GLES20
public
class
GLES20
extends Object
Known Direct Subclasses
|
Known Indirect Subclasses
|
OpenGL ES 2.0
Summary
Public methods |
static
void
|
glActiveTexture(int texture)
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static
void
|
glAttachShader(int program, int shader)
|
static
void
|
glBindAttribLocation(int program, int index, String name)
|
static
void
|
glBindBuffer(int target, int buffer)
|
static
void
|
glBindFramebuffer(int target, int framebuffer)
|
static
void
|
glBindRenderbuffer(int target, int renderbuffer)
|
static
void
|
glBindTexture(int target, int texture)
|
static
void
|
glBlendColor(float red, float green, float blue, float alpha)
|
static
void
|
glBlendEquation(int mode)
|
static
void
|
glBlendEquationSeparate(int modeRGB, int modeAlpha)
|
static
void
|
glBlendFunc(int sfactor, int dfactor)
|
static
void
|
glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
|
static
void
|
glBufferData(int target, int size, Buffer data, int usage)
|
static
void
|
glBufferSubData(int target, int offset, int size, Buffer data)
|
static
int
|
glCheckFramebufferStatus(int target)
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static
void
|
glClear(int mask)
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static
void
|
glClearColor(float red, float green, float blue, float alpha)
|
static
void
|
glClearDepthf(float depth)
|
static
void
|
glClearStencil(int s)
|
static
void
|
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
|
static
void
|
glCompileShader(int shader)
|
static
void
|
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
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static
void
|
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
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static
void
|
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
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static
void
|
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
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static
int
|
glCreateProgram()
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static
int
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glCreateShader(int type)
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static
void
|
glCullFace(int mode)
|
static
void
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glDeleteBuffers(int n, int[] buffers, int offset)
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static
void
|
glDeleteBuffers(int n, IntBuffer buffers)
|
static
void
|
glDeleteFramebuffers(int n, int[] framebuffers, int offset)
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static
void
|
glDeleteFramebuffers(int n, IntBuffer framebuffers)
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static
void
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glDeleteProgram(int program)
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static
void
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glDeleteRenderbuffers(int n, int[] renderbuffers, int offset)
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static
void
|
glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
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static
void
|
glDeleteShader(int shader)
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static
void
|
glDeleteTextures(int n, IntBuffer textures)
|
static
void
|
glDeleteTextures(int n, int[] textures, int offset)
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static
void
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glDepthFunc(int func)
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static
void
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glDepthMask(boolean flag)
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static
void
|
glDepthRangef(float zNear, float zFar)
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static
void
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glDetachShader(int program, int shader)
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static
void
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glDisable(int cap)
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static
void
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glDisableVertexAttribArray(int index)
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static
void
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glDrawArrays(int mode, int first, int count)
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static
void
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glDrawElements(int mode, int count, int type, int offset)
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static
void
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glDrawElements(int mode, int count, int type, Buffer indices)
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static
void
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glEnable(int cap)
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static
void
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glEnableVertexAttribArray(int index)
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static
void
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glFinish()
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static
void
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glFlush()
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static
void
|
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
|
static
void
|
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
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static
void
|
glFrontFace(int mode)
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static
void
|
glGenBuffers(int n, IntBuffer buffers)
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static
void
|
glGenBuffers(int n, int[] buffers, int offset)
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static
void
|
glGenFramebuffers(int n, int[] framebuffers, int offset)
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static
void
|
glGenFramebuffers(int n, IntBuffer framebuffers)
|
static
void
|
glGenRenderbuffers(int n, int[] renderbuffers, int offset)
|
static
void
|
glGenRenderbuffers(int n, IntBuffer renderbuffers)
|
static
void
|
glGenTextures(int n, IntBuffer textures)
|
static
void
|
glGenTextures(int n, int[] textures, int offset)
|
static
void
|
glGenerateMipmap(int target)
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static
String
|
glGetActiveAttrib(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)
|
static
void
|
glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
|
static
String
|
glGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type)
|
static
void
|
glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
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static
String
|
glGetActiveUniform(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)
|
static
String
|
glGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type)
|
static
void
|
glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders)
|
static
void
|
glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset)
|
static
int
|
glGetAttribLocation(int program, String name)
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static
void
|
glGetBooleanv(int pname, IntBuffer params)
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static
void
|
glGetBooleanv(int pname, boolean[] params, int offset)
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static
void
|
glGetBufferParameteriv(int target, int pname, IntBuffer params)
|
static
void
|
glGetBufferParameteriv(int target, int pname, int[] params, int offset)
|
static
int
|
glGetError()
|
static
void
|
glGetFloatv(int pname, FloatBuffer params)
|
static
void
|
glGetFloatv(int pname, float[] params, int offset)
|
static
void
|
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
|
static
void
|
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset)
|
static
void
|
glGetIntegerv(int pname, int[] params, int offset)
|
static
void
|
glGetIntegerv(int pname, IntBuffer params)
|
static
String
|
glGetProgramInfoLog(int program)
|
static
void
|
glGetProgramiv(int program, int pname, int[] params, int offset)
|
static
void
|
glGetProgramiv(int program, int pname, IntBuffer params)
|
static
void
|
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
|
static
void
|
glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset)
|
static
String
|
glGetShaderInfoLog(int shader)
|
static
void
|
glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
|
static
void
|
glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset)
|
static
void
|
glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset)
|
static
String
|
glGetShaderSource(int shader)
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static
void
|
glGetShaderiv(int shader, int pname, int[] params, int offset)
|
static
void
|
glGetShaderiv(int shader, int pname, IntBuffer params)
|
static
String
|
glGetString(int name)
|
static
void
|
glGetTexParameterfv(int target, int pname, float[] params, int offset)
|
static
void
|
glGetTexParameterfv(int target, int pname, FloatBuffer params)
|
static
void
|
glGetTexParameteriv(int target, int pname, IntBuffer params)
|
static
void
|
glGetTexParameteriv(int target, int pname, int[] params, int offset)
|
static
int
|
glGetUniformLocation(int program, String name)
|
static
void
|
glGetUniformfv(int program, int location, FloatBuffer params)
|
static
void
|
glGetUniformfv(int program, int location, float[] params, int offset)
|
static
void
|
glGetUniformiv(int program, int location, int[] params, int offset)
|
static
void
|
glGetUniformiv(int program, int location, IntBuffer params)
|
static
void
|
glGetVertexAttribfv(int index, int pname, FloatBuffer params)
|
static
void
|
glGetVertexAttribfv(int index, int pname, float[] params, int offset)
|
static
void
|
glGetVertexAttribiv(int index, int pname, IntBuffer params)
|
static
void
|
glGetVertexAttribiv(int index, int pname, int[] params, int offset)
|
static
void
|
glHint(int target, int mode)
|
static
boolean
|
glIsBuffer(int buffer)
|
static
boolean
|
glIsEnabled(int cap)
|
static
boolean
|
glIsFramebuffer(int framebuffer)
|
static
boolean
|
glIsProgram(int program)
|
static
boolean
|
glIsRenderbuffer(int renderbuffer)
|
static
boolean
|
glIsShader(int shader)
|
static
boolean
|
glIsTexture(int texture)
|
static
void
|
glLineWidth(float width)
|
static
void
|
glLinkProgram(int program)
|
static
void
|
glPixelStorei(int pname, int param)
|
static
void
|
glPolygonOffset(float factor, float units)
|
static
void
|
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
|
static
void
|
glReleaseShaderCompiler()
|
static
void
|
glRenderbufferStorage(int target, int internalformat, int width, int height)
|
static
void
|
glSampleCoverage(float value, boolean invert)
|
static
void
|
glScissor(int x, int y, int width, int height)
|
static
void
|
glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary, int length)
|
static
void
|
glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
|
static
void
|
glShaderSource(int shader, String string)
|
static
void
|
glStencilFunc(int func, int ref, int mask)
|
static
void
|
glStencilFuncSeparate(int face, int func, int ref, int mask)
|
static
void
|
glStencilMask(int mask)
|
static
void
|
glStencilMaskSeparate(int face, int mask)
|
static
void
|
glStencilOp(int fail, int zfail, int zpass)
|
static
void
|
glStencilOpSeparate(int face, int fail, int zfail, int zpass)
|
static
void
|
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
|
static
void
|
glTexParameterf(int target, int pname, float param)
|
static
void
|
glTexParameterfv(int target, int pname, FloatBuffer params)
|
static
void
|
glTexParameterfv(int target, int pname, float[] params, int offset)
|
static
void
|
glTexParameteri(int target, int pname, int param)
|
static
void
|
glTexParameteriv(int target, int pname, int[] params, int offset)
|
static
void
|
glTexParameteriv(int target, int pname, IntBuffer params)
|
static
void
|
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
|
static
void
|
glUniform1f(int location, float x)
|
static
void
|
glUniform1fv(int location, int count, FloatBuffer v)
|
static
void
|
glUniform1fv(int location, int count, float[] v, int offset)
|
static
void
|
glUniform1i(int location, int x)
|
static
void
|
glUniform1iv(int location, int count, int[] v, int offset)
|
static
void
|
glUniform1iv(int location, int count, IntBuffer v)
|
static
void
|
glUniform2f(int location, float x, float y)
|
static
void
|
glUniform2fv(int location, int count, float[] v, int offset)
|
static
void
|
glUniform2fv(int location, int count, FloatBuffer v)
|
static
void
|
glUniform2i(int location, int x, int y)
|
static
void
|
glUniform2iv(int location, int count, int[] v, int offset)
|
static
void
|
glUniform2iv(int location, int count, IntBuffer v)
|
static
void
|
glUniform3f(int location, float x, float y, float z)
|
static
void
|
glUniform3fv(int location, int count, FloatBuffer v)
|
static
void
|
glUniform3fv(int location, int count, float[] v, int offset)
|
static
void
|
glUniform3i(int location, int x, int y, int z)
|
static
void
|
glUniform3iv(int location, int count, IntBuffer v)
|
static
void
|
glUniform3iv(int location, int count, int[] v, int offset)
|
static
void
|
glUniform4f(int location, float x, float y, float z, float w)
|
static
void
|
glUniform4fv(int location, int count, FloatBuffer v)
|
static
void
|
glUniform4fv(int location, int count, float[] v, int offset)
|
static
void
|
glUniform4i(int location, int x, int y, int z, int w)
|
static
void
|
glUniform4iv(int location, int count, IntBuffer v)
|
static
void
|
glUniform4iv(int location, int count, int[] v, int offset)
|
static
void
|
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUseProgram(int program)
|
static
void
|
glValidateProgram(int program)
|
static
void
|
glVertexAttrib1f(int indx, float x)
|
static
void
|
glVertexAttrib1fv(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib1fv(int indx, FloatBuffer values)
|
static
void
|
glVertexAttrib2f(int indx, float x, float y)
|
static
void
|
glVertexAttrib2fv(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib2fv(int indx, FloatBuffer values)
|
static
void
|
glVertexAttrib3f(int indx, float x, float y, float z)
|
static
void
|
glVertexAttrib3fv(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib3fv(int indx, FloatBuffer values)
|
static
void
|
glVertexAttrib4f(int indx, float x, float y, float z, float w)
|
static
void
|
glVertexAttrib4fv(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib4fv(int indx, FloatBuffer values)
|
static
void
|
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset)
|
static
void
|
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
|
static
void
|
glViewport(int x, int y, int width, int height)
|
Inherited methods |
From
class
java.lang.Object
Object
|
clone()
Creates and returns a copy of this object.
