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Your watch's display is more than just a pretty face: Users can interact with it. For example, a user might tap the watch face to learn what song is currently playing, or to see the day's agenda. Android Wear allows Android Wear watch faces to accept the single-tap gesture at a given location on the watch face, as long as there's not another UI element that also responds to that gesture.
This lesson teaches you how to implement an interactive watch face by first constructing the watch face style, and then implementing gesture handling.
Note: Before beginning development work on your interactive watch face, you should be sure to read the Watch Faces for Android Wear design guide.
Handling Tap Events
When constructing an interactive watch-face style, the first thing the app must do is tell the system that the watch face receives tap events. The following example shows how to do this:
setWatchFaceStyle(new WatchFaceStyle.Builder(mService) .setAcceptsTapEvents(true) // other style customizations .build());
When the system detects a tap on the watch face, it triggers the
WatchFaceService.Engine.onTapCommand()
method. Override this method in your
implementation of
WatchFaceService.Engine
to initiate the action you wish to perform, such
as showing a detailed step count or changing the theme of the watch face. The code snippet
in Handle Gestures shows an example of such an
implementation.
Handle Gestures
To provide a consistent user experience, the system reserves gestures such as drag and long-press for system UI elements. Therefore, the system does not send raw touch events to the watch face. Instead, the system forwards specific commands to the onTapCommand() method.
The system sends the first command,
TAP_TYPE_TOUCH
, when the user initially touches the
screen. This event lets you provide visual feedback to the user on touch. Your app should not
launch a UI when this event triggers. Launching a UI prevents drag events from opening the app
launcher, settings shade, and notifications stream.
Before sending the next command, the system judges whether the contact is a single tap, which is
the only gesture allowed. If the user
immediately lifts their finger, the system determines that a single tap took place, and forwards
a
TAP_TYPE_TAP
event. If the user does not immediately lift their finger, the system
forwards a
TAP_TYPE_TOUCH_CANCEL
event. Once the user has triggered a
TAP_TYPE_TOUCH_CANCEL
event, they cannot trigger a
TAP_TYPE_TAP
event until they
make a new contact with the screen.
The following example shows you how to implement tap events on a watch face:
@Override public void onTapCommand( @TapType int tapType, int x, int y, long eventTime) { switch (tapType) { case WatchFaceService.TAP_TYPE_TAP: hideTapHighlight(); if (withinTapRegion(x, y)) { // Implement the tap action // (e.g. show detailed step count) onWatchFaceTap(); } break; case WatchFaceService.TAP_TYPE_TOUCH: if (withinTapRegion(x, y)) { // Provide visual feedback of touch event startTapHighlight(x, y, eventTime); } break; case WatchFaceService.TAP_TYPE_TOUCH_CANCEL: hideTapHighlight(); break; default: super.onTapCommand(tapType, x, y, eventTime); break; } }
In this example, the app determines what kind of event has taken place, and responds accordingly. If the event is initial contact by the user's finger, the app displays visual feedback. If the event is an immediate lifting of the finger after contact, it performs the action on which the user tapped. If the event is prolonged contact by the finger, the app does nothing.