public
final
class
AudioAttributes
extends Object
implements
Parcelable
java.lang.Object | |
↳ | android.media.AudioAttributes |
A class to encapsulate a collection of attributes describing information about an audio stream.
AudioAttributes
supersede the notion of stream types (see for instance
STREAM_MUSIC
or STREAM_ALARM
) for defining the
behavior of audio playback. Attributes allow an application to specify more information than is
conveyed in a stream type by allowing the application to define:
USAGE_MEDIA
and USAGE_ALARM
.
These two examples are the closest to stream types, but more detailed use cases are
available. Usage information is more expressive than a stream type, and allows certain
platforms or routing policies to use this information for more refined volume or routing
decisions. Usage is the most important information to supply in AudioAttributes
and it is recommended to build any instance with this information supplied, see
AudioAttributes.Builder
for exceptions.CONTENT_TYPE_MOVIE
for a movie streaming service or CONTENT_TYPE_MUSIC
for
a music playback application) this information might be used by the audio framework to
selectively configure some audio post-processing blocks.AudioAttributes
are used for example in one of the AudioTrack
constructors (see AudioTrack(AudioAttributes, AudioFormat, int, int, int)
),
to configure a MediaPlayer
(see setAudioAttributes(AudioAttributes)
or a
Notification
(see audioAttributes
). An
AudioAttributes
instance is built through its builder,
AudioAttributes.Builder
.
Nested classes | |
---|---|
class |
AudioAttributes.Builder
Builder class for |
Constants | |
---|---|
int |
CONTENT_TYPE_MOVIE
Content type value to use when the content type is a soundtrack, typically accompanying a movie or TV program. |
int |
CONTENT_TYPE_MUSIC
Content type value to use when the content type is music. |
int |
CONTENT_TYPE_SONIFICATION
Content type value to use when the content type is a sound used to accompany a user action, such as a beep or sound effect expressing a key click, or event, such as the type of a sound for a bonus being received in a game. |
int |
CONTENT_TYPE_SPEECH
Content type value to use when the content type is speech. |
int |
CONTENT_TYPE_UNKNOWN
Content type value to use when the content type is unknown, or other than the ones defined. |
int |
FLAG_AUDIBILITY_ENFORCED
Flag defining a behavior where the audibility of the sound will be ensured by the system. |
int |
FLAG_HW_AV_SYNC
Flag requesting the use of an output stream supporting hardware A/V synchronization. |
int |
FLAG_LOW_LATENCY
Flag requesting a low latency path when creating an AudioTrack. |
int |
USAGE_ALARM
Usage value to use when the usage is an alarm (e.g. |
int |
USAGE_ASSISTANCE_ACCESSIBILITY
Usage value to use when the usage is for accessibility, such as with a screen reader. |
int |
USAGE_ASSISTANCE_NAVIGATION_GUIDANCE
Usage value to use when the usage is driving or navigation directions. |
int |
USAGE_ASSISTANCE_SONIFICATION
Usage value to use when the usage is sonification, such as with user interface sounds. |
int |
USAGE_GAME
Usage value to use when the usage is for game audio. |
int |
USAGE_MEDIA
Usage value to use when the usage is media, such as music, or movie soundtracks. |
int |
USAGE_NOTIFICATION
Usage value to use when the usage is notification. |
int |
USAGE_NOTIFICATION_COMMUNICATION_DELAYED
Usage value to use when the usage is notification for a non-immediate type of communication such as e-mail. |
int |
USAGE_NOTIFICATION_COMMUNICATION_INSTANT
Usage value to use when the usage is notification for an "instant" communication such as a chat, or SMS. |
int |
USAGE_NOTIFICATION_COMMUNICATION_REQUEST
Usage value to use when the usage is a request to enter/end a communication, such as a VoIP communication or video-conference. |
int |
USAGE_NOTIFICATION_EVENT
Usage value to use when the usage is to attract the user's attention, such as a reminder or low battery warning. |
int |
USAGE_NOTIFICATION_RINGTONE