|
boolean
|
equals(Object obj)
Indicates whether some other object is "equal to" this one.
|
void
|
finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
|
final
Class<?>
|
getClass()
Returns the runtime class of this Object .
|
int
|
hashCode()
Returns a hash code value for the object.
|
final
void
|
notify()
Wakes up a single thread that is waiting on this object's
monitor.
|
final
void
|
notifyAll()
Wakes up all threads that are waiting on this object's monitor.
|
String
|
toString()
Returns a string representation of the object.
|
final
void
|
wait(long millis, int nanos)
Causes the current thread to wait until another thread invokes the
notify() method or the
notifyAll() method for this object, or
some other thread interrupts the current thread, or a certain
amount of real time has elapsed.
|
final
void
|
wait(long millis)
Causes the current thread to wait until either another thread invokes the
notify() method or the
notifyAll() method for this object, or a
specified amount of time has elapsed.
|
final
void
|
wait()
Causes the current thread to wait until another thread invokes the
notify() method or the
notifyAll() method for this object.
|
|
Constants
GL_ACTIVE_ATTRIBUTES
int GL_ACTIVE_ATTRIBUTES
Constant Value:
35721
(0x00008b89)
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
Constant Value:
35722
(0x00008b8a)
GL_ACTIVE_TEXTURE
int GL_ACTIVE_TEXTURE
Constant Value:
34016
(0x000084e0)
GL_ACTIVE_UNIFORMS
int GL_ACTIVE_UNIFORMS
Constant Value:
35718
(0x00008b86)
GL_ACTIVE_UNIFORM_MAX_LENGTH
int GL_ACTIVE_UNIFORM_MAX_LENGTH
Constant Value:
35719
(0x00008b87)
GL_ALIASED_LINE_WIDTH_RANGE
int GL_ALIASED_LINE_WIDTH_RANGE
Constant Value:
33902
(0x0000846e)
GL_ALIASED_POINT_SIZE_RANGE
int GL_ALIASED_POINT_SIZE_RANGE
Constant Value:
33901
(0x0000846d)
GL_ALPHA
int GL_ALPHA
Constant Value:
6406
(0x00001906)
GL_ALPHA_BITS
int GL_ALPHA_BITS
Constant Value:
3413
(0x00000d55)
GL_ALWAYS
int GL_ALWAYS
Constant Value:
519
(0x00000207)
GL_ARRAY_BUFFER
int GL_ARRAY_BUFFER
Constant Value:
34962
(0x00008892)
GL_ARRAY_BUFFER_BINDING
int GL_ARRAY_BUFFER_BINDING
Constant Value:
34964
(0x00008894)
GL_ATTACHED_SHADERS
int GL_ATTACHED_SHADERS
Constant Value:
35717
(0x00008b85)
GL_BACK
int GL_BACK
Constant Value:
1029
(0x00000405)
GL_BLEND
int GL_BLEND
Constant Value:
3042
(0x00000be2)
GL_BLEND_COLOR
int GL_BLEND_COLOR
Constant Value:
32773
(0x00008005)
GL_BLEND_DST_ALPHA
int GL_BLEND_DST_ALPHA
Constant Value:
32970
(0x000080ca)
GL_BLEND_DST_RGB
int GL_BLEND_DST_RGB
Constant Value:
32968
(0x000080c8)
GL_BLEND_EQUATION
int GL_BLEND_EQUATION
Constant Value:
32777
(0x00008009)
GL_BLEND_EQUATION_ALPHA
int GL_BLEND_EQUATION_ALPHA
Constant Value:
34877
(0x0000883d)
GL_BLEND_EQUATION_RGB
int GL_BLEND_EQUATION_RGB
Constant Value:
32777
(0x00008009)
GL_BLEND_SRC_ALPHA
int GL_BLEND_SRC_ALPHA
Constant Value:
32971
(0x000080cb)
GL_BLEND_SRC_RGB
int GL_BLEND_SRC_RGB
Constant Value:
32969
(0x000080c9)
GL_BLUE_BITS
int GL_BLUE_BITS
Constant Value:
3412
(0x00000d54)
GL_BOOL
int GL_BOOL
Constant Value:
35670
(0x00008b56)
GL_BOOL_VEC2
int GL_BOOL_VEC2
Constant Value:
35671
(0x00008b57)
GL_BOOL_VEC3
int GL_BOOL_VEC3
Constant Value:
35672
(0x00008b58)
GL_BOOL_VEC4
int GL_BOOL_VEC4
Constant Value:
35673
(0x00008b59)
GL_BUFFER_SIZE
int GL_BUFFER_SIZE
Constant Value:
34660
(0x00008764)
GL_BUFFER_USAGE
int GL_BUFFER_USAGE
Constant Value:
34661
(0x00008765)
GL_BYTE
int GL_BYTE
Constant Value:
5120
(0x00001400)
GL_CCW
int GL_CCW
Constant Value:
2305
(0x00000901)
GL_CLAMP_TO_EDGE
int GL_CLAMP_TO_EDGE
Constant Value:
33071
(0x0000812f)
GL_COLOR_ATTACHMENT0
int GL_COLOR_ATTACHMENT0
Constant Value:
36064
(0x00008ce0)
GL_COLOR_BUFFER_BIT
int GL_COLOR_BUFFER_BIT
Constant Value:
16384
(0x00004000)
GL_COLOR_CLEAR_VALUE
int GL_COLOR_CLEAR_VALUE
Constant Value:
3106
(0x00000c22)
GL_COLOR_WRITEMASK
int GL_COLOR_WRITEMASK
Constant Value:
3107
(0x00000c23)
GL_COMPILE_STATUS
int GL_COMPILE_STATUS
Constant Value:
35713
(0x00008b81)
GL_COMPRESSED_TEXTURE_FORMATS
int GL_COMPRESSED_TEXTURE_FORMATS
Constant Value:
34467
(0x000086a3)
GL_CONSTANT_ALPHA
int GL_CONSTANT_ALPHA
Constant Value:
32771
(0x00008003)
GL_CONSTANT_COLOR
int GL_CONSTANT_COLOR
Constant Value:
32769
(0x00008001)
GL_CULL_FACE
int GL_CULL_FACE
Constant Value:
2884
(0x00000b44)
GL_CULL_FACE_MODE
int GL_CULL_FACE_MODE
Constant Value:
2885
(0x00000b45)
GL_CURRENT_PROGRAM
int GL_CURRENT_PROGRAM
Constant Value:
35725
(0x00008b8d)
GL_CURRENT_VERTEX_ATTRIB
int GL_CURRENT_VERTEX_ATTRIB
Constant Value:
34342
(0x00008626)
GL_CW
int GL_CW
Constant Value:
2304
(0x00000900)
GL_DECR
int GL_DECR
Constant Value:
7683
(0x00001e03)
GL_DECR_WRAP
int GL_DECR_WRAP
Constant Value:
34056
(0x00008508)
GL_DELETE_STATUS
int GL_DELETE_STATUS
Constant Value:
35712
(0x00008b80)
GL_DEPTH_ATTACHMENT
int GL_DEPTH_ATTACHMENT
Constant Value:
36096
(0x00008d00)
GL_DEPTH_BITS
int GL_DEPTH_BITS
Constant Value:
3414
(0x00000d56)
GL_DEPTH_BUFFER_BIT
int GL_DEPTH_BUFFER_BIT
Constant Value:
256
(0x00000100)
GL_DEPTH_CLEAR_VALUE
int GL_DEPTH_CLEAR_VALUE
Constant Value:
2931
(0x00000b73)
GL_DEPTH_COMPONENT
int GL_DEPTH_COMPONENT
Constant Value:
6402
(0x00001902)
GL_DEPTH_COMPONENT16
int GL_DEPTH_COMPONENT16
Constant Value:
33189
(0x000081a5)
GL_DEPTH_FUNC
int GL_DEPTH_FUNC
Constant Value:
2932
(0x00000b74)
GL_DEPTH_RANGE
int GL_DEPTH_RANGE
Constant Value:
2928
(0x00000b70)
GL_DEPTH_TEST
int GL_DEPTH_TEST
Constant Value:
2929
(0x00000b71)
GL_DEPTH_WRITEMASK
int GL_DEPTH_WRITEMASK
Constant Value:
2930
(0x00000b72)
GL_DITHER
int GL_DITHER
Constant Value:
3024
(0x00000bd0)
GL_DONT_CARE
int GL_DONT_CARE
Constant Value:
4352
(0x00001100)
GL_DST_ALPHA
int GL_DST_ALPHA
Constant Value:
772
(0x00000304)
GL_DST_COLOR
int GL_DST_COLOR
Constant Value:
774
(0x00000306)
GL_DYNAMIC_DRAW
int GL_DYNAMIC_DRAW
Constant Value:
35048
(0x000088e8)
GL_ELEMENT_ARRAY_BUFFER
int GL_ELEMENT_ARRAY_BUFFER
Constant Value:
34963
(0x00008893)
GL_ELEMENT_ARRAY_BUFFER_BINDING
int GL_ELEMENT_ARRAY_BUFFER_BINDING
Constant Value:
34965
(0x00008895)
GL_EQUAL
int GL_EQUAL
Constant Value:
514
(0x00000202)
GL_EXTENSIONS
int GL_EXTENSIONS
Constant Value:
7939
(0x00001f03)
GL_FALSE
int GL_FALSE
Constant Value:
0
(0x00000000)
GL_FASTEST
int GL_FASTEST
Constant Value:
4353
(0x00001101)
GL_FIXED
int GL_FIXED
Constant Value:
5132
(0x0000140c)
GL_FLOAT
int GL_FLOAT
Constant Value:
5126
(0x00001406)
GL_FLOAT_MAT2
int GL_FLOAT_MAT2
Constant Value:
35674
(0x00008b5a)
GL_FLOAT_MAT3
int GL_FLOAT_MAT3
Constant Value:
35675
(0x00008b5b)
GL_FLOAT_MAT4
int GL_FLOAT_MAT4
Constant Value:
35676
(0x00008b5c)
GL_FLOAT_VEC2
int GL_FLOAT_VEC2
Constant Value:
35664
(0x00008b50)
GL_FLOAT_VEC3
int GL_FLOAT_VEC3
Constant Value:
35665
(0x00008b51)
GL_FLOAT_VEC4
int GL_FLOAT_VEC4
Constant Value:
35666
(0x00008b52)
GL_FRAGMENT_SHADER
int GL_FRAGMENT_SHADER
Constant Value:
35632
