public
static
class
WindowManager.LayoutParams
extends ViewGroup.LayoutParams
implements
Parcelable
java.lang.Object | ||
↳ | android.view.ViewGroup.LayoutParams | |
↳ | android.view.WindowManager.LayoutParams |
Inherited XML attributes | |
---|---|
From
class
android.view.ViewGroup.LayoutParams
|
Constants | |
---|---|
int |
ALPHA_CHANGED
|
int |
ANIMATION_CHANGED
|
float |
BRIGHTNESS_OVERRIDE_FULL
Value for |
float |
BRIGHTNESS_OVERRIDE_NONE
Default value for |
float |
BRIGHTNESS_OVERRIDE_OFF
Value for |
int |
DIM_AMOUNT_CHANGED
|
int |
FIRST_APPLICATION_WINDOW
Start of window types that represent normal application windows. |
int |
FIRST_SUB_WINDOW
Start of types of sub-windows. |
int |
FIRST_SYSTEM_WINDOW
Start of system-specific window types. |
int |
FLAGS_CHANGED
|
int |
FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
Window flag: as long as this window is visible to the user, allow the lock screen to activate while the screen is on. |
int |
FLAG_ALT_FOCUSABLE_IM
Window flag: invert the state of |
int |
FLAG_BLUR_BEHIND
This constant was deprecated in API level 14. Blurring is no longer supported. |
int |
FLAG_DIM_BEHIND
Window flag: everything behind this window will be dimmed. |
int |
FLAG_DISMISS_KEYGUARD
Window flag: when set the window will cause the keyguard to be dismissed, only if it is not a secure lock keyguard. |
int |
FLAG_DITHER
This constant was deprecated in API level 17. This flag is no longer used. |
int |
FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
Flag indicating that this Window is responsible for drawing the background for the system bars. |
int |
FLAG_FORCE_NOT_FULLSCREEN
Window flag: override |
int |
FLAG_FULLSCREEN
Window flag: hide all screen decorations (such as the status bar) while this window is displayed. |
int |
FLAG_HARDWARE_ACCELERATED
Indicates whether this window should be hardware accelerated. |
int |
FLAG_IGNORE_CHEEK_PRESSES
Window flag: intended for windows that will often be used when the user is holding the screen against their face, it will aggressively filter the event stream to prevent unintended presses in this situation that may not be desired for a particular window, when such an event stream is detected, the application will receive a CANCEL motion event to indicate this so applications can handle this accordingly by taking no action on the event until the finger is released. |
int |
FLAG_KEEP_SCREEN_ON
Window flag: as long as this window is visible to the user, keep the device's screen turned on and bright. |
int |
FLAG_LAYOUT_ATTACHED_IN_DECOR
Window flag: When requesting layout with an attached window, the attached window may overlap with the screen decorations of the parent window such as the navigation bar. |
int |
FLAG_LAYOUT_INSET_DECOR
Window flag: a special option only for use in combination with
|
int |
FLAG_LAYOUT_IN_OVERSCAN
Window flag: allow window contents to extend in to the screen's overscan area, if there is one. |
int |
FLAG_LAYOUT_IN_SCREEN
Window flag: place the window within the entire screen, ignoring decorations around the border (such as the status bar). |
int |
FLAG_LAYOUT_NO_LIMITS
Window flag: allow window to extend outside of the screen. |
int |
FLAG_LOCAL_FOCUS_MODE
Flag for a window in local focus mode. |
int |
FLAG_NOT_FOCUSABLE
Window flag: this window won't ever get key input focus, so the user can not send key or other button events to it. |
int |
FLAG_NOT_TOUCHABLE
Window flag: this window can never receive touch events. |
int |
FLAG_NOT_TOUCH_MODAL
Window flag: even when this window is focusable (its
|
int |
FLAG_SCALED
Window flag: a special mode where the layout parameters are used to perform scaling of the surface when it is composited to the screen. |
int |
FLAG_SECURE
Window flag: treat the content of the window as secure, preventing it from appearing in screenshots or from being viewed on non-secure displays. |
int |
FLAG_SHOW_WALLPAPER
Window flag: ask that the system wallpaper be shown behind your window. |
int |
FLAG_SHOW_WHEN_LOCKED
Window flag: special flag to let windows be shown when the screen is locked. |
int |
FLAG_SPLIT_TOUCH
Window flag: when set the window will accept for touch events outside of its bounds to be sent to other windows that also support split touch. |
int |
FLAG_TOUCHABLE_WHEN_WAKING
This constant was deprecated in API level 20. This flag has no effect. |
int |
FLAG_TRANSLUCENT_NAVIGATION
Window flag: request a translucent navigation bar with minimal system-provided background protection. |
int |
FLAG_TRANSLUCENT_STATUS
Window flag: request a translucent status bar with minimal system-provided background protection. |
int |
FLAG_TURN_SCREEN_ON
Window flag: when set as a window is being added or made visible, once the window has been shown then the system will poke the power manager's user activity (as if the user had woken up the device) to turn the screen on. |
int |
FLAG_WATCH_OUTSIDE_TOUCH
Window flag: if you have set |
int |
FORMAT_CHANGED
|
int |
LAST_APPLICATION_WINDOW
End of types of application windows. |
int |
LAST_SUB_WINDOW
End of types of sub-windows. |
int |
LAST_SYSTEM_WINDOW