Usage value to use when the usage is telephony ringtone. |
int |
USAGE_UNKNOWN
Usage value to use when the usage is unknown. |
int |
USAGE_VOICE_COMMUNICATION
Usage value to use when the usage is voice communications, such as telephony or VoIP. |
int |
USAGE_VOICE_COMMUNICATION_SIGNALLING
Usage value to use when the usage is in-call signalling, such as with a "busy" beep, or DTMF tones. |
Inherited constants |
---|
From
interface
android.os.Parcelable
|
Fields | |
---|---|
public
static
final
Creator<AudioAttributes> |
CREATOR
|
Public methods | |
---|---|
int
|
describeContents()
Describe the kinds of special objects contained in this Parcelable instance's marshaled representation. |
boolean
|
equals(Object o)
Indicates whether some other object is "equal to" this one. |
int
|
getContentType()
Return the content type. |
int
|
getFlags()
Return the flags. |
int
|
getUsage()
Return the usage. |
int
|
hashCode()
Returns a hash code value for the object. |
String
|
toString()
Returns a string representation of the object. |
void
|
writeToParcel(Parcel dest, int flags)
Flatten this object in to a Parcel. |
Inherited methods | |
---|---|
From
class
java.lang.Object
| |
From
interface
android.os.Parcelable
|
int CONTENT_TYPE_MOVIE
Content type value to use when the content type is a soundtrack, typically accompanying a movie or TV program.
Constant Value: 3 (0x00000003)
int CONTENT_TYPE_MUSIC
Content type value to use when the content type is music.
Constant Value: 2 (0x00000002)
int CONTENT_TYPE_SONIFICATION
Content type value to use when the content type is a sound used to accompany a user action, such as a beep or sound effect expressing a key click, or event, such as the type of a sound for a bonus being received in a game. These sounds are mostly synthesized or short Foley sounds.
Constant Value: 4 (0x00000004)
int CONTENT_TYPE_SPEECH
Content type value to use when the content type is speech.
Constant Value: 1 (0x00000001)
int CONTENT_TYPE_UNKNOWN
Content type value to use when the content type is unknown, or other than the ones defined.
Constant Value: 0 (0x00000000)
int FLAG_AUDIBILITY_ENFORCED
Flag defining a behavior where the audibility of the sound will be ensured by the system.
Constant Value: 1 (0x00000001)
int FLAG_HW_AV_SYNC
Flag requesting the use of an output stream supporting hardware A/V synchronization.
Constant Value: 16 (0x00000010)
int FLAG_LOW_LATENCY
Flag requesting a low latency path when creating an AudioTrack.
When using this flag, the sample rate must match the native sample rate
of the device. Effects processing is also unavailable.
Note that if this flag is used without specifying a bufferSizeInBytes then the
AudioTrack's actual buffer size may be too small. It is recommended that a fairly
large buffer should be specified when the AudioTrack is created.
Then the actual size can be reduced by calling
setBufferSizeInFrames(int)
. The buffer size can be optimized
by lowering it after each write() call until the audio glitches, which is detected by calling
getUnderrunCount()
. Then the buffer size can be increased
until there are no glitches.
This tuning step should be done while playing silence.
This technique provides a compromise between latency and glitch rate.
Constant Value: 256 (0x00000100)
int USAGE_ALARM
Usage value to use when the usage is an alarm (e.g. wake-up alarm).
Constant Value: 4 (0x00000004)
int USAGE_ASSISTANCE_ACCESSIBILITY
Usage value to use when the usage is for accessibility, such as with a screen reader.
Constant Value: 11 (0x0000000b)
int USAGE_ASSISTANCE_NAVIGATION_GUIDANCE
Usage value to use when the usage is driving or navigation directions.
Constant Value: 12 (0x0000000c)
int USAGE_ASSISTANCE_SONIFICATION
Usage value to use when the usage is sonification, such as with user interface sounds.
Constant Value: 13 (0x0000000d)
int USAGE_GAME
Usage value to use when the usage is for game audio.
Constant Value: 14 (0x0000000e)
int USAGE_MEDIA
Usage value to use when the usage is media, such as music, or movie soundtracks.