(0x00008b30)
GL_FRAMEBUFFER
int GL_FRAMEBUFFER
Constant Value:
36160
(0x00008d40)
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
Constant Value:
36049
(0x00008cd1)
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
Constant Value:
36048
(0x00008cd0)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
Constant Value:
36051
(0x00008cd3)
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
Constant Value:
36050
(0x00008cd2)
GL_FRAMEBUFFER_BINDING
int GL_FRAMEBUFFER_BINDING
Constant Value:
36006
(0x00008ca6)
GL_FRAMEBUFFER_COMPLETE
int GL_FRAMEBUFFER_COMPLETE
Constant Value:
36053
(0x00008cd5)
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Constant Value:
36054
(0x00008cd6)
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
Constant Value:
36057
(0x00008cd9)
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Constant Value:
36055
(0x00008cd7)
GL_FRAMEBUFFER_UNSUPPORTED
int GL_FRAMEBUFFER_UNSUPPORTED
Constant Value:
36061
(0x00008cdd)
GL_FRONT
int GL_FRONT
Constant Value:
1028
(0x00000404)
GL_FRONT_AND_BACK
int GL_FRONT_AND_BACK
Constant Value:
1032
(0x00000408)
GL_FRONT_FACE
int GL_FRONT_FACE
Constant Value:
2886
(0x00000b46)
GL_FUNC_ADD
int GL_FUNC_ADD
Constant Value:
32774
(0x00008006)
GL_FUNC_REVERSE_SUBTRACT
int GL_FUNC_REVERSE_SUBTRACT
Constant Value:
32779
(0x0000800b)
GL_FUNC_SUBTRACT
int GL_FUNC_SUBTRACT
Constant Value:
32778
(0x0000800a)
GL_GENERATE_MIPMAP_HINT
int GL_GENERATE_MIPMAP_HINT
Constant Value:
33170
(0x00008192)
GL_GEQUAL
int GL_GEQUAL
Constant Value:
518
(0x00000206)
GL_GREATER
int GL_GREATER
Constant Value:
516
(0x00000204)
GL_GREEN_BITS
int GL_GREEN_BITS
Constant Value:
3411
(0x00000d53)
GL_HIGH_FLOAT
int GL_HIGH_FLOAT
Constant Value:
36338
(0x00008df2)
GL_HIGH_INT
int GL_HIGH_INT
Constant Value:
36341
(0x00008df5)
GL_IMPLEMENTATION_COLOR_READ_FORMAT
int GL_IMPLEMENTATION_COLOR_READ_FORMAT
Constant Value:
35739
(0x00008b9b)
GL_IMPLEMENTATION_COLOR_READ_TYPE
int GL_IMPLEMENTATION_COLOR_READ_TYPE
Constant Value:
35738
(0x00008b9a)
GL_INCR
int GL_INCR
Constant Value:
7682
(0x00001e02)
GL_INCR_WRAP
int GL_INCR_WRAP
Constant Value:
34055
(0x00008507)
GL_INFO_LOG_LENGTH
int GL_INFO_LOG_LENGTH
Constant Value:
35716
(0x00008b84)
GL_INT
int GL_INT
Constant Value:
5124
(0x00001404)
GL_INT_VEC2
int GL_INT_VEC2
Constant Value:
35667
(0x00008b53)
GL_INT_VEC3
int GL_INT_VEC3
Constant Value:
35668
(0x00008b54)
GL_INT_VEC4
int GL_INT_VEC4
Constant Value:
35669
(0x00008b55)
GL_INVALID_ENUM
int GL_INVALID_ENUM
Constant Value:
1280
(0x00000500)
GL_INVALID_FRAMEBUFFER_OPERATION
int GL_INVALID_FRAMEBUFFER_OPERATION
Constant Value:
1286
(0x00000506)
GL_INVALID_OPERATION
int GL_INVALID_OPERATION
Constant Value:
1282
(0x00000502)
GL_INVALID_VALUE
int GL_INVALID_VALUE
Constant Value:
1281
(0x00000501)
GL_INVERT
int GL_INVERT
Constant Value:
5386
(0x0000150a)
GL_KEEP
int GL_KEEP
Constant Value:
7680
(0x00001e00)
GL_LEQUAL
int GL_LEQUAL
Constant Value:
515
(0x00000203)
GL_LESS
int GL_LESS
Constant Value:
513
(0x00000201)
GL_LINEAR
int GL_LINEAR
Constant Value:
9729
(0x00002601)
GL_LINEAR_MIPMAP_LINEAR
int GL_LINEAR_MIPMAP_LINEAR
Constant Value:
9987
(0x00002703)
GL_LINEAR_MIPMAP_NEAREST
int GL_LINEAR_MIPMAP_NEAREST
Constant Value:
9985
(0x00002701)
GL_LINES
int GL_LINES
Constant Value:
1
(0x00000001)
GL_LINE_LOOP
int GL_LINE_LOOP
Constant Value:
2
(0x00000002)
GL_LINE_STRIP
int GL_LINE_STRIP
Constant Value:
3
(0x00000003)
GL_LINE_WIDTH
int GL_LINE_WIDTH
Constant Value:
2849
(0x00000b21)
GL_LINK_STATUS
int GL_LINK_STATUS
Constant Value:
35714
(0x00008b82)
GL_LOW_FLOAT
int GL_LOW_FLOAT
Constant Value:
36336
(0x00008df0)
GL_LOW_INT
int GL_LOW_INT
Constant Value:
36339
(0x00008df3)
GL_LUMINANCE
int GL_LUMINANCE
Constant Value:
6409
(0x00001909)
GL_LUMINANCE_ALPHA
int GL_LUMINANCE_ALPHA
Constant Value:
6410
(0x0000190a)
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Constant Value:
35661
(0x00008b4d)
GL_MAX_CUBE_MAP_TEXTURE_SIZE
int GL_MAX_CUBE_MAP_TEXTURE_SIZE
Constant Value:
34076
(0x0000851c)
GL_MAX_FRAGMENT_UNIFORM_VECTORS
int GL_MAX_FRAGMENT_UNIFORM_VECTORS
Constant Value:
36349
(0x00008dfd)
GL_MAX_RENDERBUFFER_SIZE
int GL_MAX_RENDERBUFFER_SIZE
Constant Value:
34024
(0x000084e8)
GL_MAX_TEXTURE_IMAGE_UNITS
int GL_MAX_TEXTURE_IMAGE_UNITS
Constant Value:
34930
(0x00008872)
GL_MAX_TEXTURE_SIZE
int GL_MAX_TEXTURE_SIZE
Constant Value:
3379
(0x00000d33)
GL_MAX_VARYING_VECTORS
int GL_MAX_VARYING_VECTORS
Constant Value:
36348
(0x00008dfc)
GL_MAX_VERTEX_ATTRIBS
int GL_MAX_VERTEX_ATTRIBS
Constant Value:
34921
(0x00008869)
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
Constant Value:
35660
(0x00008b4c)
GL_MAX_VERTEX_UNIFORM_VECTORS
int GL_MAX_VERTEX_UNIFORM_VECTORS
Constant Value:
36347
(0x00008dfb)
GL_MAX_VIEWPORT_DIMS
int GL_MAX_VIEWPORT_DIMS
Constant Value:
3386
(0x00000d3a)
GL_MEDIUM_FLOAT
int GL_MEDIUM_FLOAT
Constant Value:
36337
(0x00008df1)
GL_MEDIUM_INT
int GL_MEDIUM_INT
Constant Value:
36340
(0x00008df4)
GL_MIRRORED_REPEAT
int GL_MIRRORED_REPEAT
Constant Value:
33648
(0x00008370)
GL_NEAREST
int GL_NEAREST
Constant Value:
9728
(0x00002600)
GL_NEAREST_MIPMAP_LINEAR
int GL_NEAREST_MIPMAP_LINEAR
Constant Value:
9986
(0x00002702)
GL_NEAREST_MIPMAP_NEAREST
int GL_NEAREST_MIPMAP_NEAREST
Constant Value:
9984
(0x00002700)
GL_NEVER
int GL_NEVER
Constant Value:
512
(0x00000200)
GL_NICEST
int GL_NICEST
Constant Value:
4354
(0x00001102)
GL_NONE
int GL_NONE
Constant Value:
0
(0x00000000)
GL_NOTEQUAL
int GL_NOTEQUAL
Constant Value:
517
(0x00000205)
GL_NO_ERROR
int GL_NO_ERROR
Constant Value:
0
(0x00000000)
GL_NUM_COMPRESSED_TEXTURE_FORMATS
int GL_NUM_COMPRESSED_TEXTURE_FORMATS
Constant Value:
34466
(0x000086a2)
GL_NUM_SHADER_BINARY_FORMATS
int GL_NUM_SHADER_BINARY_FORMATS
Constant Value:
36345
(0x00008df9)
GL_ONE
int GL_ONE
Constant Value:
1
(0x00000001)
GL_ONE_MINUS_CONSTANT_ALPHA
int GL_ONE_MINUS_CONSTANT_ALPHA
Constant Value:
32772
(0x00008004)
GL_ONE_MINUS_CONSTANT_COLOR
int GL_ONE_MINUS_CONSTANT_COLOR
Constant Value:
32770
(0x00008002)
GL_ONE_MINUS_DST_ALPHA
int GL_ONE_MINUS_DST_ALPHA
Constant Value:
773
(0x00000305)
GL_ONE_MINUS_DST_COLOR
int GL_ONE_MINUS_DST_COLOR
Constant Value:
775
(0x00000307)
GL_ONE_MINUS_SRC_ALPHA
int GL_ONE_MINUS_SRC_ALPHA
Constant Value:
771
(0x00000303)
GL_ONE_MINUS_SRC_COLOR
int GL_ONE_MINUS_SRC_COLOR
Constant Value:
769
(0x00000301)
GL_OUT_OF_MEMORY
int GL_OUT_OF_MEMORY
Constant Value:
1285
(0x00000505)
GL_PACK_ALIGNMENT
int GL_PACK_ALIGNMENT
Constant Value:
3333
(0x00000d05)
GL_POINTS
int GL_POINTS
Constant Value:
0
(0x00000000)
GL_POLYGON_OFFSET_FACTOR
int GL_POLYGON_OFFSET_FACTOR
Constant Value:
32824
(0x00008038)
GL_POLYGON_OFFSET_FILL
int GL_POLYGON_OFFSET_FILL
Constant Value:
32823
(0x00008037)
GL_POLYGON_OFFSET_UNITS
int GL_POLYGON_OFFSET_UNITS
Constant Value:
10752
(0x00002a00)
GL_RED_BITS
int GL_RED_BITS
Constant Value:
3410
(0x00000d52)
GL_RENDERBUFFER
int GL_RENDERBUFFER
Constant Value:
36161
(0x00008d41)
GL_RENDERBUFFER_ALPHA_SIZE
int GL_RENDERBUFFER_ALPHA_SIZE
Constant Value:
36179
(0x00008d53)
GL_RENDERBUFFER_BINDING
int GL_RENDERBUFFER_BINDING
Constant Value:
36007
(0x00008ca7)
GL_RENDERBUFFER_BLUE_SIZE
int GL_RENDERBUFFER_BLUE_SIZE
Constant Value:
36178
(0x00008d52)
GL_RENDERBUFFER_DEPTH_SIZE
int GL_RENDERBUFFER_DEPTH_SIZE
Constant Value:
36180
(0x00008d54)
GL_RENDERBUFFER_GREEN_SIZE
int GL_RENDERBUFFER_GREEN_SIZE
Constant Value:
36177
(0x00008d51)
GL_RENDERBUFFER_HEIGHT
int GL_RENDERBUFFER_HEIGHT
Constant Value:
36163
(0x00008d43)
GL_RENDERBUFFER_INTERNAL_FORMAT
int GL_RENDERBUFFER_INTERNAL_FORMAT
Constant Value:
36164
(0x00008d44)
GL_RENDERBUFFER_RED_SIZE
int GL_RENDERBUFFER_RED_SIZE
Constant Value:
36176
(0x00008d50)
GL_RENDERBUFFER_STENCIL_SIZE
int GL_RENDERBUFFER_STENCIL_SIZE
Constant Value:
36181
(0x00008d55)
GL_RENDERBUFFER_WIDTH
int GL_RENDERBUFFER_WIDTH
Constant Value:
36162
(0x00008d42)
GL_RENDERER
int GL_RENDERER
Constant Value:
7937
(0x00001f01)
GL_REPEAT
int GL_REPEAT
Constant Value:
10497
(0x00002901)
GL_REPLACE
int GL_REPLACE
Constant Value:
7681
(0x00001e01)
GL_RGB
int GL_RGB
Constant Value:
6407
(0x00001907)
GL_RGB565
int GL_RGB565
Constant Value:
36194
(0x00008d62)
GL_RGB5_A1
int GL_RGB5_A1
Constant Value:
32855
(0x00008057)
GL_RGBA
int GL_RGBA
Constant Value:
6408
(0x00001908)
GL_RGBA4
int GL_RGBA4
Constant Value:
32854
(0x00008056)
GL_SAMPLER_2D
int GL_SAMPLER_2D
Constant Value:
35678
(0x00008b5e)
GL_SAMPLER_CUBE
int GL_SAMPLER_CUBE
Constant Value:
35680
(0x00008b60)
GL_SAMPLES
int GL_SAMPLES
Constant Value:
32937
(0x000080a9)
GL_SAMPLE_ALPHA_TO_COVERAGE
int GL_SAMPLE_ALPHA_TO_COVERAGE
Constant Value:
32926
(0x0000809e)
GL_SAMPLE_BUFFERS
int GL_SAMPLE_BUFFERS
Constant Value:
32936
(0x000080a8)
GL_SAMPLE_COVERAGE
int GL_SAMPLE_COVERAGE
Constant Value:
32928
(0x000080a0)
GL_SAMPLE_COVERAGE_INVERT
int GL_SAMPLE_COVERAGE_INVERT
Constant Value:
32939
(0x000080ab)
GL_SAMPLE_COVERAGE_VALUE
int GL_SAMPLE_COVERAGE_VALUE
Constant Value:
32938
(0x000080aa)
GL_SCISSOR_BOX
int GL_SCISSOR_BOX
Constant Value:
3088
(0x00000c10)
GL_SCISSOR_TEST
int GL_SCISSOR_TEST
Constant Value:
3089
(0x00000c11)
GL_SHADER_BINARY_FORMATS
int GL_SHADER_BINARY_FORMATS
Constant Value:
36344
(0x00008df8)
GL_SHADER_COMPILER
int GL_SHADER_COMPILER
Constant Value:
36346
(0x00008dfa)
GL_SHADER_SOURCE_LENGTH
int GL_SHADER_SOURCE_LENGTH
Constant Value:
35720
(0x00008b88)
GL_SHADER_TYPE
int GL_SHADER_TYPE
Constant Value:
35663
(0x00008b4f)
GL_SHADING_LANGUAGE_VERSION
int GL_SHADING_LANGUAGE_VERSION
Constant Value:
35724
(0x00008b8c)
GL_SHORT
int GL_SHORT
Constant Value:
5122
(0x00001402)
GL_SRC_ALPHA
int GL_SRC_ALPHA
Constant Value:
770
(0x00000302)
GL_SRC_ALPHA_SATURATE
int GL_SRC_ALPHA_SATURATE
Constant Value:
776
(0x00000308)
GL_SRC_COLOR
int GL_SRC_COLOR
Constant Value:
768
(0x00000300)
GL_STATIC_DRAW
int GL_STATIC_DRAW
Constant Value:
35044
(0x000088e4)
GL_STENCIL_ATTACHMENT
int GL_STENCIL_ATTACHMENT
Constant Value:
36128
(0x00008d20)
GL_STENCIL_BACK_FAIL
int GL_STENCIL_BACK_FAIL
Constant Value:
34817
(0x00008801)
GL_STENCIL_BACK_FUNC
int GL_STENCIL_BACK_FUNC
Constant Value:
34816
(0x00008800)
GL_STENCIL_BACK_PASS_DEPTH_FAIL
int GL_STENCIL_BACK_PASS_DEPTH_FAIL
Constant Value:
34818
(0x00008802)
GL_STENCIL_BACK_PASS_DEPTH_PASS
int GL_STENCIL_BACK_PASS_DEPTH_PASS
Constant Value:
34819
(0x00008803)
GL_STENCIL_BACK_REF
int GL_STENCIL_BACK_REF
Constant Value:
36003
(0x00008ca3)
GL_STENCIL_BACK_VALUE_MASK
int GL_STENCIL_BACK_VALUE_MASK
Constant Value:
36004
(0x00008ca4)
GL_STENCIL_BACK_WRITEMASK
int GL_STENCIL_BACK_WRITEMASK
Constant Value:
36005
(0x00008ca5)
GL_STENCIL_BITS
int GL_STENCIL_BITS
Constant Value:
3415
(0x00000d57)
GL_STENCIL_BUFFER_BIT
int GL_STENCIL_BUFFER_BIT
Constant Value:
1024
(0x00000400)
GL_STENCIL_CLEAR_VALUE
int GL_STENCIL_CLEAR_VALUE
Constant Value:
2961
(0x00000b91)
GL_STENCIL_FAIL
int GL_STENCIL_FAIL
Constant Value:
2964
(0x00000b94)
GL_STENCIL_FUNC
int GL_STENCIL_FUNC
Constant Value:
2962
(0x00000b92)
GL_STENCIL_INDEX
int GL_STENCIL_INDEX
Constant Value:
6401
(0x00001901)
GL_STENCIL_INDEX8
int GL_STENCIL_INDEX8
Constant Value:
36168
(0x00008d48)
GL_STENCIL_PASS_DEPTH_FAIL
int GL_STENCIL_PASS_DEPTH_FAIL
Constant Value:
2965
(0x00000b95)
GL_STENCIL_PASS_DEPTH_PASS
int GL_STENCIL_PASS_DEPTH_PASS
Constant Value:
2966
(0x00000b96)
GL_STENCIL_REF
int GL_STENCIL_REF
Constant Value:
2967
(0x00000b97)
GL_STENCIL_TEST
int GL_STENCIL_TEST
Constant Value:
2960
(0x00000b90)
GL_STENCIL_VALUE_MASK
int GL_STENCIL_VALUE_MASK
Constant Value:
2963
(0x00000b93)
GL_STENCIL_WRITEMASK
int GL_STENCIL_WRITEMASK
Constant Value:
2968
(0x00000b98)
GL_STREAM_DRAW
int GL_STREAM_DRAW
Constant Value:
35040
(0x000088e0)
GL_SUBPIXEL_BITS
int GL_SUBPIXEL_BITS
Constant Value:
3408
(0x00000d50)
GL_TEXTURE
int GL_TEXTURE
Constant Value:
5890
(0x00001702)
GL_TEXTURE0
int GL_TEXTURE0
Constant Value:
33984
(0x000084c0)
GL_TEXTURE1
int GL_TEXTURE1
Constant Value:
33985
(0x000084c1)
GL_TEXTURE10
int GL_TEXTURE10
Constant Value:
33994
(0x000084ca)
GL_TEXTURE11
int GL_TEXTURE11
Constant Value:
33995
(0x000084cb)
GL_TEXTURE12
int GL_TEXTURE12
Constant Value:
33996
(0x000084cc)
GL_TEXTURE13
int GL_TEXTURE13
Constant Value:
33997
(0x000084cd)
GL_TEXTURE14
int GL_TEXTURE14
Constant Value:
33998
(0x000084ce)
GL_TEXTURE15
int GL_TEXTURE15
Constant Value:
33999
(0x000084cf)
GL_TEXTURE16
int GL_TEXTURE16
Constant Value:
34000
(0x000084d0)
GL_TEXTURE17
int GL_TEXTURE17
Constant Value:
34001
(0x000084d1)
GL_TEXTURE18
int GL_TEXTURE18
Constant Value:
34002
(0x000084d2)
GL_TEXTURE19
int GL_TEXTURE19
Constant Value:
34003
(0x000084d3)
GL_TEXTURE2
int GL_TEXTURE2
Constant Value:
33986
(0x000084c2)
GL_TEXTURE20
int GL_TEXTURE20
Constant Value:
34004
(0x000084d4)
GL_TEXTURE21
int GL_TEXTURE21
Constant Value:
34005
(0x000084d5)
GL_TEXTURE22
int GL_TEXTURE22
Constant Value:
34006
(0x000084d6)
GL_TEXTURE23
int GL_TEXTURE23
Constant Value:
34007
(0x000084d7)
GL_TEXTURE24
int GL_TEXTURE24
Constant Value:
34008
(0x000084d8)
GL_TEXTURE25
int GL_TEXTURE25
Constant Value:
34009
(0x000084d9)
GL_TEXTURE26
int GL_TEXTURE26
Constant Value:
34010
(0x000084da)
GL_TEXTURE27
int GL_TEXTURE27
Constant Value:
34011
(0x000084db)
GL_TEXTURE28
int GL_TEXTURE28
Constant Value:
34012
(0x000084dc)
GL_TEXTURE29
int GL_TEXTURE29
Constant Value:
34013
(0x000084dd)
GL_TEXTURE3
int GL_TEXTURE3
Constant Value:
33987
(0x000084c3)
GL_TEXTURE30
int GL_TEXTURE30
Constant Value:
34014
(0x000084de)
GL_TEXTURE31
int GL_TEXTURE31
Constant Value:
34015
(0x000084df)
GL_TEXTURE4
int GL_TEXTURE4
Constant Value:
33988
(0x000084c4)
GL_TEXTURE5
int GL_TEXTURE5
Constant Value:
33989
(0x000084c5)
GL_TEXTURE6
int GL_TEXTURE6
Constant Value:
33990
(0x000084c6)
GL_TEXTURE7
int GL_TEXTURE7