End of types of system windows. |
int |
LAYOUT_CHANGED
|
int |
MEMORY_TYPE_CHANGED
|
int |
MEMORY_TYPE_GPU
This constant was deprecated in API level 5. this is ignored, this value is set automatically when needed. |
int |
MEMORY_TYPE_HARDWARE
This constant was deprecated in API level 5. this is ignored, this value is set automatically when needed. |
int |
MEMORY_TYPE_NORMAL
This constant was deprecated in API level 11. this is ignored, this value is set automatically when needed. |
int |
MEMORY_TYPE_PUSH_BUFFERS
This constant was deprecated in API level 11. this is ignored, this value is set automatically when needed. |
int |
ROTATION_ANIMATION_CHANGED
|
int |
ROTATION_ANIMATION_CROSSFADE
Value for |
int |
ROTATION_ANIMATION_JUMPCUT
Value for |
int |
ROTATION_ANIMATION_ROTATE
Value for |
int |
SCREEN_BRIGHTNESS_CHANGED
|
int |
SCREEN_ORIENTATION_CHANGED
|
int |
SOFT_INPUT_ADJUST_NOTHING
Adjustment option for |
int |
SOFT_INPUT_ADJUST_PAN
Adjustment option for |
int |
SOFT_INPUT_ADJUST_RESIZE
Adjustment option for |
int |
SOFT_INPUT_ADJUST_UNSPECIFIED
Adjustment option for |
int |
SOFT_INPUT_IS_FORWARD_NAVIGATION
Bit for |
int |
SOFT_INPUT_MASK_ADJUST
Mask for |
int |
SOFT_INPUT_MASK_STATE
Mask for |
int |
SOFT_INPUT_MODE_CHANGED
|
int |
SOFT_INPUT_STATE_ALWAYS_HIDDEN
Visibility state for |
int |
SOFT_INPUT_STATE_ALWAYS_VISIBLE
Visibility state for |
int |
SOFT_INPUT_STATE_HIDDEN
Visibility state for |
int |
SOFT_INPUT_STATE_UNCHANGED
Visibility state for |
int |
SOFT_INPUT_STATE_UNSPECIFIED
Visibility state for |
int |
SOFT_INPUT_STATE_VISIBLE
Visibility state for |
int |
TITLE_CHANGED
|
int |
TYPE_ACCESSIBILITY_OVERLAY
Window type: Windows that are overlaid only by a connected |
int |
TYPE_APPLICATION
Window type: a normal application window. |
int |
TYPE_APPLICATION_ATTACHED_DIALOG
Window type: like |
int |
TYPE_APPLICATION_MEDIA
Window type: window for showing media (such as video). |
int |
TYPE_APPLICATION_PANEL
Window type: a panel on top of an application window. |
int |
TYPE_APPLICATION_STARTING
Window type: special application window that is displayed while the application is starting. |
int |
TYPE_APPLICATION_SUB_PANEL
Window type: a sub-panel on top of an application window. |
int |
TYPE_BASE_APPLICATION
Window type: an application window that serves as the "base" window of the overall application; all other application windows will appear on top of it. |
int |
TYPE_CHANGED
|
int |
TYPE_INPUT_METHOD
Window type: internal input methods windows, which appear above the normal UI. |
int |
TYPE_INPUT_METHOD_DIALOG
Window type: internal input methods dialog windows, which appear above the current input method window. |
int |
TYPE_KEYGUARD_DIALOG
Window type: dialogs that the keyguard shows In multiuser systems shows on all users' windows. |
int |
TYPE_PHONE
Window type: phone. |
int |
TYPE_PRIORITY_PHONE
Window type: priority phone UI, which needs to be displayed even if the keyguard is active. |
int |
TYPE_PRIVATE_PRESENTATION
Window type: Window for Presentation on top of private virtual display. |
int |
TYPE_SEARCH_BAR
Window type: the search bar. |
int |
TYPE_STATUS_BAR
Window type: the status bar. |
int |
TYPE_STATUS_BAR_PANEL
Window type: panel that slides out from over the status bar In multiuser systems shows on all users' windows. |
int |
TYPE_SYSTEM_ALERT
Window type: system window, such as low power alert. |
int |
TYPE_SYSTEM_DIALOG
Window type: panel that slides out from the status bar In multiuser systems shows on all users' windows. |
int |
TYPE_SYSTEM_ERROR
Window type: internal system error windows, appear on top of everything they can. |
int |
TYPE_SYSTEM_OVERLAY
Window type: system overlay windows, which need to be displayed on top of everything else. |
int |
TYPE_TOAST
Window type: transient notifications. |
int |
TYPE_WALLPAPER
Window type: wallpaper window, placed behind any window that wants to sit on top of the wallpaper. |
Inherited constants |
---|
From
class
android.view.ViewGroup.LayoutParams
|
From
interface
android.os.Parcelable
|
Fields | |
---|---|
public
static
final
Creator<WindowManager.LayoutParams> |
CREATOR
|
public
float |
alpha
An alpha value to apply to this entire window. |
public
float |
buttonBrightness
This can be used to override the standard behavior of the button and keyboard backlights. |
public
float |
dimAmount
When |
public
int |
flags
Various behavioral options/flags. |
public
int |
format
The desired bitmap format. |
public
int |
gravity
Placement of window within the screen as per |
public
float |
horizontalMargin
The horizontal margin, as a percentage of the container's width, between the container and the widget. |
public
float |
horizontalWeight
Indicates how much of the extra space will be allocated horizontally to the view associated with these LayoutParams. |
public
int |
memoryType
This field was deprecated in API level 11. this is ignored |
public
String |
packageName
Name of the package owning this window. |
public
int |
preferredDisplayModeId
Id of the preferred display mode for the window. |
public
float |
preferredRefreshRate
This field was deprecated
in API level 23.