Constant Value: 1 (0x00000001)
int USAGE_NOTIFICATION
Usage value to use when the usage is notification. See other notification usages for more specialized uses.
Constant Value: 5 (0x00000005)
int USAGE_NOTIFICATION_COMMUNICATION_DELAYED
Usage value to use when the usage is notification for a non-immediate type of communication such as e-mail.
Constant Value: 9 (0x00000009)
int USAGE_NOTIFICATION_COMMUNICATION_INSTANT
Usage value to use when the usage is notification for an "instant" communication such as a chat, or SMS.
Constant Value: 8 (0x00000008)
int USAGE_NOTIFICATION_COMMUNICATION_REQUEST
Usage value to use when the usage is a request to enter/end a communication, such as a VoIP communication or video-conference.
Constant Value: 7 (0x00000007)
int USAGE_NOTIFICATION_EVENT
Usage value to use when the usage is to attract the user's attention, such as a reminder or low battery warning.
Constant Value: 10 (0x0000000a)
int USAGE_NOTIFICATION_RINGTONE
Usage value to use when the usage is telephony ringtone.
Constant Value: 6 (0x00000006)
int USAGE_UNKNOWN
Usage value to use when the usage is unknown.
Constant Value: 0 (0x00000000)
int USAGE_VOICE_COMMUNICATION
Usage value to use when the usage is voice communications, such as telephony or VoIP.
Constant Value: 2 (0x00000002)
int USAGE_VOICE_COMMUNICATION_SIGNALLING
Usage value to use when the usage is in-call signalling, such as with a "busy" beep, or DTMF tones.
Constant Value: 3 (0x00000003)
int describeContents ()
Describe the kinds of special objects contained in this Parcelable
instance's marshaled representation. For example, if the object will
include a file descriptor in the output of writeToParcel(Parcel, int)
,
the return value of this method must include the
CONTENTS_FILE_DESCRIPTOR
bit.
Returns | |
---|---|
int |
a bitmask indicating the set of special object types marshaled by this Parcelable object instance. |
boolean equals (Object o)
Indicates whether some other object is "equal to" this one.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y)
consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals
method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode
method whenever this method is overridden, so as to maintain the
general contract for the hashCode
method, which states
that equal objects must have equal hash codes.
Parameters | |
---|---|
o |
Object :
the reference object with which to compare. |
Returns | |
---|---|
boolean |
true if this object is the same as the obj
argument; false otherwise. |
int getContentType ()
Return the content type.
Returns | |
---|---|
int |
one of the values that can be set in setContentType(int)
|
int getFlags ()
Return the flags.
Returns | |
---|---|
int |
a combined mask of all flags |
int getUsage ()
Return the usage.
Returns | |
---|---|
int |
one of the values that can be set in setUsage(int)
|
int hashCode ()
Returns a hash code value for the object. This method is
supported for the benefit of hash tables such as those provided by
HashMap
.
The general contract of hashCode
is:
hashCode
method
must consistently return the same integer, provided no information
used in equals
comparisons on the object is modified.
This integer need not remain consistent from one execution of an
application to another execution of the same application.
equals(Object)
method, then calling the hashCode
method on each of
the two objects must produce the same integer result.
equals(java.lang.Object)
method, then calling the hashCode
method on each of the
two objects must produce distinct integer results. However, the
programmer should be aware that producing distinct integer results
for unequal objects may improve the performance of hash tables.
As much as is reasonably practical, the hashCode method defined by
class Object
does return distinct integers for distinct
objects. (This is typically implemented by converting the internal
address of the object into an integer, but this implementation
technique is not required by the
JavaTM programming language.)
Returns | |
---|---|
int |
a hash code value for this object. |
String toString ()
Returns a string representation of the object. In general, the
toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
Returns | |
---|---|
String |
a string representation of the object. |
void writeToParcel (Parcel dest, int flags)
Flatten this object in to a Parcel.
Parameters | |
---|---|
dest |
Parcel :
The Parcel in which the object should be written. |
flags |
int :
Additional flags about how the object should be written.
May be 0 or PARCELABLE_WRITE_RETURN_VALUE .
|