public
class
RadialGradient
extends Shader
java.lang.Object | ||
↳ | android.graphics.Shader | |
↳ | android.graphics.RadialGradient |
Public constructors | |
---|---|
RadialGradient(float centerX, float centerY, float radius, int[] colors, float[] stops, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius. |
|
RadialGradient(float centerX, float centerY, float radius, int centerColor, int edgeColor, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius. |
Inherited methods | |
---|---|
From
class
android.graphics.Shader
| |
From
class
java.lang.Object
|
RadialGradient (float centerX, float centerY, float radius, int[] colors, float[] stops, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
Parameters | |
---|---|
centerX |
float :
The x-coordinate of the center of the radius |
centerY |
float :
The y-coordinate of the center of the radius |
radius |
float :
Must be positive. The radius of the circle for this gradient. |
colors |
int :
The colors to be distributed between the center and edge of the circle |
stops |
float :
May be null . Valid values are between 0.0f and
1.0f . The relative position of each corresponding color in
the colors array. If null , colors are distributed evenly
between the center and edge of the circle. |
tileMode |
Shader.TileMode :
The Shader tiling mode
|
RadialGradient (float centerX, float centerY, float radius, int centerColor, int edgeColor, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
Parameters | |
---|---|
centerX |
float :
The x-coordinate of the center of the radius |
centerY |
float :
The y-coordinate of the center of the radius |
radius |
float :
Must be positive. The radius of the circle for this gradient |
centerColor |
int :
The color at the center of the circle. |
edgeColor |
int :
The color at the edge of the circle. |
tileMode |
Shader.TileMode :
The Shader tiling mode
|