use |
public
int |
rotationAnimation
Define the exit and entry animations used on this window when the device is rotated. |
public
float |
screenBrightness
This can be used to override the user's preferred brightness of the screen. |
public
int |
screenOrientation
Specific orientation value for a window. |
public
int |
softInputMode
Desired operating mode for any soft input area. |
public
int |
systemUiVisibility
Control the visibility of the status bar. |
public
IBinder |
token
Identifier for this window. |
public
int |
type
The general type of window. |
public
float |
verticalMargin
The vertical margin, as a percentage of the container's height, between the container and the widget. |
public
float |
verticalWeight
Indicates how much of the extra space will be allocated vertically to the view associated with these LayoutParams. |
public
int |
windowAnimations
A style resource defining the animations to use for this window. |
public
int |
x
X position for this window. |
public
int |
y
Y position for this window. |
Inherited fields |
---|
From
class
android.view.ViewGroup.LayoutParams
|
Public constructors | |
---|---|
WindowManager.LayoutParams()
|
|
WindowManager.LayoutParams(int _type)
|
|
WindowManager.LayoutParams(int _type, int _flags)
|
|
WindowManager.LayoutParams(int _type, int _flags, int _format)
|
|
WindowManager.LayoutParams(int w, int h, int _type, int _flags, int _format)
|
|
WindowManager.LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)
|
|
WindowManager.LayoutParams(Parcel in)
|
Public methods | |
---|---|
final
int
|
copyFrom(WindowManager.LayoutParams o)
|
String
|
debug(String output)
Returns a String representation of this set of layout parameters. |
int
|
describeContents()
Describe the kinds of special objects contained in this Parcelable instance's marshaled representation. |
final
CharSequence
|
getTitle()
|
static
boolean
|
mayUseInputMethod(int flags)
Given a particular set of window manager flags, determine whether such a window may be a target for an input method when it has focus. |
final
void
|
setTitle(CharSequence title)
|
String
|
toString()
Returns a string representation of the object. |
void
|
writeToParcel(Parcel out, int parcelableFlags)
Flatten this object in to a Parcel. |
Inherited methods | |
---|---|
From
class
android.view.ViewGroup.LayoutParams
| |
From
class
java.lang.Object
| |
From
interface
android.os.Parcelable
|
float BRIGHTNESS_OVERRIDE_FULL
Value for screenBrightness
and buttonBrightness
indicating that the screen or button backlight brightness should be set
to the hightest value when this window is in front.
Constant Value: 1.0
float BRIGHTNESS_OVERRIDE_NONE
Default value for screenBrightness
and buttonBrightness
indicating that the brightness value is not overridden for this window
and normal brightness policy should be used.
Constant Value: -1.0
float BRIGHTNESS_OVERRIDE_OFF
Value for screenBrightness
and buttonBrightness
indicating that the screen or button backlight brightness should be set
to the lowest value when this window is in front.
Constant Value: 0.0
int FIRST_APPLICATION_WINDOW
Start of window types that represent normal application windows.
Constant Value: 1 (0x00000001)
int FIRST_SUB_WINDOW
Start of types of sub-windows. The token
of these windows
must be set to the window they are attached to. These types of
windows are kept next to their attached window in Z-order, and their
coordinate space is relative to their attached window.
Constant Value: 1000 (0x000003e8)
int FIRST_SYSTEM_WINDOW
Start of system-specific window types. These are not normally created by applications.
Constant Value: 2000 (0x000007d0)
int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
Window flag: as long as this window is visible to the user, allow
the lock screen to activate while the screen is on.
This can be used independently, or in combination with
FLAG_KEEP_SCREEN_ON
and/or FLAG_SHOW_WHEN_LOCKED
Constant Value: 1 (0x00000001)
int FLAG_ALT_FOCUSABLE_IM
Window flag: invert the state of FLAG_NOT_FOCUSABLE
with
respect to how this window interacts with the current method. That
is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
window will behave as if it needs to interact with the input method
and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
not set and this flag is set, then the window will behave as if it
doesn't need to interact with the input method and can be placed
to use more space and cover the input method.
Constant Value: 131072 (0x00020000)
int FLAG_BLUR_BEHIND
This constant was deprecated
in API level 14.
Blurring is no longer supported.
Window flag: blur everything behind this window.
Constant Value: 4 (0x00000004)
int FLAG_DIM_BEHIND
Window flag: everything behind this window will be dimmed.
Use dimAmount
to control the amount of dim.
Constant Value: 2 (0x00000002)
int FLAG_DISMISS_KEYGUARD
Window flag: when set the window will cause the keyguard to
be dismissed, only if it is not a secure lock keyguard. Because such
a keyguard is not needed for security, it will never re-appear if
the user navigates to another window (in contrast to
FLAG_SHOW_WHEN_LOCKED
, which will only temporarily
hide both secure and non-secure keyguards but ensure they reappear
when the user moves to another UI that doesn't hide them).
If the keyguard is currently active and is secure (requires an
unlock pattern) than the user will still need to confirm it before
seeing this window, unless FLAG_SHOW_WHEN_LOCKED
has
also been set.
Constant Value: 4194304 (0x00400000)
int FLAG_DITHER
This constant was deprecated
in API level 17.
This flag is no longer used.
Window flag: turn on dithering when compositing this window to the screen.
Constant Value: 4096 (0x00001000)
int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
Flag indicating that this Window is responsible for drawing the background for the
system bars. If set, the system bars are drawn with a transparent background and the
corresponding areas in this window are filled with the colors specified in
getStatusBarColor()
and getNavigationBarColor()
.
Constant Value: -2147483648 (0x80000000)
int FLAG_FORCE_NOT_FULLSCREEN
Window flag: override FLAG_FULLSCREEN
and force the
screen decorations (such as the status bar) to be shown.
Constant Value: 2048 (0x00000800)
int FLAG_FULLSCREEN
Window flag: hide all screen decorations (such as the status bar) while
this window is displayed. This allows the window to use the entire
display space for itself -- the status bar will be hidden when
an app window with this flag set is on the top layer. A fullscreen window
will ignore a value of SOFT_INPUT_ADJUST_RESIZE
for the window's
softInputMode
field; the window will stay fullscreen
and will not resize.
This flag can be controlled in your theme through the
windowFullscreen
attribute; this attribute
is automatically set for you in the standard fullscreen themes
such as Theme_NoTitleBar_Fullscreen
,
Theme_Black_NoTitleBar_Fullscreen
,
Theme_Light_NoTitleBar_Fullscreen
,
Theme_Holo_NoActionBar_Fullscreen
,
Theme_Holo_Light_NoActionBar_Fullscreen
,
Theme_DeviceDefault_NoActionBar_Fullscreen
, and
Theme_DeviceDefault_Light_NoActionBar_Fullscreen
.
Constant Value: 1024 (0x00000400)
int FLAG_HARDWARE_ACCELERATED
Indicates whether this window should be hardware accelerated. Requesting hardware acceleration does not guarantee it will happen.
This flag can be controlled programmatically only to enable hardware acceleration. To enable hardware acceleration for a given window programmatically, do the following:
Window w = activity.getWindow(); // in Activity's onCreate() for instance w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
It is important to remember that this flag must be set before setting the content view of your activity or dialog.