Constant Value:
33991
(0x000084c7)
GL_TEXTURE8
int GL_TEXTURE8
Constant Value:
33992
(0x000084c8)
GL_TEXTURE9
int GL_TEXTURE9
Constant Value:
33993
(0x000084c9)
GL_TEXTURE_2D
int GL_TEXTURE_2D
Constant Value:
3553
(0x00000de1)
GL_TEXTURE_BINDING_2D
int GL_TEXTURE_BINDING_2D
Constant Value:
32873
(0x00008069)
GL_TEXTURE_BINDING_CUBE_MAP
int GL_TEXTURE_BINDING_CUBE_MAP
Constant Value:
34068
(0x00008514)
GL_TEXTURE_CUBE_MAP
int GL_TEXTURE_CUBE_MAP
Constant Value:
34067
(0x00008513)
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
Constant Value:
34070
(0x00008516)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
Constant Value:
34072
(0x00008518)
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
Constant Value:
34074
(0x0000851a)
GL_TEXTURE_CUBE_MAP_POSITIVE_X
int GL_TEXTURE_CUBE_MAP_POSITIVE_X
Constant Value:
34069
(0x00008515)
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
Constant Value:
34071
(0x00008517)
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
Constant Value:
34073
(0x00008519)
GL_TEXTURE_MAG_FILTER
int GL_TEXTURE_MAG_FILTER
Constant Value:
10240
(0x00002800)
GL_TEXTURE_MIN_FILTER
int GL_TEXTURE_MIN_FILTER
Constant Value:
10241
(0x00002801)
GL_TEXTURE_WRAP_S
int GL_TEXTURE_WRAP_S
Constant Value:
10242
(0x00002802)
GL_TEXTURE_WRAP_T
int GL_TEXTURE_WRAP_T
Constant Value:
10243
(0x00002803)
GL_TRIANGLES
int GL_TRIANGLES
Constant Value:
4
(0x00000004)
GL_TRIANGLE_FAN
int GL_TRIANGLE_FAN
Constant Value:
6
(0x00000006)
GL_TRIANGLE_STRIP
int GL_TRIANGLE_STRIP
Constant Value:
5
(0x00000005)
GL_TRUE
int GL_TRUE
Constant Value:
1
(0x00000001)
GL_UNPACK_ALIGNMENT
int GL_UNPACK_ALIGNMENT
Constant Value:
3317
(0x00000cf5)
GL_UNSIGNED_BYTE
int GL_UNSIGNED_BYTE
Constant Value:
5121
(0x00001401)
GL_UNSIGNED_INT
int GL_UNSIGNED_INT
Constant Value:
5125
(0x00001405)
GL_UNSIGNED_SHORT
int GL_UNSIGNED_SHORT
Constant Value:
5123
(0x00001403)
GL_UNSIGNED_SHORT_4_4_4_4
int GL_UNSIGNED_SHORT_4_4_4_4
Constant Value:
32819
(0x00008033)
GL_UNSIGNED_SHORT_5_5_5_1
int GL_UNSIGNED_SHORT_5_5_5_1
Constant Value:
32820
(0x00008034)
GL_UNSIGNED_SHORT_5_6_5
int GL_UNSIGNED_SHORT_5_6_5
Constant Value:
33635
(0x00008363)
GL_VALIDATE_STATUS
int GL_VALIDATE_STATUS
Constant Value:
35715
(0x00008b83)
GL_VENDOR
int GL_VENDOR
Constant Value:
7936
(0x00001f00)
GL_VERSION
int GL_VERSION
Constant Value:
7938
(0x00001f02)
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
Constant Value:
34975
(0x0000889f)
GL_VERTEX_ATTRIB_ARRAY_ENABLED
int GL_VERTEX_ATTRIB_ARRAY_ENABLED
Constant Value:
34338
(0x00008622)
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
Constant Value:
34922
(0x0000886a)
GL_VERTEX_ATTRIB_ARRAY_POINTER
int GL_VERTEX_ATTRIB_ARRAY_POINTER
Constant Value:
34373
(0x00008645)
GL_VERTEX_ATTRIB_ARRAY_SIZE
int GL_VERTEX_ATTRIB_ARRAY_SIZE
Constant Value:
34339
(0x00008623)
GL_VERTEX_ATTRIB_ARRAY_STRIDE
int GL_VERTEX_ATTRIB_ARRAY_STRIDE
Constant Value:
34340
(0x00008624)
GL_VERTEX_ATTRIB_ARRAY_TYPE
int GL_VERTEX_ATTRIB_ARRAY_TYPE
Constant Value:
34341
(0x00008625)
GL_VERTEX_SHADER
int GL_VERTEX_SHADER
Constant Value:
35633
(0x00008b31)
GL_VIEWPORT
int GL_VIEWPORT
Constant Value:
2978
(0x00000ba2)
GL_ZERO
int GL_ZERO
Constant Value:
0
(0x00000000)
Public constructors
Public methods
glActiveTexture
void glActiveTexture (int texture)
glAttachShader
void glAttachShader (int program,
int shader)
Parameters |
program |
int
|
shader |
int
|
glBindAttribLocation
void glBindAttribLocation (int program,
int index,
String name)
Parameters |
program |
int
|
index |
int
|
name |
String
|
glBindBuffer
void glBindBuffer (int target,
int buffer)
Parameters |
target |
int
|
buffer |
int
|
glBindFramebuffer
void glBindFramebuffer (int target,
int framebuffer)
Parameters |
target |
int
|
framebuffer |
int
|
glBindRenderbuffer
void glBindRenderbuffer (int target,
int renderbuffer)
Parameters |
target |
int
|
renderbuffer |
int
|
glBindTexture
void glBindTexture (int target,
int texture)
Parameters |
target |
int
|
texture |
int
|
glBlendColor
void glBlendColor (float red,
float green,
float blue,
float alpha)
Parameters |
red |
float
|
green |
float
|
blue |
float
|
alpha |
float
|
glBlendEquation
void glBlendEquation (int mode)
glBlendEquationSeparate
void glBlendEquationSeparate (int modeRGB,
int modeAlpha)
Parameters |
modeRGB |
int
|
modeAlpha |
int
|
glBlendFunc
void glBlendFunc (int sfactor,
int dfactor)
Parameters |
sfactor |
int
|
dfactor |
int
|
glBlendFuncSeparate
void glBlendFuncSeparate (int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Parameters |
srcRGB |
int
|
dstRGB |
int
|
srcAlpha |
int
|
dstAlpha |
int
|
glBufferData
void glBufferData (int target,
int size,
Buffer data,
int usage)
Parameters |
target |
int
|
size |
int
|
data |
Buffer
|
usage |
int
|
glBufferSubData
void glBufferSubData (int target,
int offset,
int size,
Buffer data)
Parameters |
target |
int
|
offset |
int
|
size |
int
|
data |
Buffer
|
glCheckFramebufferStatus
int glCheckFramebufferStatus (int target)
glClear
void glClear (int mask)
glClearColor
void glClearColor (float red,
float green,
float blue,
float alpha)
Parameters |
red |
float
|
green |
float
|
blue |
float
|
alpha |
float
|
glClearDepthf
void glClearDepthf (float depth)
glClearStencil
void glClearStencil (int s)
glColorMask
void glColorMask (boolean red,
boolean green,
boolean blue,
boolean alpha)
Parameters |
red |
boolean
|
green |
boolean
|
blue |
boolean
|
alpha |
boolean
|
glCompileShader
void glCompileShader (int shader)
glCompressedTexImage2D
void glCompressedTexImage2D (int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
border |
int
|
imageSize |
int
|
data |
Buffer
|
glCompressedTexSubImage2D
void glCompressedTexSubImage2D (int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
width |
int
|
height |
int
|
format |
int
|
imageSize |
int
|
data |
Buffer
|
glCopyTexImage2D
void glCopyTexImage2D (int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
border |
int
|
glCopyTexSubImage2D
void glCopyTexSubImage2D (int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glCreateProgram
int glCreateProgram ()
glCreateShader
int glCreateShader (int type)
glCullFace
void glCullFace (int mode)
glDeleteBuffers
void glDeleteBuffers (int n,
int[] buffers,
int offset)
Parameters |
n |
int
|
buffers |
int
|
offset |
int
|
glDeleteBuffers
void glDeleteBuffers (int n,
IntBuffer buffers)
Parameters |
n |
int
|
buffers |
IntBuffer
|
glDeleteFramebuffers
void glDeleteFramebuffers (int n,
int[] framebuffers,
int offset)
Parameters |
n |
int
|
framebuffers |
int
|
offset |
int
|
glDeleteFramebuffers
void glDeleteFramebuffers (int n,
IntBuffer framebuffers)
Parameters |
n |
int
|
framebuffers |
IntBuffer
|
glDeleteProgram
void glDeleteProgram (int program)
glDeleteRenderbuffers
void glDeleteRenderbuffers (int n,
int[] renderbuffers,
int offset)
