BitmapShader
public
class
BitmapShader
extends Shader
Shader used to draw a bitmap as a texture. The bitmap can be repeated or
mirrored by setting the tiling mode.
Summary
Inherited methods |
From
class
android.graphics.Shader
void
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finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
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boolean
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getLocalMatrix(Matrix localM)
Return true if the shader has a non-identity local matrix.
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void
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setLocalMatrix(Matrix localM)
Set the shader's local matrix.
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From
class
java.lang.Object
Object
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clone()
Creates and returns a copy of this object.
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boolean
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equals(Object obj)
Indicates whether some other object is "equal to" this one.
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void
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finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
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final
Class<?>
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getClass()
Returns the runtime class of this Object .
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int
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hashCode()
Returns a hash code value for the object.
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final
void
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notify()
Wakes up a single thread that is waiting on this object's
monitor.
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final
void
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notifyAll()
Wakes up all threads that are waiting on this object's monitor.
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String
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toString()
Returns a string representation of the object.
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final
void
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wait(long millis, int nanos)
Causes the current thread to wait until another thread invokes the
notify() method or the
notifyAll() method for this object, or
some other thread interrupts the current thread, or a certain
amount of real time has elapsed.
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final
void
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wait(long millis)
Causes the current thread to wait until either another thread invokes the
notify() method or the
notifyAll() method for this object, or a
specified amount of time has elapsed.
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final
void
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wait()
Causes the current thread to wait until another thread invokes the
notify() method or the
notifyAll() method for this object.
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Public constructors
BitmapShader
BitmapShader (Bitmap bitmap,
Shader.TileMode tileX,
Shader.TileMode tileY)
Call this to create a new shader that will draw with a bitmap.
Parameters |
bitmap |
Bitmap :
The bitmap to use inside the shader |
tileX |
Shader.TileMode :
The tiling mode for x to draw the bitmap in. |
tileY |
Shader.TileMode :
The tiling mode for y to draw the bitmap in.
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