This flag cannot be used to disable hardware acceleration after it
was enabled in your manifest using
hardwareAccelerated
. If you need to selectively
and programmatically disable hardware acceleration (for automated testing
for instance), make sure it is turned off in your manifest and enable it
on your activity or dialog when you need it instead, using the method
described above.
This flag is automatically set by the system if the
android:hardwareAccelerated
XML attribute is set to true on an activity or on the application.
Constant Value: 16777216 (0x01000000)
int FLAG_IGNORE_CHEEK_PRESSES
Window flag: intended for windows that will often be used when the user is holding the screen against their face, it will aggressively filter the event stream to prevent unintended presses in this situation that may not be desired for a particular window, when such an event stream is detected, the application will receive a CANCEL motion event to indicate this so applications can handle this accordingly by taking no action on the event until the finger is released.
Constant Value: 32768 (0x00008000)
int FLAG_KEEP_SCREEN_ON
Window flag: as long as this window is visible to the user, keep the device's screen turned on and bright.
Constant Value: 128 (0x00000080)
int FLAG_LAYOUT_ATTACHED_IN_DECOR
Window flag: When requesting layout with an attached window, the attached window may overlap with the screen decorations of the parent window such as the navigation bar. By including this flag, the window manager will layout the attached window within the decor frame of the parent window such that it doesn't overlap with screen decorations.
Constant Value: 1073741824 (0x40000000)
int FLAG_LAYOUT_INSET_DECOR
Window flag: a special option only for use in combination with
FLAG_LAYOUT_IN_SCREEN
. When requesting layout in the
screen your window may appear on top of or behind screen decorations
such as the status bar. By also including this flag, the window
manager will report the inset rectangle needed to ensure your
content is not covered by screen decorations. This flag is normally
set for you by Window as described in setFlags(int, int)
.
Constant Value: 65536 (0x00010000)
int FLAG_LAYOUT_IN_OVERSCAN
Window flag: allow window contents to extend in to the screen's overscan area, if there is one. The window should still correctly position its contents to take the overscan area into account.
This flag can be controlled in your theme through the
windowOverscan
attribute; this attribute
is automatically set for you in the standard overscan themes
such as
Theme_Holo_NoActionBar_Overscan
,
Theme_Holo_Light_NoActionBar_Overscan
,
Theme_DeviceDefault_NoActionBar_Overscan
, and
Theme_DeviceDefault_Light_NoActionBar_Overscan
.
When this flag is enabled for a window, its normal content may be obscured
to some degree by the overscan region of the display. To ensure key parts of
that content are visible to the user, you can use
View.setFitsSystemWindows(boolean)
to set the point in the view hierarchy where the appropriate offsets should
be applied. (This can be done either by directly calling this function, using
the fitsSystemWindows
attribute in your view hierarchy,
or implementing you own View.fitSystemWindows(Rect)
method).
This mechanism for positioning content elements is identical to its equivalent
use with layout and View.setSystemUiVisibility(int)
; here is an example layout that will correctly
position its UI elements with this overscan flag is set:
<!-- This layout is designed for use with FLAG_LAYOUT_IN_OVERSCAN, so its window will be placed into the overscan region of the display (if there is one). Thus the contents of the top-level view may be obscured around the edges by the display, leaving the edge of the box background used here invisible. --> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/box_white"> <!-- This is still in the same position as the top-level FrameLayout, so the contentx of this TextView may also be obscured. --> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="3dp" android:layout_marginLeft="3dp" android:textAppearance="?android:attr/textAppearanceMedium" android:text="Overscan" /> <!-- This FrameLayout uses android:fitsSystemWindows to have its padding adjusted so that within that space its content is offset to not be obscured by the overscan region (or also system decors that are covering its UI. --> <FrameLayout android:layout_width="match_parent" android:layout_height="match_parent" android:fitsSystemWindows="true"> <!-- Now that we are within the padding region of the parent FrameLayout, we can safely place content that will be visible to the user. --> <ImageView android:layout_width="match_parent" android:layout_height="match_parent" android:src="@drawable/frantic" android:scaleType="fitXY" /> <ImageView android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/box_white" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="3dp" android:layout_marginLeft="3dp" android:textAppearance="?android:attr/textAppearanceMedium" android:text="Content" /> </FrameLayout> </FrameLayout>
Constant Value: 33554432 (0x02000000)
int FLAG_LAYOUT_IN_SCREEN
Window flag: place the window within the entire screen, ignoring
decorations around the border (such as the status bar). The
window must correctly position its contents to take the screen
decoration into account. This flag is normally set for you
by Window as described in setFlags(int, int)
.
Constant Value: 256 (0x00000100)
int FLAG_LAYOUT_NO_LIMITS
Window flag: allow window to extend outside of the screen.
Constant Value: 512 (0x00000200)
int FLAG_LOCAL_FOCUS_MODE
Flag for a window in local focus mode.
Window in local focus mode can control focus independent of window manager using
setLocalFocus(boolean, boolean)
.
Usually window in this mode will not get touch/key events from window manager, but will
get events only via local injection using injectInputEvent(InputEvent)
.
Constant Value: 268435456 (0x10000000)
int FLAG_NOT_FOCUSABLE
Window flag: this window won't ever get key input focus, so the
user can not send key or other button events to it. Those will
instead go to whatever focusable window is behind it. This flag
will also enable FLAG_NOT_TOUCH_MODAL
whether or not that
is explicitly set.
Setting this flag also implies that the window will not need to
interact with
a soft input method, so it will be Z-ordered and positioned
independently of any active input method (typically this means it
gets Z-ordered on top of the input method, so it can use the full
screen for its content and cover the input method if needed. You
can use FLAG_ALT_FOCUSABLE_IM
to modify this behavior.
Constant Value: 8 (0x00000008)
int FLAG_NOT_TOUCHABLE
Window flag: this window can never receive touch events.
Constant Value: 16 (0x00000010)
int FLAG_NOT_TOUCH_MODAL
Window flag: even when this window is focusable (its
FLAG_NOT_FOCUSABLE
is not set), allow any pointer events
outside of the window to be sent to the windows behind it. Otherwise
it will consume all pointer events itself, regardless of whether they
are inside of the window.
Constant Value: 32 (0x00000020)
int FLAG_SCALED
Window flag: a special mode where the layout parameters are used to perform scaling of the surface when it is composited to the screen.