Parameters |
n |
int
|
renderbuffers |
int
|
offset |
int
|
glDeleteRenderbuffers
void glDeleteRenderbuffers (int n,
IntBuffer renderbuffers)
Parameters |
n |
int
|
renderbuffers |
IntBuffer
|
glDeleteShader
void glDeleteShader (int shader)
glDeleteTextures
void glDeleteTextures (int n,
IntBuffer textures)
Parameters |
n |
int
|
textures |
IntBuffer
|
glDeleteTextures
void glDeleteTextures (int n,
int[] textures,
int offset)
Parameters |
n |
int
|
textures |
int
|
offset |
int
|
glDepthFunc
void glDepthFunc (int func)
glDepthMask
void glDepthMask (boolean flag)
glDepthRangef
void glDepthRangef (float zNear,
float zFar)
Parameters |
zNear |
float
|
zFar |
float
|
glDetachShader
void glDetachShader (int program,
int shader)
Parameters |
program |
int
|
shader |
int
|
glDisable
void glDisable (int cap)
glDisableVertexAttribArray
void glDisableVertexAttribArray (int index)
glDrawArrays
void glDrawArrays (int mode,
int first,
int count)
Parameters |
mode |
int
|
first |
int
|
count |
int
|
glDrawElements
void glDrawElements (int mode,
int count,
int type,
int offset)
Parameters |
mode |
int
|
count |
int
|
type |
int
|
offset |
int
|
glDrawElements
void glDrawElements (int mode,
int count,
int type,
Buffer indices)
Parameters |
mode |
int
|
count |
int
|
type |
int
|
indices |
Buffer
|
glEnable
void glEnable (int cap)
glEnableVertexAttribArray
void glEnableVertexAttribArray (int index)
glFinish
void glFinish ()
glFramebufferRenderbuffer
void glFramebufferRenderbuffer (int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
Parameters |
target |
int
|
attachment |
int
|
renderbuffertarget |
int
|
renderbuffer |
int
|
glFramebufferTexture2D
void glFramebufferTexture2D (int target,
int attachment,
int textarget,
int texture,
int level)
Parameters |
target |
int
|
attachment |
int
|
textarget |
int
|
texture |
int
|
level |
int
|
glFrontFace
void glFrontFace (int mode)
glGenBuffers
void glGenBuffers (int n,
IntBuffer buffers)
Parameters |
n |
int
|
buffers |
IntBuffer
|
glGenBuffers
void glGenBuffers (int n,
int[] buffers,
int offset)
Parameters |
n |
int
|
buffers |
int
|
offset |
int
|
glGenFramebuffers
void glGenFramebuffers (int n,
int[] framebuffers,
int offset)
Parameters |
n |
int
|
framebuffers |
int
|
offset |
int
|
glGenFramebuffers
void glGenFramebuffers (int n,
IntBuffer framebuffers)
Parameters |
n |
int
|
framebuffers |
IntBuffer
|
glGenRenderbuffers
void glGenRenderbuffers (int n,
int[] renderbuffers,
int offset)
Parameters |
n |
int
|
renderbuffers |
int
|
offset |
int
|
glGenRenderbuffers
void glGenRenderbuffers (int n,
IntBuffer renderbuffers)
Parameters |
n |
int
|
renderbuffers |
IntBuffer
|
glGenTextures
void glGenTextures (int n,
IntBuffer textures)
Parameters |
n |
int
|
textures |
IntBuffer
|
glGenTextures
void glGenTextures (int n,
int[] textures,
int offset)
Parameters |
n |
int
|
textures |
int
|
offset |
int
|
glGenerateMipmap
void glGenerateMipmap (int target)
glGetActiveAttrib
String glGetActiveAttrib (int program,
int index,
int[] size,
int sizeOffset,
int[] type,
int typeOffset)
Parameters |
program |
int
|
index |
int
|
size |
int
|
sizeOffset |
int
|
type |
int
|
typeOffset |
int
|
glGetActiveAttrib
void glGetActiveAttrib (int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset)
Parameters |
program |
int
|
index |
int
|
bufsize |
int
|
length |
int
|
lengthOffset |
int
|
size |
int
|
sizeOffset |
int
|
type |
int
|
typeOffset |
int
|
name |
byte
|
nameOffset |
int
|
glGetActiveAttrib
String glGetActiveAttrib (int program,
int index,
IntBuffer size,
IntBuffer type)
Parameters |
program |
int
|
index |
int
|
size |
IntBuffer
|
type |
IntBuffer
|
glGetActiveUniform
void glGetActiveUniform (int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset)
Parameters |
program |
int
|
index |
int
|
bufsize |
int
|
length |
int
|
lengthOffset |
int
|
size |
int
|
sizeOffset |
int
|
type |
int
|
typeOffset |
int
|
name |
byte
|
nameOffset |
int
|
glGetActiveUniform
String glGetActiveUniform (int program,
int index,
int[] size,
int sizeOffset,
int[] type,
int typeOffset)
Parameters |
program |
int
|
index |
int
|
size |
int
|
sizeOffset |
int
|
type |
int
|
typeOffset |
int
|
glGetActiveUniform
String glGetActiveUniform (int program,
int index,
IntBuffer size,
IntBuffer type)
Parameters |
program |
int
|
index |
int
|
size |
IntBuffer
|
type |
IntBuffer
|
glGetAttachedShaders
void glGetAttachedShaders (int program,
int maxcount,
IntBuffer count,
IntBuffer shaders)
Parameters |
program |
int
|
maxcount |
int
|
count |
IntBuffer
|
shaders |
IntBuffer
|
glGetAttachedShaders
void glGetAttachedShaders (int program,
int maxcount,
int[] count,
int countOffset,
int[] shaders,
int shadersOffset)
Parameters |
program |
int
|
maxcount |
int
|
count |
int
|
countOffset |
int
|
shaders |
int
|
shadersOffset |
int
|
glGetAttribLocation
int glGetAttribLocation (int program,
String name)
Parameters |
program |
int
|
name |
String
|
glGetBooleanv
void glGetBooleanv (int pname,
IntBuffer params)
Parameters |
pname |
int
|
params |
IntBuffer
|
glGetBooleanv
void glGetBooleanv (int pname,
boolean[] params,
int offset)
Parameters |
pname |
int
|
params |
boolean
|
offset |
int
|
glGetBufferParameteriv
void glGetBufferParameteriv (int target,
int pname,
IntBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
IntBuffer
|
glGetBufferParameteriv
void glGetBufferParameteriv (int target,
int pname,
int[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetError
int glGetError ()
glGetFloatv
void glGetFloatv (int pname,
FloatBuffer params)
Parameters |
pname |
int
|
params |
FloatBuffer
|
glGetFloatv
void glGetFloatv (int pname,
float[] params,
int offset)
Parameters |
pname |
int
|
params |
float
|
offset |
int
|
glGetFramebufferAttachmentParameteriv
void glGetFramebufferAttachmentParameteriv (int target,
int attachment,
int pname,
IntBuffer params)
Parameters |
target |
int
|
attachment |
int
|
pname |
int
|
params |
IntBuffer
|
glGetFramebufferAttachmentParameteriv
void glGetFramebufferAttachmentParameteriv (int target,
int attachment,
int pname,
int[] params,
int offset)
Parameters |
target |
int
|
attachment |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetIntegerv
void glGetIntegerv (int pname,
int[] params,
int offset)
Parameters |
pname |
int
|
params |
int
|
offset |
int
|
glGetIntegerv
void glGetIntegerv (int pname,
IntBuffer params)
Parameters |
pname |
int
|
params |
IntBuffer
|
glGetProgramInfoLog
String glGetProgramInfoLog (int program)
glGetProgramiv
void glGetProgramiv (int program,
int pname,
int[] params,
int offset)
Parameters |
program |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetProgramiv
void glGetProgramiv (int program,
int pname,
IntBuffer params)
Parameters |
program |
int
|
pname |
int
|
params |
IntBuffer
|
glGetRenderbufferParameteriv
