeTarget (Class target)
Removes the given target from the list of targets that this Transition is interested in animating.
Parameters | |
---|---|
target |
Class :
The type of the target view, must be non-null. |
Returns | |
---|---|
Transition |
Transition The Transition from which the target is removed.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).removeTarget(someType);
|
Transition setDuration (long duration)
Sets the duration of this transition. By default, there is no duration (indicated by a negative number), which means that the Animator created by the transition will have its own specified duration. If the duration of a Transition is set, that duration will override the Animator duration.
Related XML Attributes:
Parameters | |
---|---|
duration |
long :
The length of the animation, in milliseconds. |
Returns | |
---|---|
Transition |
This transition object. |
void setEpicenterCallback (Transition.EpicenterCallback epicenterCallback)
Sets the callback to use to find the epicenter of a Transition. A null value indicates
that there is no epicenter in the Transition and onGetEpicenter() will return null.
Transitions like Explode
use a point or Rect to orient
the direction of travel. This is called the epicenter of the Transition and is
typically centered on a touched View. The
Transition.EpicenterCallback
allows a Transition to
dynamically retrieve the epicenter during a Transition.
Parameters | |
---|---|
epicenterCallback |
Transition.EpicenterCallback :
The callback to use to find the epicenter of the Transition.
|
Transition setInterpolator (TimeInterpolator interpolator)
Sets the interpolator of this transition. By default, the interpolator is null, which means that the Animator created by the transition will have its own specified interpolator. If the interpolator of a Transition is set, that interpolator will override the Animator interpolator.
Related XML Attributes:
Parameters | |
---|---|
interpolator |
TimeInterpolator :
The time interpolator used by the transition |
Returns | |
---|---|
Transition |
This transition object. |
void setMatchOrder (int... matches)
Sets the order in which Transition matches View start and end values.
The default behavior is to match first by getTransitionName()
,
then by View instance, then by getId()
and finally
by its item ID if it is in a direct child of ListView. The caller can
choose to have only some or all of the values of MATCH_INSTANCE
,
MATCH_NAME
, MATCH_ITEM_ID
, and MATCH_ID
. Only
the match algorithms supplied will be used to determine whether Views are the
the same in both the start and end Scene. Views that do not match will be considered
as entering or leaving the Scene.
Parameters | |
---|---|
matches |
int :
A list of zero or more of MATCH_INSTANCE ,
MATCH_NAME , MATCH_ITEM_ID , and MATCH_ID .
If none are provided, then the default match order will be set.
|
void setPathMotion (PathMotion pathMotion)
Sets the algorithm used to calculate two-dimensional interpolation.
Transitions such as ChangeBounds
move Views, typically
in a straight path between the start and end positions. Applications that desire to
have these motions move in a curve can change how Views interpolate in two dimensions
by extending PathMotion and implementing
getPath(float, float, float, float)
.
When describing in XML, use a nested XML tag for the path motion. It can be one of
the built-in tags arcMotion
or patternPathMotion
or it can
be a custom PathMotion using pathMotion
with the class
attributed with the fully-described class name. For example:
<changeBounds>
<pathMotion class="my.app.transition.MyPathMotion"/>
</changeBounds>
or
<changeBounds>
<arcMotion android:minimumHorizontalAngle="15"
android:minimumVerticalAngle="0" android:maximumAngle="90"/>
</changeBounds>
Parameters | |
---|---|
pathMotion |
PathMotion :
Algorithm object to use for determining how to interpolate in two
dimensions. If null, a straight-path algorithm will be used. |
See also:
void setPropagation (TransitionPropagation transitionPropagation)
Sets the method for determining Animator start delays.
When a Transition affects several Views like Explode
or
Slide
, there may be a desire to have a "wave-front" effect
such that the Animator start delay depends on position of the View. The
TransitionPropagation specifies how the start delays are calculated.
Parameters | |
---|---|
transitionPropagation |
TransitionPropagation :
The class used to determine the start delay of
Animators created by this Transition. A null value
indicates that no delay should be used.
|
Transition setStartDelay (long startDelay)
Sets the startDelay of this transition. By default, there is no delay (indicated by a negative number), which means that the Animator created by the transition will have its own specified startDelay. If the delay of a Transition is set, that delay will override the Animator delay.
Related XML Attributes:
Parameters | |
---|---|
startDelay |
long :
The length of the delay, in milliseconds. |
Returns | |
---|---|
Transition |
This transition object. |
String toString ()
Returns a string representation of the object. In general, the
toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
Returns | |
---|---|
String |
a string representation of the object. |