Constant Value: 16384 (0x00004000)
int FLAG_SECURE
Window flag: treat the content of the window as secure, preventing it from appearing in screenshots or from being viewed on non-secure displays.
See FLAG_SECURE
for more details about
secure surfaces and secure displays.
Constant Value: 8192 (0x00002000)
int FLAG_SHOW_WALLPAPER
Window flag: ask that the system wallpaper be shown behind your window. The window surface must be translucent to be able to actually see the wallpaper behind it; this flag just ensures that the wallpaper surface will be there if this window actually has translucent regions.
This flag can be controlled in your theme through the
windowShowWallpaper
attribute; this attribute
is automatically set for you in the standard wallpaper themes
such as Theme_Wallpaper
,
Theme_Wallpaper_NoTitleBar
,
Theme_Wallpaper_NoTitleBar_Fullscreen
,
Theme_Holo_Wallpaper
,
Theme_Holo_Wallpaper_NoTitleBar
,
Theme_DeviceDefault_Wallpaper
, and
Theme_DeviceDefault_Wallpaper_NoTitleBar
.
Constant Value: 1048576 (0x00100000)
int FLAG_SHOW_WHEN_LOCKED
Window flag: special flag to let windows be shown when the screen
is locked. This will let application windows take precedence over
key guard or any other lock screens. Can be used with
FLAG_KEEP_SCREEN_ON
to turn screen on and display windows
directly before showing the key guard window. Can be used with
FLAG_DISMISS_KEYGUARD
to automatically fully dismisss
non-secure keyguards. This flag only applies to the top-most
full-screen window.
Constant Value: 524288 (0x00080000)
int FLAG_SPLIT_TOUCH
Window flag: when set the window will accept for touch events outside of its bounds to be sent to other windows that also support split touch. When this flag is not set, the first pointer that goes down determines the window to which all subsequent touches go until all pointers go up. When this flag is set, each pointer (not necessarily the first) that goes down determines the window to which all subsequent touches of that pointer will go until that pointer goes up thereby enabling touches with multiple pointers to be split across multiple windows.
Constant Value: 8388608 (0x00800000)
int FLAG_TOUCHABLE_WHEN_WAKING
This constant was deprecated
in API level 20.
This flag has no effect.
Window flag: when set, if the device is asleep when the touch screen is pressed, you will receive this first touch event. Usually the first touch event is consumed by the system since the user can not see what they are pressing on.
Constant Value: 64 (0x00000040)
int FLAG_TRANSLUCENT_NAVIGATION
Window flag: request a translucent navigation bar with minimal system-provided background protection.
This flag can be controlled in your theme through the
windowTranslucentNavigation
attribute; this attribute
is automatically set for you in the standard translucent decor themes
such as
Theme_Holo_NoActionBar_TranslucentDecor
,
Theme_Holo_Light_NoActionBar_TranslucentDecor
,
Theme_DeviceDefault_NoActionBar_TranslucentDecor
, and
Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor
.
When this flag is enabled for a window, it automatically sets
the system UI visibility flags SYSTEM_UI_FLAG_LAYOUT_STABLE
and
SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
.
Constant Value: 134217728 (0x08000000)
int FLAG_TRANSLUCENT_STATUS
Window flag: request a translucent status bar with minimal system-provided background protection.
This flag can be controlled in your theme through the
windowTranslucentStatus
attribute; this attribute
is automatically set for you in the standard translucent decor themes
such as
Theme_Holo_NoActionBar_TranslucentDecor
,
Theme_Holo_Light_NoActionBar_TranslucentDecor
,
Theme_DeviceDefault_NoActionBar_TranslucentDecor
, and
Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor
.
When this flag is enabled for a window, it automatically sets
the system UI visibility flags SYSTEM_UI_FLAG_LAYOUT_STABLE
and
SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
.
Constant Value: 67108864 (0x04000000)
int FLAG_TURN_SCREEN_ON
Window flag: when set as a window is being added or made visible, once the window has been shown then the system will poke the power manager's user activity (as if the user had woken up the device) to turn the screen on.
Constant Value: 2097152 (0x00200000)
int FLAG_WATCH_OUTSIDE_TOUCH
Window flag: if you have set FLAG_NOT_TOUCH_MODAL
, you
can set this flag to receive a single special MotionEvent with
the action
MotionEvent.ACTION_OUTSIDE
for
touches that occur outside of your window. Note that you will not
receive the full down/move/up gesture, only the location of the
first down as an ACTION_OUTSIDE.
Constant Value: 262144 (0x00040000)
int LAST_APPLICATION_WINDOW
End of types of application windows.
Constant Value: 99 (0x00000063)
int LAST_SUB_WINDOW
End of types of sub-windows.
Constant Value: 1999 (0x000007cf)
int LAST_SYSTEM_WINDOW
End of types of system windows.
Constant Value: 2999 (0x00000bb7)
int MEMORY_TYPE_GPU
This constant was deprecated
in API level 5.
this is ignored, this value is set automatically when needed.
Constant Value: 2 (0x00000002)
int MEMORY_TYPE_HARDWARE
This constant was deprecated
in API level 5.
this is ignored, this value is set automatically when needed.
Constant Value: 1 (0x00000001)
int MEMORY_TYPE_NORMAL
This constant was deprecated
in API level 11.
this is ignored, this value is set automatically when needed.
Constant Value: 0 (0x00000000)
int MEMORY_TYPE_PUSH_BUFFERS
This constant was deprecated
in API level 11.
this is ignored, this value is set automatically when needed.
Constant Value: 3 (0x00000003)
int ROTATION_ANIMATION_CHANGED
Constant Value: 4096 (0x00001000)
int ROTATION_ANIMATION_CROSSFADE
Value for rotationAnimation
to define the animation used to
specify that this window will fade in or out following a rotation.
Constant Value: 1 (0x00000001)
int ROTATION_ANIMATION_JUMPCUT
Value for rotationAnimation
to define the animation used to
specify that this window will immediately disappear or appear following
a rotation.
Constant Value: 2 (0x00000002)
int ROTATION_ANIMATION_ROTATE
Value for rotationAnimation
to define the animation used to
specify that this window will rotate in or out following a rotation.