void glGetRenderbufferParameteriv (int target,
int pname,
IntBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
IntBuffer
|
glGetRenderbufferParameteriv
void glGetRenderbufferParameteriv (int target,
int pname,
int[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetShaderInfoLog
String glGetShaderInfoLog (int shader)
glGetShaderPrecisionFormat
void glGetShaderPrecisionFormat (int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision)
Parameters |
shadertype |
int
|
precisiontype |
int
|
range |
IntBuffer
|
precision |
IntBuffer
|
glGetShaderPrecisionFormat
void glGetShaderPrecisionFormat (int shadertype,
int precisiontype,
int[] range,
int rangeOffset,
int[] precision,
int precisionOffset)
Parameters |
shadertype |
int
|
precisiontype |
int
|
range |
int
|
rangeOffset |
int
|
precision |
int
|
precisionOffset |
int
|
glGetShaderSource
void glGetShaderSource (int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] source,
int sourceOffset)
Parameters |
shader |
int
|
bufsize |
int
|
length |
int
|
lengthOffset |
int
|
source |
byte
|
sourceOffset |
int
|
glGetShaderSource
String glGetShaderSource (int shader)
glGetShaderiv
void glGetShaderiv (int shader,
int pname,
int[] params,
int offset)
Parameters |
shader |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetShaderiv
void glGetShaderiv (int shader,
int pname,
IntBuffer params)
Parameters |
shader |
int
|
pname |
int
|
params |
IntBuffer
|
glGetString
String glGetString (int name)
glGetTexParameterfv
void glGetTexParameterfv (int target,
int pname,
float[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glGetTexParameterfv
void glGetTexParameterfv (int target,
int pname,
FloatBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
FloatBuffer
|
glGetTexParameteriv
void glGetTexParameteriv (int target,
int pname,
IntBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
IntBuffer
|
glGetTexParameteriv
void glGetTexParameteriv (int target,
int pname,
int[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glGetUniformLocation
int glGetUniformLocation (int program,
String name)
Parameters |
program |
int
|
name |
String
|
glGetUniformfv
void glGetUniformfv (int program,
int location,
FloatBuffer params)
Parameters |
program |
int
|
location |
int
|
params |
FloatBuffer
|
glGetUniformfv
void glGetUniformfv (int program,
int location,
float[] params,
int offset)
Parameters |
program |
int
|
location |
int
|
params |
float
|
offset |
int
|
glGetUniformiv
void glGetUniformiv (int program,
int location,
int[] params,
int offset)
Parameters |
program |
int
|
location |
int
|
params |
int
|
offset |
int
|
glGetUniformiv
void glGetUniformiv (int program,
int location,
IntBuffer params)
Parameters |
program |
int
|
location |
int
|
params |
IntBuffer
|
glGetVertexAttribfv
void glGetVertexAttribfv (int index,
int pname,
FloatBuffer params)
Parameters |
index |
int
|
pname |
int
|
params |
FloatBuffer
|
glGetVertexAttribfv
void glGetVertexAttribfv (int index,
int pname,
float[] params,
int offset)
Parameters |
index |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glGetVertexAttribiv
void glGetVertexAttribiv (int index,
int pname,
IntBuffer params)
Parameters |
index |
int
|
pname |
int
|
params |
IntBuffer
|
glGetVertexAttribiv
void glGetVertexAttribiv (int index,
int pname,
int[] params,
int offset)
Parameters |
index |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glHint
void glHint (int target,
int mode)
Parameters |
target |
int
|
mode |
int
|
glIsBuffer
boolean glIsBuffer (int buffer)
glIsEnabled
boolean glIsEnabled (int cap)
glIsFramebuffer
boolean glIsFramebuffer (int framebuffer)
Parameters |
framebuffer |
int
|
glIsProgram
boolean glIsProgram (int program)
glIsRenderbuffer
boolean glIsRenderbuffer (int renderbuffer)
Parameters |
renderbuffer |
int
|
glIsShader
boolean glIsShader (int shader)
glIsTexture
boolean glIsTexture (int texture)
glLineWidth
void glLineWidth (float width)
glLinkProgram
void glLinkProgram (int program)
glPixelStorei
void glPixelStorei (int pname,
int param)
Parameters |
pname |
int
|
param |
int
|
glPolygonOffset
void glPolygonOffset (float factor,
float units)
Parameters |
factor |
float
|
units |
float
|
glReadPixels
void glReadPixels (int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
Parameters |
x |
int
|
y |
int
|
width |
int
|
height |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glReleaseShaderCompiler
void glReleaseShaderCompiler ()
glRenderbufferStorage
void glRenderbufferStorage (int target,
int internalformat,
int width,
int height)
Parameters |
target |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
glSampleCoverage
void glSampleCoverage (float value,
boolean invert)
Parameters |
value |
float
|
invert |
boolean
|
glScissor
void glScissor (int x,
int y,
int width,
int height)
Parameters |
x |
int
|
y |
int
|
width |
int
|
height |
int
|
glShaderBinary
void glShaderBinary (int n,
int[] shaders,
int offset,
int binaryformat,
Buffer binary,
int length)
Parameters |
n |
int
|
shaders |
int
|
offset |
int
|
binaryformat |
int
|
binary |
Buffer
|
length |
int
|
glShaderBinary
void glShaderBinary (int n,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length)
Parameters |
n |
int
|
shaders |
IntBuffer
|
binaryformat |
int
|
binary |
Buffer
|
length |
int
|
glShaderSource
void glShaderSource (int shader,
String string)
Parameters |
shader |
int
|
string |
String
|
glStencilFunc
void glStencilFunc (int func,
int ref,
int mask)
Parameters |
func |
int
|
ref |
int
|
mask |
int
|
glStencilFuncSeparate
void glStencilFuncSeparate (int face,
int func,
int ref,
int mask)
Parameters |
face |
int
|
func |
int
|
ref |
int
|
mask |
int
|
glStencilMask
void glStencilMask (int mask)
glStencilMaskSeparate
void glStencilMaskSeparate (int face,
int mask)
Parameters |
face |
int
|
mask |
int
|
glStencilOp
void glStencilOp (int fail,
int zfail,
int zpass)
Parameters |
fail |
int
|
zfail |
int
|
zpass |
int
|
glStencilOpSeparate
void glStencilOpSeparate (int face,
int fail,
int zfail,
int zpass)
Parameters |
face |
int
|
fail |
int
|
zfail |
int
|
zpass |
int
|
glTexImage2D
void glTexImage2D (int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Parameters |
target |
int
|
level |
int
|
internalformat |
int
|
width |
int
|
height |
int
|
border |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glTexParameterf
void glTexParameterf (int target,
int pname,
float param)
Parameters |
target |
int
|
pname |
int
|
param |
float
|
glTexParameterfv
void glTexParameterfv (int target,
int pname,
FloatBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
FloatBuffer
|
glTexParameterfv
void glTexParameterfv (int target,
int pname,
float[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
float
|
offset |
int
|
glTexParameteri
void glTexParameteri (int target,
int pname,