Constant Value: 0 (0x00000000)
int SCREEN_BRIGHTNESS_CHANGED
Constant Value: 2048 (0x00000800)
int SCREEN_ORIENTATION_CHANGED
Constant Value: 1024 (0x00000400)
int SOFT_INPUT_ADJUST_NOTHING
Adjustment option for softInputMode
: set to have a window
not adjust for a shown input method. The window will not be resized,
and it will not be panned to make its focus visible.
Constant Value: 48 (0x00000030)
int SOFT_INPUT_ADJUST_PAN
Adjustment option for softInputMode
: set to have a window
pan when an input method is
shown, so it doesn't need to deal with resizing but just panned
by the framework to ensure the current input focus is visible. This
can not be combined with SOFT_INPUT_ADJUST_RESIZE
; if
neither of these are set, then the system will try to pick one or
the other depending on the contents of the window.
Constant Value: 32 (0x00000020)
int SOFT_INPUT_ADJUST_RESIZE
Adjustment option for softInputMode
: set to allow the
window to be resized when an input
method is shown, so that its contents are not covered by the input
method. This can not be combined with
SOFT_INPUT_ADJUST_PAN
; if
neither of these are set, then the system will try to pick one or
the other depending on the contents of the window. If the window's
layout parameter flags include FLAG_FULLSCREEN
, this
value for softInputMode
will be ignored; the window will
not resize, but will stay fullscreen.
Constant Value: 16 (0x00000010)
int SOFT_INPUT_ADJUST_UNSPECIFIED
Adjustment option for softInputMode
: nothing specified.
The system will try to pick one or
the other depending on the contents of the window.
Constant Value: 0 (0x00000000)
int SOFT_INPUT_IS_FORWARD_NAVIGATION
Bit for softInputMode
: set when the user has navigated
forward to the window. This is normally set automatically for
you by the system, though you may want to set it in certain cases
when you are displaying a window yourself. This flag will always
be cleared automatically after the window is displayed.
Constant Value: 256 (0x00000100)
int SOFT_INPUT_MASK_ADJUST
Mask for softInputMode
of the bits that determine the
way that the window should be adjusted to accommodate the soft
input window.
Constant Value: 240 (0x000000f0)
int SOFT_INPUT_MASK_STATE
Mask for softInputMode
of the bits that determine the
desired visibility state of the soft input area for this window.
Constant Value: 15 (0x0000000f)
int SOFT_INPUT_MODE_CHANGED
Constant Value: 512 (0x00000200)
int SOFT_INPUT_STATE_ALWAYS_HIDDEN
Visibility state for softInputMode
: please always hide any
soft input area when this window receives focus.
Constant Value: 3 (0x00000003)
int SOFT_INPUT_STATE_ALWAYS_VISIBLE
Visibility state for softInputMode
: please always make the
soft input area visible when this window receives input focus.
Constant Value: 5 (0x00000005)
int SOFT_INPUT_STATE_HIDDEN
Visibility state for softInputMode
: please hide any soft input
area when normally appropriate (when the user is navigating
forward to your window).
Constant Value: 2 (0x00000002)
int SOFT_INPUT_STATE_UNCHANGED
Visibility state for softInputMode
: please don't change the state of
the soft input area.
Constant Value: 1 (0x00000001)
int SOFT_INPUT_STATE_UNSPECIFIED
Visibility state for softInputMode
: no state has been specified.
Constant Value: 0 (0x00000000)
int SOFT_INPUT_STATE_VISIBLE
Visibility state for softInputMode
: please show the soft
input area when normally appropriate (when the user is navigating
forward to your window).
Constant Value: 4 (0x00000004)
int TYPE_ACCESSIBILITY_OVERLAY
Window type: Windows that are overlaid only by a connected AccessibilityService
for interception of
user interactions without changing the windows an accessibility service
can introspect. In particular, an accessibility service can introspect
only windows that a sighted user can interact with which is they can touch
these windows or can type into these windows. For example, if there
is a full screen accessibility overlay that is touchable, the windows
below it will be introspectable by an accessibility service even though
they are covered by a touchable window.
Constant Value: 2032 (0x000007f0)
int TYPE_APPLICATION
Window type: a normal application window. The token
must be
an Activity token identifying who the window belongs to.
In multiuser systems shows only on the owning user's window.
Constant Value: 2 (0x00000002)
int TYPE_APPLICATION_ATTACHED_DIALOG
Window type: like TYPE_APPLICATION_PANEL
, but layout
of the window happens as that of a top-level window, not
as a child of its container.
Constant Value: 1003 (0x000003eb)
int TYPE_APPLICATION_MEDIA
Window type: window for showing media (such as video). These windows are displayed behind their attached window.
Constant Value: 1001 (0x000003e9)
int TYPE_APPLICATION_PANEL
Window type: a panel on top of an application window. These windows appear on top of their attached window.
Constant Value: 1000 (0x000003e8)
int TYPE_APPLICATION_STARTING
Window type: special application window that is displayed while the application is starting. Not for use by applications themselves; this is used by the system to display something until the application can show its own windows. In multiuser systems shows on all users' windows.
Constant Value: 3 (0x00000003)
int TYPE_APPLICATION_SUB_PANEL
Window type: a sub-panel on top of an application window. These
windows are displayed on top their attached window and any
TYPE_APPLICATION_PANEL
panels.
Constant Value: 1002 (0x000003ea)
int TYPE_BASE_APPLICATION
Window type: an application window that serves as the "base" window of the overall application; all other application windows will appear on top of it. In multiuser systems shows only on the owning user's window.
Constant Value: 1 (0x00000001)
int TYPE_INPUT_METHOD
Window type: internal input methods windows, which appear above the normal UI. Application windows may be resized or panned to keep the input focus visible while this window is displayed. In multiuser systems shows only on the owning user's window.
Constant Value: 2011 (0x000007db)
int TYPE_INPUT_METHOD_DIALOG
Window type: internal input methods dialog windows, which appear above the current input method window. In multiuser systems shows only on the owning user's window.
Constant Value: 2012 (0x000007dc)
int TYPE_KEYGUARD_DIALOG
Window type: dialogs that the keyguard shows In multiuser systems shows on all users' windows.
Constant Value: 2009 (0x000007d9)
int TYPE_PHONE
Window type: phone. These are non-application windows providing user interaction with the phone (in particular incoming calls). These windows are normally placed above all applications, but behind the status bar. In multiuser systems shows on all users' windows.
Constant Value: 2002 (0x000007d2)
int TYPE_PRIORITY_PHONE
Window type: priority phone UI, which needs to be displayed even if the keyguard is active. These windows must not take input focus, or they will interfere with the keyguard. In multiuser systems shows on all users' windows.
Constant Value: 2007 (0x000007d7)
int TYPE_PRIVATE_PRESENTATION
Window type: Window for Presentation on top of private virtual display.
Constant Value: 2030 (0x000007ee)
int TYPE_SEARCH_BAR
Window type: the search bar. There can be only one search bar window; it is placed at the top of the screen. In multiuser systems shows on all users' windows.
Constant Value: 2001 (0x000007d1)
int TYPE_STATUS_BAR
Window type: the status bar. There can be only one status bar window; it is placed at the top of the screen, and all other windows are shifted down so they are below it. In multiuser systems shows on all users' windows.
Constant Value: 2000 (0x000007d0)
int TYPE_STATUS_BAR_PANEL
Window type: panel that slides out from over the status bar In multiuser systems shows on all users' windows.
Constant Value: 2014 (0x000007de)
int TYPE_SYSTEM_ALERT
Window type: system window, such as low power alert. These windows are always on top of application windows. In multiuser systems shows only on the owning user's window.
Constant Value: 2003 (0x000007d3)
int TYPE_SYSTEM_DIALOG
Window type: panel that slides out from the status bar In multiuser systems shows on all users' windows.
Constant Value: 2008 (0x000007d8)
int TYPE_SYSTEM_ERROR
Window type: internal system error windows, appear on top of everything they can. In multiuser systems shows only on the owning user's window.
Constant Value: 2010 (0x000007da)
int TYPE_SYSTEM_OVERLAY
Window type: system overlay windows, which need to be displayed on top of everything else. These windows must not take input focus, or they will interfere with the keyguard. In multiuser systems shows only on the owning user's window.
Constant Value: 2006 (0x000007d6)
int TYPE_TOAST
Window type: transient notifications. In multiuser systems shows only on the owning user's window.
Constant Value: 2005 (0x000007d5)
int TYPE_WALLPAPER
Window type: wallpaper window, placed behind any window that wants to sit on top of the wallpaper. In multiuser systems shows only on the owning user's window.
Constant Value: 2013 (0x000007dd)
float alpha
An alpha value to apply to this entire window. An alpha of 1.0 means fully opaque and 0.0 means fully transparent
float buttonBrightness
This can be used to override the standard behavior of the button and keyboard backlights. A value of less than 0, the default, means to use the standard backlight behavior. 0 to 1 adjusts the brightness from dark to full bright.
float dimAmount
When FLAG_DIM_BEHIND
is set, this is the amount of dimming
to apply. Range is from 1.0 for completely opaque to 0.0 for no
dim.
int flags
Various behavioral options/flags. Default is none.
See also:
FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
FLAG_DIM_BEHIND
FLAG_NOT_FOCUSABLE
FLAG_NOT_TOUCHABLE
FLAG_NOT_TOUCH_MODAL
FLAG_TOUCHABLE_WHEN_WAKING
FLAG_KEEP_SCREEN_ON
FLAG_LAYOUT_IN_SCREEN
FLAG_LAYOUT_NO_LIMITS
FLAG_FULLSCREEN
FLAG_FORCE_NOT_FULLSCREEN
FLAG_SECURE
FLAG_SCALED
FLAG_IGNORE_CHEEK_PRESSES
FLAG_LAYOUT_INSET_DECOR
FLAG_ALT_FOCUSABLE_IM
FLAG_WATCH_OUTSIDE_TOUCH
FLAG_SHOW_WHEN_LOCKED
FLAG_SHOW_WALLPAPER
FLAG_TURN_SCREEN_ON
FLAG_DISMISS_KEYGUARD
FLAG_SPLIT_TOUCH
FLAG_HARDWARE_ACCELERATED
FLAG_LOCAL_FOCUS_MODE
FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
int format
The desired bitmap format. May be one of the constants in
PixelFormat
. Default is OPAQUE.
int gravity
Placement of window within the screen as per Gravity
. Both
Gravity.apply
and
Gravity.applyDisplay
are used during window layout, with this value
given as the desired gravity. For example you can specify
Gravity.DISPLAY_CLIP_HORIZONTAL
and
Gravity.DISPLAY_CLIP_VERTICAL
here
to control the behavior of
Gravity.applyDisplay
.
See also:
float horizontalMargin
The horizontal margin, as a percentage of the container's width,
between the container and the widget. See
Gravity.apply
for how this is used. This
field is added with x
to supply the xAdj parameter.
float horizontalWeight
Indicates how much of the extra space will be allocated horizontally to the view associated with these LayoutParams. Specify 0 if the view should not be stretched. Otherwise the extra pixels will be pro-rated among all views whose weight is greater than 0.
int memoryType
This field was deprecated
in API level 11.
this is ignored
int preferredDisplayModeId
Id of the preferred display mode for the window.
This must be one of the supported modes obtained for the display(s) the window is on.
A value of 0
means no preference.
See also:
float preferredRefreshRate
This field was deprecated
in API level 23.
use preferredDisplayModeId
instead
The preferred refresh rate for the window.
This must be one of the supported refresh rates obtained for the display(s) the window
is on. The selected refresh rate will be applied to the display's default mode.
This value is ignored if preferredDisplayModeId
is set.
See also:
int rotationAnimation
Define the exit and entry animations used on this window when the device is rotated.
This only has an affect if the incoming and outgoing topmost
opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
by other windows. All other situations default to the
ROTATION_ANIMATION_ROTATE
behavior.
float screenBrightness
This can be used to override the user's preferred brightness of the screen. A value of less than 0, the default, means to use the preferred screen brightness. 0 to 1 adjusts the brightness from dark to full bright.
int screenOrientation
Specific orientation value for a window.