int param)
Parameters |
target |
int
|
pname |
int
|
param |
int
|
glTexParameteriv
void glTexParameteriv (int target,
int pname,
int[] params,
int offset)
Parameters |
target |
int
|
pname |
int
|
params |
int
|
offset |
int
|
glTexParameteriv
void glTexParameteriv (int target,
int pname,
IntBuffer params)
Parameters |
target |
int
|
pname |
int
|
params |
IntBuffer
|
glTexSubImage2D
void glTexSubImage2D (int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Parameters |
target |
int
|
level |
int
|
xoffset |
int
|
yoffset |
int
|
width |
int
|
height |
int
|
format |
int
|
type |
int
|
pixels |
Buffer
|
glUniform1f
void glUniform1f (int location,
float x)
Parameters |
location |
int
|
x |
float
|
glUniform1fv
void glUniform1fv (int location,
int count,
FloatBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
FloatBuffer
|
glUniform1fv
void glUniform1fv (int location,
int count,
float[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
float
|
offset |
int
|
glUniform1i
void glUniform1i (int location,
int x)
Parameters |
location |
int
|
x |
int
|
glUniform1iv
void glUniform1iv (int location,
int count,
int[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
int
|
offset |
int
|
glUniform1iv
void glUniform1iv (int location,
int count,
IntBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
IntBuffer
|
glUniform2f
void glUniform2f (int location,
float x,
float y)
Parameters |
location |
int
|
x |
float
|
y |
float
|
glUniform2fv
void glUniform2fv (int location,
int count,
float[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
float
|
offset |
int
|
glUniform2fv
void glUniform2fv (int location,
int count,
FloatBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
FloatBuffer
|
glUniform2i
void glUniform2i (int location,
int x,
int y)
Parameters |
location |
int
|
x |
int
|
y |
int
|
glUniform2iv
void glUniform2iv (int location,
int count,
int[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
int
|
offset |
int
|
glUniform2iv
void glUniform2iv (int location,
int count,
IntBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
IntBuffer
|
glUniform3f
void glUniform3f (int location,
float x,
float y,
float z)
Parameters |
location |
int
|
x |
float
|
y |
float
|
z |
float
|
glUniform3fv
void glUniform3fv (int location,
int count,
FloatBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
FloatBuffer
|
glUniform3fv
void glUniform3fv (int location,
int count,
float[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
float
|
offset |
int
|
glUniform3i
void glUniform3i (int location,
int x,
int y,
int z)
Parameters |
location |
int
|
x |
int
|
y |
int
|
z |
int
|
glUniform3iv
void glUniform3iv (int location,
int count,
IntBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
IntBuffer
|
glUniform3iv
void glUniform3iv (int location,
int count,
int[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
int
|
offset |
int
|
glUniform4f
void glUniform4f (int location,
float x,
float y,
float z,
float w)
Parameters |
location |
int
|
x |
float
|
y |
float
|
z |
float
|
w |
float
|
glUniform4fv
void glUniform4fv (int location,
int count,
FloatBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
FloatBuffer
|
glUniform4fv
void glUniform4fv (int location,
int count,
float[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
float
|
offset |
int
|
glUniform4i
void glUniform4i (int location,
int x,
int y,
int z,
int w)
Parameters |
location |
int
|
x |
int
|
y |
int
|
z |
int
|
w |
int
|
glUniform4iv
void glUniform4iv (int location,
int count,
IntBuffer v)
Parameters |
location |
int
|
count |
int
|
v |
IntBuffer
|
glUniform4iv
void glUniform4iv (int location,
int count,
int[] v,
int offset)
Parameters |
location |
int
|
count |
int
|
v |
int
|
offset |
int
|
glUniformMatrix2fv
void glUniformMatrix2fv (int location,
int count,
boolean transpose,
FloatBuffer value)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix2fv
void glUniformMatrix2fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix3fv
void glUniformMatrix3fv (int location,
int count,
boolean transpose,
FloatBuffer value)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix3fv
void glUniformMatrix3fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUniformMatrix4fv
void glUniformMatrix4fv (int location,
int count,
boolean transpose,
FloatBuffer value)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
FloatBuffer
|
glUniformMatrix4fv
void glUniformMatrix4fv (int location,
int count,
boolean transpose,
float[] value,
int offset)
Parameters |
location |
int
|
count |
int
|
transpose |
boolean
|
value |
float
|
offset |
int
|
glUseProgram
void glUseProgram (int program)
glValidateProgram
void glValidateProgram (int program)
glVertexAttrib1f
void glVertexAttrib1f (int indx,
float x)
Parameters |
indx |
int
|
x |
float
|
glVertexAttrib1fv
void glVertexAttrib1fv (int indx,
float[] values,
int offset)
Parameters |
indx |
int
|
values |
float
|
offset |
int
|
glVertexAttrib1fv
void glVertexAttrib1fv (int indx,
FloatBuffer values)
Parameters |
indx |
int
|
values |
FloatBuffer
|
glVertexAttrib2f
void glVertexAttrib2f (int indx,
float x,
float y)
Parameters |
indx |
int
|
x |
float
|
y |
float
|
glVertexAttrib2fv
void glVertexAttrib2fv (int indx,
float[] values,
int offset)
Parameters |
indx |
int
|
values |
float
|
offset |
int
|
glVertexAttrib2fv
void glVertexAttrib2fv (int indx,
FloatBuffer values)
Parameters |
indx |
int
|
values |
FloatBuffer
|
glVertexAttrib3f
void glVertexAttrib3f (int indx,
float x,
float y,
float z)
Parameters |
indx |
int
|
x |
float
|
y |
float
|
z |
float
|
glVertexAttrib3fv
void glVertexAttrib3fv (int indx,
float[] values,
int offset)
Parameters |
indx |
int
|
values |
float
|
offset |
int
|
glVertexAttrib3fv
void glVertexAttrib3fv (int indx,
FloatBuffer values)
Parameters |
indx |
int
|
values |
FloatBuffer
|
glVertexAttrib4f
void glVertexAttrib4f (int indx,
float x,
float y,
float z,
float w)
Parameters |
indx |
int
|
x |
float
|
y |
float
|
z |
float
|
w |
float
|
glVertexAttrib4fv
void glVertexAttrib4fv (int indx,
float[] values,
int offset)
Parameters |
indx |
int
|
values |
float
|
offset |
int
|
glVertexAttrib4fv
void glVertexAttrib4fv (int indx,
FloatBuffer values)
Parameters |
indx |
int
|
values |
FloatBuffer
|
glVertexAttribPointer
void glVertexAttribPointer (int indx,
int size,
int type,
boolean normalized,
int stride,
int offset)
Parameters |
indx |
int
|
size |
int
|
type |
int
|
normalized |
boolean
|
stride |
int
|
offset |
int
|
glVertexAttribPointer
void glVertexAttribPointer (int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
Parameters |
indx |
int
|
size |
int
|
type |
int
|
normalized |
boolean
|
stride |
int
|
ptr |
Buffer
|
glViewport
void glViewport (int x,
int y,
int width,
int height)
Parameters |
x |
int
|
y |
int
|
width |
int
|
height |
int
|