May be any of the same values allowed
for screenOrientation
.
If not set, a default value of
SCREEN_ORIENTATION_UNSPECIFIED
will be used.
int softInputMode
Desired operating mode for any soft input area. May be any combination of:
SOFT_INPUT_STATE_UNSPECIFIED
, SOFT_INPUT_STATE_UNCHANGED
,
SOFT_INPUT_STATE_HIDDEN
, SOFT_INPUT_STATE_ALWAYS_VISIBLE
, or
SOFT_INPUT_STATE_VISIBLE
.
SOFT_INPUT_ADJUST_UNSPECIFIED
,
SOFT_INPUT_ADJUST_RESIZE
, or
SOFT_INPUT_ADJUST_PAN
.
This flag can be controlled in your theme through the
windowSoftInputMode
attribute.
int systemUiVisibility
Control the visibility of the status bar.
See also:
IBinder token
Identifier for this window. This will usually be filled in for you.
int type
The general type of window. There are three main classes of window types:
FIRST_APPLICATION_WINDOW
to
LAST_APPLICATION_WINDOW
) are normal top-level application
windows. For these types of windows, the token
must be
set to the token of the activity they are a part of (this will
normally be done for you if token
is null).
FIRST_SUB_WINDOW
to
LAST_SUB_WINDOW
) are associated with another top-level
window. For these types of windows, the token
must be
the token of the window it is attached to.
FIRST_SYSTEM_WINDOW
to
LAST_SYSTEM_WINDOW
) are special types of windows for
use by the system for specific purposes. They should not normally
be used by applications, and a special permission is required
to use them.
See also:
TYPE_BASE_APPLICATION
TYPE_APPLICATION
TYPE_APPLICATION_STARTING
TYPE_APPLICATION_PANEL
TYPE_APPLICATION_MEDIA
TYPE_APPLICATION_SUB_PANEL
ERROR(/#TYPE_APPLICATION_ABOVE_SUB_PANEL)
TYPE_APPLICATION_ATTACHED_DIALOG
TYPE_STATUS_BAR
TYPE_SEARCH_BAR
TYPE_PHONE
TYPE_SYSTEM_ALERT
TYPE_TOAST
TYPE_SYSTEM_OVERLAY
TYPE_PRIORITY_PHONE
TYPE_STATUS_BAR_PANEL
TYPE_SYSTEM_DIALOG
TYPE_KEYGUARD_DIALOG
TYPE_SYSTEM_ERROR
TYPE_INPUT_METHOD
TYPE_INPUT_METHOD_DIALOG
float verticalMargin
The vertical margin, as a percentage of the container's height,
between the container and the widget. See
Gravity.apply
for how this is used. This
field is added with y
to supply the yAdj parameter.
float verticalWeight
Indicates how much of the extra space will be allocated vertically to the view associated with these LayoutParams. Specify 0 if the view should not be stretched. Otherwise the extra pixels will be pro-rated among all views whose weight is greater than 0.
int windowAnimations
A style resource defining the animations to use for this window. This must be a system resource; it can not be an application resource because the window manager does not have access to applications.
int x
X position for this window. With the default gravity it is ignored.
When using LEFT
or START
or RIGHT
or
END
it provides an offset from the given edge.
int y
Y position for this window. With the default gravity it is ignored.
When using TOP
or BOTTOM
it provides
an offset from the given edge.
WindowManager.LayoutParams (int _type)
Parameters | |
---|---|
_type |
int
|
WindowManager.LayoutParams (int _type, int _flags)
Parameters | |
---|---|
_type |
int
|
_flags |
int
|
WindowManager.LayoutParams (int _type, int _flags, int _format)
Parameters | |
---|---|
_type |
int
|
_flags |
int
|
_format |
int
|
WindowManager.LayoutParams (int w, int h, int _type, int _flags, int _format)
Parameters | |
---|---|
w |
int
|
h |
int
|
_type |
int
|
_flags |
int
|
_format |
int
|
WindowManager.LayoutParams (int w, int h, int xpos, int ypos, int _type, int _flags, int _format)
Parameters | |
---|---|
w |
int
|
h |
int
|
xpos |
int
|
ypos |
int
|
_type |
int
|
_flags |
int
|
_format |
int
|
WindowManager.LayoutParams (Parcel in)
Parameters | |
---|---|
in |
Parcel
|
int copyFrom (WindowManager.LayoutParams o)
Parameters | |
---|---|
o |
WindowManager.LayoutParams
|
Returns | |
---|---|
int |
String debug (String output)
Returns a String representation of this set of layout parameters.
Parameters | |
---|---|
output |
String :
the String to prepend to the internal representation |
Returns | |
---|---|
String |
a String with the following format: output + "ViewGroup.LayoutParams={ width=WIDTH, height=HEIGHT }" |
int describeContents ()
Describe the kinds of special objects contained in this Parcelable
instance's marshaled representation. For example, if the object will
include a file descriptor in the output of writeToParcel(Parcel, int)
,
the return value of this method must include the
CONTENTS_FILE_DESCRIPTOR
bit.
Returns | |
---|---|
int |
a bitmask indicating the set of special object types marshaled by this Parcelable object instance. |
boolean mayUseInputMethod (int flags)
Given a particular set of window manager flags, determine whether
such a window may be a target for an input method when it has
focus. In particular, this checks the
FLAG_NOT_FOCUSABLE
and FLAG_ALT_FOCUSABLE_IM
flags and returns true if the combination of the two corresponds
to a window that needs to be behind the input method so that the
user can type into it.
Parameters | |
---|---|
flags |
int :
The current window manager flags. |
Returns | |
---|---|
boolean |
Returns true if such a window should be behind/interact with an input method, false if not. |
String toString ()
Returns a string representation of the object. In general, the
toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
Returns | |
---|---|
String |
a string representation of the object. |
void writeToParcel (Parcel out, int parcelableFlags)
Flatten this object in to a Parcel.
Parameters | |
---|---|
out |
Parcel :
The Parcel in which the object should be written. |
parcelableFlags |
int :
Additional flags about how the object should be written.
May be 0 or PARCELABLE_WRITE_RETURN_VALUE .
|